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icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30452#msg30452
« Reply #24 on: February 28, 2010, 04:51:32 pm »
Lol, I thought I was in the shop with Terroking's Golem and Purity's NPC? Oh well. Somebody get Purity in here; I'm all confuzzled.

Rossendale

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30461#msg30461
« Reply #25 on: February 28, 2010, 05:04:01 pm »
Me too. Anyway, are you in MY shop or not.

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30480#msg30480
« Reply #26 on: February 28, 2010, 05:37:34 pm »
I suggest we stop this madness until Purity gets back.

v.0

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30482#msg30482
« Reply #27 on: February 28, 2010, 05:41:46 pm »
Moes arrives at the camp and finds the nearest shop he sells the graviton machine gun for 2 :gravity quantums. He tjen says i would like to purchase some cards

Purity_Riot

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30496#msg30496
« Reply #28 on: February 28, 2010, 05:57:49 pm »
RULES

Apologies for my time zone and poor sleeping schedule!

Alrighty. This madness has gone on long enough! There are currently three RPGS running, and this is how I will be running mine. Interactions with players and the wilderness, do as you wish, post as often as you'd like.

If you're interacting in any of the following ways, you will need to stop and wait for my reply:
Any interactions involving NPCs and their belongings.
Combat
Raiding
Looting
Questing

Now, as for some other issues, mainly my fault for not going into detail

1. Pillars: Pillars are just that, pillars designed to give off energy. They only exist in large cities and the like, as they are quite big and difficult to create, they are /not/ something you can carry around. All energy for spells, 'quanta', is taken from the energy of the elements around you. As such  :aether :air :earth :entropy :gravity and  :time never have to worry. These things always exist in abundance. Places of special interest, I.e. floating cities, the gravity basin, ruins of old, these places will generate more quanta, and therefore spells and creatures of that type will feel more powerful, as I will describe to you in such an event.  :darkness May only be summoned at night, unless you are near a pillar or have another way of generating it yourself. The opposite is true for  :light:life may only be summoned where vegetation grows, if you are in a city, the  :life will be weak, if you are in a frozen tundra, it will be non-existent.  :death In places of death and rot. Graveyards and swamps, things like that, in holy places where the dead are not buried, you will not find any  :death quanta.  :fire can always be felt during the day, though it is weak, thus fire creatures low life. In areas of intense heat or with large fires, i.e. deserts during the day, the magma mountains, a forest fire, you will find yourself empowered.

2. Belongings: Yes, I would like you to update your characters belongings and appearance as it changes. I'd also like you to add an 'age' column to your character. Your background need not be updated. Those who join will learn by reading.

As for the raiding and selling. I will be telling you what you find in raids and in shops, and what you make from working.

3. Cards vs. Spells Cards are spells inscribed upon a card, duh, but these spells are one use only. To be able to learn a spell more often, you will need to be trained over a period of time in the use of the spell. Creature spells summon /actual/ creatures, so if they are sentient, you /will/ need to bargain with them.

4. Lands and their people: The most common race in every land save for  :entropy is human, but their are other races as well. The second largest majority will be listed below.
 :aether      Immortals
 :air      Firefolk (See below)
 :darkness      Demons
 :death      Grey Nymphs (Second most common sentient race, and there are only 20 of them. Not alot of sentient races amongst the dead)
 :earth      Gnomes
 :entropy      Lycanthropes
 :fire      Graviton Fire Eaters
 :gravity      Forgers (A race of intelligent beings, who created what they refer to as 'Tech' machinery by our common terms. Thus creating the power suit 'Armagio', their Sapphire Charger tanks and the power suits worn by their armies and mercenaries.
 :life      Rustlers (Yes, they are self aware, but /very/ limited in their intelligence. They speak their own language, Liese, the language of life, and common. Think of them as about par with Jawa's from star wars)
 :light      Angels (Not true angels, as they are not immortal, but their race resembles angels and has been called such)
 :time      Anubis
 :water      Mind Flayers and Ulitharids (Equally common, though Mind Flayer's and Ulitharid's hate eachother, Ulitharid's being superior in every way to their lame cousins, the Mind Flayers.

5. Races and creatures

Demons: Many different kinds exist, though they mainly inhabit the lands of Entropy, they can be found all over. Most are unintelligent, or very limited in their intelligence, but demons like Maxwell's Demon actually show an intelligence greater than the average human.

Angels: True angels live in the Supernal, what would be referred to as 'Heaven' or 'Nirvana'. Lesser Angels, also simply known as Angels, are a winged species of human with innate magical powers.

Abominations: Humans who have lived too long in the lands of  :entropy, they are of varying abilities, appearance and intelligence

Dragons: An intelligent race of lizards, known for their love of treasure. Little else is known about these aloof and mysterious creatures

Lycanthropes: A race of cursed wolf-like humanoids. They are misunderstood and are an angry people. Werewolves are the result of a Lycanthrope and a Human mating. They have the ability to shift back and forth between forms.

Fallen Elves: The elven race of old was almost entirely wiped out by a Seraphim, a True Angel by the name of Xanriel, who was sent to punish them for the horrible creatures they had created through their experiments. One powerful Elven Druid survived the attack and brought his people back to life, though their death and their deeds had corrupted them. Seeing this, he slew himself and joined his people. He now rules the nomadic people.

Immortals: Those elves who were spared by the angels are reverent, they destroyed all information on mutation magic, and fled to the lands of Aether, where they became the Immortals, a secretive race, wary of both True Angels and Lesser Angels.

Flesh Spiders: Not actually spiders at all, these Arachnoid Mammals spin a silk stronger than steel to capture their pray. They have limited intelligence, and even speak their own language, though they lack the ability to learn other languages.

Golems: Though they have a limited intelligence of their own, Golems in fact are made by people, and are generally considered to be unintelligent. This is often not the case, and their are even golems who are more intelligent than most people, though humans would never aknowledge it, seeing Golems as being beneath them.

Gnomes: A race of animal taming, fun-loving tricksters

Spirits: Spirits are manifestations of the Supernal, infused with the energies of their elements. They are undying, and grow in power as they age. Summoning one can be tricky, because their is no way to know how powerful or weak it may be. They have some intelligence, on par with the children, though they have no known language.

Firefolk. (Firefly Queens and Kings): A race of highly evolved, humanoid fireflies, these people are a proud and noble race, the only Matriarchy still existing in all the lands.

Anubis: A reverent, militant people, Anubi are a carnivorous people who have existed for as long as time has been recorded. They created the gift of immortality and granted it to the 'Immortals'. They also assisred the Immortals in inventing quintessence, an elixir that would render you temporarily immune to spells.

Vampires: Though true vampires are a carnivorous race of blood sucking reptiles, their bite has the unique ability to poison their foes. If left alive, the poor victim will be turned, becoming a Proto-vampire. Drinking blood increases their power, and every hundred years they evolve, becoming more powerful. Only a handful of Proto-vampire's have evolved into 'Vampyres' as they call themselves, but these few are trying to find away to speed the process, though they have had little luck to date.

 Additions
6. Languages:
 :aether: Aetherian
 :air: Auran
 :darkness: Abyssal
 :death: Does not have its own language
 :earth: Terran
 :entropy: Does not have it's own language
 :fire: Ignan
 :gravity: Grawis
 :life: Liiese
 :light: Supernal
 :time: Aetherian
 :water: Aquan

7. OOC and InC: All Out Of Character (OOC) posts should be preceded with OOC:, In Character posts in a post that contains OOC should be second, and proceeded with InC 

Update!
8. Marks: Marks are magical tattoos that take up a portion of your body, either one arm, one leg, back, chest or face. They produce one quanta of your type and can be found in tattoo shops, amongst other magical tattoos.

Update!
9.Ignorance of the rules is no excuse

WARNINGS: I will be using a warning system for players ignoring Roleplay etiquette. You get one warning per rule. If you break the same rule twice, you're out.

1. Rossendale: 1 warning for OOC/InC.

2. Reasoner: 1 warning for Etiquette.

Update!

10. Combat: You have 10 'hits', once you're hits reaches 0, you are unconcious, at -5, you die. I will be keeping track of the value of hits and how they affect individual characters.

Update!

11. Posting: You must read all new posts since your last post before posting, this is to avoid characters doing things that do not fit with the story, such as ignoring events and other players.

UPDATE!

12. Etiquette: All posts must be of quality, and contain as few typos as possible. We are looking for good roleplayers here, not two sentence posts.

UPDATE!

13.¶:   If you are adventuring, and you wish to have a random encounter thrust upon you, simply type ¶, alt+788, at the end of your post. I will still be throwing in encounters where they fit into my story line, or where they seem needed, but if you are adventuring in a group and are board, feel free to request a random encounter!

v.0

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30517#msg30517
« Reply #29 on: February 28, 2010, 06:33:37 pm »
?????? its been like 20 minutes

Offline Baily18

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30542#msg30542
« Reply #30 on: February 28, 2010, 07:10:28 pm »
yes, i understand dragons are expensive :p.

Lancelot leaves the shop, thinking he will try to wager for the Artic Dragon later. He follows the mysterious figure he saw outside. He notices the figure carries a pitch black sword. Lancelot follows the stranger out of the village. Suddenly, the mysterious figure dissappears. He suddenly notices he is not familiar with this terrority. He thinks he is close to earth territory. Lancelot hears something in the ground, something that is moving.

Purity_Riot

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30547#msg30547
« Reply #31 on: February 28, 2010, 07:20:31 pm »
v.0: You sell the graviton gun for  :gravity :gravity :gravity :gravity :gravity. The man says he has a few cards, but his stock has been low for some time due to funding the war against the Merc's. He has two Momentums, for  :gravity :gravity :gravity each, a gravity pull for  :gravity :gravity :gravity :gravity, and four otyughs, all priced at  :gravity :gravity :gravity.

Icy: The man smiles, turning once more to the golem and shooing him before moving over to his counter, standing behind it. "Why of course my good man, we have plenty of fire wares for sale, look around!" While wandering the shop, you find
Ash eaters at  :fire, with Brimstone Eaters at  :fire :fire
a single Crimson Dragon at 50  :fire
three fire spirits at  :fire :fire :fire :fire
Also, a card an item you haven't seen before called Immolation, for  :fire :fire :fire

Ross and Lancelot: Lancelot no menacing glares from Ross! He isn't that mean. Ross, Lancelot walks into your shop.

Bailey: ((OOC: Apologies, as I said, encounters with people will be written by me))  The shop owner slides the notepad over to you. A price of 45 :water is written on it, but below that in a quick scrible is the word 'HELP' in bold letters. The shop owner looks at you with worry as a man in Graviton Armor bursts in through the door, slamming it open as he laughs aloud. He walks into the shop, ignoring you as he walks up to the shop owner.
"Have you got our quanta yet? We can't keep protecting you from those dirty Fire Eaters if you don't pay for our services now can we?" He asks menacingly, leaning over the counter, his hand on his Graviton Pistol, his other hand reaching up to grab the collar of the shopkeeps shirt.

v.0

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30558#msg30558
« Reply #32 on: February 28, 2010, 07:57:22 pm »
Do marks count as an ability?
Do u automatically produce your own element?

Purity_Riot

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30561#msg30561
« Reply #33 on: February 28, 2010, 08:02:47 pm »
Do marks count as an ability?
Do u automatically produce your own element?

OOC: You do not produce your own element, no, and thank you for that thought, I'm about to update the rules, please see your response there

Also, you forgot to OOC

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30568#msg30568
« Reply #34 on: February 28, 2010, 08:22:42 pm »
Mordekai examines the Brimstone Eaters carefully. They were kept in cages, and they looked like 6-legged insects with segmented plate armor on the outside about the size of one's fist. Although it wouldn't be the best help in a battle, it seemed to have a tubular structure on its head that continually puffed out smoke. Suddenly, with a fssssssssssssh, out popped a :fire from one of the Brimstone Eaters. So these things produced :fire? Mordekai would need them; they would make good companions.

"I'll take... 4 Brimstone Eaters," said Mordekai. The proprietor caged four healthy insects in a cage and gave it to him. Mordekai passed him 8 :fire; he hand 7 :fire remaining.

Mordekai's eye was caught by a shelf of glistening bottles with pure fire within them. The bottles were labeled "Immolation". He didn't know what they did, but they looked interesting enough to entice him to buy 2 of them. He now had 1 :fire left. He pocketed the :fire.

"Good day," said Mordekai, as he left the shop. As he left, he caught a glimpse once more of the short Golem. His curiosity proved too much for him, and Mordekai waited outside the shop, out of sight but still within earshot of the proprietor and the Golem.

----------
OOC: I don't believe in buying "cards"; I'll describe them as regular items but make them portable enough to carry around as cards. Fair enough?

v.0

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30572#msg30572
« Reply #35 on: February 28, 2010, 08:34:40 pm »
Moes leaves the shop and heads to the fire kingdom and arrives shortly. he decides to fight some small creatures. It was an easy victory because more than half the creatures couldnt even touch him

 

blarg: