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The vig has resulted in 2 less towns, idk in what world thats a good thing.
I didn’t actively advocate for no lynch. Iirc, serp voted no lynch at some point too, go vig him.
It's a good thing. If you just expend a bunch of NLs at start you'll have NKs on serp/torb/rob/kae getting you down to 10 players & then you'll make 2 mislynches on sub/shock/naii resulting in game loss. This route we get to have 5 town lead town kills instead of 2
& votes are valuable information
Anyways, my NL leaning had to do with the issue of parity, which is difficult to predict with so many vigs
For instance, we can hope that Aqua is town. Coordinate 3 kill on www3/oa/kdz by end of next day which will lose if none are scum, but otherwise we'd be 3:2 by D4 if one is scum
ofc, that'd still lose if mafia have a vig
www3 v if mw w
timpa v if mw w
sky v if mw w
poe if mw w: 2 remaining in kdz/oa/poke
So scum!mw gives a bit of info, but there's a good chance mw flips v & all we've learnt is yep mw is mw
Meanwhile, all I can otherwise gather is oa/w3 w/v or v/w or v/v
w3/oa have both been lightly busing Poke, but that's understandable when you're looking to deflect as scummy town too