In request of Sub and ian, I reworded the abilities from Mechanical Engineer and the Paranoid Doctor. They still work as planned, but their wording was open to be misunderstood.
Policemen will no longer receive a specific message about whether their ability worked, as it will be clear anyway (checking who made noise and whether Patrol failed or not).
Feel free to ask anything you are unsure about, it is much better to clear that up before the game starts.
A few other things that I will also add to the notes:
- Abilities used through Dip Up have their original priority, e. g. Heal would still save the target from being killed. Copying Patrol will still alert a Gunsmith of a weapon.
- Upon using Steal, the Grave Robber will have two secondary roles: Grave Robber and whatever they stole. The Officer will learn both roles when observing, and both roles will be revealed upon death. Haunt will work even if it hits only one of their roles, but will only remove the abilities of the guessed role.