OOC:
all: Hey, sorry for my absence, had a bit of a family day yesterday.
Name: La Anonima Unu (Anomen for short)
Race: Abomination
Age: Unknown
Appearance: It is impossible to predict Anomen’s appearance from second to second, but he most often takes the form of a 6-foot-9-inch tall humanoid with jet black skin and hair and blue eyes. His eye color often changes with emotion – they become jet black with no pupil when he is angry. No one has ever seen him display any other emotion besides anger and absolute calm. When in human form, he wears a thick leather tunic, pants, and bracers.
Background: No one knows Anomen’s origins, including himself. People began calling him ‘The Faceless One’ after he began loaning his services to clients all over the continent, completing various tasks for them for a fee. Because of the international nature of his ‘business’, his nickname was eventually translated into Common, a language spoken by most of the continent. La Anonima Unu was shortened to Anomen by the few that Anomen trusts enough to call friend, which is how he got his name. Anomen keeps his head down, as is generally unperceivable by the world around him. Those who require his services can easily find him, but to those who he does not want to be found by, he does not exist.
Belongings: Enchanted gloves and bracers, 1 pair (His gloves and bracers can change shape with his body, and are resistant to fire, water, heat, cold, wear, and age. They are also imbued with several enchantments that facilitate the use of his abilities. The most notable of these is temporary invisibility.)
Tunic and pants, leather, 1 pair (Like his bracers, his clothes can change with him, and are resistant to fire, water, heat, cold, wear, and age. They are not made of true leather, but of leather composite woven with lightweight metal and enchanted to give protection against weapons and arrows.)
Void bag, 1 (Anomen’s void bag is made of leather, and bares the same qualities and set of resistances as his clothes and his gloves. It was enchanted at great personal expense in the Realm of Aether. Anything stored in the bag is stored not in the bag itself, but in an inter-dimensional pocket, so Anomen feels no weight when he stores things in the bag. Currently, he stores quite a bit of money from his ‘business’ in that pocket.)
Darksteel, 1 (The sample of darksteel Anomen carries with him can change into whatever form Anomen currently needs. It is always freezing cold, no matter what environment it is in – Anomen can handle it because of his equipment and abilities, but anyone else who touches it will be slowed as their muscles grow rigid. It cannot break or be destroyed.)
Abilities:
Mutation: Anomen can change his form into that of any object – animate or inanimate – he has touched. He cannot, however, do energy transformations. There are certain forms which he can remain in for nearly infinite amounts of time due to endless practice, but most forms he can only hold for a few hours. He also is able to control his transformations to the point where he can stop them in the middle and transform into multiple things at once, giving him extra useful features on one form or transforming himself into a conglomeration of multiple things.
Rogue: Anomen has the ability to temporarily rob a target of one of its abilities. The target is put into short-term paralysis, and cannot use that ability for a period of time after it has regained consciousness. Anomen can only have one stolen ability at a time in this way.
Creation: Anomen can shape his own being into separate entities with no consciousness.
Regeneration: Anomen has an extraordinarily fast healing ability, which allows him to recover lost elements of his body quickly, including wounds which he has inflicted on himself in the process of creation.
Contortion: Anomen can contort any part of his body to suit a specific purpose for a period of time.
harakirinosaru: I like the character idea alot, but as the others have said, it's in need of a wee bit of tweeking. Some quick suggestions:
Mutation and Contortion should take a while to do, maybe even up to half an hour, and be physically taxing.
Rogue: I think it'd be better if you only mimic the ability, not steal it. The ability you gain would be weaker, and wouldn't have any effect on the original owner of said ability.
Creation: This is essentially Deja Vu, which I unfortunately cannot allow at this time because it's never been heard of yet in the realms, and is going to be a big part of the campaign later.
Regeneration: The DnD player in my heart loves you for this, but I simply can't allow it. Perhaps if it took a long time, then yes, but I already have had v.0 have a similar ability that made me want to hurl an e-javelin at him, so please, change this.
As for the void bag and darksteel, the voidbag itself has a wait of 5 pounds, and the darksteel wouldn't effect /everyone/ that way, because of their physical properties, but I like it, and plan on making that a huge part of the campaign. That being said, I'd like to limit the amount you have down to say... enough to make a small dagger, hand mirror, or similar sized objects.
Okay, before I forget I'm going to get to work on this guy.
I'm probably going to regret it tommorow...but whatever.
First:
30 minutes to change form? Mutation and Contortion become useless at that point, so I'm not going to do that, but I will change it...hopefully this will be better:
Mutation: Anomen can change his form into that of any object – animate or inanimate – he has touched. He cannot, however, do energy transformations. There are certain forms which he can remain in for nearly infinite amounts of time due to endless practice, but most forms he can only hold for a few hours. He cannot simply pick up a form and transform into said form - it takes time, and has a taxing physical effect, but with practice he can reduce the time it takes to change and the physical side effects drastically, and can morph into familiar forms very quickly. He also is able to control his transformations to the point where he can stop them in the middle and transform into multiple things at once, giving him extra useful features on one form or transforming himself into a conglomeration of multiple things, although this takes enormous concentration.
Rogue: Anomen has the ability to copy the ability of a target. The copied ability is significantly weaker, but if he has been had multiple contacts with the host of a stolen ability and if he has practiced with that ability, it can become stronger. Each ability he copies occupies a small part of his psyche, limiting the amount of abilities he can copy. Also, the more abilities he has, the less effective Mutation and Contortion become.
Contortion: Anomen can contort any part of his body to suit a specific purpose for a period of time. However, the farther away from his heart an extremity gets through this ability, the harder it is to control, and the more body parts he contorts at once, the more focus it requires to maintain the contortions.
Regeneration: Anomen has the ability to accelerate the healing of his own injuries. Small wounds heal quickly, while larger wounds heal more slowly, but still faster than normal.
...I'll think of the 5th ability later. I'm out of ideas for now.
by the 'small wounds. large wounds' thing with Regeneration, I mean that, say, a sword gash from a skirmish would impair him for the rest of that conflict, but would heal within days instead of months. A large wound...say paralysis, he could recover from (when normally it would be impossible) in months or years. Is this better, or would you prefer I not have the ability at all.
Removed the invisiblity from the bracers (I hadn't planned for this to be combat-usable, but meant more for gathering forms from dangerous creatures and stuff like that) and reduced the size and congealing properties of the darksteel lump (it's still cold, though).
Normally I would object to carrying anything that weighed 5 pounds, but considering the uses of this item and the fact that soldiers manage to do it and survive (most of the time), ok. Voidbag to 5 pounds.