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JaceArveduin

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116601#msg116601
« Reply #12 on: July 17, 2010, 04:40:03 am »
nice little story u have there bender

Offline Svenningen

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116675#msg116675
« Reply #13 on: July 17, 2010, 08:27:58 am »
Quite good! :D Looking forward to RP-ing with you both =) Seems as it will startin 8.5hours from this post ^^

Bender74d

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116765#msg116765
« Reply #14 on: July 17, 2010, 01:17:15 pm »
thanks, but, having just now gone through and read everyone elses characters (i didn't want to be influenced), i realize i share two abilities with someone else....i may have to rewrite a large portion of my background to come up with new ones.

*edit* ehh i'm to tired to rewrite the thing, and everything ties together nicely.

Helios

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116816#msg116816
« Reply #15 on: July 17, 2010, 02:54:44 pm »
My character shall presently be created;

____________________________________

Character Name: Ethrandil

Race: Elf (Half-Noldo, Half-Vanya)

Appearance: 6'1, or 1.85 metres, with long golden hair flowing behind him, young, handsome in appearance like the members of his race, rather thin.

Age: 253

Background: Ethrandil is one of the few of the half Vanyarin Elves to follow the Noldor into exile from Valinor; however, unlike the Noldorin obssession with Silmarils and power, he chose to do so for a nobler purpose, knowing that personal friends of his whom would depart would need whatever assistance they could get in a harsh brave new world. However, he knows the Noldor to be at fault regarding their rebellion and flight, and as such, is sometimes at odds with the proud full-Noldo.

Belongings: Elven Bow forged in Valinor by the famous Telerin bowmakers, arrows in quiver x45, leather bag containing arrows x40 and one vial of Miruvor and some Lembas, one Elven blade forged by the Noldor named Maltamacil.

Abilities (Up to 5, please try to be realistic): Natural Elven abilities will suffice;

1) Natural lore: While Ethrandil's healing skill can scarcely be compared with that of masters like Lord Elrond, he has a sufficient knowledge of flora to heal minor wounds and to temporarily treat medium ones. Since the flora of Beleriand is unfortunately different from that of Valinor, this skill would be more effective in the Blessed Realm.

2) Naturally enhanced senses: Like all Elves, Ethrandil's senses are slightly more keen and acute than that of average Men, Dwarves and Orcs.

3) Stealth: Ethrandil can move lightly enough to not make an audible sound and when in terrain with natural cover, especially forests, can conceal himself nicely.

4) Tracking: Ethrandil's knowledge of nature also permits him to track the trails of others whom have gone a reasonable distance.

5) Precision: Ethrandil is proficient with the art of archery and is deadly at range; he is not bad with the sword either when he needs to use it, having received some proper instruction with it.

Weaknesses:

1) Does not understand much of other races (No Men, No Dwarves, nothing except for Elves in Valinor whatsoever)

2) Lack of adaptability (Does not like change)

3) Does not always have a friendly relationship with the full-Noldo


Helios

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116856#msg116856
« Reply #16 on: July 17, 2010, 04:18:28 pm »
Introductory Post
At the Mahanaxar, the Ring of Doom, where the Valar held council about the great affairs of the world, there was slight unease.

"My lord, the Noldor, their hearts stirred by the impetuous Fëanor, are in full revolt," reported Ëonwë, commander of the Host of Valinor to Manwë Sulimo, High King of the Valar, "Shall I intervene?"

"No, Ëonwë, you must not, for the Elves have their own free will. If it is their choice to leave Valinor, we cannot hinder them."

The brooding silence was interrupted as everyone looked upon Mandos, whom rarely ever spoke, and when he did, it was to pronounce a fated doom about the future.

"Manwë is correct in his interpretation of our duties. However, if no physical intervention transpires, at the very least, I will punish these Noldor in another form."

