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Offline RootRanger

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202196#msg1202196
« Reply #612 on: August 25, 2015, 12:39:54 am »
Because four of his five patients were killed, and the fifth one hasn't even recovered from his addiction. What a crappy rehab expert.
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Offline dawn to dusk

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202218#msg1202218
« Reply #613 on: August 25, 2015, 05:32:19 am »
Because four of his five patients were killed, and the fifth one hasn't even recovered from his addiction. What a crappy rehab expert.
in such times when you're forced to side with a hitman, a few dead bodies dont mean too much

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202219#msg1202219
« Reply #614 on: August 25, 2015, 07:09:10 am »
YES! UTA you sly ------ lol killing me before we confirm you then you getting into the civvy pad
With that, how the heck did the civilians actually win lol, Sub had suspicions of all the right people besides 1 (D2D I think was on the list which wasnt mafia), Im thinking he shouldve been mafia lynched sooner rather then never
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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202220#msg1202220
« Reply #615 on: August 25, 2015, 07:46:42 am »
The end was largely in part to Sub hiding an extra ability use. Without that, we were expecting to win.
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Offline KuroaitouTopic starter

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202291#msg1202291
« Reply #616 on: August 26, 2015, 08:38:09 am »
Final log of deaths by day and night:


ALIVE (outnumbered 3 to 1, or 2 to 1 even with night kill added):



Last minute thoughts/NOSTALGIA INSERTION:

My original intent with (coincidentally) hosting our 50th mafia was to sort of use references to all PAST 15~ mafias that I experienced/oversaw:

35 - Cards vs. Shards: Some of the secondary professions (Nurse and Pharmacist, for example), had TWO (or technically 'more') abilities, as a reference to how all players in my mafia 35 game had 2 different abilities based on the cards they got. I would have made it so that nearly HALF of the roles had two abilities (to give players a wider range of 'fun' I guess).
36 - House M.D.: Consider the usage of the :darkness and :life pills in this game as a techncial reference to how the 'Cancer' Patient could survive despite their disease.
37 - Where Sanity is Overrated: See 39/40.
38 - Hunger Games of Edibland: I originally wanted to give the Criminals a 'leader' who had a special Primary ability to find his teammates faster, similar to how the 'King Otyugh' was stronger than the rest of his hungry mafia partners, but scrapped it, as that would give some players an unfair (dis)advantage.
39 - Forum Style Forum Mafia/40 - The Game Comes to Life: I would have had 3 Officers - One who always told the truth in their investigations, one who would receive a truth or lie (alternating) each day/night cycle in regards to a person's allignment/profession, and one that just gave out complete lies (but in a patterned order, based on the sign-up list), as a reference to 'dethy' mafias that gained a lot of attention.
41 - Angels vs. Demons: I would have implemented a 'Mercenary' sub-group (if I had, say, 40+ people) whose job was to kill a certain amount of targets to obtain their win goal, completely different to the mafia (whose goal is to simply outnumber the others), and yes; Criminals and Mercenaries would have incentives to kill each other in order to reach their goal faster (overwhelming numbers vs. fulfilled kill quota).
42 - AETHER SUCKS!: No comment. >:(
43 - War Pairs: See 41.
44 - A Mafia Di\/ided: The unique primary skill, 'Search', and general concept of Mafia being split up (meaning they couldn't coordinate nightkills or make plans/agreements without finding each other first) was probably one of the most memorable things I've seen, -ever-. Hence why it was the main callback when used in this game.
45 - Quarter Quell: ...I guess I could have used a co-host?  :-[ :'(
46 - Espithel's Domain: No comment.  ::)
47 - Objection: Originally, all criminals and certain power roles (like, Naesala, being a female officer Vigilante), would have specific names referred to them in the lore repeatedly, but I realized that would have given clues away potentially.
48 - Pokemon Mafia: Note that the rules, such as permission to talk during the night phase and abstain from voting come directly from this mafia, which gave players a lot more freedom to do what they needed to do without being modkilled/making a poor decision.
49 - Chaos Unleashed: I would have added the ability for Pharmacists to 'convert' (or allow) non-addicts to become addicts (via pills), and vice versa (via the :water pill); originally going to have it become 'addicts create more addicts', but then people say addicts were imbalanced, so I fixed them.


...so double skills, conversion, dethy, 3-6 separate parties, mafia searching and initial division, breakout from traditional mafia night rules, etc. might have been overkill. ^^;;;;;;;;;



As for my last minute thoughts:

In all actuality, I fully believed that the Criminals/Mafia COULD have won if they a) paid a tiny bit more attention to the one calling the shots, and b) kept covert until the very end, which would have been possibly day 12 as necessary. The fact that they were so sure of the win during Day 9 (as well as the fact that they voted on the Security Guard, which affected voting power) was kinda shocking.

The fact the jcj found out Linkcat after the first night was miraculous. Seriously. I was kinda shocked how that whole scenario played out.

kirbylover314: DON'T DELETE YOUR ROLE P.M. Actually - TO EVERYONE READING THIS, STOP DELETING YOUR DAMN ROLE PERSONAL MESSAGES. It kinda boggles my mind how things would have worked different if people read things correctly and held onto important items. >_<

Security Guard should have been nerfed to only work 1 day/night to avoid the whole, 'aura' aspect of it (since you could only change your target during the night, and thus it being an 'EoR' ability', took two night/day cycles for it to run its cooldown properly). Officer should probably have been an 'ER' ability to make it more important. Fanatic would have been better if it simply had a 'Virus' self-sacrifice/kill ability instead of the weird :aether pill combo. And Hitman should have had only THREE uses, with each method only being used a maximum of once.

I probably would have made the pills more interesting, as in: if you DON'T take a pill, an effect occurs, rather than vice versa (how sweet it would have been if the :air pill would have allowed you to see a person's PMs if they DIDN'T take the pill? Addicts would have a minor perk in this case). I also would have given more secondary professions a pill-based ability (like the Nurse) to complement their regular ability, and the Pharmacist having access to ALL the pill abilities (and technically, Rehab Expert's ability).

Day/Night cycles probably should have been shortened, but since my night/day work schedule is highly irregular, having a consistent time to get on and update the game helped me keep things on track.

I should have implemented Root's "Civilian > Mafia" tie breaker rule in regards to who gets voted off first priority wise. I was so stuck on the idea of hating RNG that I missed this - damn.

Other roles that I could have added based on what chat/others said (thanks sky and others!): Fortune Teller, Veteran (of War), Kick Boxer, Kindergarten Teacher, Yoga Teacher, Youth Counselor, Z-Bunchie Plushie Enthusiast (don't ask), "Vendor", Quarry Miner, Zealous Fanatic/Zealot, and even XJFISNFZNXONESAJL (...).

Finally, despite a little bit of drama here and there throughout this game, I'm glad that I didn't have to have a headache or stress-inducing situations that would make me feel like poop for hosting this game. Thank you ALL for participating, and as we look to the future for potentially DOUBLE mafia games and mafia achievements, I can't wait to see how huge this entire forum game section explodes (unless the forum dies or the double mafia game idea fails). >_>










TLDR: There is none? :P

Offline JonathanCrazyJ

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202293#msg1202293
« Reply #617 on: August 26, 2015, 10:09:21 am »
1. On balance I think that this was actually an excellent, well made mafia. The way it was played has nothing to do with how it was built if that makes sense.

2. Just one very small thing, I made a note when it happened to post it at the end as feedback so here I am:

-My ability (Deranged Stalker) allowed me to see who was targeted by person x. Including night kills and search ability.
-However, I was told that once the mafia had formed a group, they no longer counted as 'targeting' anyone for their night kill, and instead sent it in as a group.
-This made my ability feel a bit pointless after night 2-3.
-I understand that they no longer ALL send in an NK, but I would change it so that ONE mafia from the group, the one who sends the PM (or all mafia who actually send in a PM) count as targeting. At least one person has to target, or how does the person die? :P

Honestly, it's a minor thing, and I was going to just mention it to kuro in chat, but once I did he asked me to post so here I am :P

gg, wp, well made :)
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Offline dawn to dusk

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202294#msg1202294
« Reply #618 on: August 26, 2015, 10:13:53 am »
the pool people who endgamed were really interesting actually

gg ^^

Offline CrockettRocket

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202348#msg1202348
« Reply #619 on: August 26, 2015, 09:32:34 pm »
Root might not have been overly excited for this mafia, but I was. I felt this was a very balanced mafia, and now that I know you worked hard at trying to include things from the past 15 mafias, where I find that overkill, where you managed that and a balanced mafia is just truly amasing! It actually gives me that shock-and-awe feeling, +rep.

So sub, with how you hid that extra pill use, lemme guess how as people have probably asked in chat, I cant find it in prior posts. I gave you the time pill on night 2 or 3 right, and you told me you declined it because someone told you this and that (I cant remember who or what) and it made you "worried" that I had gave you a darkness pill or a negative inducing pill, right? But you had actually trusted me afterall, and took the pill, but made sure even I didnt know about it and kept it as your little secret until the game ended, right? Good job! I was pretty shocked that you let UTA into the titanpad though, even found it hilarious that you had said "only 70% trusted players are allowed to enter the titanpad" and when people entered, they didn't seem shocked by it or flamed you for it. You also then wrote "UTA is 60% now because CR died the night he was going to confirm UTA, which is a bit suspicious." Then rewrote over it saying "Actually, now that I think about it, there was pretty good reason for CR being lynched that night, so I think UTA is back to being 70% confirmed" As soon as I saw him in the titanpad I thought the game was a goner, in the end I feel like with hiding that pill you outplayed yourself twice, and it reworked your short comings prior.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline UTAlan

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202349#msg1202349
« Reply #620 on: August 26, 2015, 09:34:03 pm »
Extra use of hitman was b/c we thought he was the one who killed Physsion, but it was mathman.

Offline KuroaitouTopic starter

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1202521#msg1202521
« Reply #621 on: August 28, 2015, 09:09:30 am »
Topic Locked!

 

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