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Purity_Riot

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Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30160#msg30160
« on: February 27, 2010, 08:30:14 pm »
Nothing against Ross, but I needed a change. Same world, same theme, same characters unless you want to change, only this time, I'll be DM'ing

I'll still be playing though too. Why? Because I'm a superstar.



Application's for new players:

Character Name:
Race:
Element:
Appearance:
Age:
Background:
Belongings:
Abilities (Up to 5, please try to be realistic):


All characters have 15 of their quanta, which is the currency in the lands.
Spells and abilities will work by drawing upon the energy and the land around you.
As for prices, I'll name them when you head into a shop :)

Purity_Riot

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30164#msg30164
« Reply #1 on: February 27, 2010, 08:33:46 pm »

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30209#msg30209
« Reply #2 on: February 27, 2010, 11:28:50 pm »
Lol, 3 RPGs running at once? Let's see if I can handle this :)

Character Name: Mordekai

Race: Graviton Fire Eater

Element: Gravity

Age: 30

Appearance: Mordekai is a tall, imposing warrior. He stands a full 6 and a half feet tall and is very muscular and heavy. He is almost always donned in full battle regalia, including a helmet and full set of heavy, spiked plate armor. The armor is crimson red, with flashy yellow trimmings. His actual form without the armor is grotesque and strange, akin to an Abomination, so he continually hides his form under a facade that is his armor.

Background: The Graviton Fire Eaters are a race unlike any other in the world of Elements. They are like humans, except usually much larger and more muscular. However, what makes them special is the fact that they survive by feeding upon the pure chemical exchange known as fire; fire is all they need to keep alive, absorbing the energy of fire into their body to maintain homeostasis. Mordekai was brought up in a barrack on between the Magma Mountains and the Gravity Basin.

From an early age, he was trained as a soldier, being given his Pyrospear when he was ten. From then, he worked as a mercenary for the troops of Gravity, earning his quanta as a hired soldier. The savage Graviton Mercenaries decided to oust the Fire Eaters from their territory because the Fire Eaters were fast becoming more successful than them. One day, the Graviton Mercenaries allied with the Kingdom of Darkness, harnessing its river in order to douse all the Fire Eaters and render their powers useless. As the Graviton Mercenaries lay siege to the Fire Eaters out of sheer hate, Mordekai barely escaped with his life to the Magma Mountains and regained his energy. Mordekai is training in the Magma Mountains to this day, hoping to one day become powerful enough and gain enough allies to have his revenge on the Graviton Mercenaries.

Belongings:
1 Full set of Graviton Fire Eater armor (Very heavy and difficult to penetrate, but slows down Mordekai)
1 Pyrospear (A heavy, double-tipped spear that could be alighted with fire in order to daze and deal more damage to opponents)
1 Flameseed (A small cylinder usually attached to the Pyrospear. Mordekai can charge it daily with fire and attach it to his Pyrospear to increase its damage; he can take it out and absorb a bit of fire as a source of nourishment and a storage for fire when he's traveling and there is no fire around.)

Abilities:
Pyrospear Mastery: Mordekai is a skilled warrior with the Pyrospear, a weapon of great power. He can dispatch multiple opponents with it with ease and can alight it for extra effectiveness. The strength fire that burns within the Pyrospear is proportionate to the amount of damage it is capable of doing.

Momentum: Mordekai can temporarily give himself the ability to attack or move through any obstructions or shields without being hindered. He can also give others this ability temporarily, though it requires more energy.

Spirit of Fire: Fire runs so deep within the Graviton Fire Eaters that they can temporarily gain extreme strength and speed. He becomes immensely strong if he uses this skill, and with fire coursing through his veins, he can achieve a superhuman warrior state. Can only be used approximately once per day. It does not last very long.

Spirit of Gravity: Graviton Fire Eaters all have an innate ability to harness Gravity in one way or another. Once per day, Mordekai can have added vitality to his already formidable defense. Most attacks, including melee and projectile weapons, will glance off or do less damage to him when he is in this state. It does not last very long.

Fire Eating: Being a Fire Eater does have its advantages. If Mordekai has recently consumed :fire or is near :fire, he glows brightly with more energy than usual. Additionally, he has skills of mild pyromancy, able to summon forth the fire within him and hurl a mild fireball or bend an outside fire to his will. He can charge his Pyrospear with Fire in order to alight it or make it do more damage.

Aflame: Drawing upon the fire within him, Mordekai can set himself completely aflame. He receives no damage for this action, and the fire goes right on top of his armor. In this form, he can light things on fire, deal more damage to opponents, dazzle them, or simply use it as a distraction or scare tactic. He can hold this form for up to thirty minutes, but has the ability to terminate it at any given time.

Purity_Riot

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30226#msg30226
« Reply #3 on: February 28, 2010, 12:12:05 am »
Well, that's entirely up to you. Just means I'll make a new character too XD


We'll start when we have at least 2 players, and other people can join in as it progresses

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30230#msg30230
« Reply #4 on: February 28, 2010, 12:17:18 am »
All right, cool.

Editing text to make more readable.

Offline Terroking

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  • The best practice is experience.
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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30251#msg30251
« Reply #5 on: February 28, 2010, 02:07:06 am »
Oh my god, I had a huge post that was ~65000 characters (Getting dangerously close to the limit) and accidentally re-directed the page >:(. Because of that I'm not retyping it, I don't really see any reason to.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30252#msg30252
« Reply #6 on: February 28, 2010, 02:11:45 am »
OOOOOOOOH NO!!!!!

GOD, that's horrible, Terro. You don't know how many times that's happened to me, but nothing to the magnitude of your page. So sorry, Terro.

Offline Terroking

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  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30262#msg30262
« Reply #7 on: February 28, 2010, 02:43:36 am »
Ah, well no one in chat will PvP, and I'm really bored again, I'll just try to make a short one. I ended up writing a huge story for the backround.

Character Name: Dorfl (Likely no one but Del will get that)

Race: Lava Golem

Element: Fire (Technically)

Appearance: Dorfl is short, standing 4 feet tall although he can get larger as he wishes to. His body is featureless, except for his eyes, which are simply sockets with an eternal flame inside them. He can become as hard as diamond or as soft as wet clay, allowing him to bash people's heads in and pick up objects (He can also pick locks or mold his hands into claws or spikes). His body is composed of rock that takes on different hues according to the environment.

Background: NOT redoing this part, to make it one sentence long: He was made in a volcano, brought to a city, worked for a few hundred years, had an incident (will go into detail here, only because I have to) where his chem (Magical piece of paper inside his head that animates him and keeps his eyes burning) was being checked by the local angel (Priest) and a Gravitron Mercenary walked in and killed the room's unarmed inhabitants. Normally he would have gotten away, as golems are simply lumps of clay without their words, but as Dorfl saw the priest die, his eyes flared red, and his fist slammed the mercenary into a wall. As the murderer's body slumped onto the ground, Dorfl stood up, and wrote a sentence in the dust before leaving. It read:
  "Words in the Heart cannot be taken"

Belongings: Dorfl carries nothing but 4 quantum pillars and a couple of molds for his hands (Claws, an axe, ect.)

Abilities:

1) Growth: Gain height, strength, and stamina for one quantum of secondary element, but lose some agility.

2) Shrink: Lose height, strength, and stamina but gain agility and one quantum of your secondary element.

3) Morph: Change primary element (Secondary changes according to what land he is in).

4) Burn: Launch flaming stone at the target, dealing immense damage but losing size. Using more mass deals more damage.

5) Skin Manipulation: Dorfl can make his skin becomes soft as clay, hard as diamond, or as hot as a volcano as he sees fit (Heating it up requires vast energy from himself and the surrounding areas, causing everything to go subzero as he gets hotter. Ha can't keep it up for very long, however, and will begin to melt after using it for about a minute)

6) Elemental Fist: Dorfl's body becomes pure energy, the type according to his current color. It gives him immense strength and other attributes, but each form has its weakness, and they can all be fatal.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Terroking

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  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30263#msg30263
« Reply #8 on: February 28, 2010, 02:44:29 am »
I still made it huge...

*Walks into a card shop in the magma mountains*
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline Baily18

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30266#msg30266
« Reply #9 on: February 28, 2010, 02:51:01 am »
Lemee take a shot at this.
Character Name: Lancelot( I am not creative.)
Race: Artic Warrior
Element: Water
Appearance: Lancelot is tall, but very thin.He has blond hair and blue eyes. He is 6 feet tall, and very agile. He has light armor, so he can move agiley. This armor is dark blue, and very cold.
Background: Artic Warriors are known for freezing their foes. They are very much like humans, though with the ability to breathe underwater. Lancelot was born alone, with noone to care for him. He has a tatoo with the word "Lancelot" on it, so he decided that would be his name. He adapted and learned to live by himself, and trust no one. One day, he was meandering and found a light set of armor and a spear which he named the Fairfrozen.
Belongings: 1 Fairfrozen
1 Set of Artic warrior armor
Abilities: Fairfrozen Beam:  Lancelot charges his energy into the Fairfrozen and emits a beam that freezes up to 2 foes.
Icy Guard: Lancelot incases himself in a block of ice, Impenetratable from the outside. Lancelot has learned to break the ice easily.
Brain Freeze:Freezes an enemies mind, making them unable to attack for a short period of time.
Unmeltable: Though his armor and weapons are made of ice, they are unmeltable and cannot be penetrated easily.
Flash freeze:Freezes all enemies around Lancelot, boosting Lancelot's attack but also boosting frozen unit's defense.

v.0

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30267#msg30267
« Reply #10 on: February 28, 2010, 02:57:26 am »
Name:moes
Race:Vampyre
Element:Dark
Appearance:Moes looks like every other vampire except for the fact that he was bio luminecent
Background:The vampires of elements both kill others and heal them selves. The vampires normally prey on smaller creatures but can definitely defeat larger creatures with some effort. Moes was born completly differnt than other vampires ,he was bioluminecent. He was suppose to become prince of the Dark Kingdom, but there was no way the king would have a freak one day rule. Moes was banished from the kingdom. Now he wanders the world as a thief.Being a traveler of the world he is fluent in all languages, he can even talk to flesh spiders
Belongings:Vampire dagger: allows Moes to drain more life and makes him a little stronger.
Dusk mantle:makes 50% of opposing attacks miss
Mark of darkness generates 1 :darkness
5 :darkness
10 :gravity
3 :earth
2 :light
3 otyugh
Abilities:
theft:steal from another
vamp:damage dealt heals
spirit of dark makes Moes quicker and 15% more evasive
Bioluminesence generates 1 :light quantum a day
Shine:15% attacks miss

icybraker

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Re: Elements RPG 2.0 https://elementscommunity.org/forum/index.php?topic=3456.msg30270#msg30270
« Reply #11 on: February 28, 2010, 03:03:56 am »
All right. Now, just to wait for Purity to get back in here :P

 

blarg: