I know you all disagree, but I'm going to keep saying this because maybe 5 games down the road someone will actually listen. No lynch is a viable strategy, and can at times be more winning than lynching based off principle. This is even more true this game, where we have more potential roles that can find mafia and we have roles that can stop the NK. We also, imo, have much more useful information roles that can work together. A random lynch day 1 is almost certainly going to kill a town, unless someone has information to share, or if a mafia slips up really, REALLY badly. I don't see either of those happening yet. Any who thinks you can get a read off of like 3 posts day 1 that aren't slip ups is just lying to themselves.
So unless someone has information to share, we gain a lot by skipping this lynch for the following reasons:
1.) random lynch day 1 is almost always killing a town
2.) random lynch could remove a very useful role that we need
3.) putting someone up for lynch could force a role claim. What if the cop is the one with the most votes towards the end of day and has to reveal now?
3.) keeping more targets alive gives more cover for the useful roles to get the information they need before dying
4.) we have more time to make informed decisions, especially regarding how to use roles since this version of mafia is quite drastically different than previous ones
5.) I personally think day 1 lynch vote patterns are almost always meaningless, unless we get really lucky and find a way to get significant votes on a mafia, forcing them to pull some maneuvers. The odds of this are below 50/50 though (don't BS me with "reads"), and most of the time all we end up with is a dead town, a lost role, and close to zero new info.