Come on, you act like you disagree that Drug Dealer and Musician should not use their abilities more than once and only on themselves.
Using it in any other way is harmful for Town, except if it's arranged. If it's arranged, go for it.
Drug Dealer is like Anubis was in the last game: only really helpful for Mafia. We should make sure we don't misuse them like Wardens.
Instead of these cretins, I will actually be useful, hm?
First off, let's assess what actually causes noise:
Sources of noise:
Haunt (all Whisperers) tbh I dont expect this one to be used ever
Raid (Officer)
Shoot(Vigilante) Imo being revealed as Vigilante after making a kill is good and since the source of death is revealed we know who they shot
Experimental Trap (mech engineer): target or someone who targets the target makes noise (that person used an ability that round)
It may be usefull to role claim after using it
Drug Dealer: can both hide and cause someone to make noise. Dont use it without reason!
Musician: This guy seems useless. It muddies everyones knowledge of who made noise for a reason. Imo the only noise worth distracting from is the officers raid ability
We have:
Haunt - Confirmed scum ability.
The Officer - Confirmed civ if it's discovered, must be protected at all costs, probably not going to raid ever as a result.
The Vigilante - Can shoot. Will more likely strangle - Shooting implies that they think the ability is going to fail, which only makes sense for mafia to do in normal circumstances.
The Mechanical Engineer - A limited roleblocker. Not massively useful as town in terms of its noise ability, but helpful to scum. First ability is a lot more useful but doesn't make noise.
Drug Dealer, Musician - Obfuscates the above noises. Drug Dealer blue pilling is almost always guaranteed to be scum, as is them making noise on other people (see below.)
So, of all the options here, the only "noise" we make comes from Haunts, Ability fails, Pointless Obfuscation, scummy Vigilantes, Scummy Engineers, and Officers being risky.
Most of this is scummy.
Or, to put it another way:
All noise points towards scum.We should
heavily investigate all sources of noise, and make as little noise as possible.
The only non-scummy sources of noises that will realistically happen this game in an optimal environment are:
- A drug dealer trying to force a lynch by red-pilling someone, which confirms that there is a scum drug dealer.
- An engineer trying to cause abilities to fail, which is scummy in a normal environment.
However, there are complicated strategies that can be employed that require noise. All of these plans require a level of coordination that cannot be achieved by the town until the late game, and as thus should be ignored for now.
If we are going to use the police's raid ability, it should be on N2, when the Officer will know the primary roles of two people, allowing them to roleclaim with heavy information. If we do this, as much noise as possible should be created on N2 and only on N2.
Also, I think I know a way to enable follow-the-cop, but it shouldn't be worked towards. Will post in a bit.