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Offline Terroking

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151045#msg151045
« Reply #396 on: September 02, 2010, 11:11:19 pm »
Alright, battle down, now time for some truly realistic roleplaying!

InC:

While his friends argued about whether or not to kill the Fireflies, Havelock suddenly realized that he hasn't gone to the bathroom in DAYS.

"Sorry guys... Call of nature."

He walks around behind a nearby tree and relieves himself.

OOC: Well, he is human. Frankly, I'm surprised the rest of you guys haven't had exploding bladders.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

$$$man

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151046#msg151046
« Reply #397 on: September 02, 2010, 11:12:29 pm »
Alright, battle down, now time for some truly realistic roleplaying!

InC:

While his friends argued about whether or not to kill the Fireflies, Havelock suddenly realized that he hasn't gone to the bathroom in DAYS.

"Sorry guys... Call of nature."

He walks around behind a nearby tree and relieves himself.

OOC: Well, he is human. Frankly, I'm surprised the rest of you guys haven't had exploding bladders.
I lol'd

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151054#msg151054
« Reply #398 on: September 02, 2010, 11:19:35 pm »
OOC: I'm an elemental. I don't eat, sleep, drink or defecate :P

Also, battle isn't over? There's a firefly left.

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151060#msg151060
« Reply #399 on: September 02, 2010, 11:23:08 pm »
Yea, there's still one firefly floating around with full health.

Also: full beastiary coming up.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151064#msg151064
« Reply #400 on: September 02, 2010, 11:26:35 pm »
Side effect of reverse time, no need to use the bathroom or get sick since I did that all in the past, and I would be technically dead since I'm about 101. In other words, I would be one of the oldest beings in the world, while at the same time being undead.

Bender74d

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151065#msg151065
« Reply #401 on: September 02, 2010, 11:27:37 pm »
Swift holds his attack as now people are two closely gathered to safely throw a fireball, however korugar turns and pounces on the nearest (random i guess) firefly.

OOC:  krougars attack kind of reminds me of a cat chaseing a fly around the house...lol

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151066#msg151066
« Reply #402 on: September 02, 2010, 11:28:47 pm »
Side effect of reverse time, no need to use the bathroom or get sick since I did that all in the past, and I would be technically dead since I'm about 101. In other words, I would be one of the oldest beings in the world, while at the same time being undead.
OOC: that makes no sense

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151070#msg151070
« Reply #403 on: September 02, 2010, 11:30:41 pm »
Time, since when has it made sense?

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151073#msg151073
« Reply #404 on: September 02, 2010, 11:32:58 pm »
OOC: Always. It's a sequential pattern. There's no reason for you to no longer have to defecate, unless you don't eat anymore, which again, makes no sense as you're a devourer. You were made young again, you should still have to eat

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151087#msg151087
« Reply #405 on: September 02, 2010, 11:46:27 pm »
He's alive, yet he's dead. He cheated Death. Most people of Death barely live to 50 because of plague. He would technically be Undead. Time does not travel in a straight line. he has no need of food since he already ate in the past. When he was starving he happened to be the exact age when he was starving in the past. His stomach does not operate normally. It opens into the negative plane. The living or recently alive contains positive energy. The positive energy displaces the negative energy into my body which gives me strength since I am Undead.

miniwally

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151092#msg151092
« Reply #406 on: September 02, 2010, 11:54:22 pm »
OOC: Does it take a turn to switch to my daggers despite them being spring activated? I can see why it would considering it might be unfair if it didn't though.
Probably yes, if it didn't you could easily stab someone and continue pulling your daggers in and out giving you OHK potential.
How? One turn would be throwing knifes and at the end of that turn then the next turn I can use my daggers, but fair enough if you think it is too powerful.

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 3 https://elementscommunity.org/forum/index.php?topic=11827.msg151119#msg151119
« Reply #407 on: September 03, 2010, 12:29:25 am »
Okay, here's my first of a few in game updates.

Raw quanta:
Raw quanta is highly deadly when dealt with uncontained.  It isn't completely understood, but it's rare and uncontrollable.  When a player comes into contact with quanta, he makes a save.  Anything allow a 12 fails the save.  A 13-19 warrants the negative effect.  If you roll a 20, roll again.  Anything other than a 20 warrants the negative effect.  IF you roll two 20s in a row, you get the positive effect.  Here are the raw quanta tables:

Quanta typeSave vs.Negative EffectPositive Effect
AetherDisintigrationUncontrolled phasingControlled Phasing
AirEvaporation/SublimationUncontrolled floatationControlled floatation
DarknessLoss of soulBlindnessDarksight*
DeathDeath.  No ressurection.Permanent halving of CONZombification**
EarthComplete PetrificationPartial petrificationPermanent 3 damage reduction
EntropyTotal Mutation***Semi-Mutation***Improvement***
FireLethal Spontaneous CombustionSpontaneous Combustion.  Fire deals CON damage unless fireproof, in which case it deals normal damage.No range Pyrokinesis
GravityBecoming a black holeHalve size, double weight, no increase in strengthDouble STR and CON
LifeSoul replaced.  You are now a new personSoul reborn.  Your mind is now a baby.Constant Regeneration equal to quarter health.
LightDisintegrating into LightLight bleed****Lightbeing****
TimeNull ExistenceFast/slow existence*****You may change your age at will.
WaterMeltingPartial MeltingYour skin is replaced with a semi-permeable membrane.  Water breathing.
*Darkvision is the ability to see in the dark.  Darksight is the ability to treat darkness like light.  Quite literally, the darker the place you are, the brighter your eyes see.  Includes magic darkness.
**Zombified creatures are immune to DPT effects and must be killed by head trauma.  This is different from Malignant creatures.  (Your first enemy was a malignant bear).
***Total mutation includes lethal changes, changes vital organs and changes bone structure.  The few that survive become abominations.  Semi-mutation leaves most vital-organs/bone structure in tact.  Improvement is semi-mutation, except the overall result is positive.
****Lightbleed is the exact same as bleeding damage wise, except your leaking life in the form of light.  Lightbeings may become light like phasebeings may phase to incorporeality.  Light beings may go anywhere light may go and may only be damaged by shadows or darkness attacks.
*****Fast/slow existence is when the length of time one second is individually is out of synch with actual seconds.  E.G, if you have fast existence, you start living faster than the rest of the world, which seems slower than you.



Now, I will NOT be going through the full permutation (combination?) of what happens when quanta contact, but I will explain the opposites.

Think of aether and time like X and Y axis on the same graph.  Everything that exists has a time coordinate and a space coordinate.  But it's different from that, because aether and time cannot come into contact.  Aether quanta exists outside of time, while time quanta exists outside of space.  A good analogy for this, think of the moon and the oceans.  While time quanta effects aether quanta and vice versa, the NEVER come into contact.  If forced to hit each other, they would go through each other like the other didn't exist.
Air and Earth have a far less explosive relationship.  Air quanta will pass around earth quanta rather than connecting with it.  No matter the circumstance, air quanta will go around.  Kind of like two magnets with the same polarity.
Darkness and Light have the strangest relationship.  No one understands light, and no one knows why it goes where it goes.  And, even more perplexing, dark quanta defies the conservation of matter.  Where light does not exist, it does, and when light returns, it ceases existence.
Death and life, strangely enough, are the most SIMILAR of the quanta types.  Those who study quanta can only differentiate between the two because of symptoms, not because of properties.  When you die, the life quanta that powers you becomes death quanta.  Life quanta and death quanta naturally repel each other, and if forced into contact, the life will become death and the death will become life.  This process is used in the creation of liches.  By killing the body before the soul, the death of the body traps the soul (souls are made of pure life quanta).  This keeps the soul inside a dead body.
Entropy and Gravity are the most DIFFERENT of the two quanta types.  Entropy while entropy quanta is in contact with matter, that matter instantly starts acted randomly, and inevitably, spreading apart.  Gravity quanta, however, causes matter to move closer together.  If they come into contact, their matter simultaneously moves farther apart and closer together, causing the matter to move rapidly, disintegrating into pure energy, no matter the portions of either.
Fire and Water simply cancel each other out.  If there is more water quanta than fire quanta, then the difference of water quanta is all that remains.

 

anything
blarg: