*Author

Offline eaglgenes101Topic starter

  • Hero Member
  • *****
  • Posts: 1964
  • Country: us
  • Reputation Power: 29
  • eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.
  • The rising all-'rounder of Elements
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1193194#msg1193194
« on: June 16, 2015, 01:08:01 am »
Kung Fu Bughouse with Different Armies

This is a combination of multiple chess variants, with a few tweaks from me to ensure balance. The basic goal is the same: capture the king. But before you go, there are a whole pile of twists. As you might have guessed, Kung Fu, Bughouse, and CwDA rules are all in this game.

------------

Signups

People can signup however they want. If three people want to sign up as a team, then they are a team. If two want to be a team, I'll randomly assign them a third person. Otherwise, I'll group people together randomly as a team. I want at least 3 teams (9 players), but any number of teams can join.

------------

Matchups

This game will be a two-pass swiss system (something like a double elimination). Matches will be posted by me onto a dedicated thread, and if everything goes as I intend, the forum game mod will create a thread for it. Play your games on these dedicated threads, not the main thread.

------------

The pieces

There are 5 armies available in this game. Each army has the same pawn and king, but also have 4 unique pieces. Each one has its own unique characteristics, so choose carefully.

The Fabulous FIDEs: The knight (N), bishop (B), rook (R), and queen (Q) that we all love to hate and that we are all familiar with.

The Colorbound Clobberers: The Cardinal (Ca) (can move diagonally up to 4 spaces, and knight moves), the Bede (Be) (bishop moves and can jump two spaces horizontally or vertically), the FAD (FAD) (can jump two spaces horizontally, vertically, or diagonally or move one space diagonally), and the Waffle (W) (can jump two spaces diagonally or one space horizontally or vertically).

The Nutty Knights: The Colonel (Co) (rook moves forward or sideways, knight moves forward, or king moves), the Charging Rook (CR) (rook moves forwards or sideways or king moves backwards), the Charging Knight (CN) (knight moves forwards or king moves sideways or backwards), and the Fibnif (Fb) (Jumps horizontally one space and forward or backward one or two spaces in one move)

The Remarkable Rookies: The Chancellor (Ch) (rook or knight moves), the Rook (R), the Half Duck (HD) (jumps two or three spaces forwards, backwards, or sideways, or moves 1 space diagonally), and the Woody Rook (WR) (jumps 1 or two spaces forwards, backwards, and sideways)

The Forward FIDEs: The Forequeen (FQ) (like a queen forwards and sideways, and as a king or a knight backwards), the Charging Rook (CR), the Bishight (BN) (like a bishop forwards, like a knight backwards), and the Knishop (NB) (like a knight forwards, like a bishop backwards)

Refer to https://en.wikipedia.org/wiki/Chess_with_different_armies for more details, though I made these changes for balance:
  • The Cardinal is shortened (that it, it can only move 4 spaces at a time).
  • The Short Rook is no longer short.

When a pawn promotes, it can turn into a piece from the army it was originally from (A pawn from the Nutty Knights can become a colonel, but not a queen).

------------

Starting the actual game

Starting with a random person, teams (represented by their players) alternate stating whether they want to go first or second, what color (red, lightgreen, or blue) they want to be, and what army they want to take up. This happens until each player has an army, has a color, and is going first or second. However, the following restrictions apply, and if a player makes a choice that makes it impossible for them to be followed, the other team gets to choose the replacement choice.
  • There may only be three colors.
  • No color may go against itself.
  • Any color that exists on one team must exist on the other.
  • There must be at least 3 armies in a game.
  • A team must be made up of at least two armies.
  • An army may not go up against itself.
  • At least one player in each team must go first.


------------

Playing the actual game.

When you want to move, create a post on the relevant thread saying your move, and accurately depicting its effect on the board. I suggest you use the reply feature of the forum to do this. You may post only for your own pieces, though if you contact me beforehand, I may approve of you acting on behalf of an inactive teammate.

Play proceeds like normal bughouse. A captured piece may be dropped by an ally with the respective color. Pawns can be dropped on the 1st/8th ranks, but they don't promote if dropped; they must be moved to be promoted.

One a player moves, he may not move until 6 hours have passed or an opponent has moved. No piece may be moved twice before the opponent has a response. If a person does not move for an 18-post stretch, the other player can claim inactivity and capture that player's king.

It's not enough for a team to claim a checkmate to win.  The king must be captured, and if either side of a board has no kings, that board is frozen. The player that captured the king may give it to a player, and it's treated just like any other piece would. A player whose king is captured may unfreeze his board and continue play by dropping an appropriately colored king on his board. A team wins when they can obtain all 6 kings on their side, either held or on the board.

If an illegal move happens, the player who played it can catch it him/herself by making a new post reversing the illegal move and making a legal move in its place. This has no cost. But if the other player finds it first, he/she can reverse it and make his/her own move, or just leave it. If neither person catches it, it stays as it is.

------------

How to show moves:

RedBlueGreen
RNBQKBNR
........
........
BeWFADCaKFADWBe
CRFbCNCoKCNFbCR
........
........
RWRHDChKHDWRR
CRFbCNCoKCNFbCR
........
........
CRNBBNFQKBNNBCR
GreenRedBlue

Some ability to work with tables is required. If you don't know how and can't bother to learn, have a teammate move on behalf of you.

Write your moves in long algebraic notation. For those of your unfamiliar with chess, it's a chess notation system. Each square is denoted by a letter and a number, and to write a move, you write the piece abbreviation, followed by the square it moves from, then a dash, then its destination square. Pawn moves are abbreviated without a letter, hence the periods on the board. To mark a capture, put x between the start square and the end square instead of a dash. If a king is put in check, then a + is added on the end. Queenside castling is 0-0-0, and Kingside castling is 0-0. For piece drops, write Piece, the at sign (@), and the square it's dropped on. Piece promotions are written like normal pawn moves, but are appended with an equals sign and the piece it is promoted to.

Algebraic notation chart:
a8b8c8d8e8f8g8h8
a7b7c7d7e7f7g7h7
a6b6c6d6e6f6g6h6
a5b5c5d5e5f5g5h5
a4b4c4d4e4f4g4h4
a3b3c3d3e3f3g3h3
a2b2c2d2e2f2g2h2
a1b1c1d1e1f1g1h1
« Last Edit: June 27, 2015, 08:39:16 pm by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline DoubleCapitals

  • Master of Earth
  • *
  • Posts: 747
  • Country: sg
  • Reputation Power: 27
  • DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.
  • *whistle*
  • Awards: 14th Trials - Master of EarthSlice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday Cake11th Trials - Master of TimeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1195722#msg1195722
« Reply #1 on: July 06, 2015, 02:45:40 am »
Are signups up already or some kinks still need to be sorted out?
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline eaglgenes101Topic starter

  • Hero Member
  • *****
  • Posts: 1964
  • Country: us
  • Reputation Power: 29
  • eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.
  • The rising all-'rounder of Elements
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1195739#msg1195739
« Reply #2 on: July 06, 2015, 03:37:14 am »
Are signups up already or some kinks still need to be sorted out?
Yes, go ahead and sign up now!
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Naesala

  • Legendary Member
  • ******
  • Posts: 3432
  • Country: us
  • Reputation Power: 52
  • Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.Naesala brings all the vitality and activity of a Life Nymph.
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1195772#msg1195772
« Reply #3 on: July 06, 2015, 05:57:26 am »
This looks ridiculously unnecessarily complicated and unfun with a compute program helping make moves legal, let alone trying to do this on the forums with a table :/ If you run something like this with normal chess or just one weird rule change, let me know, I'd be interested in that.
Your favorite Hotyugh

Offline DoubleCapitals

  • Master of Earth
  • *
  • Posts: 747
  • Country: sg
  • Reputation Power: 27
  • DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.DoubleCapitals is a proud Wyrm taking wing for the first time.
  • *whistle*
  • Awards: 14th Trials - Master of EarthSlice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday Cake11th Trials - Master of TimeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1195959#msg1195959
« Reply #4 on: July 07, 2015, 03:44:23 pm »
I think I don't mind /in on this.
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline Submachine

  • Legendary Member
  • ******
  • Posts: 4987
  • Country: gb
  • Reputation Power: 95
  • Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Submachine is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Who needs a Sub?
  • Awards: Weekly Tournament Winner (2020.09.27.)Weekly Tournament WinnerSlice of Elements 10th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - GoldSlice of Elements 5th Birthday CakeBattle League 3/2013 3rd PlaceWeekly Tournament Winner
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1195982#msg1195982
« Reply #5 on: July 07, 2015, 08:03:47 pm »
I would try this out, but i am so bad at chess that it wouldn't be fun for me. :/
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline dawn to dusk

  • Master of Light
  • *
  • ******
  • Posts: 2693
  • Country: aq
  • Reputation Power: 53
  • dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.dawn to dusk brings all the vitality and activity of a Life Nymph.
  • Awards: 14th Trials - Master of LightSlice of Elements 11th Birthday Cake13th Trials - Master of LightWar #12 - Sportsmanship AwardSlice of Elements 10th Birthday CakeCard Design Competition - The Fool Winner12th Trials - Master of LightDeckbuilding Competition - Elelections WinnerSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Design July 2015 - Bronze9th Trials - Master of LifeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 - Sportsmanship Award8th Trials - Master of LifeSlice of Elements 5th Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1196005#msg1196005
« Reply #6 on: July 07, 2015, 11:28:07 pm »
hmm

ok fine ill join
i suck so hard at chess though

Offline MyNameIsJoey

  • Chat Moderator
  • ******
  • Posts: 2457
  • Country: ca
  • Reputation Power: 41
  • MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.MyNameIsJoey soars like the Phoenix, unable to be repressed.
  • I walk alone
  • Awards: Weekly Tournament Winner 11.08.18Weekly Tournament Winner 09.06.18Weekly Tournament Winner 26.05.18Brawl #7 Winner - Green NightSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan SharksWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWeekly Tournament Winner
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1196130#msg1196130
« Reply #7 on: July 09, 2015, 02:36:05 am »
I'd try chess with different armies before we go into more complicated stuff.
follow me at twitch.tv/mynameisjoey

Offline eaglgenes101Topic starter

  • Hero Member
  • *****
  • Posts: 1964
  • Country: us
  • Reputation Power: 29
  • eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.
  • The rising all-'rounder of Elements
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Kung Fu Bughouse (with Different Armies) - by eaglgenes101 https://elementscommunity.org/forum/index.php?topic=58750.msg1197182#msg1197182
« Reply #8 on: July 17, 2015, 03:37:51 pm »
...actually, I want to focus on getting the next tag game up. Locking.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

blarg: