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Kynthea

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443327#msg443327
« Reply #60 on: December 29, 2011, 04:36:27 pm »
Well played Shantu, that was brilliant.

Offline The_Mormegil

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443350#msg443350
« Reply #61 on: December 29, 2011, 06:38:07 pm »
Wow. I didn't see this coming. Well played!
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Offline KuroaitouTopic starter

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443394#msg443394
« Reply #62 on: December 29, 2011, 10:50:51 pm »
It was indeed very short. Perhaps give more incentive and possibilities to screw the plans of others? Removing or limiting the ability to honor/etc multiple gods at once could also probably lengthen the game.

I have two ideas about improvements that would increase the excitement factor of the game:
- some reason to work together with other players (plot and strategize together against everyone else!)
- some kind of commentary about what happened in the previous day other than deaths; trying to figure it all out from the spreadsheets is quite.. unexciting. Instead of the whole game going in PMs, it would be nice to make it a bit more 'interactive', as in having discussions in the topic and such..

Just random thoughts. :)
Removing or limiting the ability to honor/accuse/dispute multiple gods at once is probably a good idea. I had many headaches trying to recheck the spreadsheet if I honored those False Gods accordingly. Of course, there would be a MAJOR revamp of False God Divine Actions, but some of those Divine Actions that were focused on Realms or Powers were pretty weak to begin with, eh? ;)

In terms of co-op play and active participation in the topic, the first can easily be remedied by the fact that in the 2nd F&H, 2 players can choose the same Esteemed False God, with the condition that they start at a lower reputation with all the other False Gods. Both players -automatically- win if one of them wins via Heresy or Fanaticism (and even Apocalypse, if there's no one remaining besides the two), but of course, the reputation disadvantage can come back into play and also ensure paint a huge target on their forhead.

As for the second, the only thing I can think of to increase posting within a F&H is to force people to post 'attributions' or 'rebuttals' to players/against False Gods. For example, let's say you have 3 actions that you send via PM: Honor Rainbow, Accuse Rainbow Kuroaitou, and Dispute Rainbow Kuroaitou. Out of those 3 basic actions (Honor, Accuse, and Dispute), you need to either a) write a small poem or something of the like to say to others why Rainbow is awesome (Honoring), b) write a small 'rap battle' on why so and so player is bad (Accusation), or c) write a logical argument to the False God(s) about why that person is unworthy of their time (Disputing).

The second part is a bit complicated though. ^^; I'm all up for ideas on how to improve talks in the topic!

Also, were the FGs ever targeted? I don't think there was any realistic incentive to do so, considering the difficulties in getting them to 'exhausted' status.
No. But I will reduce FG health (15 is more reasonable), improve damage of certain False God Divine Actions (and add passives as well), alongside making it so that you -do not- lose reputation or current health from attacking a False God.

Offline Jocko

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443401#msg443401
« Reply #63 on: December 30, 2011, 12:03:16 am »
In terms of co-op play and active participation in the topic, the first can easily be remedied by the fact that in the 2nd F&H, 2 players can choose the same Esteemed False God, with the condition that they start at a lower reputation with all the other False Gods. Both players -automatically- win if one of them wins via Heresy or Fanaticism (and even Apocalypse, if there's no one remaining besides the two), but of course, the reputation disadvantage can come back into play and also ensure paint a huge target on their forhead.
Hmm
Wouldn't they have it easier to win by heresy if they start with a lower rep?

Offline DoubleCapitals

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443407#msg443407
« Reply #64 on: December 30, 2011, 12:50:01 am »
1. Grats Shantu.
2. Why is my name greyed out?
3. Suggestion: More reputation ranks. "Noticed" between Respected and Acknowleged and "Suspicious" between Ignored and Acknowleged for a total of 9 ranks.
4. Each God can only Favor and/or Hate, apart from Esteemed people. (Winning conditions may be needed to be changed?)
5. Nerf Fight/Mend please.

Awesome game, just ended too short. Hope the above comments help.
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ninetyfools

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443442#msg443442
« Reply #65 on: December 30, 2011, 03:00:43 am »
Need to quit, vacation and studying...

Offline KuroaitouTopic starter

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443443#msg443443
« Reply #66 on: December 30, 2011, 03:07:22 am »
Hmm
Wouldn't they have it easier to win by heresy if they start with a lower rep?
...well, I could just alter their health instead. :)

1. Grats Shantu.
2. Why is my name greyed out?
3. Suggestion: More reputation ranks. "Noticed" between Respected and Acknowleged and "Suspicious" between Ignored and Acknowleged for a total of 9 ranks.
4. Each God can only Favor and/or Hate, apart from Esteemed people. (Winning conditions may be needed to be changed?)
5. Nerf Fight/Mend please.

Awesome game, just ended too short. Hope the above comments help.
2. It's supposed to be a 'lavender' color, representing that someone poisoned you. I'll make that color more distinct in the next F&H.
3. This cannot be done due to the limitations of conditional formatting for the spreadsheets. I wish I could add more reputation ranks, but... :(
4. I don't understand this. ^^;
5. Divine Actions for F&H 2 will be posted later.

Thanks again qwerter. :)

Offline DoubleCapitals

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443454#msg443454
« Reply #67 on: December 30, 2011, 03:37:38 am »
I meant that each false god can only favor and hate one player and no one else. Dunno why i got so many typos. And lol for th1s1sr4d0m for having 28 Acknowledged ranks.
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Offline KuroaitouTopic starter

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443818#msg443818
« Reply #68 on: December 31, 2011, 04:40:50 am »
I meant that each false god can only favor and hate one player and no one else. Dunno why i got so many typos. And lol for th1s1sr4d0m for having 28 Acknowledged ranks.
I don't know if that would provide for innovative strategy; by limiting it to one player being Hated by a certain False God, then there would be no way to reduce maximum HP for players that are aiming for Apocalypse. Likewise, Esteemed is the 'one Favored False God' concept that's already implemented, so if you want to win via Fanaticism, gaining more powers from other False Gods is a must.

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443863#msg443863
« Reply #69 on: December 31, 2011, 07:43:37 am »
I would make it so fight and mend cost 2 AP, this way, only one can be used by turn.
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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443876#msg443876
« Reply #70 on: December 31, 2011, 08:13:47 am »
Impossible to kill everyone when the ways to get favor or hate are so much easier.

Allowing only 1 fight a turn/2 for rainbow removes nearly all reason to attack anyone.
You're just as selfish as I am. You're just not as good at it yet.

Offline KuroaitouTopic starter

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Re: Fanatics and Heretics - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=34691.msg443889#msg443889
« Reply #71 on: December 31, 2011, 09:20:41 am »
I would make it so fight and mend cost 2 AP, this way, only one can be used by turn.
Impossible to kill everyone when the ways to get favor or hate are so much easier.

Allowing only 1 fight a turn/2 for rainbow removes nearly all reason to attack anyone.
I agree with Oni's logic. There needs to be both easy and complex ways to do all of the following:
-Gain or lose reputation
-Force others to gain or lose reputation
-Fight and heal other players and False Gods

Fight and Mend will not be getting a cost increase.

 

anything
blarg: