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Rossendale

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Re: Elements RPG! (Semi-Permalink)
« Reply #60 on: February 23, 2010, 08:03:33 pm »
Guys, may I point out that this is not the Elements card game RPG, it's a real living RPG so Tea, you really need to twitch yours a bit because you not a card, you an actual character in the world of Elements. The Dragon bit is fine, just change the auto-hit and that stuff. (God, 4 pages and we haven't started yet lol.)

Rossendale

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Re: Elements RPG! (Semi-Permalink)
« Reply #61 on: February 23, 2010, 08:06:11 pm »
The world you live in is an island.  When I say an island, I mean that there is a mainland where you can live, and a sea surrounding it.

The sea is the place where the water people live. As they use every centimeter of the sea to inhabit, the water people can pay "visits" to all the other lands and therefore can hold good relations with every element. As you go deeper into it's waters, you will find yourself freezing, and squids and other creatures attempt to defeat you.  As you get close to the bottom, you will find the temple of water.  Few dare go further, as the water turns toxic and single prick of a spine can mean your death.  Only those who live in the temple know what secrets are inside.  This murky land is dark and deep, and none remember ever reaching it's bottom. The temple also holds a secret weapon that once belonged to a mistic warrior, Atlantis. The weapon was named Posiedon and imbunded with special earth magic, can bring down the most sturdy towers. Now the Posiedon lies in a temple next to it's owner and is only took out at times it really needs to be usen. <The mark for Water is  :water>

Continuing, we arrive upon a great forest.  In this land the elves live.  The elves are a secluded race, and to protect themselves, they create forest warriors like cockatrice to defend themselves.  The forest is full of such beasts, to defend the temple of life, the great tree.  Around this tree the aura of the forest seems to distort.  You'll be unable to tell if you're moving slower or if everything else is going faster.  The large swarms of beasts seem to heal each other an their master, to the point of near impasse.  The elvish warriors defend this tree because it holds the secret of creating life from quantums, which many would love to get their hands on.  To the north of the elves we find the misty lake, which the plants of the woods use to grow. A powerful druid once tried to combine the healing aura around him together, and when he did it, a staff appeared on his laps. the staff had the ability to heal anyone it touched and therefore was named the Druidic Staff. The staff is mainly used for healing purposes but is sometimes is used to war and is very helpful even at this aspect. <the mark for Life is  :life>

Continuing, we find the snow covered woods of the creatures of light.  Here, the children live in an entirely pacifistic community.  They grow up happily being defended by angels, and playing with photons as pets.  The land is centered around a great shrine of light, and approaching it will cause you to begin to glow.  Inside lie the secrets of miracles, a cure to any disease and any ailment.  Many people pay homage to try and have a miracle, but the archangels kill anyone who tries to steal their precious secret. The archangels managed to imbund a miracle into a weapon. As the weapon's blade is made of pure light, it can't be shattered. The weapon was named Morning Glory and is used in wars and by the archangels who use it to behead anyone who wanted to steal thier precious miracle secret. <the mark for Light is  :light>

Now we turn our gaze to the great valley.  Here, the creatures of air flaunt their wings and play.  But all is not peaceful in the land of air.  Horses from the land of light once made a great journey to the south, and stole the ability of flight from the great temple.  In order to mount a counter-attack, the firefly queens stole the ability to produce life from the tree of life, and continued to attack the people of light.  In the great battle that ensued, the people of life and the people of light teamed together, and the angels taught photosynthesis to the elves.  The battle ended in a stand still, with no peace arranged, and a great reward promised by the angels and elves to anyone who can strip the firefly queens of their glory.  The queens too, promise a pretty penny for the head of a pegasus.  The valley of air is a conflict center for this area, and it's temple has become one of the most defended of the the land.  Some say it has so many fireflies defending it the temple no long stays on the ground.  But all say attacking is suicide. Thier weapon is a bow. But not just a normal bow. Archangels made arrows of pure sunlight for the air people as a present, and the bow was imbunded with special power which caused it to never miss. The sunlight arrows ensured that the strike always caused pain and death in agony. <the mark for Air is  :air>

Now continuing on, you run into the mountain range that runs through the entire island.  The north section of this range is inhabited by the people of Aether.  These people, your people, practice a form of Taoism.  This calm pacifistic religion has allowed them to have peace with their neighbors to the west, the people of light.  This religion is founded upon a great temple which contains protected inside the connection between this realm and the spirit realm.  .This connection allows the people of Aether to summon a sort of shield around the target that makes any spell and attack bounce off. That skill used lots of energy to cast and in most cases, ended in the death of the caster so the Aethenians put it into a liquid and called it "quintessence". There was one problem. Whilst the spell lasted forever, the liquid will only last for a day so there was a rule set in the aethenian code saying quintessence should be used wisely. They also managed to imbund quintessence into a shield. The shield could neglect every attack but only lasted for a significantly short time unit it dissapeared in the holder's arms. Upon these mountains there is also the main tributary into the great lake.  Once, a strange creature no one had ever seen before, came and presented the aether people with a great weapon.  It didn't attack an opponent, but it attacked their spirit helpers and knowledge.  These people called it the Lobotomizer, and gave it to the aether people in exchange for never contaminating the river. <The mark for aether is  :aether>

Venturing on, you will see the entropic coast where strange things happen. In these caves are demons who spend their entire time blinking each other out of existence.  Elves from the forest sometimes break the elvish code and try and make a non-forest creature.  They are exiled to here, the abominations they make must come with them.  Here, in the center of the island, there are strange ruins which all the elements exist in, and inside is a legendary shield that can turn energy into immortality, as long as you have the energy to power it.  But none even attempt to get close in this chaotic storm of death. The entropic people also maganed to make a weapon that could change quanta to another element, which sometimes could cause serious problems. But there is one problem. The quanta shuffle was uncontrolable, which means that Discord (that's the name of the weapon) could also give you all the needed quanta. Even that, the entropians still keep it sacred in thier temple. <the mark for Entropy is  :entropy>

Another place on our map is the Earthen lands. They, seeing the wars to their west and chaos to their north, decided that quantum energy is evil, and began to develop ways to destroy it.  Their temple, hidden deep underground, holds a forge that allows any artifact to become indestructible, if you can get past the indestructible traps and get it. They also were gifted a gift from Graviton. A hammer, a powerful hammer that could shatter anything in it's path. The eathen people thanked Graviton and quickly hid the Pulverizer (Pulverizer is weapon's name) in thier temple where, from that day, they come everyday and make thankyou prayes to Graviton for his generous gift. <the mark for earth is  :earth>

Continuing from the Earth people, you'll find strange mounds of dirt.  This marks a ring of devourers around the land of darkness, whom will drain the very energy out of you.  Next you'll feel a small prick as the parasites drain the life out of you.  If you successfully make it inland, you'll see a city of vampires, which hand select the best of all the humanoids from around the world and bring them here.  They use a strange device in the middle of town to block out the sun at all times, and have a mission to pillage all of the temples of the world.  To do this, they send vampiric armies to war.  Sometimes, when attempting to make a vampire, they instead create a monstrosity that can change itself to being humongous at whim.  These "lycanthropes" are condemned to live in the entropic wastes. The darkness people also made a dagger that with a single stab could drain the very life from you. It was made by dripping 3 drops of an essence made from vampire blood called liquid shadow on the blade of the dagger and then leaving it to sink it the metal. <the mark for Darkness is  :darkness>

As we go along, you will see a great desert of time, as far across as the eye can see.  Scarabs swarm, and flow, and great creatures called anubis grant immortal protection to thier friends.  The anubis would like nothing more than to take over the aether temple of immortality.  The temple of time, meanwhile, defends the ability to see the future, and it is rare anyone gets close. The temple is where the ancient Golden Hourglasses are made. The Hourglasses have the ability to speed up time like one would speed up a movie. One time, Destiny, the god of the Time people, wanted to give something to his people for thier hard effort in praying to him, so he forged a weapon for his people. A weapon with the ability to spin time itself. The weapon was named Eternity and put in the sacred weapon, next to the Percognition luquid that could allow you to see every move of the target before he makes it. <the mark for Time is  :time>

East of the land of darkness are the swampy marshes of death.  These creatures hate those of life and light, whom can heal and create life.  The great lyches and necromancers here would love to get their hands on that, but instead must live a life of reanimating bone.  These people also pollute the water, and have added poison into the great lake, allowing poisonous creatures to exist.  The people of bone are at war with the vampires of darkness, trying to steal their eternal midnight.  They defend their reanimation abilities to the death, and once they die, continue defending it with cruel vigilance. They have designed Arsenic, a weapon that can kill with one single scar, as every strike sends a vain of poison into the target's body, slowly killing him. <The mark of death is  :death>

Continuing on is a great humanoid city.  These people became so scientifically advanced they harnessed the power of gravity in order to make themselves impossible sizes.  They can also distort their own personal gravity, and use it to fall past any shield.  They defend this technology, but are mainly peaceful and content to work on their science. They once made a weapon so strong that it could last everything and so devasting that it could smash through any shield. The gravity people called this hammer the Titan and it now rests in the graviton temple, waiting to be taken out in desperate times. <The mark for Gravity is   :gravity>

 There is one land left (phew!), a great volcano.  Around here the people of fire guard a secret of using this fire to become impressive size, even if it kills them in the process.  Many people, like the people of earth and gravity, have stolen this ability, and this causes much war.  So the fire people wait silently, and prepare for their conquering of the known world. Once, the volcano send a large puff of smoke and a sword. The sword drained it's evergy from the fire around it. The hotter it got, the more devasting it was. The weapon was the words "Fahrenheit" writtten on the handle and now rests in the fire temple, guraded by a countless number of Brimstone Eaters, Fire Spirits and massive dragons, all guarding thier gift form the volcano. <The mark for Fire is  :fire>

This is the final draft of the backstory. How do you like it then?

Rossendale

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Re: Elements RPG! (Semi-Permalink)
« Reply #62 on: February 23, 2010, 08:38:11 pm »
Guys, we got the map, we got the backstory, I say we can get starting!

Note: It's important that you read EVERY SINGLE WORD from below as it explains the gameplay and that stuff. You don't HAVE to do it but then just don't come crying to me that "Ross! I don't get it!"

Quanta here is used technically as money and mana. We have 12 different values,  :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time and  :water. You will use those to buy cards and use skills. You can only pay with a specific kind of value the seller asks you, so you can't let's say give five  :death quanta when the seller wants 5  :life quanta. You can gain quanta by completing quests, selling cards, itp. There are 3 kinds of cards.

Creatures: These can be summoned from your card and then rewinded back to it how you like. When the creature is killed, it comes immediately to your card and has to be binned UNLESS: 1. You use a heal spell card on it to regenerate some wounds. 2. you use a miracle card to COMPLETELY heal your creature. Creatures can serve as your company so don't be shy to just play your Abyss Crawler in the middle of the street, I won't make crowds of people all laugh at you.

Spells: Spell cards are often cheaply priced because they are one use cards only. Even though, you will find some spell cards high priced because of thier ability (like Twin Universe). Those cards can be used on any creature you wish (but don't expect me to go easy on you for going wild with spell cards. I'm not going to let you off for using mutation on someone's light dragon turning it into a 0/1 fate egg with immortality.)

Peraments: Perament cards are used like house parts so you use them to make your house but they have a special ability. Some heal your creature cards. Some protect it. If you still don't get it, imagine Ferox's house being made of 50 Feral Bonds. You will get it 100%. Basicly, peraments make up everyone's house.

Okay, here we go. You start with 10 quanta of your element, 5 water quanta and a simple house with no peraments at the moment. I imagine you would start off byuing some cards.

Purity_Riot

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Re: Elements RPG! (Semi-Permalink)
« Reply #63 on: February 23, 2010, 09:49:50 pm »
Alright.

 :life :life  :life :life for two forest spirits

 :life for a rustler

 :life :life :life :life :life  for an empathic bond

 :water :water for to chrysaora's

 :wate for a purify

and  :water :water to spare

icybraker

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Re: Elements RPG! (Semi-Permalink)
« Reply #64 on: February 23, 2010, 11:05:59 pm »
My element is Water so I have 15 water quanta lol :P

I'll use 8 :water for a Nymph's Tear...
5 :water for a Toadfish...
2 :water for a Mind Flayer.

LOL at "These people, your people, practice a form of Taoism." :P :P :P

Also, you give us the Mark of Water rather than the Mark of Death next to the description of the Dead Marshes. Otherwise, very nice descriptions :P

Reasoner

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Re: Elements RPG! (Semi-Permalink)
« Reply #65 on: February 24, 2010, 12:17:10 am »
okay 10 earth ehh?


Graboids X2  :earth :earth :earth    :earth :earth :earth           Hematite Golem : X1  :earth :earth :earth :earth


okay now water.... X1 Blue crawlers  :water :water :water  :    X2Purify  :water  :water, there all done :P
 

Tea is good

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Re: Elements RPG! (Semi-Permalink)
« Reply #66 on: February 24, 2010, 12:30:16 am »
The comments about Tea is Good. Though I found it to be very rude towards Reasoner too, but he was ok with it once everything was settled to that is fine. But you have to remember, not everyone plays D&D, not everyone plays, RPGs, not everyone knows how to form balanced character, not everyone is a native english speaker, etc. That situation could have been easily handled in a nice way, saying something a long the lines of you think Tea should add more backstory to her character, maybe change some of her skills because they seem too power/too weak, yadda yadda. It was over the line to just point it out with no positive feedback and suggestion.
1. I fixed it, sorry if that offended you.
2. I'm a guy.
3. I made the first attempt at an alliance system. That might be worth something. Hey, safety in numbers. (don't be all, i work alone cause im so pwnage.) That last one wasn't at you Kamietsu.

icybraker

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Re: Elements RPG! (Semi-Permalink)
« Reply #67 on: February 24, 2010, 12:34:44 am »
Reasoner, you only have 5 water quanta, you're currently using 10. Sorry if I confused you, I'm of the water element so I have 10 + 5 water quanta but no other quanta :P

Reasoner

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Re: Elements RPG! (Semi-Permalink)
« Reply #68 on: February 24, 2010, 12:43:16 am »
ahh my bad, il edit it

Offline Kamietsu

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Re: Elements RPG! (Semi-Permalink)
« Reply #69 on: February 24, 2010, 03:11:45 am »
I'll grab 6 immolations

 :fire :fire :fire for 3 Ash Eaters

 :fire :fire :fire  :fire :fire :fire for 2 Fire Bolts

 :fire I save

 :water :water :water :water for 4 Freezes

and  :water for 1 Chrysaora
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Purity_Riot

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Re: Elements RPG! (Semi-Permalink)
« Reply #70 on: February 24, 2010, 05:09:18 am »
Also, might be pushing it, but I'd like 3 photon

Offline Bloodshadow

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Re: Elements RPG! (Semi-Permalink)
« Reply #71 on: February 24, 2010, 05:57:14 am »
Hmm... I'm not sure what to do yet, but whatever...

 :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness for a Black Dragon.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: