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Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130314#msg130314
« Reply #48 on: August 03, 2010, 04:51:09 pm »
OK, I guess it looks like there is room, so I'll post mine now.

Name: Korugar(if it's a problem to use our own name, I'll come up with a different one)

Race: Werewolf/Wereleopard hybrid(may we make up our own?)

Appearance: His Were form is almost completely that of the leopard part of his people, with completely black fur, he looks almost exactly like his race's namesake except for a few key points. His front paws/hands are a humans hands, though they have short fur on them, as well as lethally sharp claws on the end. While it is not noticeable when he is on all fours, his chest is slightly broader, and his (hind) legs longer than that of a leopard. He has absolutely no problem walking on two legs when in his shifted form. When in human form he is a hairy man, well muscled, but still gives an appearance of being somewhat slender. His hair is jet black, and his facial features are feline enough to be noticed by anyone talking to him in good light.

Location/Home Town/Native Area: Do you want one?

Weapon: Due to his claws and teeth, he doesn't normally use a weapon for fighting. However, if you want me to include one, it would be a medium-long length bow. It would not be his first choice in a fight(moving targets), however, because he is accustomed to using it for hunting only(still targets). Because I sort of have two weapons, I'd say give him a serious roll disadvantage if he every tries to use his bow on someone else. If you want to count his teeth and claws as his weapon, and exclude the bow, I'll take it out.

Power: Momentum

Map: The first would be my preference.

As a side note, I mean for the Werewolf and Wereleopard populations to be small and solitary, thus the reason most have never heard of them.

I think that's everything?
You cannot have both lycantrhope and Momentum at first level.

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130332#msg130332
« Reply #49 on: August 03, 2010, 05:45:28 pm »
I wasn't trying for him to have lycanthrope, it's just a basic, passive ability. Like if one of the characters were amphibious, their passive ability would be gills, I believe you said. Plus, I meant him to be a gravity character, not entropy.

That said, you're in charge, so I guess it's up to you. What would the lycanthrope ability be?

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130341#msg130341
« Reply #50 on: August 03, 2010, 06:03:13 pm »
List of all abilities and what they do:
Mage abilities are:

Deja Vu.  You summon illusion copies of yourself, one per upgrade.  Other upgrades include the ability to target allies, better control over illusions, and making them more opaque/useful.  (Upgrades are twin universe, fractal, and stat bonuses in intelligence, believability, and solidity)

Ignite.  You thrust an uncontrollable fireball at the opponent.  Upgrades will make it more controlled and larger.

Unstable Gas:  Release a toxin into the air, or turn the air into a toxin.  A good pick for a poison based character, or an alchemist.  Boost in size of the change for alchemy, use of gas weaponry for a poison based character.  UG can be bought in a store as well.

Devourer: You link with your opponents mind and steal their energy.  It's a visible link, they'll try and stop you.  Upgrades make the process faster, but you'd do well to learn to dodge their blows while they strike.

Stone form: Form magical armor around you/your friends.  Leveling up will allow you to give them more forms.  Good upgrades are heavy armor, basilisk blood, and burrow.

Scavenger: You may steal knowledge of the dead, upgrades allow you to steal strength.  Goes hand in hand with graveyard.

Burrow: For each level, you summon more and more complex shapes in the earth, farther and farther away from you.  Good upgrades are the other earth manipulations, like stone form, basilisk blood, and heavy armor.

Petrify: A second level upgrade of congeal.

Ablaze: Summon bonuses to attack through fire magic.  A magical version of growth.

Gravity pull: Small changes in gravity that become more evident as you level up.  Good with dive and burrow.

Firefly:  You get a cohort of a firefly for each level.

Scarab:  You get a cohort of a scarab for each level.

Blackhole:  Final upgrade of gravity pull, not standalone.

Heal:  Heal your friends.

Miracle:  Final upgrade of heal, not standalone.  You will resurrect yourself once per month.

Quanta producing:  Produce energy of a certain quanta, helping certain abilities and healing elementals.

Precognition:  NOT A PLAYER ABILITY

Psionic Wave:  Decrease your opponents ability, eventually negating and reversing it.

Steam:  Ability to make steam.  Makes good hiding place for rogues, a good duo with unstable gas, and a good starting point for alchemists.

Freeze: intimidate your foes.  Upgrades to basilisk blood.

Nymphs Tears:  NOT A PLAYER ABILITY

Regeneration:  Heal yourself latently.

Photosynthesis:  Turn light into life.  Literally.  Not as effective as heal, but upgrades allow you to use the life energy for things other than healing.


Fighter Abilities:

Dive: You may use speed to boost your attacks.  Good upgrades include adrenaline, and anything else that will finish the job in one hit.

Vampire: You gain health for any health your opponent loses.  The ratio of health gained to damage dealt improves with level.  Good combos are voodoo, drain life, and devourer.

Web:  The use of webs.  Can be used for fishing, catching, acrobatics, whatever.

Lycanthrope:  Turn into something stronger.  Upgrades make it more controllable and stronger still.

Antimatter:  Use your opponents attacks against them.  Increased chance of a critical hit after a successful dodge or block.

Butterfly Effect: Use your INT instead of your STR when fighting.  You see their weakness and use things like pressure points to fight smarter, not harder.

Growth: Use your massive size to your advantage.  Makes you a great tank, and combines well with rage.

Rage/Beserk:  Decrease your armor class, but increase your damage dealt.

Pheonix:  Through the use of feints, trick your opponent into letting his guard down.  Uses CHR instead of DEX.

Momentum:  Start with a penalty to hit, but get more accurate for combos.

Devour:  Eat your opponents to gain strength.  Upgrades allow you to do this while they live.  Goes well with vampire, vulture, and boneyard.  The most hated ability in all of the land.

Adrenaline: You get three attacks instead of two.  Upgrades allow for four attacks and decrease side effects.  Goes well with speed based or combo based abilities.

Immortality:  Crazy boost in CON.  Goes great with phoenix and miracle.

Paradox:  Trick your opponent into punching another enemy, or a wall of fire, or generally harming himself.  Uses DEX and CHR instead of STR.

Fiery:  Boost in strength while near flames.  Goes well with the fireproof secondary ability.



Ranger abilities:

Unfortunately, the only ranger specific ability is snipe, but adrenaline might speed up rate of fire, air producing increases your strength, and other secondary abilities might allow you to carve your own arrows.



Rogue:

Unstable gas:  This upgrade makes your poison gaseous.  Upgrades make it odorless, colorless, and tasteless.

Infection/Inflate:  Learn alternate means of poisoning your opponent, like more effective poison tipped blades.

Liquid Shadow:  Turns your opponent into a mindless cannibal, forgetting whatever they knew before, and leeching strength off of others for survival.  Third tier poison.

Plague:  Increases the odds of your opponent spreading his disease to other opponents.

Aflatoxin:  Adds cancerous cells to your opponent when struck.  EXTREMELY expensive and frowned upon.  Third tier poison.

Steal:  Requires mutation secondary ability.  Odds of stealing increases with level.

Mutation:  Part of the alchemy set, and standalone.  Increase in extremity of the change.

Unstable gas:  Learn to turn a gas into something flammable.  Standalone.

Evolve: Another part of the alchemy set.  Boost in control of the change.  Not available standalone.

Hatch:  Boost in consistency of alchemy.  Not available standalone

Luciferin:  Makes your alchemy more beneficial.  Standalone.

Infest:  Increases your control over how rapidly your poison effects your opponent.




Common Combinations:
The Alchemist:  Hatch, Evolve, Mutation, Unstable gas = metamorphosis.  Turn target creature into another creature of the same stats.

Zombie:  Infect, Plague, Liquid Shadow, aflatoxin = Zombify.  Turn target creature into a mindless dying man.  He'll try and bite the living.  Anyone he bites is effected similarly.

Ninja:  Steam, snipe, butterfly effect, paradox = Assassinate.  Creating your own fog to hide in, you can take down your opponent rom afar without ever being seen.

Beserker:  Rage potion, adrenaline, dive, momentum = Beserk.  You go into a mindless rage, attacking everything with a ferocity and speed unimaginable.  You ignore penalties due to low health.

Scourge:  Devour, vampire, scavenger, boneyard = Necromancy.  Use the undead to gain health, strength, and knowledge, before turning them upon your opponents.

Swash Buckler:  Phoenix, butterfly effect, paradox, adrenaline = Overwhelm.  Dodge their attacks with relative ease, make light attacks deal huge damage, make your opponent hit himself, and be too slippery to be touched.

Ultimate thief:  Devourer, vampire, scavenger, steal = Leech:  Take whatever you need.  Items, energy, knowledge, or even life.

Fire being:  Fiery, Ablaze, Rain of Fire, Ignite, Fire Lance = Firekind:  The flames fuel your strength, and your energy fuels the flames.  A walking bonfire.

Illusionist:  Deja Vu, Twin Universe, Fractal, and Scavenger = Duplicate:  Create solid copies of yourself with minor intelligence and fighting skills.  With a maximum of 12 copies, the more you have, the stronger they are.


I THINK that's everything.  If somethings wrong just yell at me.

Offline Bloodshadow

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130348#msg130348
« Reply #51 on: August 03, 2010, 06:11:42 pm »
[YELL]
You forgot to list Boneyard / Bone Wall. Or are those items that we have to obtain?
[/YELL]

I'd like to eventually become the "Ultimate Thief", please.

Also, I thought we can't be humans or werewolves. I thought we're all Elementals, and we can't be anything else.

And... We won't DIE in this RPG, right? There is no form of "elimination"?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130355#msg130355
« Reply #52 on: August 03, 2010, 06:17:22 pm »
Name: Swift Lighthart
Ability: Ignite
Disc: Swift is slightly above average in hight, however he is below average in stature.  Swift looks frail and weak compared to most others.  He wears a hooded cloak pulled tightly over his head in addition to the clothing that he wears to cover almost every inch of his body...in fact the only portion of bare skin that is visiable is his nose when it protrudes from the shadowy depths of his cloak. 

All clothing and gear:
Hooded Cloak / Gloves / Long sleave shirt / pants / boots / several pouches hung from the belt around his waist / a jewel around his neck that is neatly tucked under his shirt / Large Walking Staff / and a sachel which carrys misc gear (ie rations)
Fire pretty....ooooo fire.....

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130356#msg130356
« Reply #53 on: August 03, 2010, 06:21:17 pm »
In order

Boneyard/wall are not first tier abilities.  You start learning cool things like spells, permanents, and creatures as you level up.

Feel free.  You'll have to be level 8 to achieve it, and you'll have 2 spare upgrade points

You are all elementals.  Elementals at low level have all sorts of quanta energy but no idea how to use it.  Some elementals don't have any at all and supplement said quanta with knowledge.  You may use that ability to do almost anything, including in the case of lycanthrope, turn into a werewolf.  I have NEVER made a game like this before, and cannot promise it's balanced.

Alright, dying works like in an RPG.  You are knocked out at 0, start bleeding to death at -5, and die at -10.  Resurrections are possible, and if you die it's MY fault as the DM.  I would sooner fake rolls then let your character die, but yes, it's possible.

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130360#msg130360
« Reply #54 on: August 03, 2010, 06:26:36 pm »
Name: Korugar(if it's a problem to use our own name, I'll come up with a different one)

Race: Werewolf/Wereleopard hybrid(may we make up our own?)

Appearance: His Were form is almost completely that of the leopard part of his people, with completely black fur, he looks almost exactly like his race's namesake except for a few key points. His front paws/hands are a humans hands, though they have short fur on them, as well as lethally sharp claws on the end. While it is not noticeable when he is on all fours, his chest is slightly broader, and his (hind) legs longer than that of a leopard. He has absolutely no problem walking on two legs when in his shifted form. When in human form he is a hairy man, well muscled, but still gives an appearance of being somewhat slender. His hair is jet black, and his facial features are feline enough to be noticed by anyone talking to him in good light.

Location/Home Town/Native Area: Do you want one?

Weapon: Due to his claws and teeth, he doesn't normally use a weapon for fighting. However, if you want me to include one, it would be a medium-long length bow. It would not be his first choice in a fight(moving targets), however, because he is accustomed to using it for hunting only(still targets). Because I sort of have two weapons, I'd say give him a serious roll disadvantage if he every tries to use his bow on someone else. If you want to count his teeth and claws as his weapon, and exclude the bow, I'll take it out.

Power: Lycanthrope


Define "Elemental". Is it possible to be one without realizing it?

The reason I ask is this. To my knowledge, an Elemental is a being composed of an element, summoned by an Elementalist, who only has medium thought capabilities, and their power or abilities will never change. An Elementalist is somewhat like a Sorcerer in books, except instead of calling on spirits, they call on Elementals. Like Sorcerers, there is no race or species that they must be.

Since the first definition clashes with the whole idea of this game, and the second idea is opposed to Bloodshadow's comment, some people here are obviously not on the same page as others(and it's quite possible that I'm the one who is all confused). So...?

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130427#msg130427
« Reply #55 on: August 03, 2010, 08:09:28 pm »
Would this be a possible combo.
Snipe+Fractal+Adrenaline+Steam+Aflatoxin=Copies of you hiding in steam shooting a bunch of arrows, that turn your opponents into cells :o

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130430#msg130430
« Reply #56 on: August 03, 2010, 08:13:03 pm »
Aflatoxin isn't standalone.  You have to have two other poisons first.

Fractal isn't standalone either.  You have to have dejavu and twin universe first.

But in theory, yes, you could eventually make such a character.

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130431#msg130431
« Reply #57 on: August 03, 2010, 08:16:57 pm »
Aflatoxin isn't standalone.  You have to have two other poisons first.

Fractal isn't standalone either.  You have to have dejavu and twin universe first.

But in theory, yes, you could eventually make such a character.
okay then this is my my preferable upgrade path.
Snipe->Adrenaline->Steam->Deja-vu->TU->Poison 1->Fractal->Poison 2->Aflatoxin.

Offline Bloodshadow

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130535#msg130535
« Reply #58 on: August 03, 2010, 11:26:12 pm »
Quote
Define "Elemental". Is it possible to be one without realizing it?
Here, I think the definition of an Elemental is a bit loose. For example, my character Jonathan is a Dark Elemental, but he looks like some sort of human-vampire hybrid. I think you, as an Elemental, can look like anything you want to look like.

I'm gonna update my character profile and add a lot more details, like how Purity has done.


Name: Jonathan Haemos Shade

Element: Darkness

Ability: Vampire. Through the use of Darkness magic, Jonathan gets healed whenever he does damage to his opponent. His opponent doesn't actually have to bleed, he/she just has to be hurt in some way. Jonathan can actually suck blood if he wants to, however.

Equipments: Jonathan starts with a generic Long Sword. It's about 1 meter long, with the hilt and guard of a saber and the blade of a Japanese katana. He also has a Short Sword (33 cm) hidden under his cloak.

Appearance: Jonathan mostly resembles a normal human. Details described below.
 Hair: Blood-red, medium length, spiky. Refer to anime characters Ichigo Kurosaki and Naruto Uzumaki.
 Eyes: Blood-red, with slitted catlike/snakelike pupils. Sclera is pitch-black instead of the normal white.
 Face: Sinisterly handsome, but mostly human. Has sharp, retractable vampiric incisors.
 Skin: Halfway between Asian and white.
 Height: 180 cm
 Weight: Unknown. He can move as quickly and nimbly as a shadow, so weight is hardly relevant.
 Build: Lean, athletic but not overly muscular. Stronger than he looks.
 Markings: Jonathan has a large ornate black tattoo on his back, resembling a modified and stylized Mark of Darkness. This tattoo enables him to use his Vampire ability.
 Clothing: Jonathan usually wears a long black cloak, in which he hides his weapons. Under the cloak he wears a black assassin's garb, designed for speed, agility, and blending into the shadows.

Personality:
 Virtues: Jonathan cares very deeply about his family, friends, and loved ones. He will do anything, including risking his own life, to protect the ones he cares about. He is also very honorable, always helping those who helped him before.
 Vices: Jonathan is proud and arrogant, very confidant of his abilities, and does not back down from a fight. Humility is a virtue he absolutely does not have; when provoked, Jonathan will most likely fight down to his last breath, until he is dead or his enemy admits defeat.
 Morality: Jonathan is cold and merciless toward his enemies; he does not enjoy killing, but he will not hesitate to kill when necessary. He prefers to use words rather than weapons to solve a problem, but if provoked he will fight back viciously. You don't want to provoke him.
 Intellect: Jonathan is ruthless and cunning. He judges people by intelligence, and looks down on mindless brutes.
 Temperament: Choleric/Melancholic (http://www.fighunter.com/?page=temperaments). He isn't very easy to get along with.
 Beliefs: The moral alignments of the Elements only depend on their users. He despises any belief that depicts Darkness as the equivalent of evil.
 Orientation: Straight. He prefers intelligent females, though.
 Affiliations: None as of now.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130542#msg130542
« Reply #59 on: August 03, 2010, 11:33:24 pm »
Quote
Define "Elemental". Is it possible to be one without realizing it?
Here, I think the definition of an Elemental is a bit loose. For example, my character Jonathan is a Dark Elemental, but he looks like some sort of human-vampire hybrid. I think you, as an Elemental, can look like anything you want to look like.

I'm gonna update my character profile and add a lot more details, like how Purity has done.


Name: Jonathan Haemos Shade

Ability: Vampire. Through the use of Darkness magic, Jonathan gets healed whenever he does damage to his opponent. His opponent doesn't actually have to bleed, he/she just has to be hurt in some way. Jonathan can actually suck blood if he wants to, however.

Equipments: Jonathan starts with a generic Long Sword. It's about 1 meter long, with the hilt and guard of a saber and the blade of a Japanese katana.

Appearance: Jonathan resembles a normal human, with medium-length, spiky, blood-red hair. The only inhuman characteristics he has are his eyes and teeth: his eyes are blood-red, with slitted, catlike/snakelike pupils, and his sclera are pitch-black instead of the normal human white; he has long vampiric incisors, but they're retractable, and they cannot be seen when retracted. Jonathan is 180 cm tall, lean, athletically built but not too muscular, and sinisterly handsome. He usually wears a long black cloak.

Personality: Jonathan is proud and arrogant, very confidant of his abilities, and does not back down from a fight. Humility is a virtue he absolutely does not have; when provoked, Jonathan will most likely fight down to his last breath, until he is dead or his enemy admits defeat. Jonathan is cold and merciless toward his enemies; he does not enjoy killing, but he will not hesitate to kill when necessary. He cares very deeply about his friends, family, and loved ones; he will risk his own life to protect the ones he wants to protect. He also despises any form of belief that depicts Darkness as the equivalent of evil, and he thinks the moral alignment of an element is only determined by its user.
Just curious, is this meant to be the same character as in the original RPG? If so, is he starting over from scratch, or continued from the other story? Or do you like the name and concept, and hence are modifying it for this game? I like questions ;)

 

anything
blarg: