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Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130141#msg130141
« Reply #36 on: August 03, 2010, 04:27:35 am »
Sure.  How about........ my first one on the first page.

So far only two?  Oh well...

Offline Bloodshadow

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130153#msg130153
« Reply #37 on: August 03, 2010, 04:55:14 am »
Gl1tch, you forgot ddevans's profile on the first page.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130165#msg130165
« Reply #38 on: August 03, 2010, 05:39:59 am »
reserving Venom


Full Name (legal): John Doe

Name at birth: Unknown

Aliases/Nicknames (if any): Thrice

Title(s): Shadow-walker

Preferred name: Thrice or Three in any language. Preferably Kolme

Age/Date of Birth: 27

Sex: Male

Sexual Orientation/Gender Identity: Two-spirit Pansexual

Race/Ethnicity: Elemental (Darkness)

Skin Tone: Midnight black

Height: 5'9”

Weight: 170 lbs.

Build: Slender, but trim. Like a well oiled machine, Thrice has a very low body fat percent, but also avoids bulky muscle, preferring use over mass.

Eyes: white

Hair: Thick auburn hair, though he shaves his head bald (assuming we have hair)

Clothes Style: Non-descript mottled grey clothes, which he refers to as his 'greys'. Designed to blend into darkness better

Tattoos, Piercings, Marks, Scars, etc.: A large viscious looking scar on his right thigh, and many small whip marks on his back. A tattoo of his guild symbol behind his ear

Religion: Believes in Karma, and fate, is very spiritual, but does not worship a god.

Political Affiliation: None. Whatever group pays more.

Education: Ten years of private school at a church

Languages spoken: Each of the native languages of the World of Elements, and many of their dialects.

Weapon: Senbon

Offline Bloodshadow

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130173#msg130173
« Reply #39 on: August 03, 2010, 06:24:34 am »
Reserving an ability? Can we do that? Can two characters have the same starting ability?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130176#msg130176
« Reply #40 on: August 03, 2010, 06:31:56 am »
Why the heck not.  After leveling up it'll be completely different.  Purity has informed me he's going for a pure poison based class, maybe someone else will go for alchemy.  Who knows?  I'll be making a lot of stuff up as I go along.

Offline Bloodshadow

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130177#msg130177
« Reply #41 on: August 03, 2010, 06:40:51 am »
Can we choose, or influence, what abilities we obtain after leveling up?

If yes, then I would want abilities that hurt my opponent and strengthen myself, such as Vampire, Devourer, Steal, etc.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130184#msg130184
« Reply #42 on: August 03, 2010, 07:17:53 am »
updated with profile

Offline Wardead

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130243#msg130243
« Reply #43 on: August 03, 2010, 12:25:51 pm »
How about "Growth", "Paradox", "Gravity Pull", and "Congeal"?

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130248#msg130248
« Reply #44 on: August 03, 2010, 12:51:37 pm »
If there's still room to sign up, I'd like in, but I don't have time to read through most of the thread or post a character right now. I'll do it later today, if there's still time to join.

Bender74d

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130257#msg130257
« Reply #45 on: August 03, 2010, 01:18:55 pm »
Name: Swift Lighthart
Ability: Growth
Disc: Swift is slightly above average in hight, but is muscular stature makes him seem so much larger than that.  On an average day he wears a sleeveless tunic (as they have yet to find one that will fit his arms and long pants (the muscles restrict his movement enough so he likes as much freedom as he can get).  What Swift has in strength and power, he lacks in agility.  He may be able to throw you into the next town, but he'll have a hard time catching you first.
Updated, figured we'd need a tank type char (might adjust the disc later but i'm at work and can't play with it to much).

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130284#msg130284
« Reply #46 on: August 03, 2010, 02:51:14 pm »
OK, I guess it looks like there is room, so I'll post mine now.

Name: Korugar(if it's a problem to use our own name, I'll come up with a different one)

Race: Werewolf/Wereleopard hybrid(may we make up our own?)

Appearance: His Were form is almost completely that of the leopard part of his people, with completely black fur, he looks almost exactly like his race's namesake except for a few key points. His front paws/hands are a humans hands, though they have short fur on them, as well as lethally sharp claws on the end. While it is not noticeable when he is on all fours, his chest is slightly broader, and his (hind) legs longer than that of a leopard. He has absolutely no problem walking on two legs when in his shifted form. When in human form he is a hairy man, well muscled, but still gives an appearance of being somewhat slender. His hair is jet black, and his facial features are feline enough to be noticed by anyone talking to him in good light.

Location/Home Town/Native Area: Do you want one?

Weapon: Due to his claws and teeth, he doesn't normally use a weapon for fighting. However, if you want me to include one, it would be a medium-long length bow. It would not be his first choice in a fight(moving targets), however, because he is accustomed to using it for hunting only(still targets). Because I sort of have two weapons, I'd say give him a serious roll disadvantage if he every tries to use his bow on someone else. If you want to count his teeth and claws as his weapon, and exclude the bow, I'll take it out.

Power: Momentum

Map: The first would be my preference.

As a side note, I mean for the Werewolf and Wereleopard populations to be small and solitary, thus the reason most have never heard of them.

I think that's everything?

$$$man

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Re: Elements RPG for Realz this time by Gl1tch https://elementscommunity.org/forum/index.php?topic=10595.msg130292#msg130292
« Reply #47 on: August 03, 2010, 03:26:46 pm »
Well my reserve is far away so...
Name: Aira

Race: Human

Appearance: A 19 year old male usually cloaked in a blue sorcerer robe. (*hint* hint*) He has a lean build and has a bow that he named Aflazon (*hint* *hint*) and an nearly unlimited amount of arrows. He also has some mediocre meelee skills.

Weapon: His bow aflazon and his melle skills.
 
Power: Momentum

Map: The first would be my preference.


 

anything
blarg: