Hello friends. I still have a bit to catch up, some things are better read on pc then mobile. One of things I saw early is the importance of voting to limit the hidden voting power, so I'll be sure to toss one down before EoD. As for now I'll try and get up to speed, like I said in my sign up and once more before this AFKness was planned and necessary.
As for a right away kill on shock, that feels a little scuffed. Lets not take our bad blood from last game into this game. It was an unfortunate miscalculation, but lynching someone for exclusively that reason now leaves a bad taste in my mouth. It seems like there is some deeper discussion surrounding shock going on in addition to that, so i'll have to read through that, but felt I should offer my initial thought
Generally I think a no lynch is a bad call, it doesn't really accomplish anything, it just allows the mafia to make the first move. DC said they would rather RL then NL which after last game I kinda agree with. I tried to play it reserved and not vote unless I was sure, but all it did was add a layer of confusion. Now, I'll admit I dont have the strongest grasp on the rules. I know what my ability is and thats about the extent of my understanding, so its possible I'm missing a compelling reason to no lynch
Spoiler for Hidden:
I know you all disagree, but I'm going to keep saying this because maybe 5 games down the road someone will actually listen. No lynch is a viable strategy, and can at times be more winning than lynching based off principle. This is even more true this game, where we have more potential roles that can find mafia and we have roles that can stop the NK. We also, imo, have much more useful information roles that can work together. A random lynch day 1 is almost certainly going to kill a town, unless someone has information to share, or if a mafia slips up really, REALLY badly. I don't see either of those happening yet. Any who thinks you can get a read off of like 3 posts day 1 that aren't slip ups is just lying to themselves.
So unless someone has information to share, we gain a lot by skipping this lynch for the following reasons:
1.) random lynch day 1 is almost always killing a town
2.) random lynch could remove a very useful role that we need
3.) putting someone up for lynch could force a role claim. What if the cop is the one with the most votes towards the end of day and has to reveal now?
3.) keeping more targets alive gives more cover for the useful roles to get the information they need before dying
4.) we have more time to make informed decisions, especially regarding how to use roles since this version of mafia is quite drastically different than previous ones
5.) I personally think day 1 lynch vote patterns are almost always meaningless, unless we get really lucky and find a way to get significant votes on a mafia, forcing them to pull some maneuvers. The odds of this are below 50/50 though (don't BS me with "reads"), and most of the time all we end up with is a dead town, a lost role, and close to zero new info.
Shock does make some good points, and I agree no lynching can be smart, especially near the end of the game, but at the beginning all it does is take us from a pretty good chance to lose a town first to a near 100% chance to lose a town first. We already had a night phase to gather info, this isn't a blind first day phase
Im going to take a few moments to read the passages I skimmed on mobile, (hint, its most of the thread) but if anyone wants to prod me over anything specific I've skated past I'll be on all day.