No one was worthy it seemed.
Yggrisalis had stalked all of them in the snowstorm; as the air became deadly silent, the remaining 3 acolytes planning to carry on despite the conditions, but it was all too late. As the snow stopped for a brief second, Yggrisalis had opened its 3 mouths, exuding a torrent of destruction everywhere. The False Gods themselves all became terrified of the being, and as they all felt that moment of weakness, Yggrisalis devoured them all.
...and it became the Tyrant of the world.
The acolytes had failed to win against the beast. As Yggrisalis roamed the world, scaring all of the other elementals into hiding, so many questions remained: how long would its reign of terror continue? Who would be able to stop such a beast? And most importantly, who would be the guiding beacon to follow the footsteps of Rozinanza herself?
Yggrisalis screeched once more in its victory over all others, demanding a new generation of elementals to try to fight it again...
CONGRATULATIONS to the players, Cheesy111, Onizuka, and UTAlan for winning the game (technically) by Tyranny!
For those who don't know, they won via the passive skill: Prismatic Chi. Because no one talked in the topic before a day reset, that passive was triggered and thus they won the following reward:
REWARDS:
By winning Via Tyranny:
Gain access and control a unique 'NPC'.
Which means, yes, Yggrisalis will be in the next F&H, but with different restrictions and limitations (it will be weakened over the eons of roaming the world). In addition, UTAlan and Onizuka will also be able to choose a second reward for the next F&H, for tying with the most killing blows.
REPUTATION SHEET!
Player Day by Day Actions
KEYS:
Cards are organized into the following: Card of the associated ELEMENT, then a creature, spell, and permanent not associated with that element but might have slight ties to the virtue in question.
NOTE: The '7th' shard is the game changer, meaning that no particular shard would actually trigger the event, but RATHER, when a player attempts to get all of the shard secrets that the Usurper would be summoned.*
Divinity: Sanctuary, Anubis, Antimatter, NightfallGratitude: Mitosis, Guardian Angel, Purify, Soul CatcherPatience: Steam Machine, Iridium Warden, Drain Life, SundialReadiness: Ghost of the Past, Phoenix, Sky Blitz, PulverizerSacrifice: Aflatoxin, Spark, Immolation, CatapultSerendipity: Pandemonium, Chimera, Fractal, Thorn CarapaceVoid: Gargoyle, Schrodinger's Cat, Earthquake, Flooding
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Divinity.
The powers above us are mysterious to all. Even I do not know all of what is beyond this realm; perhaps there are beings far different that you and I, and for that, we must pay respect to such deities. Attributes of Divinity are rare among us powerful beings, as we do not always seek to go beyond our limits… and because of that, I am assured that you will take care of this secret that I depart with.
If you’re concerned about a False God’s ‘Scared’ status with another player AND/OR their health, use this action while you are at FULL health:
Pray at (*insert player who has a Scared False God*) to Mend (*insert Scared False God*)
This consumes 3 AP, so it’s important that you use it solely for emergencies. Not only does it restore this False God’s health to full (removing potential ‘Exhausted’ statuses), but it can also revert any player’s ‘Scared’ status to ‘Hated’ with that False God. The only restriction is that this can only be used while you’re at full health (not 10 hearts, but at your total maximum), or else it will fail and nothing will happen.
Now fight on warrior, and remember; we can never underestimate the Gods, whether or not they are truly ‘Gods’ as they claim they are.
The Oracle warps away, a trail of white dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Gratitude.
We take things from each other, from the world, sometimes even ourselves without showing anything back to it. How selfish are we as individuals if we had no sense of respect? Giving thanks is so easy, but in a world of war, pain, and horrors, such expressions of Gratitude are left dangling on the tips of our tongues, never to fly free. But I am truly thankful for what you have done, and I hope this secret shall be equal payment…
If you find yourself OR another player getting low on HP, activate this skill to continuously heal that target each turn by 2 hearts. However, this effect ends if you use ‘Fight’, ‘Accuse’, ‘Dispute’ or any Divine Action on another target.
Thank(s) (*insert name of the target’s Esteemed False God*)
This effect will take up only 1 AP, but it cannot stack (once you apply it, it’s permanent for the rest of the game UNTIL you break it with a hostile or Divine action). Also, if MULTIPLE targets have the same Esteemed False God, they will all receive this healing bonus.
Now fight on warrior, and remember; never forget who helped to get you here this day, and always express your recognition towards such lost heroes.
The Oracle warps away, a trail of green dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Patience.
On and on, we try so diligently to turn our internal clocks to the speed of society; faster and faster, we push ourselves to meet a mark, but too often does the rush ruin it all. Your ideologies and devotion to constructing my key was only amplified by your Patience, and so I shall reward you with the alternative way of becoming the ultimate Tyrant. But be warned; the moment you war with this person, you must resist all temptations to hasten.
In addition to all the players and False Gods… you can actually target ‘Rozinanza’ herself! To Fight her, all you simple need to do is send this action (exactly):
Fight Rozinanza the Great
…but be warned. She has 100 HP and her HP will show on the spreadsheets upon attacking (above all other players). In addition, you will take 1 damage if you do NOT fight her (the damage is stacking each time you forget, but resetting to 1 when you Fight). So if you don’t start now, later on, your chances will begin to increase dramatically. But if you’re the one to deal the killing blow on her… -ALL- False Gods will become Scared of you, making you a 'Tyrant'.
Now fight on warrior, and remember; it is not how quickly you completed the journey, but rather, what you did on the path to glory.
The Oracle warps away, a trail of dark blue dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Readiness.
The fool who comes with swiftly with heavy armor, tempered weapons and a stallion of great prowess will fall immediately to a 6-foot deep river. Alacrity is only as important as the preparation one takes to overcome what obstacles may be lying ahead; your demonstration of Readiness has proven you worthy for this secret I shall grant you, and I hope that you use it when the right time of day comes.
Every ‘3rd’ day (day # is divisible by 3), you will gain 1 additional AP the following turn upon performing this special non-AP cost action:
Submit to (name of your Esteemed False God here)
You MUST do this at least 3 hours before the deadline of that day ends, or else this action will instead come back to haunt you and force you to only have 1 AP the following day (punishment occurs if you send in your actions less than 3 hours before the deadline). If you simply don’t do this action, you accumulate a ‘strike’. Three strikes, and this secret will no longer work for you. Thus it’s important that you keep track of the ‘F&H day’ if you want to preserve this bonus.
Now fight on warrior, and remember; make no waste of what time you have. For if you fail to ready yourself, the sea of time will drown you in your insolence.
The Oracle warps away, a trail of golden-yellow dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Sacrifice.
In many cases, loss is a painful experience that we must avoid at all costs. We don't like giving things up so easily, but those who can give up willingly for the greater good are rewarded in their own right. But in your case, you have unlocked a key representing what the value of Sacrifice is, and so I shall grant you a secret that will help you ward off the deities, transferring your fear of them instead to make them fear you.
When you are either 'Liked' or 'Ignored' by a specific False God AND you have less than 7 HP, write the following actions EXACTLY in order to turn your current reputation to 'Scared':
Fight (Self) to Honor *False God Name*
Fight (Self) to Honor *False God Name*
Fight (Self) to Honor *False God Name*
Remember that you must have less than 7 HP before committing this action, or you will simply lose hearts. Don’t be reckless with hurting yourself!
Now fight on warrior, and know this; the greatest reward of a battle is that putting yourself at a disadvantage can grant the highest advantage of all.
The Oracle warps away, a trail of lavender dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Serendipity.
Luck… is an interesting event. Some choose to overlook such opportunities because they suspect foul consequences, while the bold plunge deeply into the craze, hoping for the best, prepared for the worst. Such Serendipity is what you’ve discovered, and so I shall grant you a secret that will help you see what opportunities others are doing… for a small price.
While this may not be as strong as ‘direct’ spying, you have the opportunity to gain access to a select few player’s actions with this (exact) action:
Spy (X)
X is the number of players you want to spy on. For each player you ‘spy’ on, you use up to 1 AP. (Example – Spy (3) = 3 AP used and 3 random players spied on)
Be careful though; all of the players you target with ‘Spy’ (X) will be randomized (as in, you may choose to spy on others, but the player names are not revealed and you cannot choose who to spy on). You will lose 1 heart for each player that does NOT have any actions (didn’t or couldn’t submit actions) either!
Now fight on warrior, and remember; do not confuse fortune with fate. Not everything can come as easy as you wish.
The Oracle warps away, a trail of pink dust signifying what you have accomplished today.
Preparing for the day ahead, you spot the Oracle warp in front of you, with a small speech to give.
…Void
The essence of loneliness… can be a very frightening feeling. Many of us know how emptiness can bring endless despair, and we tend to avoid dealing with such thoughts. But within this abyss, we can find things that are not always absolute in our world; solitude, release, and above all, peace. You understand this concept of the Void, and so I shall grant you this secret as a token of my respect for you.
All the other secrets may have consequences if you don’t use them at all or limitations/restrictions on how you use them. So you now have the opportunity to negate all such consequences at the price of not having the secrets with this secret action:
Void (Off)
Off: This action cannot be used with any of the other Secret actions, and will prevent you from using them for the current and next turn. Players with other shards may still use their actions however, so you should only use this if you find it annoying to deal with some of the restrictions/consequences of the other secrets. Ask the organizer if you have questions regarding how this effects the other secret actions. To regain access to your secret actions, you may choose to use this secret action instead:
Void (On)
Both Void (Off) and Void (On) actions require no AP to use.
Now fight on warrior, and remember; even in the darkness, we may find unexpected strength.
The Oracle warps away, a trail of black dust signifying what you have accomplished today.
Players with all shard secrets (in order of obtaining them):
UTAlan
Onizuka
Cheesy111
Other virtues:
Gratitude - qwerter
Readiness - qwerter
Sacrifice - ralouf1, Jocko, Shantu, Xenocidius
Serendipity - Shantu
Yggrisalis' powers
Hey guys, so here's the deal.
All of you (whether you are alive or 'dead') have all been reincarnated/transformed into the body of the Usurper's destruction-bringing chimera/singularity/thing, Yggrisalis. Here's your objective:
KILL EVERYONE ELSE.
It seems simple, but there are three rules you need to follow:
You can only perform 3 SPECIFIC actions each; this means, drop the AP concept entirely. You can perform whatever 3 actions you like ((Dispute Kuroaitou Realm of the heavens x3), (Fallout Wave, Redemption, The Splintering), etc.), with two exceptions (one is stated in the next bullet point). The first is that your Shard abilities are now 'lost', and are permanently turned off...The second exception is that as part of Yggrisalis, you have access to a special action, known as the "Twenty-Nine Sacraments" (see the spreadsheet for details). If any one of you uses it in your 3 actions that you send to me, the caster's basic action usage is completely ignored. Which leads me into the last and most important rule of all...COORDINATE. You guys need to talk to each other if you want to win. Remember; each of you can each use 3 different actions each, so plan carefully.
If Yggrisalis manages to win, all 3 of you are awarded the 'Tyranny' award. However, whoever gets the most killing blows will instead get a 2nd reward of their choice. If one of the remaining players win via Heresy, Tyranny, or even Fanaticism, all three of you lose. If there's a tie in killing blows, the players in question will get a 2nd reward.
...have fun. Please ask questions if you have them, and good luck!
Please post feedback if you can! And HUGE thank you to all who joined, regardless of when you were killed or if you won or not.