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Bender74d

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154190#msg154190
« Reply #612 on: September 08, 2010, 12:50:04 am »

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154198#msg154198
« Reply #613 on: September 08, 2010, 01:07:20 am »
OOC: I think I just invented baseball. Might as well use that +3 to jump.
InC: Sappara jumps forward in a single leap and performs a long downward slash at FFQ#3.

Bender74d

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154202#msg154202
« Reply #614 on: September 08, 2010, 01:21:37 am »
Well since i'm missing, lets try something fun.....

Swift, extremely fustrated with his current failures, attempts to grap the firefly in anger and, while its in his grasp, fireball him again.

ooc: i'm sure this will take at least two turns, but thats his intended goal.

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154204#msg154204
« Reply #615 on: September 08, 2010, 01:23:09 am »
I burn the punk thats attacking me.
You miss.
lol i'm worthless this fight
I know what you mean(look back to the first fight and all my misses. Then there was the fight with the elves where I was only slightly better).

@Gl1tch, I have a couple questions. First off, is there a possibility of getting experience for the fight at the beginning that Korugar did in the ring? The only reason I never brought it up before was that I didn't think you were going to let us separate in XP levels, but since that's been proven wrong.... If you do give me XP for this, don't forget to include Salestor, as he fought then, too.

Second, I was wondering if you would add specific, possibly unannounced, and presumably secondary effects/damage to fighting. Since that isn't very clear, I'll go into details. One example would be "Bleeding". This would probably be a 'per-turn' damage effect, brought on by one of our character's swords, Korugar's claws, or Mordeca's(I hope I spelled that right) daggers. Another possibility that would be a lot more situational(and I only thought of it due to our current fight) is broken exoskeletons since we're fighting insect-like creatures(damage per turn because of some sort of leakage). This would probably be brought on by blunt force weapons, like Havelock's mace or Salestor's hammer. There are numerous other things you could add that may or may not depend on the current opponent. The way I justify this is that it's quite possible to give a fatal wound without immediately killing. If you don't like it, or think it would be too much work, that's fine, it's just a suggestion.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154210#msg154210
« Reply #616 on: September 08, 2010, 01:34:29 am »
I only think the bleeding effect should be brought on by a magic weapon or a sword specially designed to cause bleeding, such as a serrated long sword that wouldn't slice so much as tear. But, then since it wasn't cutting as effectively, it would probably suffer a negative penalty to damage.

Offline Korugar

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154215#msg154215
« Reply #617 on: September 08, 2010, 01:47:21 am »
That makes sense, that it would have a higher chance for causing it, maybe even significantly higher, but think about if my character slashed at, for example, and elf's throat. There is a good chance to hit the artery. That would not kill immediately, but there is a very low chance the elf would survive for any significant period without healing. My point is that it would cause bleeding.

Alternately, you could change from my character's claws, designed more for ripping(sort of what you were talking about), to a normal sword that, of course, has much greater length that the claws. Let's say you use that sword to run someone through, perhaps pinning them to some stationary object behind them, perhaps not. The likelihood of immediate death? Not too high. The likelihood of survival? No higher. I'm not sure I'd call this bleeding, exactly, though that would be a part of it. Regardless, it would still have a similar effect. They would die in what would be the equivalent of a few turns. It wouldn't really matter that much if the sword had a serrated edge or not. The internal damage might vary slightly, but probably not to any significant amount. See what I mean?

$$$man

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154219#msg154219
« Reply #618 on: September 08, 2010, 02:00:53 am »
Aira after firing two arrows asks "So do we kill you now, or do you surrender."

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154220#msg154220
« Reply #619 on: September 08, 2010, 02:01:58 am »
I burn the punk thats attacking me.
You miss.
lol i'm worthless this fight
I know what you mean(look back to the first fight and all my misses. Then there was the fight with the elves where I was only slightly better).

@Gl1tch, I have a couple questions. First off, is there a possibility of getting experience for the fight at the beginning that Korugar did in the ring? The only reason I never brought it up before was that I didn't think you were going to let us separate in XP levels, but since that's been proven wrong.... If you do give me XP for this, don't forget to include Salestor, as he fought then, too.

Second, I was wondering if you would add specific, possibly unannounced, and presumably secondary effects/damage to fighting. Since that isn't very clear, I'll go into details. One example would be "Bleeding". This would probably be a 'per-turn' damage effect, brought on by one of our character's swords, Korugar's claws, or Mordeca's(I hope I spelled that right) daggers. Another possibility that would be a lot more situational(and I only thought of it due to our current fight) is broken exoskeletons since we're fighting insect-like creatures(damage per turn because of some sort of leakage). This would probably be brought on by blunt force weapons, like Havelock's mace or Salestor's hammer. There are numerous other things you could add that may or may not depend on the current opponent. The way I justify this is that it's quite possible to give a fatal wound without immediately killing. If you don't like it, or think it would be too much work, that's fine, it's just a suggestion.
There are several DPT effects I wish to add to this game, but I'm not sure how to implement them all.  They are as follows:
Suffocation.
Devourer.
Poison.
Aflatoxin
Neurotoxin.
Deadly Venom.
Aflame.
Bleed.
Acidic Burn.

If bleed is indeed added to the game, it will probably be on a blade of sharpness.  Blade of sharpness get a bonus to crit based upon their sharpness level (sharpness 1 crits on a 19) and cause 1DPT of bleeding for each level of sharpness when a natural 20 is rolled.  Again, this is all in the creation phase, balancing this is a serious issue (that for the most part I'm doing a bad part in addressing)

You may both gain 100 XP as a result of your exploits.

$$$man

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154224#msg154224
« Reply #620 on: September 08, 2010, 02:06:35 am »
Suffocation. -1 dpt increases by 1 per turn
Devourer. -1 Wis and Int per turn increases with length of devouring
Poison. -# depending on amount of poison and stuff.
Aflatoxin  -No idea
Neurotoxin.  -1 dpt, increases by 2 per movement.
Deadly Venom.  -# x 1.5. see above
Aflame. -3 dpt +/- dpt depending on element fo creature
Bleed. -1 dpt all attacks deal 150% damage
Acidic Burn.  -see Aflatoxin


Also Aira beat a person in the begining as well, remember the leg snapping.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154234#msg154234
« Reply #621 on: September 08, 2010, 02:11:37 am »
I think acidic burn would work similar to being set on fire except that you can't put it out with water. Maybe some other substance such as alcohol or vinegar. Maybe you could also include somthing that didn't cause damage but made them unable to attack such as paralyzation or debilitating pain.

Bender74d

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154235#msg154235
« Reply #622 on: September 08, 2010, 02:13:12 am »
I think acidic burn would work similar to being set on fire except that you can't put it out with water. Maybe some other substance such as alcohol or vinegar.
acid to put out an acid?

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg154236#msg154236
« Reply #623 on: September 08, 2010, 02:16:57 am »
I think acidic burn would work similar to being set on fire except that you can't put it out with water. Maybe some other substance such as alcohol or vinegar.
acid to put out an acid?
Well, vinegar helps with jellyfish stings, doesn't it?

 

blarg: