Birds are singing, wind is whistling. It was just now that everyone realizes these sounds have been away for years. Now that they are back, everyone suddenly feels better, the anger is replaced by relief, the fanaticism by rest. After today, there was nothing more to be frightened of.
In front of them lies the last of these things. They still don't really know who they are or where they came from, but they don't care. Not anymore. They are gone, that's all. They lost some of their neighbours within the last days, but now they can at least trust each other again, and get some healthy sleep during the upcoming night.Annele was lynched. She was a
Whisperer Grave Robber.
The Civilians won Mafia 72. Congratulations!
Any feedback is welcome!
One thing I noticed is how easy it was to avoid noise without a real drawback for town. That needs to be adressed if this is rerun at some point. For instance, an Agent performing an action two nights in a row could generate some, and other roles could be reworked similarly. Giving a role around two uses to perform their ability quietly, and otherwise with noise, may also work well. If many beneficial abilities create noise (always or only if used often), refusing to use them will result in less payout for town, but if done well, give the Whisperers an easier time to stay hidden when making noise themselves. Further, making noise might actually get slight townread, which might or might not be good, depending on the reworked overall setup.
I hope you all had fun playing this mafia, and that I will see you again in my future setups. I am actually working on some new ideas, but do not intend to host for at least the next game. See you, and thanks for playing!