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Offline KuroaitouTopic starter

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471840#msg471840
« Reply #444 on: March 17, 2012, 11:15:11 pm »


No one was worthy it seemed.

Yggrisalis had stalked all of them in the snowstorm; as the air became deadly silent, the remaining 3 acolytes planning to carry on despite the conditions, but it was all too late. As the snow stopped for a brief second, Yggrisalis had opened its 3 mouths, exuding a torrent of destruction everywhere. The False Gods themselves all became terrified of the being, and as they all felt that moment of weakness, Yggrisalis devoured them all.

...and it became the Tyrant of the world.

The acolytes had failed to win against the beast. As Yggrisalis roamed the world, scaring all of the other elementals into hiding, so many questions remained: how long would its reign of terror continue? Who would be able to stop such a beast? And most importantly, who would be the guiding beacon to follow the footsteps of Rozinanza herself?

Yggrisalis screeched once more in its victory over all others, demanding a new generation of elementals to try to fight it again...


CONGRATULATIONS to the players, Cheesy111, Onizuka, and UTAlan for winning the game (technically) by Tyranny!
For those who don't know, they won via the passive skill: Prismatic Chi. Because no one talked in the topic before a day reset, that passive was triggered and thus they won the following reward:

Quote from: Sacred Parchment
REWARDS:

By winning Via Tyranny:
Gain access and control a unique 'NPC'.
Which means, yes, Yggrisalis will be in the next F&H, but with different restrictions and limitations (it will be weakened over the eons of roaming the world). In addition, UTAlan and Onizuka will also be able to choose a second reward for the next F&H, for tying with the most killing blows.

REPUTATION SHEET!

Player Day by Day Actions

KEYS:
Cards are organized into the following: Card of the associated ELEMENT, then a creature, spell, and permanent not associated with that element but might have slight ties to the virtue in question.

NOTE: The '7th' shard is the game changer, meaning that no particular shard would actually trigger the event, but RATHER, when a player attempts to get all of the shard secrets that the Usurper would be summoned.*

    Divinity: Sanctuary, Anubis, Antimatter, NightfallGratitude: Mitosis, Guardian Angel, Purify, Soul CatcherPatience: Steam Machine, Iridium Warden, Drain Life, SundialReadiness: Ghost of the Past, Phoenix, Sky Blitz, PulverizerSacrifice: Aflatoxin, Spark, Immolation, CatapultSerendipity: Pandemonium, Chimera, Fractal, Thorn CarapaceVoid: Gargoyle, Schrodinger's Cat, Earthquake, Flooding
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Divinity.

The powers above us are mysterious to all. Even I do not know all of what is beyond this realm; perhaps there are beings far different that you and I, and for that, we must pay respect to such deities. Attributes of Divinity are rare among us powerful beings, as we do not always seek to go beyond our limits… and because of that, I am assured that you will take care of this secret that I depart with.

If you’re concerned about a False God’s ‘Scared’ status with another player AND/OR their health, use this action while you are at FULL health:

Pray at (*insert player who has a Scared False God*) to Mend (*insert Scared False God*)

This consumes 3 AP, so it’s important that you use it solely for emergencies. Not only does it restore this False God’s health to full (removing potential ‘Exhausted’ statuses), but it can also revert any player’s ‘Scared’ status to ‘Hated’ with that False God. The only restriction is that this can only be used while you’re at full health (not 10 hearts, but at your total maximum), or else it will fail and nothing will happen.

Now fight on warrior, and remember; we can never underestimate the Gods, whether or not they are truly ‘Gods’ as they claim they are.

The Oracle warps away, a trail of white dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Gratitude.

