Final log of deaths by day and night:
Frozengaia Day 1 Lynch, College Student Vigilante Addictiancudorinmarian Night 1 Assassination, Activist Refugee AddictLinkcat Day 2 Lynch, Fanatic Criminalsavvy14112 Night 2 Kill, Butcher VigilanteLegit Day 3 Lynch, Nurse VigilanteCrockettRocket Night 3 Kill, Pharmacist Vigilante AddictChristopaz Day 4 Lynch, Janitor Refugeeqwerter Night 4 Kill, Weightlifter Vigilantetheelkspeaks Night 4 Mod-Removal, Officer Vigilanteskyironsword Day 5 Lynch, Gas Attendant CriminalPhyssion Night 5 Assassination, Electrical Engineer Vigilante AddictNaesala Day 6 Lynch, Officer Vigilantekillsdazombies Night 6 Kill, Janitor VigilanteMeowMeowCat Day 7 Lynch, Lawyer Vigilantegusxz Night 7 Kill, Security Guard Vigilantekirbylover314 Day 8 Lynch, Rehab Expert Refugeemathman101 Night 8 Kill, Hitman RefugeeGinyu Night 8 Assassination, Metal Wielder VigilanteRutarete Night 8 Assassination, Pharmacist CriminalAknelo Day 9 Lynch, Security Guard Refugeegodisnowonline Night 9 Kill, Nurse VigilanteRootRanger Night 9 Assassination, Insurance Salesman CriminalUTAlan Day 10 Lynch, Tailor Criminal Addict
ALIVE (outnumbered 3 to 1, or 2 to 1 even with night kill added):
Last minute thoughts/NOSTALGIA INSERTION:
My original intent with (coincidentally) hosting our 50th mafia was to sort of use references to all PAST 15~ mafias that I experienced/oversaw:
35 - Cards vs. Shards: Some of the secondary professions (Nurse and Pharmacist, for example), had TWO (or technically 'more') abilities, as a reference to how all players in my mafia 35 game had 2 different abilities based on the cards they got. I would have made it so that nearly HALF of the roles had two abilities (to give players a wider range of 'fun' I guess).
36 - House M.D.: Consider the usage of the
and
pills in this game as a techncial reference to how the 'Cancer' Patient could survive despite their disease.
37 - Where Sanity is Overrated: See 39/40.
38 - Hunger Games of Edibland: I originally wanted to give the Criminals a 'leader' who had a special Primary ability to find his teammates faster, similar to how the 'King Otyugh' was stronger than the rest of his hungry mafia partners, but scrapped it, as that would give some players an unfair (dis)advantage.
39 - Forum Style Forum Mafia/
40 - The Game Comes to Life: I would have had 3 Officers - One who always told the truth in their investigations, one who would receive a truth or lie (alternating) each day/night cycle in regards to a person's allignment/profession, and one that just gave out complete lies (but in a patterned order, based on the sign-up list), as a reference to 'dethy' mafias that gained a lot of attention.
41 - Angels vs. Demons: I would have implemented a 'Mercenary' sub-group (if I had, say, 40+ people) whose job was to kill a certain amount of targets to obtain their win goal, completely different to the mafia (whose goal is to simply outnumber the others), and yes; Criminals and Mercenaries would have incentives to kill each other in order to reach their goal faster (overwhelming numbers vs. fulfilled kill quota).
42 - AETHER SUCKS!: No comment.
43 - War Pairs: See 41.
44 - A Mafia Di\/ided: The unique primary skill, 'Search', and general concept of Mafia being split up (meaning they couldn't coordinate nightkills or make plans/agreements without finding each other first) was probably one of the most memorable things I've seen, -ever-. Hence why it was the main callback when used in this game.
45 - Quarter Quell: ...I guess I could have used a co-host?
46 - Espithel's Domain: No comment.
47 - Objection: Originally, all criminals and certain power roles (like, Naesala, being a female officer Vigilante), would have specific names referred to them in the lore repeatedly, but I realized that would have given clues away potentially.
48 - Pokemon Mafia: Note that the rules, such as permission to talk during the night phase and abstain from voting
come directly from this mafia, which gave players a lot more freedom to do what they needed to do without being modkilled/making a poor decision.
49 - Chaos Unleashed: I would have added the ability for Pharmacists to 'convert' (or allow) non-addicts to become addicts (via pills), and vice versa (via the
pill); originally going to have it become 'addicts create more addicts', but then people say addicts were imbalanced, so I fixed them.
...so double skills, conversion, dethy, 3-6 separate parties, mafia searching and initial division, breakout from traditional mafia night rules, etc. might have been overkill. ^^;;;;;;;;;
As for my last minute thoughts:
In all actuality, I fully believed that the Criminals/Mafia COULD have won if they a) paid a tiny bit more attention to the one calling the shots, and b) kept covert until the very end, which would have been possibly day 12 as necessary. The fact that they were so sure of the win during Day 9 (as well as the fact that they voted on the Security Guard, which affected voting power) was kinda shocking.
The fact the jcj found out Linkcat after the first night was
miraculous.
Seriously. I was kinda shocked how that whole scenario played out.
kirbylover314: DON'T DELETE YOUR ROLE P.M. Actually - TO EVERYONE READING THIS, STOP DELETING YOUR DAMN ROLE PERSONAL MESSAGES. It kinda boggles my mind how things would have worked different if people read things correctly and held onto important items. >_<
Security Guard should have been nerfed to only work 1 day/night to avoid the whole, 'aura' aspect of it (since you could only change your target during the night, and thus it being an 'EoR' ability', took two night/day cycles for it to run its cooldown properly). Officer should probably have been an 'ER' ability to make it more important. Fanatic would have been better if it simply had a 'Virus' self-sacrifice/kill ability instead of the weird
pill combo. And Hitman should have had only THREE uses, with each method only being used a maximum of once.
I probably would have made the pills more interesting, as in: if you DON'T take a pill, an effect occurs, rather than vice versa (how sweet it would have been if the
pill would have allowed you to see a person's PMs if they DIDN'T take the pill? Addicts would have a minor perk in this case). I also would have given more secondary professions a pill-based ability (like the Nurse) to complement their regular ability, and the Pharmacist having access to ALL the pill abilities (and technically, Rehab Expert's ability).
Day/Night cycles probably should have been shortened, but since my night/day work schedule is highly irregular, having a consistent time to get on and update the game helped me keep things on track.
I should have implemented Root's "Civilian > Mafia" tie breaker rule in regards to who gets voted off first priority wise. I was so stuck on the idea of hating RNG that I missed this - damn.
Other roles that I could have added based on what chat/others said (thanks sky and others!): Fortune Teller, Veteran (of War), Kick Boxer, Kindergarten Teacher, Yoga Teacher, Youth Counselor, Z-Bunchie Plushie Enthusiast (don't ask), "Vendor", Quarry Miner, Zealous Fanatic/Zealot, and even XJFISNFZNXONESAJL (...).
Finally, despite a little bit of drama here and there throughout this game, I'm glad that I didn't have to have a headache or stress-inducing situations that would make me feel like poop for hosting this game. Thank you ALL for participating, and as we look to the future for potentially DOUBLE mafia games and mafia achievements, I can't wait to see how huge this entire forum game section explodes (unless the forum dies or the double mafia game idea fails). >_>
TLDR: There is none?