Elements Mafia Reunion
Phase LinksNight 0Day 1Night 1Day 2Night 2Day 3Night 3Day 4Night 4Day 5Night 5Day 6Night 6Day 7End of Mafia 73Game Rules1. The game will start on Night 0, which will be followed by Day 1. You may post during the Night.
2. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability that targets.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch. You are also allowed to vote for a 1 hour or 24 hour extension. The votes are counted in a separate tally and you may only do one extension per phase.
5. Clearly declaring your intent to vote without using the proper format is a valid way to vote.
6. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
7. The Day will not end until both the timer has ended and 5 minutes have passed since the last vote, or if 30 minutes have passed after the deadline. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling.
8. If you do not post for three consecutive phases, or for any 2 Day phases, you will be modkilled.
9. NO COMMUNICATION IS ALLOWED OUTSIDE OF THIS THREAD, EXCEPT FOR COMMUNICATION BETWEEN MEMBERS OF THE MAFIA OR DEJA VU You may communicate in the official Elements blab chat, but all relevant messages MUST be posted in this thread immediately afterward. Not following this rule will result in the chat being restricted.
10. I reserve the right to make any changes to the ruleset in order to maintain the integrity and balance of the game.
Primary RolesFalse GodsThe
False Gods start the game as a team. Their goal is to kill all of the
Elementals. Each Night, they perform a
Nightkill on an
Elemental of their choosing. The
Nightkill interrupts lower priority targets.
ElementalsThe
Elementals are the townsfolk of the game. Their goal is to kill all of the
False Gods through lynching and the use of abilities.
Secondary RolesAll Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability unless specified. If an EoR ability fails, you may use it again on the next Night. If an OU ability fails, you may use it again.
Key:
ER - Every Round.
EoR - Every Other Round.
OU - One Use.
Passive - Triggers Automatically.
Information RolesGolden Nymph - EoRPrecognition - Target a player. Reveal their Primary role to you. You cannot be protected from the
Nightkill. Exactly one
Elemental and zero
False Gods will start with this role.
Psion - ERPsionic Link - Target a player. Their secondary abilities are revealed to you.
Dragonfly - ERFly on the Wall - Target a player. You see who they targeted and who targeted them this Night, regardless of priority.
Deja Vu - PassiveDeja Vu - You may communicate with your fellow Deja Vu by PM at any time, even if your ability is blocked. If Deja Vu is rolled by a player, there will be exactly one other player with the same role. They will both be
Elementals. If any player gains the Deja Vu role, or loses it due to Hatch or Obsession, all surviving Deja Vu will receive a PM from the host to confirm this.
Firefly Queen - ERQueen - Generate a firefly that follows target player. The fireflies will report back to you each Night with all abilities that they saw activated, but the cute little guys aren't smart enough to tell you whether an ability was used by your target or on your target. Fireflies are unaffected by all abilities that prevent targeting. If a firefly doesn't witness any abilities, it will wander near your target and be caught. The target will be notified if they catch a firefly. Fireflies cannot report higher priority activity and will act as not seeing an ability if that's the only thing they would see.
Iridium Warden - ERGuard - Target a player. They can not be targeted by other players' secondary abilities, and you learn the names of any abilities blocked.
Offensive RolesIf two roleblocking roles with the same priority target each other, both abilities fail. If only one targets the other, the ability of the one that was targeted fails.
Toadfish - OUInflate - Target player is
Poisoned.
Otyugh - OUDevour - Target player dies and your role is revealed. If you eat a Toadfish or a player that was
Poisoned, you become
Poisoned.
Mind Flayer - ERPsionic Wave - Target a player. They cannot use their ability this Night. Cannot disable Burrow.
Arctic Squid - EoRFreeze - Target player is
Frozen.
Ghost of the Past - ERObsession - Target a player. Only affects one player at a time. When you die, their secondary roles have their abilities replaced with
Obsessed - ER - Activates automatically. You can't stop thinking about a dead man.
Defensive RolesGuardian Angel - ERHeal - Target any player including yourself. They are protected from the
Nightkill and any further Offensive Roles that target them this Night. This ability fails if the target was Healed by a Guardian Angel on the previous Night.
Graboid - OUEvolve - Become a Shrieker. You start the game
Burrowed.
Shrieker - ERBurrow/Unburrow - Switch between being
Burrowed and unburrowed. You may not start the game with this role.
Seraph - EoRDivine Shield - You cannot be targeted this Night.
Phoenix - OUAsh - This role automatically activates during the phase you die. If this ability is successful, you can talk after your death.
Anubis - EoRImmortality - Target any player including yourself. They become
Immaterial.
Green Nymph - ERAdrenaline - Target any player including yourself. They gain
Adrenaline.
Amber Nymph - EoRUnstoppable - Target any player including yourself. They gain
Momentum.
Iridium Warden - ERGuard - Target a player. They can not be targeted by other players' secondary abilities, and you learn the names of any abilities blocked.
Role RolesThese roles do not disappear when you use them. When you die these roles will be revealed along with any others.
Crusader - OUEndow - Target a player. You gain their secondary ability. Passive abilities trigger immediately. Can be used again if the ability fails.
Vulture - OUScavenger - Gain target dead player's secondary role. Only Vultures can target dead players.
"Fun" RolesFate Egg - PassiveHatch - Activates automatically at the start of each Night Phase. You receive a random secondary role other than Fate Egg, and you are disguised as that role if investigated or revealed. You can use your received role. The roles given by Fate Egg are replaced every time Hatch gives you a new role, but abilities given by
Endow and
Scavenger will stay.
Status EffectsYou are notified when you gain a status effect, except for
Poison which notifies you on the start of the Night that you would die. Status effects are permanent, unless it's mentioned otherwise.
Burrowed - You may not vote or be targeted by any ability.
Burrowed players do not count towards parity. Voting while
Burrowed without
Adrenaline will result in a modkill.
Poisoned - You die at the end of the second Night Phase after you were poisoned.
Frozen - You may not vote or use any secondary ability. Wears off at the end of the Day Phase. Voting while
Frozen will result in a modkill.
Adrenaline - You ignore the
Frozen status, you may vote while
Burrowed, and you die immediately when
Poisoned. If you have an EoR ability other than Precognition, you may use it as if it was an [ER] ability.
Immaterial - You may not be targeted by any secondary ability. Wears off after death.
Momentum - The activations and effects of your abilities can not be prevented or redirected, unless the target is
Burrowed. However, being
Frozen or
Guarded can still block your ability.
Momentum does not help abilities that would normally fail (no consecutive
Heals). Ignores
Immaterial.
Role PriorityHatch [Fate Egg]
Burrow/Unburrow [Graboid/Shrieker]
Psionic Wave [Mind Flayer]
Queen [Firefly Queen]
Divine Shield [Seraph]
Guard [Iridium Warden]
Freeze [Arctic Squid]
Unstoppable/Adrenaline [Amber Nymph/Green Nymph]
Immortality [Anubis]
Heal/Endow/Scavenger [Guardian Angel/Crusader/Vulture]
Obsession [Ghost of the Past]
Ash [Phoenix]
NightkillInflate [Toadfish]
Devour [Otyugh]
Precognition/Psionic Link/Fly on the Wall/Deja Vu [Golden Nymph/Psion/Dragonfly/Deja Vu]
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