Elements Mafia: Hololive Revolution
Wait, this is an idol forum?
What is Hololive?Hololive is an
entertainment company idol agency composed of a group of virtual youtubers that have a wide variety of skills including singing, gaming, drawing, voice acting, and being creative in general. For more information, let's ask our friend Fubuki.
Game Rules1. The game will start on Night 0, which will be followed by Day 1. You may post during the Night. The host may disallow this if the game is very high activity.
2. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability that targets. Mafia are able to send in ability uses for each other.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch. You are also allowed to vote for a 24 hour extension. The votes are counted in a separate tally and you may only do one extension per phase.
5. Clearly declaring your intent to vote without using the proper format is a valid way to vote.
6. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
7. The Day will not end until both the timer has ended and 7 minutes have passed since the last vote was cast or the last vote count was posted. This extension cannot be triggered by the same player twice in a row. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling, or if they set a hard deadline which cannot be extended.
8. If you do not post for two consecutive phases, or for any 2 Day phases, you will be substituted or modkilled.
9. NO COMMUNICATION IS ALLOWED OUTSIDE OF THIS THREAD, EXCEPT FOR PADS PROVIDED BY THE HOST. You may communicate in the official Elements blab chat, but all relevant messages MUST be posted in this thread immediately afterward. Not following this rule will result in the chat being restricted.
10. I reserve the right to make any changes to the ruleset in order to maintain the integrity and balance of the game.
Primary RolesAntisThe
Antis start the game as a team. Their goal is to kill all of the
Idols. Each Night after Night 0, they perform a
Nightkill on an
Idol of their choosing.
IdolsThe
Idols are the townsfolk of the game. Their goal is to kill all of the
Antis through lynching and the use of abilities.
Secondary RolesAll Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability unless specified. If an EoR ability fails, you may use it again on the next Night. If a #U ability fails, you may use it again. You cannot use a #U ability multiple times in the same Night. If a player dies before their ability activates, it does not resolve.
Key:
ER - Every Round.
EoR - Every Other Round.
#U - Limited Use.
Passive - Triggers Automatically.
InvestigativeOffensiveDefensiveSpecial
Tokino SoraActual Idol (Passive) - You always appear as an
Idol when investigated.
Daisenpai (Passive) - You are unaffected by all secondary offensive abilities from players that debuted after you. (That's everyone.)
Silent Stalker (ER) - Target another player, you learn who they targeted this Night and what types of abilities they used. (
I/
O/
D/S)
So You're The Enemy? (1U) - Target a player, if they are an
Anti and you correctly name their secondary role, their abilities are permanently disabled.
Akai Haato/HaachamaCoexist (Passive) - The first time you would die during the Night, one of your personalities dies instead, and you can no longer use their ability. You choose the priority during Night 0 and can change it at any time.
Akai Haato -
Red Heart (ER) - Target a player. The first time they would die this Night, Akai Haato dies instead.
Haachama -
HAACHAMACHAMA (ER) - Target a player. They become HAACHAMACHAMA. A random ability of theirs is replaced with this ability. If a #U ability with multiple remaining uses is chosen, they get a copy of this ability for each remaining use.
Minato AquaSololive (Passive) - You are unaffected by Kiryu Kai and Oozora Family.
For the Win (2U) - Target a player whose post count at EoD was among the lowest 4 of currently living players, they die.
Clutch Gamer (Passive) - If you are the only remaining member of your alignment, you and your abilities become unaffected by all other abilities. If you are an
Idol, immediately perform a kill on any remaining
Antis before the phase changes.
Yuzuki ChocoNurse's Touch (ER) - Target another player, the first time they would die this Night, they live instead. If they have an ability that was changed or disabled, restore the original ability. You can't target yourself or the same player twice in a row.
Physical Examination (ER) - Target another player, you learn which categories of abilities they possess, but not how many. (ER, EoR, #U, Passive)
Oozora SubaruOozora Police (ER) - Target a player, apply one of the following effects.
-Target is unaffected by secondary abilities other than Oozora Police this Night.
-Target is unable to use secondary abilities this Night.
Good Cop Bad Cop (Passive) - If both effects of Oozora Police are applied to the same target, the player who applied the first effect learns the names of anyone they attempted to target this Night.
Oozora Family (2U) - Target another player, they join your family and gain the Oozora Police ability for as long as you are alive. You may communicate in a private pad.
Ookami MioTarot Reading (ER) - Choose a secondary role, you learn which player if any has that role.
Shrine of the Wolf God (EoR) - Target another player, any offensive abilities used by or on your target fail.
Uruha RushiaNecromancy (1U) - Target a dead player, raise them as a zombie of your alignment. There is a public notification revealing which player is revived, and they do not count for parity. They may not talk in the thread or a pad and you control their ability uses. If you die, they die as well. Any changes to their abilities while they were alive still apply, including # of uses remaining.
Date (ER) - Target another player, learn the names of anyone they targeted this Night.
No Cheating (1U) - If you learned of any targeting during a Date on a previous Night Phase, target one of the involved players. Your target dies.
Kiryu CocoKiryu Kai (ER) - Target a player. They join the Kiryu Kai and gain the Asacoco ability. If a member of the Kiryu Kai is targeted by a secondary killing ability, that ability is redirected to you. If you die, the oldest member of the Kiryu Kai becomes the new head and gains this ability. Members of the Kiryu Kai may communicate in a private pad.
Asacoco (1U) - Choose one of your ER or EoR abilities, this becomes a copy of that ability that bypasses defensive roles.
3500 Year Old Dragon (Passive) - You are unaffected by secondary killing abilities.
Tsunomaki WatameTsunomaki Janken (ER) - Target a player during the Day. Play a game of rock paper scissors with them during the Night by PMing your choice to the host. If you win, their abilities fail. If you lose or draw, nothing happens.
Mukirose (1U) - Throw Mukirose during a Tsunomaki Janken game. You automatically win.
Gun (1U) - Throw gun during a Tsunomaki Janken game. Your target dies.
Respawn (Passive) - If you are killed during the Night, you are revived at the start of the next Night Phase and this ability is disabled. You are allowed to initiate a Tsunomaki Janken by sending a target during the Day.
Calliope MoriGuide to the Underworld (Passive) - When any player dies, they may pass on a final message to you during the first 24 hours after their death.
Reaper's First Apprentice (1U) - Target another player, they die. This ability bypasses all defensive abilities. If you target Kureiji Ollie or a player raised by Necromancy, your ability use is refunded upon resolution.
Ninomae Ina'nisSanity Check (Passive) - You are unaffected by abilities from players who are under the effects of Asacoco, Watson Concoction, or HAACHAMACHAMA.
Priestess of the Ancient Ones (ER) - Choose up to two abilities, you learn which players were targeted by those abilities this Night, and any investigative results obtained. You may not choose the same ability twice.
Gawr Guraa (Passive) - a
Apex Predator (Passive) - You are unaffected by secondary killing abilities.
Bloop (ER) - Send Bloop to follow target player. You learn the names of anyone that targeted them this Night. The first time they would die this Night, they consume Bloop as emergency rations to survive and the Bloop ability is disabled permanently.
Trident (1U) - Target another player and spear them with your trident. Your target dies.
Amelia WatsonTime Traveler (Passive) - Amelia Watson always starts the game as an
Idol and is unaffected by Tarot Reading.
Investimigate (ER) - Target another player, you learn their secondary role and all abilities they possess. If this is the second time you've targeted the same player, you learn their primary role as well.
Watson Concoction (ER) - Target player's investigative abilities fail this Night. If the target used Asacoco this Night, it fails due to an overdose and the ability they copied is permanently disabled.
Kureiji OllieImitation Game (3U) - Target a dead player, gain one of their abilities of your choice. You cannot choose the same category of ability multiple times. (ER, EoR, #U, Passive)
Role PriorityDaisenpaiClutch GamerSo You're The Enemy?Reaper's First ApprenticeAll Other Passive AbilitiesShrine of the Wolf GodOozora PoliceTsunomaki Janken/Mukirose/GunWatson ConcoctionNurse's TouchBloopRed HeartKiryu KaiHAACHAMACHAMAFor the WinNightkillTridentNo CheatingAll Other Investigative RolesImitation Game/Necromancy
NotesYou can use any number of different abilities per Night.
Passive abilities cannot be made to fail, but they can be disabled.
Killing abilities will fail if their target was successfully Nightkilled regardless of priority.
The ability a does nothing. If Imitation Game resolves on it, the ability use will be refunded.
Oozora Police will show as either offensive or defensive to Silent Stalker depending on which effect was used.
You cannot activate an ability if the activation requirements are not met or the target is not legal at the start of the Night Phase.
If two abilities that bypass/are unaffected by or make you unaffected by other abilities come into conflict, the higher priority ability takes precedence.
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Phase LinksNight 0Day 1Night 1Day 2Night 2Day 3Night 3Day 4Night 4End of GameSignups have ended.