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Offline GlitchTopic starter

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26037#msg26037
« Reply #24 on: February 14, 2010, 04:50:54 pm »
Alright, Dimension Shield was seconded

1 Abomination
1 Dimension Shield
2 Lightning

You have 1  :aether and 0  :entropy left, along with 4 quantums of any element.  As we need to get this show on the road, I'll pick the rest of the cards.  In total we have:

1 Abomination
1 Dimension Shield
3 Lightning
1 Chaos Seed
1 Mutation

Now for plot -----------------------------------

The world you live in is an island.  When I say an island, I mean that there is a mainland where you can live, and a radioactive sea surrounding it.  Because of this sea of radioactivity, the island is the only place anyone has ever gone.  Traveling inland on this island from the west, we come across the dread mountains.  These mountains are too close to the sea of radioactivity to inhabit, and surround the island entirely. 
Continuing eastward, we arrive upon a great forest.  In this land the elves live.  The elves are a secluded race, and to protect themselves, they create forest warriors like cockatrice to defend themselves.  The forest is full of such beasts, to defend the temple of life, the great tree.  Around this tree the aura of the forest seems to distort.  You'll be unable to tell if you're moving slower or if everything else is going faster.  The large swarms of beasts seem to heal each other an their master, to the point of near impasse.  The elvish warriors defend this tree because it holds the secret of creating life from quantums, which many would love to get their hands on.  To the north of the elves we find the misty lake, which the plants of the woods use to grow.
This lake and it's many rivers feed the forest side of the island, and in it the creatures of water live.  Streams that lead to this lake can be found on the entire island.  As you go deeper into it's waters, you will find yourself freezing, and squids and other creatures attempt to defeat you.  As you get close to the bottom, you will find the temple of water.  Few dare go further, as the water turns toxic and single prick of a spine can mean your death.  Only those who live in the temple know what secrets are inside.  This murky land is dark and deep, and none remember ever reaching it's bottom.
Continuing north of the misty lake, we find the snow covered woods of the creatures of light.  Here, the children live in an entirely pacifistic community.  They grow up happily being defended by angels, and playing with photons as pets.  The land is centered around a great shrine of light, and approaching it will cause you to begin to glow.  Inside lie the secrets of miracles, a cure to any disease and any ailment.  Many people pay homage to try and have a miracle, but the archangels kill anyone who tries to steal their precious secret.
Now we turn our gaze south of the woods to the great valley.  Here, the creatures of air flaunt their wings and play.  But all is not peaceful in the land of air.  Horses from the land of light once made a great journey to the south, and stole the ability of flight from the great temple.  In order to mount a counter-attack, the firefly queens stole the ability to produce life from the tree of life, and continued to attack the people of light.  In the great battle that ensued, the people of life and the people of light teamed together, and the angels taught photosynthesis to the elves.  The battle ended in a stand still, with no peace arranged, and a great reward promised by the angels and elves to anyone who can strip the firefly queens of their glory.  The queens too, promise a pretty penny for the head of a pegasus.  The valley of air is a conflict center for this area, and it's temple has become one of the most defended of the the land.  Some say it has so many fireflies defending it the temple no long stays on the ground.  But all say attacking is suicide.

The half of the map so far:
XXXX^^^^^^^^^^^^^
XXX^^^††††††††††††^^
XXX^^^†††††††††††^^^
X^^^††††~~~~~~††^^^
^^^††~~~~~~~~~††^^
^^FF~~~~~~~~~~~F^^
^FFFF~~~~~~~~~FFF^^
^^^FFFFFFFFFFFFFFFFF^^^
XX^^^FFFFFFFFFFFFFFFF^^
XXX^^VVVVVVVVVVVVVV^^^
XXXX^^VVVVVVVVVVVVV^^^
XXXXXXX^^^^^^^^^^^^^

Key:
X = Toxic sea
^ = Mountain
V = Valley
F = Forest
~ = Lake
† = Land of light

Now continuing east of this half of the map, you run into the mountain range that runs through the entire island.  The north section of this range is inhabited by the people of Aether.  These people, your people, practice a form of Taoism.  This calm pacifistic religion has allowed them to have peace with their neighbors to the west, the people of light.  This religion is founded upon a great temple which contains protected inside the connection between this realm and the spirit realm.  This connection allows the people of Aether to summon great spirit guides like immortals, whom cannot die in combat, but cannot be seen outside of combat.  Upon these mountains there is also the main tributary into the great lake.  Once, a strange creature no one had ever seen before, came and presented the aether people with a great weapon.  It didn't attack an opponent, but it attacked their spirit helpers and knowledge.  These people called it the lobotomizer, and gave it to the aether people in exchange for never contaminating the river.  You, however, do not have a spirit guide, and instead have mastered the art of electricity.
South of your land, in the very middle of the island, is a chaotic mountain range where strange things happen.  In these caves are demons who spend their entire time blinking each other out of existence.  Elves from the forest sometimes break the elvish code and try and make a non-forest creature.  They are exiled to here, the abominations they make must come with them.  Here, in the center of the island, there are strange ruins which all the elements exist in, and inside is a legendary shield that can turn energy into immortality, as long as you have the energy to power it.  But none even attempt to get close in this chaotic storm of death.
Even south of here are the people of earth.  They, seeing the wars to their west and chaos to their north, decided that quantum energy is evil, and began to develop ways to destroy it.  Their temple, hidden deep underground, holds a forge that allows any artifact to become indestructible, if you can get past the indestructible traps and get it.

The map so far:
XXXX^^^^^^^^^^^^^^^^^
XXX^^^††††††††††††^^AA^^
XXX^^^†††††††††††^AAAAAA^
X^^^††††~~~~~~††^^AAA^^
^^^††~~~~~~~~~††^^A^^^
^^FF~~~~~~~~~~~F^CCCCC^
^FFFF~~~~~~~~~FFF^^CCCC^
^^^FFFFFFFFFFFFFFFFF^^^C^^
XX^^^FFFFFFFFFFFFFFFF^^EEE^^
XXX^^VVVVVVVVVVVVVV^EEEEEE^
XXXX^^VVVVVVVVVVVVV^EEEEEEEE^^
XXXXXXX^^^^^^^^^^^^^^^^^^^^^^^^

Key:
X = Toxic sea
^ = Mountain
V = Valley
F = Forest
~ = Lake
† = Land of light
A = Aether mountains
C = Entropic Chaos
E = Earth's land

Continuing east of the Earth people, you'll find strange mounds of dirt.  This marks a ring of devourers around the land of darkness, whom will drain the very energy out of you.  Next you'll feel a small prick as the parasites drain the life out of you.  If you successfully make it inland, you'll see a city of vampires, which hand select the best of all the humanoids from around the world and bring them here.  They use a strange device in the middle of town to block out the sun at all times, and have a mission to pillage all of the temples of the world.  To do this, they send vampiric armies to war.  Sometimes, when attempting to make a vampire, they instead create a monstrosity that can change itself to being humongous at whim.  These "lycanthropes" are condemned to live in the entropic wastes.
North of the land of dark is a great desert of time, as far across as the eye can see.  Scarabs swarm, and flow, and great creatures called anubis turn their friends into immortal spirits.  The anubis would like nothing more than to take over the aether temple of immortality.  The temple of time, meanwhile, defends the ability to see the future, and it is rare anyone gets close.

The Map so far:
XXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^
XXX^^^††††††††††††^^AA^^TTTTTTTTTTTTTT
XXX^^^†††††††††††^AAAAAA^TTTTTTTTTTTTT
X^^^††††~~~~~~††^^AAA^^TTTTTTTTT
^^^††~~~~~~~~~††^^A^^^TTTTTTTTTTTT
^^FF~~~~~~~~~~~F^CCCCC^TTTTTTTTTTT
^FFFF~~~~~~~~~FFF^^CCCC^TTTTTTTTTTTT
^^^FFFFFFFFFFFFFFFFF^^^C^^TTTTTTTTDD
XX^^^FFFFFFFFFFFFFFFF^^EEE^^DDDDDDDDD
XXX^^VVVVVVVVVVVVVV^EEEEEE^DDDDDDD
XXXX^^VVVVVVVVVVVVV^EEEEEEEE^^DDDDDD
XXXXXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^

Key:
X = Toxic sea
^ = Mountain
V = Valley
F = Forest
~ = Lake
† = Land of light
A = Aether mountains
C = Entropic Chaos
E = Earth's land
T = Desert of Time
D = Land of darkness

East of the land of darkness are the swampy marshes of death.  These creatures hate those of life and light, whom can heal and create life.  The great lyches and necromancers here would love to get their hands on that, but instead must live a life of reanimating bone.  These people also pollute the water, and have added poison into the great lake, allowing poisonous creatures to exist.  The people of bone are at war with the vampires of darkness, trying to steal their eternal midnight.  They defend their reanimation abilities to the death, and once they die, continue defending it with cruel vigilance.
North of the land of death is a great humanoid city.  These people became so scientifically advanced they harnessed the power of gravity in order to make themselves impossible sizes.  They can also distort their own personal gravity, and use it to fall past any shield.  They defend this technology, but are mainly peaceful and content to work on their science.
There is one land left, on the eastmost side of the island, we come across a great volcano.  Around here the people of fire guard a secret of using this fire to become impressive size, even if it kills them in the process.  Many people, like the people of earth and gravity, have stolen this ability, and this causes much war.  So the fire people wait silently, and prepare for their conquering of the known world.