We take things from each other, from the world, sometimes even ourselves without showing anything back to it. How selfish are we as individuals if we had no sense of respect? Giving thanks is so easy, but in a world of war, pain, and horrors, such expressions of Gratitude are left dangling on the tips of our tongues, never to fly free. But I am truly thankful for what you have done, and I hope this secret shall be equal payment…

If you find yourself OR another player getting low on HP, activate this skill to continuously heal that target each turn by 2 hearts. However, this effect ends if you use ‘Fight’, ‘Accuse’, ‘Dispute’ or any Divine Action on another target.

Thank(s) (*insert name of the target’s Esteemed False God*)

This effect will take up only 1 AP, but it cannot stack (once you apply it, it’s permanent for the rest of the game UNTIL you break it with a hostile or Divine action). Also, if MULTIPLE targets have the same Esteemed False God, they will all receive this healing bonus.

Now fight on warrior, and remember; never forget who helped to get you here this day, and always express your recognition towards such lost heroes.

The Oracle warps away, a trail of green dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Patience.

On and on, we try so diligently to turn our internal clocks to the speed of society; faster and faster, we push ourselves to meet a mark, but too often does the rush ruin it all. Your ideologies and devotion to constructing my key was only amplified by your Patience, and so I shall reward you with the alternative way of becoming the ultimate Tyrant. But be warned; the moment you war with this person, you must resist all temptations to hasten.

In addition to all the players and False Gods… you can actually target ‘Rozinanza’ herself! To Fight her, all you simple need to do is send this action (exactly):

Fight Rozinanza the Great

…but be warned. She has 100 HP and her HP will show on the spreadsheets upon attacking (above all other players). In addition, you will take 1 damage if you do NOT fight her (the damage is stacking each time you forget, but resetting to 1 when you Fight). So if you don’t start now, later on, your chances will begin to increase dramatically. But if you’re the one to deal the killing blow on her…  -ALL- False Gods will become Scared of you, making you a 'Tyrant'.

Now fight on warrior, and remember; it is not how quickly you completed the journey, but rather, what you did on the path to glory.

The Oracle warps away, a trail of dark blue dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Readiness.

The fool who comes with swiftly with heavy armor, tempered weapons and a stallion of great prowess will fall immediately to a 6-foot deep river. Alacrity is only as important as the preparation one takes to overcome what obstacles may be lying ahead; your demonstration of Readiness has proven you worthy for this secret I shall grant you, and I hope that you use it when the right time of day comes.

Every ‘3rd’ day (day # is divisible by 3), you will gain 1 additional AP the following turn upon performing this special non-AP cost action:

Submit to (name of your Esteemed False God here)

You MUST do this at least 3 hours before the deadline of that day ends, or else this action will instead come back to haunt you and force you to only have 1 AP the following day (punishment occurs if you send in your actions less than 3 hours before the deadline). If you simply don’t do this action, you accumulate a ‘strike’. Three strikes, and this secret will no longer work for you. Thus it’s important that you keep track of the ‘F&H day’ if you want to preserve this bonus.

Now fight on warrior, and remember; make no waste of what time you have. For if you fail to ready yourself, the sea of time will drown you in your insolence.

The Oracle warps away, a trail of golden-yellow dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Sacrifice.

In many cases, loss is a painful experience that we must avoid at all costs. We don't like giving things up so easily, but those who can give up willingly for the greater good are rewarded in their own right. But in your case, you have unlocked a key representing what the value of Sacrifice is, and so I shall grant you a secret that will help you ward off the deities, transferring your fear of them instead to make them fear you.

When you are either 'Liked' or 'Ignored' by a specific False God AND you have less than 7 HP, write the following actions EXACTLY in order to turn your current reputation to 'Scared':

Fight (Self) to Honor *False God Name*
Fight (Self) to Honor *False God Name*
Fight (Self) to Honor *False God Name*

Remember that you must have less than 7 HP before committing this action, or you will simply lose hearts. Don’t be reckless with hurting yourself!

Now fight on warrior, and know this; the greatest reward of a battle is that putting yourself at a disadvantage can grant the highest advantage of all.

