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Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261423#msg1261423
« Reply #2172 on: March 26, 2017, 09:48:22 pm »
God damnit rob
Stop making me have to agree with www3
It makes my skin crawl

*Cough*

Allow me to correct myself.

There is a culture of killing people for acting differently to their previous civ games or the same as their previous wolf games.
Of COURSE they're going to cultivate a persona they can always play the same way.

Offline rob77dp

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261424#msg1261424
« Reply #2173 on: March 26, 2017, 09:51:35 pm »
God damnit rob
Stop making me have to agree with www3
It makes my skin crawl

*Cough*

Allow me to correct myself.

There is a culture of killing people for acting differently to their previous civ games or the same as their previous wolf games.
Of COURSE they're going to cultivate a persona they can always play the same way.
Act different in a pro-town or solving kind of way and it would have me town-reading them. A wolf playing the same as their past wolf-games is risking being pressured/outted early and is a bit lazy of them to do it intentionally. I see no problem with either of those so I guess I agree that I would be in favor of the things you mention Espi.

For the record, as I mentioned before, I was townreading you before UTA refugee-hammered you Night 1. I now have two mafia plays I won't forget that are primarily you. I imagine you remember the other one still too, even though town-us still lost.
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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261425#msg1261425
« Reply #2174 on: March 26, 2017, 09:53:50 pm »
Until we stop using past mafias as a basis for future games, people are going to try and stay in the same rut as a way to avoid suspicion needlessly, and to keep a soft townvibe. Looking at past mafias in general only ingrains past playstyles, lazy/inactive play was a big thing for a while, I do it myself, but now in future games I'll admit im a little worried to keep even this degree of activity, because I dont want people to compare it to scum.

Offline rob77dp

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261426#msg1261426
« Reply #2175 on: March 26, 2017, 10:01:18 pm »
Until we stop using past mafias as a basis for future games, people are going to try and stay in the same rut as a way to avoid suspicion needlessly, and to keep a soft townvibe. Looking at past mafias in general only ingrains past playstyles, lazy/inactive play was a big thing for a while, I do it myself, but now in future games I'll admit im a little worried to keep even this degree of activity, because I dont want people to compare it to scum.
This does not compute to me, kdz.

Lazy/inactive play is not a playstyle... some may try to have it be their playstyle but I myself would not use the word "play" in anything describing intentionally being lazy/inactive.

I need to stop posting on these things right now but will be seeking wise council/input about what I'm stating here about my opinions and those of others. (This is included only in case it looks like I dropped off a cliff or became unsure of my stance(s) -- neither of which is why I'm backing off posting on this near-term.)
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Offline Kuroaitou

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261427#msg1261427
« Reply #2176 on: March 26, 2017, 10:18:02 pm »
So you see, I have this magical hidden list of everyone. I call it the "People who aren't Rob or Linkcat that need to die" list; Because all the doctor roles always hit Rob and Linkcat, I just avoid them and focus on the equally talented people just below them. The fact that Rob was a useful idiot for the first day also meant he was fine to keep alive (Given his post count, I regret this)

UTA is near the top of that list. KDZ is at the very top because he has an eerie ability to understand what the hell I'm doing, but ridding him instantly could've drawn suspicion to me because of that q.q
I just got rng'd at the end, though.

Fair enough, and I imagine -I- would also be on this list, even though my mafia skills are pretty shoddy overall.



...[snip]

There's a lot of funny things that happened throughout the days, but I'll reveal them if people ask only. ;)

Reveal the funny business.

Very well then.

KEY:
Team Name/Color
Player Name - Player Secondary Role (Secondary Role NAME for Intel)

Criminal Team:
  • dawn to dusk - Refugee (Cult Leader)
  • Espithel - Observer (Anime Cosplayer)
  • fabian771 - Jailor (Elephant Tamer)
  • Lunaris - Student (Fortune Teller)
All of the secondary role names of the Criminal teams were relatively 'random' enough when I made them. I didn't want to make any of the names have particularly positive or negative connotations, although dawn's 'Cult Leader' secondary role was going to be added regardless of whatever team the Cult Leader would be on, simply because it was one of the first five names I came up with as a homage to Eldritch.

Mafia, in this particular game, felt very uncoordinated, and I was somewhat disappointed in them using their abilities to their fullest extent, especially as Lunaris could have copied multiple abilities from her own teammates to increase her viability and volatility for end game purposes.

Intelligence Team:
  • killsdazombies - Doctor (Nurse)
  • mathman101 - Hitman (Assassin)
  • worldwideweb3 - Officer (Detective)
For the Intel team, secondary role names were essentially synonyms (or 'substitutes'), for two reasons. The first was simplicity, since I didn't want to make the game TOO hard for other Intel players to guess the role of their teammates. The second reason was due to theme; I imagined that anyone working for a so called third-party 'alphabet agency'/FBI wouldn't fuck around when it came to professionalism, and thus, I gave very direct names to KDZ, math, and www3 to reflect that. If they had gotten other secondary roles, I would have easy replacements: Politician->Diplomat, Jailor->Sheriff, Observer->Spy, etc.

Sad they couldn't find each other until Night 3, where they both targeted each other. x)

Town Players:
  • Coffeeditto - Bodyguard (MMA Fighter)
  • ddevans96 - Hitman (Pharmacist)
  • DoubleCapitals - Bodyguard (Electrician)
  • godisnowonline - Jailor (Judge)
  • iancudorinmarian - Merchant (Improv Teacher)
  • JonathanCrazyJ - Doctor (Massage Therapist)
  • Linkcat - Officer (Male Escort)
  • rob77dp - Merchant (Fisherman)
  • Solaris - Politician (Sombra)
  • Submachine - Observer (Highway Patrol)
  • UTAlan - Refugee (Celebrity Model)
Finally, the Town secondary role names were quite a mix and took the longest to create. The very first name I was going to add to the game (regardless of who received it or whatever role that came with it), was Male Escort, and I'm quite happy that the player who received it (Linkcat) loved it. :D Likewise, JCJ got the 2nd name, 'Massage Therapist' the moment I came up with it - I was careful not to go too far into the 'spicy' zone...

Many of the names had varied and were on a spectrum from-
being relatively vague [Celebrity Model],
to deliberately misleading [Pharmacist],
to being completely direct [Judge],
to even being tailored for specific players [Sombra for Overwatch-playing Solaris].

Other secondary role names I was planning to include were (depending on the circumstances...):
Pole Dancer, Mall Santa Claus, Serial Killer, Dentist, Accountant, Potato Farmer, Exhibitionist, Scuba Diver, Witch, Veterinarian, Tumblr Blogger, Professional Ninja Warrior, Spokesperson, Data Miner, Hacker, Exotic Stripper, Werewolf, Asylum Worker, and Refrigeration Manufacturer.

Who knows what I would come up with next time if I ever get to host this type of mafia again? ;)


For added information, in no particular order:

  • Clever use of rob77dp breadcrumbs to reveal his role as a Merchant. mathman101 trying to show himself up as third party. I found these pretty hilarious on the first day, too bad no one noticed it methinks...
  • As you all very well know, UTAlan used Refugee ability 2 (Idol Immunity), which caused Espithel's death by reflecting the night kill back to him. Looking in a more retrospective manner, we can see several hints of him trying to get the mafia to night kill him, which I found both hilarious and disappointing for the mafia to target him.
  • Linkcat getting outrageous with No Lynch/No Vote was also silly. :P
  • killsdazombies (as the last remaining Intelligence member) was trying to drop hints about how the Intel team should cooperate with either the Town or the Mafia - good thing someone picked up on it (?)
  • NIGHT 2 WAS AN ABSOLUTE TARGETING ******** ONTO UTA'S ****. gino, ian, JCJ, and rob all used their abilities on him, which failed, because Refugee negates targeting with ability 1. This happened also on Night 3 while he was being blocked off by CoffeeDitto's Bodyguard Ability 1.
  • Neither Merchant (ian and rob) used their 'ability 1' on anyone, so no extra abilities were given out. Boring and quite frustrating, since I thought those two would try to spice up the game even more. -_- (If either one of you target Linkcat's Male Escort role, I would have been adding even more risque names...) Also, no Observers used their Ability 1 successfully. :(
  • Student and Politician were not duplicated simply because of RNG. However, this also prevented "redirection chains" which would have been absolute chaos in the case of Politician. Student was the last role added and was probably the most unusual, but also the most dangerous had Lunaris used ability 2 on key players to 'copy' abilities and use them for more nefarious reasons (FOR EXAMPLE: the Jailor role's abilities, which she could have copied from fabian771 on Night 1...)
  • Linkcat used ability 2 on ddevans96 Night 1, and killsdazombies on Night 2, but because of precedence, Linkcat never found out about KDZ's role. In retrospect, I should have allowed that specific 2U ability to create a titanpad between the Officer role and its target, so as to create 'circles of information' given the lack of outside communication, but alas, it's been a while since I hosted. :)
  • fabian771 was never targeted by Jailor ability 2. He faked it, and, in order to prevent a modkill WHILE ALSO DENYING THE POSSIBILITY of him lying about being targeted (or even using the ability on himself!), I made the somewhat famous post that prolonged his death, but in the end, it was fitting that mathman101 would kill him as the assassin of Intel.
  • Intel managed to get 12/18 role ability names. UTAlan, godisnowonline, rob77dp, Coffeeditto, Submachine, and, ironically, Solaris (even though he revealed his role early on) were the ones that evaded ability name leakage.
  • Insert drama in the thread that made some people want to leave. Not naming names for the sake of tact.  :-X



I would post more, but I think this is getting too long as it is and I'll try to share more specific thoughts if you guys have more specific questions. ^^;;;

Thank you to everyone who participated, and let's keep this post-game discussion friendly, okay? :)

Offline killsdazombies

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261429#msg1261429
« Reply #2177 on: March 26, 2017, 10:19:27 pm »
People have /OFTEN/ associated an increase in activity to a "Good" role/ability, and more often then not that attribution goes to mafia. If you saw gino, who is by his own admission pretty busy, suddenly posting dozens and dozens of times day, that draws a lot of attention. Im not saying lazy/afk is a playstyle, but a way that people play. You are making an argument with no one at the moment, we agree that being AFK is not great, Its anti town and should be treated that way, since the only reason to be silent is to hold information, but when people STOP being AFK, it draws attention, mostly because some of us are CONSTANTLY looking back to past mafias to justify things, often times pointing out their level of activity in relation to their role. Before this game started I wanted to be more active, but when I saw I had a power role I hesitated, because I knew that people would point out "KDZ is usually inactive, he must mafia, lynch him good" And they did, it was mentioned several times. Luckily other crazy things happened to distract people (see: UTA at literally any point, Linkcat claiming cop, and the www3/luna lynches) And it didnt hurt that hte only super confirmed person townread me pretty early, but the second someone mentioned it I stopped posting, because I didnt want to look so suspicious for being active.

I get what you want rob, and a lot of people want it too, activity has been a real problem, but there are now few people who are actively inactive, fewer than before, but I for one am /constantly/ worried about my activity level looking scummy purely because /Thats what we do here/

Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261430#msg1261430
« Reply #2178 on: March 26, 2017, 10:23:00 pm »
Mafia, in this particular game, felt very uncoordinated, and I was somewhat disappointed in them using their abilities to their fullest extent, especially as Lunaris could have copied multiple abilities from her own teammates to increase her viability and volatility for end game purposes.

That's what happens when you kill off the mastermind >:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(

Offline killsdazombies

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261431#msg1261431
« Reply #2179 on: March 26, 2017, 10:23:27 pm »
Yeah sub read me like a book the entire game. No doubt, sub called my role and faction early, and kept it. I tried to follow UTA over sub though in terms of advice for doctor targets, mostly because It bothered me sub read me so well.

Also 10/10 mafia killing Intel is the worst possible thing. I wanted to join the mafia /so badly/ and end the game. Oh well.

Offline Kuroaitou

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261433#msg1261433
« Reply #2180 on: March 26, 2017, 10:33:50 pm »
Mafia, in this particular game, felt very uncoordinated, and I was somewhat disappointed in them using their abilities to their fullest extent, especially as Lunaris could have copied multiple abilities from her own teammates to increase her viability and volatility for end game purposes.

That's what happens when you kill off the mastermind >:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(>:(

Blame UTA for his ability usage on Night 1 (Mafia achievements anyone?) and YOURSELF FOR NOT COMMUNICATING THESE STRATEGIES EARLY ON DAY MOTHAFREAKING 0, HOE. <3 :P

Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261434#msg1261434
« Reply #2181 on: March 26, 2017, 10:50:00 pm »
I UNDERMEANT WHAT I STOOD
THAT WAS GOOD ENOUGH FOR ME

Offline Coffeeditto

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261435#msg1261435
« Reply #2182 on: March 27, 2017, 12:21:39 am »
aw fuck
I'm gonna be short with you, here. This reads like a maf trying to look town.
Frick.
You commented on me, but not UTA?
nice

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1261436#msg1261436
« Reply #2183 on: March 27, 2017, 12:28:05 am »
UTA was already confirmed town at that point.

Coffeeditto (1) - Linkcat
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

 

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