The Map:
XXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
XXX^^^††††††††††††^^AA^^TTTTTTTTTTTTTTG^^^^MMM^
XXX^^^†††††††††††^AAAAAA^TTTTTTTTTTTTTGG^^MMMMM^
X^^^††††~~~~~~††^^AAA^^TTTTTTTTTGGGGG^MMMMM^^^
^^^††~~~~~~~~~††^^A^^^TTTTTTTTTTTTGGG^MMMMMM^^
^^FF~~~~~~~~~~~F^CCCCC^TTTTTTTTTTTGG^^MMMMM^^^^
^FFFF~~~~~~~~~FFF^^CCCC^TTTTTTTTTTTT^^MMMMMMM^^^
^^^FFFFFFFFFFFFFFFFF^^^C^^TTTTTTTTDDSSSSS^MMMMM^^^
XX^^^FFFFFFFFFFFFFFFF^^EEE^^DDDDDDDDDSSSS^MMMM^^
XXX^^VVVVVVVVVVVVVV^EEEEEE^DDDDDDDSSSSSSSSS^^^^
XXXX^^VVVVVVVVVVVVV^EEEEEEEE^^DDDDDDSSSSSSSS^^
XXXXXXX^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Key:
X = Toxic sea
^ = Mountain
V = Valley
F = Forest
~ = Lake
† = Land of light
A = Aether mountains
C = Entropic Chaos
E = Earth's land
T = Desert of Time
D = Land of darkness
S = Death's swamps
G = Gravity City
M = Magma Mountains

-----------

Sorry about making you read all of that.  Before we begin, are there ANY QUESTIONS?

Offline GlitchTopic starter

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26206#msg26206
« Reply #25 on: February 15, 2010, 12:01:35 am »
No questions?  Then lets begin.

Your name is Jethro, a great warrior of the Aetherian monks.  You have mastered the art of the battle, having no spirit connections, and you have been hired to defend the portal into the spirit realm.  You are currently outside the door on the inner wall.  Obvious exits are inside to the inner sanctum, and outside to the outer defense.  You could also go visit your mutant friend Dave.

What do you do?

-------------------

1 Abomination
1 Dimension Shield
3 Lightning
1 Chaos Seed
1 Mutation

icybraker

  • Guest
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26235#msg26235
« Reply #26 on: February 15, 2010, 01:45:16 am »
... I visit my mutant friend Dave?

LOL, your maps were hard to see but your descriptions were epic. Maybe I'll make some quick images on Paint.NET and post them here to make traveling around simpler.

Offline tyranim

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26249#msg26249
« Reply #27 on: February 15, 2010, 02:26:08 am »
count me in.
element is air (yes, i am going with the most kick a** elements [in real life] there is)

hm.... name will be...... LONEW!!! (epic music)
(full name will be Lonew Amit Nheslaws [that is an anagram of my real name that i intend to change to once i get enough money])
he will brandish a spear, kuz they kick a**
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Delreich

  • Guest
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26270#msg26270
« Reply #28 on: February 15, 2010, 04:37:03 am »
A small tip for map making: use teletype.
Code: [Select]
[tt]<map goes here>[/tt]Looks something like
             ,-.
    ,     ,-.   ,-.
   / \   (   )-(   )
   \ |  ,.>-(   )-<
    \|,' (   )-(   )
     Y ___`-'   `-'
     |/__/   `-'
     |
     |
     |    -hrr-
  ___|_____________
ASCII flower taken from http://www.chris.com/ASCII/

Offline GlitchTopic starter

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26370#msg26370
« Reply #29 on: February 15, 2010, 04:45:46 pm »
Okay, unit, there's only one player.  Jethro the Aether person.

You decide to visit your friend.  As you leave the temple traveling southward into the etropic lands, you see smoke rising out of the temple's main chamber.  What do you do?

icybraker

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26376#msg26376
« Reply #30 on: February 15, 2010, 05:04:46 pm »
Tell my Abomination to investigate the area.

Offline GlitchTopic starter

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26387#msg26387
« Reply #31 on: February 15, 2010, 05:45:52 pm »
You rush in to investigate alone, as Dave isn't allowed inside.  The portal to the spirit realm, and the lobotomizer are missing.  The elders and the warriors are bleeding, none dead, but all have roaring headaches.

Offline Essence

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26540#msg26540
« Reply #32 on: February 16, 2010, 06:33:01 am »
Do my best to bandage them up, and ask any conscious WTF happened.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline GlitchTopic starter

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26586#msg26586
« Reply #33 on: February 16, 2010, 05:14:33 pm »
You try and heal them, but none of them can remember a thing.  It's probably because the person who stole the lobotomizer used it.

"Wait a minute", says one of them, "you're the weird kid that can't contact the spirit realm.... which means the closing of the connection won't weaken you.  The rest of us are fried without it, but not you.  Why don't you go find the rescue party and join?"

icybraker

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Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26984#msg26984
« Reply #34 on: February 17, 2010, 08:02:27 pm »
"Excuse me!" I say. "Weird? I can destroy you any day!" I attempt to punch his face.

Offline GlitchTopic starter

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Forum Adventure. https://elementscommunity.org/forum/index.php?topic=2946.msg26991#msg26991
« Reply #35 on: February 17, 2010, 08:10:20 pm »
As you hit him, all the guards in the temple come racing forward.  You've gotten a lot of flack over the years for having no spirits, maybe it's time you proved yourself.

 

blarg: