With PMs banned, the game gets a lot harder. We have a Golden Nymph still and hopefully it won't die early on, although it being EoR makes things difficult. It helps to have roles like GA/Graboid/Seraph/Phoenix since we can potentially dodge some of the night kills while the GN builds up information.
Things got a bit messy last game with a lot of the civs playing in the best interests of mafia, so I have a few guidelines in mind to be discussed.
1.) We need to hold off on revealing secondary roles. Some of the roles are pretty weak in the hands of civs, but when these roles are revealed to mafia, it narrows down the number of people who could be a power role. Last game, mafia knew half the civilian roles very early in the game, so it wasn't really a surprise they were able to kill our Golden Nymph and Vulture before they could do anything useful. The game got harder with the removal of PMs, so it's all the more important to play correctly. No revealing roles unless there's good reason for it.
2.) We also need to hold off on using roleblocking/kill roles. This refers to Warden, Toadfish, Otyugh, Mind Flayer, Arctic Squid, Ghost of the Past. If we use these roles on random targets, it's likely that an important role (Golden Nymph, or even GA/Psion/Dragonfly) will be blocked, or a civilian with an important role will be killed. We had civilians roleblocking civilians last game and it was a nightmare. Yes, it's possible that a mafia with psion or roleblocking could be blocked, but even more likely we block one of own civs. If you have good reason to be suspicious of someone, then yeah you can roleblock them (although I almost always disagree with renegade kill roles being used unless it's a last ditch effort to win), but otherwise I wouldn't use them.
Thoughts? Agree/disagree?