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Helios

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139137#msg139137
« Reply #108 on: August 15, 2010, 01:15:24 pm »
Fix the problems we caused? It was the Elves themselves whom committed terrible crimes, dabbling with dangerous Entropy; if they were not contained, the balance of power in the Middlerealm would have been shattered! They are quick to forget the aid we delivered following the purging of the Entropy-corrupted Elves. Hopefully, a more agreeable welcome will be found when we finally go to the land of Light.

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139184#msg139184
« Reply #109 on: August 15, 2010, 03:49:45 pm »
Terroking, that character sheet is acceptable.  Just roleplay yourself in.

DO NOT READ IF YOU ARE NOT TERROKING

The city they are looking for is above them.  Your character might have that information

jpallase, all first level characters have a skill.


Also:  If you guys want to help me work on the system, I'm currently trying to find and remove all game breaks.

One such gamebreak is voodoo + vampire.  As it stands now, at fourth level, the player can become invincible.  All damage done to them is also done to their target, and all damage done to their target returns to them as healing.  E.G, unless they're one shotted, all damage that hits them hits an enemy instead.

Proposed fixes:  Voodoo requires you to prepare a doll.  This takes several turns, is difficult to do, and each doll can only represent one person (at first level).  Voodoo's leveling system no longer makes sense, but oh well.
Vampire only heals you for physical damage.  I don't like this option, as it severely limits the number of characters that can use vampire, but it's an option.
Any other ideas would be great.

I'll post more gamebreaks as I find them.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139207#msg139207
« Reply #110 on: August 15, 2010, 04:39:37 pm »
Do I find anything in the dirt?

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139208#msg139208
« Reply #111 on: August 15, 2010, 04:40:31 pm »
You find more dirt.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139211#msg139211
« Reply #112 on: August 15, 2010, 04:44:51 pm »
I peel back some bark on a tree.

Offline Glitch

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139214#msg139214
« Reply #113 on: August 15, 2010, 04:48:35 pm »
Your hands get sticky with sap.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139223#msg139223
« Reply #114 on: August 15, 2010, 05:08:17 pm »
InC: I run in random directions with my hands held out in front of me. When that fails to find anything, my character lies down in the middle of where the city should be and starts to fall asleep.

$$$man

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139224#msg139224
« Reply #115 on: August 15, 2010, 05:11:36 pm »
Any response on the leveling thing?

Purity_Riot

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139240#msg139240
« Reply #116 on: August 15, 2010, 06:13:19 pm »
OOC: I still think the roleplay experience is the best way to keep it fair. Good roleplayers /should/ be rewarded for it.

Thrice continues climbing the tree at top speed, hoping to find the treehouse where it should be, in the trees. Digging the sharp points of the front of his shoes into the bark, and then knocking each senbon into the side's of the trees, Thrice looks up, seeing if he's getting any closer.


$$$man

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139249#msg139249
« Reply #117 on: August 15, 2010, 06:30:09 pm »
OOC I agree with the RP system just want some sort of reply from gl1tch.                                                     INC.                                                                                           
Aira steadily kept up with thrices fast pace. Looking up he saw thrice not far ahead and he was staring up into the sky, sonething had caught his eye.

Offline Glitch

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  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139254#msg139254
« Reply #118 on: August 15, 2010, 06:41:19 pm »
OOC: I still think the roleplay experience is the best way to keep it fair. Good roleplayers /should/ be rewarded for it.

Thrice continues climbing the tree at top speed, hoping to find the treehouse where it should be, in the trees. Digging the sharp points of the front of his shoes into the bark, and then knocking each senbon into the side's of the trees, Thrice looks up, seeing if he's getting any closer.
When you look up, you see a giant treehouse.

harry959

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Re: Elements RPG for Realz this time by Gl1tch part 2 https://elementscommunity.org/forum/index.php?topic=11282.msg139256#msg139256
« Reply #119 on: August 15, 2010, 06:45:38 pm »
Sappara, realizing something, sits up, takes out a pipe and starts pacing while saying,"When you have eliminated all other factors, the one which remains must be the truth." He then slowly starts looking up while saying,"The city is not underground, or else there would be bits of material in the ground. It was not destroyed, as there is no evidence or destruction. It was not the victem of reverse time, as there are no odd, stunted growths in the trees. It was not turned invisible, because I would have bumped into something. So thus, it must be above us."

 

anything
blarg: