Major updates for F&H 4:
Apocalypse will no longer require players to kill everyone off; instead, it will be based on who kills 24 players OR False Gods first. Note that there will be SEVERAL ways to revive others to make this feat more possible. The 'Exhausted' count in the reputation sheet will instead be changed to '# of kills'.
Submit will cost (2 AP) still, but now do the following: it will heal you for 1 heart per reputation a player attempts to change using Basic actions, negate the rep changes (Honor, Accuse, Promote, and Dispute from other players), and also remove 2 hearts per action they targeted you with. (Example: Onizuka accuses qwerter twice, Onizuka loses 4 hearts, qwerter recovers 2 hearts if he used Submit). Submit will ALSO be applied to the next day if used.
Failing a Dispute no longer removes your health.
False God health will be increased to 30.
Keys will no longer be introduced. Instead, players who are 100% active for a 'week' will gain a new passive (randomly) on the 7th day. Note that this means that if your name appears on the 'inactive' list once, you will not gain the bonus passive.
All players will start off at exactly 10 hearts (minus ji412jo, who has higher should he wish to join the sequel). People who choose a random False God however will have the option of either: a) higher health (13 hearts), or b) the ability to CHOOSE their passive on every 7th day if they're 100% active.
Several Favored and Hated actions have been changed, but not finalized. Please take a look to see what needs balancing. Passives will be redone possibly:
https://docs.google.com/spreadsheet/ccc?hl=en_US&key=0Aj7BKHGe7wc8dGMyZkxCRVNiblcwV0YwcXFwVzd6S2c#gid=2
EDIT:
The following Divine Actions AND Passives are now capable of reviving dead players back into the game:
-Name (If it only targets self, here) [Health recovered]
-Incubation (Self only) [Full Health]
-Radiant Ashes [3 Health minimum]
-Redemption [Half health]
-Ductile Shell [Recovers 2 hearts for the res]
-Inner Warmth [Up to 9 hearts]
-Fairy's Glow [Variable health]
-Ritual of Skulls (All players) [Full health, but poisons them]
-Ghost in the Shell [Full health]
-*Nuclear Abomination (Passive) [Combines people into Yggrisalis 2.0]