What I said about Annele was true, she played well on Day 3, so I believe that irl is what caused her to be inactive earlier. Being Graboid didn't help either. I'm considering removing the role because it reduces voting. Given this I have no big problems with her play this game. Root was less active than usual, but the only things he really lacked in were being gone D3 which was due to irl, and lack of contribution to the POE, which I believe was due to the very low amount of role interactions this game which is where his deductive strengths lie. Other than that he was passable. We had 7 active players, and 3 people who only have low post counts because they died early. There were only 2 people actually inactive the whole game. Mathman in recent years has been the most inactive player, I think he is overly optimistic about how much time he can put into things given his work situation. Not sure what can/should be done about this. Iancu has always been on the less active side, but this is the most inactive he's ever been. Never used his ability, never placed a real vote, never gave an actual read as far as I can tell. There's a difference between playing for fun and not playing at all. As serp said, everyone just giving a few reads and voting on one of them every day is enough.
One of the main problems here is that inactives have a much greater effect on a smaller game. With 18 players having a few inactive people isn't much of a problem because there will still be plenty of discussion, and by late game even those players will have developed to a readable point. This game, with math/iancu/Annele we had 3/12 for 25% inactive on D1, 3/10 for 30% D2, and iancu/Root were 2/8 for 25% on D3. It's unfortunate that the game only lasted 3 days, 13 players was a really awkward number.
I support no kill on N0, which probably would have extended this game by a day. It's possible to create roles that help with inactivity, and running the same setup for the fifth time wasn't helping because there's nothing to talk about regarding strategy.