Aether it is.
You must now make spell selections. These spells, party members, or other options are ones you as a character know how to make. You can replenish these cards outside of battle. Other card you make/hire will go away in time, but these are permanent.
Based on the starter decks, you may purchase only seven cards, if and only if you could pay with those cards with one quantum per pillar. Plain pillars can supply any quantum needed, but return energy four times slower in battle (we'll get there). So basically choose what you want to buy, based upon the money you have.
You begin with 12 Aether pillars, 4 Entropic pillars, and 3 Plain pillars to split amongst the following:
Abomination (costs 5
) A party member. +2 to str, -2 to Chr. Max of one.
Lycanthrope (costs 2
) A party member. +1 to wis, -1 to Chr. Lycanthrope becomes powerful when the full moon rises. Max of one.
Chaos Seed (costs 1
) A poison. Effects unknown. Max of 1.
Nova (free) A mana potion. Restores 1 quantum per element per level. You begin with only 1.
Mutation (costs 2
) A poison. Incapacitates your opponent for a turn, next turn you don't know what will happen. Max of 1.
Spark (free) A damage spell. You begin with four.
Lightning (costs 2
) A better damage spell. Max of 4.
Parallel Universe (costs 7
) An illusion spell. Create a copy of an opponent until end of battle. Max of 3.
Immortal (costs 6
) A party member. A spirit of the dead sent to aid you. Max of 2.
Dimension Shield (costs 6
) A shield. All objects that hit it while it is being used stop existing. Can be used for three turns. Max of 1.
Phase Dragon (costs 13
) A party member. A great spirit of the dead sent to aid you. Max of 1.
So based on that, spend your quantums to pick which spells/party members you'll have the whole game. If you have any questions, be sure to ask as it will bump the thread.