tl;dr Mafia 75 rules minus Deja plus Half Blood minus everyone being Fate Egg
Game Rules1. The game will start on Night 0, which will be followed by Day 1. You may post during the Night.
2. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability that targets.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch. You are also allowed to vote for a 24 hour extension. The votes are counted in a separate tally and you may only do one extension per phase.
5. Clearly declaring your intent to vote without using the proper format is a valid way to vote.
6. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
7. The Day will not end until both the timer has ended and 7 minutes have passed since the last vote was cast or the last vote count was posted. This extension cannot be triggered by the same player twice in a row. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling, or if they set a hard deadline which cannot be extended.
8. If you do not post for three consecutive phases, or for any 2 Day phases, you will be modkilled.
9. NO COMMUNICATION IS ALLOWED OUTSIDE OF THIS THREAD, EXCEPT FOR PADS PROVIDED BY THE HOST. You may communicate in the official Elements blab chat, but all relevant messages MUST be posted in this thread immediately afterward. Not following this rule will result in the chat being restricted.
10. I reserve the right to make any changes to the ruleset in order to maintain the integrity and balance of the game.
Primary RolesFalse GodsThe
False Gods start the game as a team. Their goal is to kill all of the
Elementals. Each Night, they perform a
Nightkill on an
Elemental of their choosing. The
Nightkill interrupts lower priority targets.
ElementalsThe
Elementals are the townsfolk of the game. Their goal is to kill all of the
False Gods through lynching and the use of abilities.
Half BloodThe
False Gods know who this is, but the
Half Blood does not know who the
False Gods are. The
Half Blood counts as an
Elemental for parity, but their goal is for the
False Gods to win.
Secondary RolesAll Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability unless specified. If an EoR ability fails, you may use it again on the next Night. If an OU ability fails, you may use it again.
Key:
ER - Every Round.
EoR - Every Other Round.
OU - One Use.
Passive - Triggers Automatically.
Information RolesGolden Nymph - EoRPrecognition - Target a player. Reveal their Primary role to you. You cannot be protected from the
Nightkill. Exactly one
Elemental and zero
False Gods or
Half Bloods will start with this role.
Psion - ERPsionic Link - Target a player. Their secondary abilities are revealed to you.
Dragonfly - ERFly on the Wall - Target a player. You see who they targeted and who targeted them this Night, regardless of priority. Only sees successful ability uses.
Firefly Queen - ERQueen - Target a player. Generate a firefly that follows them. Your fireflies will report back to you each Night with all abilities that they saw
successfully activated, but the cute little guys aren't smart enough to tell you whether an ability was used by your target or on your target. Fireflies are unaffected by all abilities that prevent targeting. If a firefly doesn't witness any abilities, it will wander near your target and be caught. The target will be notified if they catch a firefly. Fireflies cannot report higher priority activity on the first Night they follow a player, and will act as not seeing an ability if that's the only thing they would see.
Iridium Warden - ERGuard - Target a player. They can not be targeted by other players' secondary abilities, and you learn the names of any abilities blocked.
Offensive RolesIf two roleblocking roles with the same priority target each other, both abilities fail. If only one targets the other, the ability of the one that was targeted fails.
Toadfish - OUInflate - Target a player. They are now
Poisoned.
Otyugh - OUDevour - Target a player. They die and your role is publicly revealed. If you eat a
Toadfish or a player that was
Poisoned, you become
Poisoned.
Mind Flayer - ERPsionic Wave - Target a player. They cannot use their ability this Night.
Arctic Squid - ERFreeze - Target a player. They are now
Frozen.
Ghost of the Past - ERObsession - Target a player. When you die, even if you no longer have this role, the player you targeted most recently has their secondary abilities replaced with
Obsessed - ER - Activates automatically. You can't stop thinking about a dead man.
Defensive RolesGuardian Angel - ERHeal - Target any player including yourself. They are protected from the
Nightkill and any further Offensive Roles that target them this Night. This ability fails if the target was
Healed by a
Guardian Angel on the previous Night.
Graboid - OUEvolve - This Graboid role changes to Shrieker. As long as you have the Graboid role, you are
Burrowed.
Shrieker - ERBurrow - You are now
Burrowed. You may not start the game as a Shrieker.
Unburrow - If you are
Burrowed, you are no longer
Burrowed.
Seraph - EoRDivine Shield - You cannot be targeted this Night.
Phoenix - OUAsh - This role automatically activates during the phase you die. If this ability is successful, you can talk after your death.
Anubis - EoRImmortality - Target any player including yourself. They become
Immaterial.
Green Nymph - ERAdrenaline - Target any player including yourself. They gain
Adrenaline.
Amber Nymph - EoRUnstoppable - Target any player including yourself. They gain
Momentum.
Iridium Warden - ERGuard - Target a player. They can not be targeted by other players' secondary abilities, and you learn the names of any abilities blocked.
Role RolesThese roles do not disappear when you use them. When you die these roles will be revealed along with any others.
Crusader - OUEndow - Target a player. You gain their secondary ability. Passive abilities trigger immediately.
Vulture - OUScavenger - Target a dead player. You gain their secondary role. If they had multiple roles, you gain the one listed last on their death.
"Fun" RolesFate Egg - PassiveHatch - Activates automatically at the start of each Night. You receive a random secondary role other than Fate Egg in addition to your current roles, and you are disguised as that role if investigated or revealed. You will not receive the same role twice in a game. The role given by
Hatch is replaced every time
Hatch gives you a new role, but abilities given by
Endow and
Scavenger will stay.
Status EffectsYou are notified when you gain a status effect, except for
Poison which notifies you on the start of the Night in which you would die. Status effects are permanent, unless mentioned otherwise.
Burrowed - You may not vote or be targeted by any ability.
Burrowed players do not count towards parity. Voting while
Burrowed without
Adrenaline will result in a modkill.
Poisoned - You die at the end of the first Night Phase after you were poisoned.
Frozen - The next time you attempt to use your ability, it fails and you are no longer
Frozen.
Adrenaline - You ignore the
Frozen status, you may vote while
Burrowed, and you die immediately when
Poisoned. If you have an EoR ability other than Precognition, you may use it as if it was an [ER] ability.
Immaterial - You may not be targeted by any secondary ability. Wears off after death.
Momentum - The activations and effects of your abilities can not be prevented or redirected, unless the target is
Burrowed. However, being
Frozen or
Guarded can still block your ability.
Momentum does not help abilities that would normally fail (no consecutive
Heals). Ignores
Immaterial.
Role PriorityHatch [Fate Egg]Evolve [Graboid]Unburrow [Shrieker]Psionic Wave [Mind Flayer]Queen [Firefly Queen]Divine Shield [Seraph]Guard [Iridium Warden]Freeze [Arctic Squid]Unstoppable/Adrenaline [Amber Nymph/Green Nymph]Immortality [Anubis]Heal/Endow/Scavenger [Guardian Angel/Crusader/Vulture]Obsession [Ghost of the Past]Ash [Phoenix]NightkillInflate [Toadfish]Devour [Otyugh]Precognition/Psionic Link/Fly on the Wall/Golden Nymph/Psion/DragonflyBurrow [Shrieker]Signup ListSignups have ended.Night 3Day 4