The Oracle warps away, a trail of lavender dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Serendipity.

Luck… is an interesting event. Some choose to overlook such opportunities because they suspect foul consequences, while the bold plunge deeply into the craze, hoping for the best, prepared for the worst. Such Serendipity is what you’ve discovered, and so I shall grant you a secret that will help you see what opportunities others are doing… for a small price.

While this may not be as strong as ‘direct’ spying, you have the opportunity to gain access to a select few player’s actions with this (exact) action:

Spy (X)

X is the number of players you want to spy on. For each player you ‘spy’ on, you use up to 1 AP. (Example – Spy (3) = 3 AP used and 3 random players spied on)

Be careful though; all of the players you target with ‘Spy’ (X) will be randomized (as in, you may choose to spy on others, but the player names are not revealed and you cannot choose who to spy on). You will lose 1 heart for each player that does NOT have any actions (didn’t or couldn’t submit actions) either!

Now fight on warrior, and remember; do not confuse fortune with fate. Not everything can come as easy as you wish.

The Oracle warps away, a trail of pink dust signifying what you have accomplished today.

Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.

…Void

The essence of loneliness… can be a very frightening feeling. Many of us know how emptiness can bring endless despair, and we tend to avoid dealing with such thoughts. But within this abyss, we can find things that are not always absolute in our world; solitude, release, and above all, peace. You understand this concept of the Void, and so I shall grant you this secret as a token of my respect for you.

All the other secrets may have consequences if you don’t use them at all or limitations/restrictions on how you use them. So you now have the opportunity to negate all such consequences at the price of not having the secrets with this secret action:

Void (Off)

Off: This action cannot be used with any of the other Secret actions, and will prevent you from using them for the current and next turn. Players with other shards may still use their actions however, so you should only use this if you find it annoying to deal with some of the restrictions/consequences of the other secrets. Ask the organizer if you have questions regarding how this effects the other secret actions. To regain access to your secret actions, you may choose to use this secret action instead:

Void (On)

Both Void (Off) and Void (On) actions require no AP to use.

Now fight on warrior, and remember; even in the darkness, we may find unexpected strength.

The Oracle warps away, a trail of black dust signifying what you have accomplished today.


Players with all shard secrets (in order of obtaining them):
UTAlan
Onizuka
Cheesy111

Other virtues:
Gratitude - qwerter
Readiness - qwerter
Sacrifice - ralouf1, Jocko, Shantu, Xenocidius
Serendipity - Shantu


Yggrisalis' powers
Hey guys, so here's the deal. :)

All of you (whether you are alive or 'dead') have all been reincarnated/transformed into the body of the Usurper's destruction-bringing chimera/singularity/thing, Yggrisalis. Here's your objective:

KILL EVERYONE ELSE.

It seems simple, but there are three rules you need to follow:

    You can only perform 3 SPECIFIC actions each; this means, drop the AP concept entirely. You can perform whatever 3 actions you like ((Dispute Kuroaitou Realm of the heavens x3), (Fallout Wave, Redemption, The Splintering), etc.), with two exceptions (one is stated in the next bullet point). The first is that your Shard abilities are now 'lost', and are permanently turned off...The second exception is that as part of Yggrisalis, you have access to a special action, known as the "Twenty-Nine Sacraments" (see the spreadsheet for details). If any one of you uses it in your 3 actions that you send to me, the caster's basic action usage is completely ignored. Which leads me into the last and most important rule of all...COORDINATE. You guys need to talk to each other if you want to win. Remember; each of you can each use 3 different actions each, so plan carefully.
If Yggrisalis manages to win, all 3 of you are awarded the 'Tyranny' award. However, whoever gets the most killing blows will instead get a 2nd reward of their choice. If one of the remaining players win via Heresy, Tyranny, or even Fanaticism, all three of you lose. If there's a tie in killing blows, the players in question will get a 2nd reward.

...have fun. ;) Please ask questions if you have them, and good luck!





Please post feedback if you can! And HUGE thank you to all who joined, regardless of when you were killed or if you won or not. :D

Offline Onizuka

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471847#msg471847
« Reply #445 on: March 18, 2012, 12:02:47 am »
Energy Leech seemed OP to me. 3 AP to block moves and get 3AP back. Effectively the same with Puppeteer, cept Puppeteer makes you lose HP.
Shadow Stalker was a 'mandatory' FG to either become scared of or get esteemed.
Eye of Horus OP.
Having Xeno, Vin, and Morm getting tons of AP after they were set to 3 is OP. That effectively made iggy have only a small chance to win (Prismatic Chi). Otherwise it was to keep up Winter and keep everyone alive and parry master everyone.
Lionheart ability and passive seem stronger than most others.
Pyromaniac seems like it could use a longer cooldown.

Also gotta give a shoutout to ninetyfools, for letting me be power boosted instead of killed!

The more later:
Keys seems inherently Anti-RoG. In addition, the forced Fight RoG>The benefits of every other key. Losing 1 AP a day is HUGE during most of the game.
Fallout wave is also extremely strong, as it'll in most cases do the damage(2+2 is more than most, and even 8 is easily surpassable) of the other multi-effecting abilities AND possibly change their status to worse.
Impressionist is also OP.

You're just as selfish as I am. You're just not as good at it yet.

Offline Helston

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471850#msg471850
« Reply #446 on: March 18, 2012, 12:20:48 am »
So, I'm guessing I don't win via Prismatic Chi because you only added the "after you are dead" part to the F&H 3 page, and not the F&H 2 one? Although to be honest I wasn't expecting the passive to come into play at all.

Good game, to all those involved.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline Vineroz

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471852#msg471852
« Reply #447 on: March 18, 2012, 12:25:22 am »
I feel so stupid now.
TIME is around us. It flows silently, trying to take everything away from us.
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Offline Cheesy111

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471893#msg471893
« Reply #448 on: March 18, 2012, 03:12:56 am »
I agree with Oni, a few of the FG Divines seemed mandatory to either get or avoid. Energy Leech, Eye of Horus, Puppeteer, Shadowstalker, Aftershock all seemed rather powerful. Some of the Esteemed Passives seemed notably underpowered - Heart of the Swarm seemed strange, Orbital Lance was always too risky to use and Angelic Hymn seemed to be rarely used.  In contrast, a few Esteemed Passives were notably powerful, even overpowered - Rainbow's +1AP as well as instant win condition, Lionheart's unstoppable Realm increase, and the worst of the lot Gemini's Impressionist.  Impressionist caused the whole mid-game to center around killing whoever had Gemini as an esteemed god if they weren't dead already.  The only way to reliably beat Impressionist was to use a combination of Decay's drain and Lionheart's Knightly Duel, an overpowered combination in and of itself.  In my opinion, there shouldn't be a way to destroy ALL of someone's favored reputations at one time.  I would also go for a rework of Submit, as it was very, very underpowered in the earlygame and very overpowered in the lategame.  I think this was a function of its high AP cost along with an inability to cancel it out in anyway and the limited number of targets in the lategame.  With increasing AP available, Submit became easier and easier to cast along with other actions and, excluding DAs, stopped any attempt to lower your False God reputations.  Lastly, I'm obviously biased, but I would rather lower the range of Fallout Wave so that it can't do almost twenty damage if the user is lucky with an average of around 10 - that seems to be far too much damage for 3AP, even if there is a chance for it to flub.  Perhaps tighten the range but lower maximum damage? Unsure about what to do about that.  Anyways, wall of text is over.  Thanks Kuro for an amazing game!

Offline Onizuka

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471909#msg471909
« Reply #449 on: March 18, 2012, 04:27:19 am »
I feel so stupid now.
I was planning on throwing the game if we didn't win this round. Morm would sob stories every round which means we'd most likely never win. Parry master all 3 people meant if we warn everyone, no one will attack (hopefully). Then we wait till someone else wins. We couldn't waste all our moves on blocking you for the rest of the game, anyway :P
You're just as selfish as I am. You're just not as good at it yet.

Offline DoubleCapitals

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471934#msg471934
« Reply #450 on: March 18, 2012, 08:01:31 am »
Grats people.
Just for fun:
F&H 1:
D1-D2: AFK; overseas, told friend to submit actions for me but his internet crashed.
D3: Got angry message from Kuro. Started playing
D5: Through hitchhiking on other's lack of full health, mended OTL and Legit for 19 Liked statuses.
D6: Game over.

F&H 2:
D1-D10: Focused on killing people. Partner AFKed to death.
D11-D14: Started getting oracle secrets; fought chase thrice (but withdrew from the fight as no one actually bothered)
D15-D16: Low health; mended self A LOT while trying to kill usurper.
D17: Fallout wave, Miracle rep changed to disliked and 2 health left. Tried to use "Thank".
D18: Died to Loose Cannons.

BTW, Buff "The Reaper's Kiss". And give an expected time for F&H 3.
Thanks for the awesome game XD
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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg471952#msg471952
« Reply #451 on: March 18, 2012, 10:32:12 am »
Well, it turns out my not using Sob Stories (because who cares) killed us all. I was very close to winning this twice, and had lots of fun kicking ass along the way. Nice game! :D Feedback feedback... lots of feedback.

General rules
Get priority straight. I could have won two times, but didn't manage to because someone else sent his actions before me. This shouldn't happen. First come first served in a puzzle game that also stretches over multiple countries and timezones is a bad idea. List priorities from 1 to 29 and invent something for basic actions or about using the same action too. Again, post order is bad.
Don't change the rules so much in the next iteration. The story is cool and all, but I would have avoided a couple deus ex machina (gods replenishing health was the most flagrant one). That one in particular killed Spike alright, and it shouldn't have. Don't change the rules midgame: people are playing this because it's a cool puzzle game, if you ruin the plans of people it's virtually useless to plan. If you want events on multiple days, make it so we can plan on them.
The information flow needs some management. Eye of Horus was OP - I know full well it could be abused in many ways... hehehe - but it was OP because it was virtually the only reliable way to get to know other people's actions. The information flow must be given some more thought, because with information you can plan and strategize and that's what makes this fun.
Killing gods is virtually impossible, and not a viable strategy. That makes the Scared condition almost impossible to gain. This might seem strange given that most gods were killed and Yggdrasil won via Tyrant, but if you think about it, Gods were killed because of Loose Cannons spam (something everybody allowed because it made it easier to win for everybody); without that action, gods wouldn't have ever died. Also, Yggdrasil won via tyrant but not through 20 Scared conditions... So I think both the Tyrant win condition and the Scared status and the possibility to kill gods need rework.
Winning via Heresy is impossible too, since you just HAVE to have access to multiple divine actions in order to win. And reducing the number of required Hated statuses is bad too since it turns it into a one-trick pony: you either win handily or die fast. Lowering heart total is not a good incentive either. I think you overdid this when trying to balance Shantu's early win last time.
The game is too long. The first iteration was too fast due to fight / mend reputation multipliers, but this on the other hand made it too long. I'm not sure as to what to do on this one... No, I got it. Use teams! Team up players by power instead of by single god. I think it would be 100% more fun that way. Coordination, teamwork and it's a bit easier to win if you have multiple chances so it's going to be faster... I would like that!

Balancing of abilities:
In general, Shadowstalk and Aftershock are too powerful and so are all the abilities that influence another target's actions and those that net you information.

Akebono: this god sucks. It's ability is awesome if you are using Puppeteer on the one who has it (kills two birds with one stone), but otherwise it is utterly useless. The passive sucks too. I don't know if Xeno used this to good effect in the game, but it seems pretty UP to me.
Chaos Lord: Fallout Wave is nice, and the passive can be used. All in all pretty decent although nothing stellar.
Dark Matter: Space Rifter is very situational, maybe a bit too situational. Center of Attraction is cool though, and can be used.
Decay: Energy Leech is OP (as are most other abilities that nullify the target's actions). Misery Business is useless unless you have Eye of Horus (in which case it's OP, but everything is OP with Eye of Horus). Changing the way information is handled can help Dispute which can help this passive. Energy Leech needs to be toned down, maybe make it cost 1 AP and steal 1 AP (lower cooldown too).
Destiny: Incubation is pretty useless as it is. I suggest changing it to target two/three False Gods of your choice, and cost 1 AP. It's still underpowered, but spamming it every turn at low cost and abusing the passive can be worth it. It's a head start if you're lucky, at least, and that can help you later in the game.
Divine Glory: Bladestorm is nice and Parry Master is very cool. Nice god.
Dream Catcher: Another one of the OP gods. Sleeptalker combined with the action randomizer is too powerful. I suggest toning down the Kaleidoscope a bit... maybe lower precedence, so that it randomizes only basic actions and a few divine actions. Still strong, but not uber powerful.
Elidnis: Very strong god, but not necessarily OP. It requires a bit of skill to use effectively.
Eternal Phoenix: A nice god, but the passive is a bit too random. Either increase the reward or lower the prerequisite (maybe within the first three people to post and within the last three people to post).
Ferox: Pack Tactics can be used late game, but the passive needs to be a bit stronger. Maybe allow to Mend once or twice a round for free.
Fire Queen: The power is good, but the passive sucks and needs a rework.
Gemini: OP passive, it needs a rework. You either are ganged upon in the beginning and die just because your god is a bad one, or you risk being ungodly after a few kills. The action is nice.
Graviton: This one sucks. Parry Master >> Vortex Joust for no apparent reason, and Orbital Lance is terribly useless and risky. Switch the two: Vortex Joust as a passive like Parry Master (no action required, and Fighting you nets 2x retaliation, but you still take the incoming damage) and Orbital Lance reworked as an active power.
Hecate: Puppeteer is the quintessential OP power. Broken to the very core. I abused this to its maximum and if I sent my PMs sooner I would have won just because of this. It's both information on what other players are doing (Eye of Horus-like) AND stopping your opponent's actions (Decay-like). It's too OP to live, kill it. Or rework it, I don't know, it's just... OP. Also, the passive is one of those that are either utterly broken or make you minced meat in the beginning (like Impressionist).
Hermes: A very powerful god and one I couldn't abuse due to multiple disputing and accusing :-/ anyway, Flametosser is cool but Pyromaniac needs a longer cooldown (4?).
Incarnate: Nice, but not really powerful. May need a slight buff, may be ok as it is.
Jezebel: Well, it is  both OP and UP. It's one of the strangest gods: I wrecked havoc thanks to the passive + Puppeteer, and the active power is one of the broken "you don't do anything" ones. But if you take away Puppeteer, the passive is utterly useless. I think this god needs a rework. Crocodile Tears should not change the actions of the target nor force him to submit, but should have a very low cooldown and cost 0 APs. Sob Stories should work on Divine Actions too, but grant +1 AP max, regardless of the number of hostile actions.
Lionheart: pretty broken, both active and passive are very strong. The passive I think could stay that way, but the active needs to affect only one Realm.
Miracle: nice active although not incredibly powerful; the passive sucks. Allow the player to write a haiku without publicly announcing the target, allow it to be used more than once per turn but only once per target, and have an extra effect on top of heart restoration. Maybe cancel one Accuse action? I don't know.
Morte: it uses a tactic that is effectively useless. Scared is too difficult to obtain so the passive is useless. The active can be used, but the cooldown should REALLY be lower. Like, 1 or 2.
Neptune: ok as it is. Although you shouldn't have Rozinanza step up and cancel the action just because it is a pain (I may have misunderstood that part, but that's what it looked like). The passive seems nice, I didn't ever notice it though.
Obliterator: The Splintering is not useful. Also, the passive is cool IF the active is useful - and really, it isn't. It doesn't deal enough damage, unless you have more APs to mend (in which case that's 7 damages, which is nice at the start of the game. Late game, it still sucks terribly). I think The Splintering should deal really HEAVY damage on Gods, regardless on Mend (like 8 damages on a God, 16 damages if someone uses Mend). 5/8 damages that turn into 10/16 damages with a Mend makes this a very good ability, and requiring cooperation to boot.
Octane: Good God, good passive. I wouldn't change this.
Osiris: Eye of Horus is broken to the core. The passive is totally and absolutely useless.
Paradox: Lie Detector would be awesome if there wasn't Eye of Horus around. The passive seems awesome though I've never seen it used (why?).
Rainbow: well, I know this is supposed to be stronger, but it shouldn't. Energy Spectrum enables two-turn strategies late game which are really unusable otherwise, it's too good to pass up. The extra AP is just gravy, get rid of it at the very least.
Scorpio: too situational, there's not enough poison in the game to use the passive and the active is not that good either. Reducing the AP cost to 1 would work, but the passive still needs rework (maybe something that allows you to refresh the active more easily, like Sleeptalker).
Seism: the passive is nice, but the active is just too strong. Take away the stun effect, just max the hearts and grant +1 total heart per player that targets you after the first, it's strong enough that way.
Serket: broken active, useless passive. This is one of the gods that need changes the most.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline eaglgenes101

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg472126#msg472126
« Reply #452 on: March 18, 2012, 09:48:54 pm »
What about this for the next game: There are also aspiring false gods that are like false gods, but with the following differences:
1. They're pulled from http://elementscommunity.org/forum/index.php/board,263.0.html instead of the existing false gods.
2. They're more easily influenced and exhausted
3. You can't use them directly towards winning conditions
4. They aren't randomly chosen if you don't choose one, but you can choose them at less cost than a false god
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline KuroaitouTopic starter

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg474124#msg474124
« Reply #453 on: March 25, 2012, 09:40:38 am »
What about this for the next game: There are also aspiring false gods that are like false gods, but with the following differences:
[snip]
I like this idea, BUT I'm gonna have to postpone this for F&H 4. Right now, I wanna make sure players enjoy the current False Gods we have, and not add any more False Gods - not to mention, it'd be hard to decide which 'aspiring False Gods' deserve to be a part of the show. ;)

I'll edit this post with the Favored False God Divine Action changes soon, but thanks to all who posted feedback. Take a look here for details on the changes:

https://docs.google.com/spreadsheet/ccc?hl=en_US&key=0Aj7BKHGe7wc8dGMyZkxCRVNiblcwV0YwcXFwVzd6S2c#gid=2

Hated Divine Actions are also added! - https://docs.google.com/spreadsheet/ccc?hl=en_US&key=0Aj7BKHGe7wc8dGMyZkxCRVNiblcwV0YwcXFwVzd6S2c#gid=16

Offline DoubleCapitals

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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg474728#msg474728
« Reply #454 on: March 27, 2012, 11:42:32 am »
Just a question... If i am esteemed with a particular FG, do i get the Favored, Hated, or both Divine Actions, along with the Esteemed Passive?
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Re: Fanatics and Heretics 2 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=35276.msg474741#msg474741
« Reply #455 on: March 27, 2012, 12:47:57 pm »
Just a question... If i am esteemed with a particular FG, do i get the Favored, Hated, or both Divine Actions, along with the Esteemed Passive?
I think both. It makes sense, and some Esteemed Passives don't really work all that well otherwise.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

 

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