Double post as this is about moving forward, rather than talk about the past.
As the brewers probably sacrificed the most resources for everyones good, we ourselves offer to activate hydroponics, of course on action1. I also think some people have been missunderstanding how hydroponics work. Their effectiveness depends on which action they were activated on. Activating on action 1 or having it already activated we gain 6Mcal food, but for each action later we gain 1 less. As the Brewers could not have reached the terminal in 3 actions, the activation attempt must have happened action 4 or later, halving everyones life expectancy. Not having made that completely clear might have been a reason why medics were so skeptical of me asking them to activate it on action 1, I should have gone more into detail about that.
So long as the terminal is not invaded and noone else toggles hydroponics we can guarantee 6 food for everyone. If either Lords or Brewers insist of course they can do it as well (we dont mind an action more, just found it appropriate to make up), just make sure that not 2 factions attempt it, effectively shutting it off again and if you insist do it in the first 3 actions, action1 being vastly superior.
The medics wouldnt be able to do it before action2 and promise to sacrifice 5 actions on alliances and fueling the generator, so they are an ill fit to be burdened with that task as well.