_______________________________________________________________

As the Noldorin rebels marched onwards to the Helcaraxe, the ice which linked Valinor to Middle-earth, even the stoutest and bravest amongst them stopped, and shuddered in fright. Upon a looming peak ahead of them, stood a tall, ominous figure clothed entirely in black whom pronounced the following speech which chilled even the most courageous to the bone,

"Tears unnumbered ye shall shed; and the Valar will fence Valinor against you, and shut you out, so that not even the echo of your lamentation shall pass over the mountains. On the House of Feanor the wrath of the Valar lieth from the West unto the uttermost East, and upon all that will follow them it shall be laid also. Their Oath shall drive them, and yet betray them,and ever snatch away the very treasures that they have sworn to pursue. To evil end shall all things turn that they begin well; and by treason of kin unto kin, and the fear of treason, shall this come to pass. The Dispossessed shall they be for ever.
    "Ye have spilled the blood of your kindred unrighteously and have stained the land of Aman. For blood ye shall render blood, and beyond Aman ye shall dwell in Death's shadow. For though Eru appointed to you to die not in Ea, and no sickness may assail you, yet slain ye may be, and slain ye shall be: by weapon and by torment and by grief; and your houseless spirits shall come then to Mandos. There long shall ye abide and yearn for your bodies, and find little pity though all whom ye have slain should entreat for you. And those that endure in Middle-earth and come not to Mandos shall grow weary of the world as with a great burden, and shall wane, and become as shadows of regret before the younger race that cometh after. The Valar have spoken."

__________________________________________________________________

Finarfin, third child of Finwë and half-brother of Fëanor was unable to bear this anymore and returned with those loyal to him to Valinor, there to seek the pardon of the Valar.

However, Fëanor pushed ahead, undaunted, and Fingolfin, ever the selfless brother, followed him.

Though many died during the passage of the treacherous grinding ice, at last, the Noldor arrived in Beleriand.

As the Host of Fingolfin marched, bright banners of glorious and noble kings, princes and captains fluttering in the gentle breeze, flowers sprang beneath their feet and birds gave song to accompany their march, whilst behind them, for the first time, the Sun rose and lent a magnificent brilliance to all the World and kindled the clouds of Middle-earth and in the distance, it seemed as if the sound of many gentle waterfalls could be heard.


The Elder Days had ended.

The First Age had begun.


Helios

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116950#msg116950
« Reply #17 on: July 17, 2010, 07:46:13 pm »
Hithlum

"Lord Finrod, we should begin by determining what allies and enemies we may encounter in this strange land," said Glorfindel, the mighty Elven warrior. Both of these Wise and mighty figures were half-Vanyarin.

"Of course, Glorfindel; I intend to travel to Doriath presently, greatest realm of the Sindar and establish a friendly relation with their King, Elu Thingol."

"Ah yes, Thingol is a very special person; of all of us, he had the fortune to marry a Maia!" laughed the golden-haired Elf.

But then his face saddened, "Unfortunately, I cannot accompany you, for Turgon has requested my aid in establishing his realm in Nevrast, and I intend to help him."

"So be it; may we meet again soon. Until then, may the Sun shine upon your path, Glorfindel mellon nin!"

After they embraced, Finrod Felagund, fairest of the House of Finwë, turned to regard Ethrandil. Ethrandil was not of high rank, but was a friend of these lords due to their common half-Vanya heritage.

"What of you Ethrandil, friend?"

Inclining his head slightly, the Elf spoke, "If I may, I wish to travel with you, my Lord. I have an interest in seeing the ways of the Sindar. Are they really so different even though they may not have seen the Light?"

"May you fare well on your travels then, friends; but do be cautious; we know not yet what the Sindar think of us. And most importantly, do not mention Alqualondë, please."

The Kinslaying in Valinor of Noldorin vs. Telerin Elves was the darkest episode of their adventure so far. The Sindar, having originally been Teleri, would not be pleased should they ever become aware of what happened in the Telerin port of Alqualondë, of the theft of the Telerin swan-boats and of the massacre of their builders.

Offline Svenningen

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg116988#msg116988
« Reply #18 on: July 17, 2010, 08:54:07 pm »
writing
--

-"Come at me like a real dwarf this time, not like a mere human child" Beruin teased Falgal as they were sparring.
 was dual wielding two smaller axes, while Beruin was wielding a great battleaxe.
Falgal started running, and threw one of the axes at Beruin while they were both charging forward. Beruin deflected the oncoming axe with his own, and jumped in the air, axe over his head. Falgal was barely able to dodge, but he flinched away in the final second, retrieving the axe he'd thrown. Again, Beruin swung his axe, this time from the side. Falgal parried the attack with one axe, swinging the other toward Beruin's head, who rolled away just in the nick of time, leaving his axe behind and was now unnarmed. He looked around himself, only to find a blunt wooden stick. Picking it up, and again entering battle stance, he swung the staff at falgal's legs, one hit, two hits, three hits all under the left knee, rendering it useless. Falgal went down to his knee, and said "you fight dirty, Beruin, but good, just like your old man!"

After sparring, Beruin went to the pub to attend to some drinking games!


--
offtopic
This is my first ever RP-attemt, so ill appreciate constructive criticism! :D

Purity_Riot

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg117011#msg117011
« Reply #19 on: July 17, 2010, 09:38:16 pm »
does anyone want to start off with my character as a traveling companion?

JaceArveduin

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg117012#msg117012
« Reply #20 on: July 17, 2010, 09:41:14 pm »
i would, but i doubt u want a mean (and ugly) goblin as a companion, something tells me it wouldn't help u get into the local taverns  with the same blessing as you are used to.

(I have to remember to use correct grammar... that's going to be the hardest part xD)

JaceArveduin

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg117120#msg117120
« Reply #21 on: July 18, 2010, 01:15:57 am »
Several weeks after escaping the lands that have fallen to Morgath, Singed finds himself in the Pass of Aglon and wondering where he should go from there. "Hmm" he hinks to himself. "There has to be something worth taking from around here, though I'm not going to be able to do too much without a map." So now occupied with a new objective, he heads south into Himlad. A few hours later he finds a farm, "There isn't likely to be a map of any worth in that dump, but maybe there is a town nearby," he says to himself. "So," he continues his train of thought, "there must be a village nearby, and villages have merchants, and merchants usually have decent maps." With the happy thoughts of strategic thieving, he heads off in search of a village.

Helios

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg117122#msg117122
« Reply #22 on: July 18, 2010, 01:17:13 am »
OOC: Jace, the Witch-King doesn't exist yet; perhaps you were referring to Morgoth?

Bender74d

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Re: Lord of the Rings RPG by Helios https://elementscommunity.org/forum/index.php?topic=9738.msg117687#msg117687
« Reply #23 on: July 18, 2010, 08:41:07 pm »
Two barkeeps went around the inns main gathering room lighting candles as the evenings darkness crept across the floor.  Patrons flowed in and out enjoying shared stories, a good drink, and even better music.
 
The words of might, bravery, and riches were being bellowed out from one corner.  The story being told was like that of a great tapestry, each word a thread, no thread out of place, and every thread connecting in some way to the next. 
Silvertongue, as he called himself, was in the corner standing on a chair enthralling all the guests. 

Meanwhile, in an unlit corner of the room, Saberan sat, and listened intently.  Not to the story of Silvertongue, but to the cautious whispers of the patrons.  You see, Saberan knew that people would say things that could be of great worth when they thought nobody was listening.  On this particular night he overheard two males going over the steps of a home invasion they planned to do later that evening.  Had Saberan gotten this information three months ago he would have staged an ambush at the spot the two men planned on meeting after the heist and gotten away with it without any consequence.  You see, the thieves wouldn’t report him because they’d have to admit the initial heist, and nobody was that stupid.  Saberan went on listening to several other conversations a husband cheating on his wife, a local farmer complaining of wild animals stealing his livestock, the list seemed endless.  In-between the stories and songs Saberan would go up and join Silvertongue for some tricks.

This was one of the several reasons the hobbit and him had traveled together.  In separate they had great acts, but combined they could literally control the emotions of an entire crowd.  Fear, hope, amazement, and doubt were just a few of the strings they could pull to get the reactions they desired.  Juggling, Knife throwing, Illusions, all tied together with a great banter and a blindfold could move a crowd like reins to a horse.  On this night however, it was merely a distraction to pull the patrons of the Inn all to one side of the bar, the side that held Saberan’s shadowed corner.

Only people with intent and business would avoid the crowd and try to sit as far away from the cheers and yells of the entertained.  Saberan finally saw the men that brought him and Silvertongue to this Inn on this night.  Two men, both armed, sat at the end of the bar closest to Saberan.  He listened intently, memorizing every word as it was being said until the conversation ended.  Upon the end of the conversation Saberan left the bar, sparing only a moment to allow Silvertongue to notice he was leaving, and to share a few interesting details to a guard about an invasion later on that night.

Saberan was waiting at camp for a few hours before Silvertongue showed up.  The entire time he was waiting the words of the two armed men scrolled over and over through his mind.

“Did you find out if it was true?”  ask Silvertongue

“Yes” replied Saberan

“Where?”

“We head east at dawn”


 

blarg: