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Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258685#msg1258685
« Reply #120 on: March 07, 2017, 11:16:34 pm »
I'd get Link, too, if I could.


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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258686#msg1258686
« Reply #121 on: March 07, 2017, 11:23:14 pm »
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Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258688#msg1258688
« Reply #122 on: March 07, 2017, 11:37:53 pm »
DC only gets annoyed by metagaming and such when it directly hurts his goals.

[Citation Needed]

Bit baseless as it stands, fam

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258691#msg1258691
« Reply #123 on: March 07, 2017, 11:47:38 pm »
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DC only gets annoyed by metagaming and such when it directly hurts his goals.
SOURCE or reference, please?
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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258692#msg1258692
« Reply #124 on: March 07, 2017, 11:49:06 pm »
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Reasoning: Sub seems slightly scummy, Rust is an easy crutch to seem townish, and to excuse slightly scummy actions and thoughts. The "Voting on you but not because youre scum" is a red flag, followed with the disagreement on day one lynches vs no-lynches

This contrary action however, can be seen as decently town in the right light, I dont think hes entirely scum, its only a soft read at the moment.

In addition to this, I'd like to nod to rob, and mention this follows his usually aggro route of dealing with AFKs/low early activity. This, as usual, raises red flags for me that causes me to distrust him a bit. Take it in stride, but I'd like to remind you all that rob is versed enough in this game to know not to change that usually opening move, much like how linkcats standard mildly AFK shitposting is his opening move.

Also, dont worry solaris I'll save you <3 I owe for you crutch last game where I afked significantly :V

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258693#msg1258693
« Reply #125 on: March 07, 2017, 11:50:03 pm »
I kinda agree with sub on a no lynch, on day 0. We have no info whatsoever, and it's basically guesswork. We have a much greater chance of lynching town today. Tell me, how many times have we acc lynched a mafia on day 0?


KURO, CAN WE HAVE TIMERS IN OP PLEASE? THANKS.
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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258694#msg1258694
« Reply #126 on: March 07, 2017, 11:52:32 pm »
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DC only gets annoyed by metagaming and such when it directly hurts his goals.
SOURCE or reference, please?
Oops - bottom-paged my response and did not notice Espi had already mentioned basically exactly my questioning. Mindmeld with Espi then, which means town points his way. Also, I'm VERY skeptical if scum!Espi would even care to use some free-time he suddenly has to spike his D1 activity if he had randomized a Criminal role/alignment...
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Offline rob77dp

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258695#msg1258695
« Reply #127 on: March 07, 2017, 11:55:31 pm »
I kinda agree with sub on a no lynch, on day 0. We have no info whatsoever, and it's basically guesswork. We have a much greater chance of lynching town today. Tell me, how many times have we acc lynched a mafia on day 0?


KURO, CAN WE HAVE TIMERS IN OP PLEASE? THANKS.
Oh come on now www3... if in-thread engagement and activity levels were not on life-support then a first-day lynch of evil faction is not only possible but not so in-frequent with any level of skill present for town or lack-of-it for scum players in the game.

If the player being pushed as a possible D1 (D0? is it really Day 0??) lynch is town they need to get some activity going and post with attempts to solve (this does NOT mean they have to nail the final scum-group on Day 1 - that is just not realistic) or to talk from a perspective that is "just them being them" (i.e. - sound like a town if they're town... if they're not town well then they should be the D1 lynch).
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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258696#msg1258696
« Reply #128 on: March 07, 2017, 11:57:37 pm »
I kinda agree with sub on a no lynch, on day 0. We have no info whatsoever, and it's basically guesswork. We have a much greater chance of lynching town today. Tell me, how many times have we acc lynched a mafia on day 0?


KURO, CAN WE HAVE TIMERS IN OP PLEASE? THANKS.
Oh come on now www3... if in-thread engagement and activity levels were not on life-support then a first-day lynch of evil faction is not only possible but not so in-frequent with any level of skill present for town or lack-of-it for scum players in the game.

If the player being pushed as a possible D1 (D0? is it really Day 0??) lynch is town they need to get some activity going and post with attempts to solve (this does NOT mean they have to nail the final scum-group on Day 1 - that is just not realistic) or to talk from a perspective that is "just them being them" (i.e. - sound like a town if they're town... if they're not town well then they should be the D1 lynch).

So, as long as someone talks on day 0, they stay alive? that's increadibly stupid and easy for mafia to do and hide.... I haven't seen one vote which acc has any decent reason behind it (maybe kdz's?) and that's to be expected as its day 0.
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Offline rob77dp

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258697#msg1258697
« Reply #129 on: March 07, 2017, 11:58:23 pm »
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DoubleCapitals (1) - Submachine

Reasoning: Sub seems slightly scummy, Rust is an easy crutch to seem townish, and to excuse slightly scummy actions and thoughts. The "Voting on you but not because youre scum" is a red flag, followed with the disagreement on day one lynches vs no-lynches

This contrary action however, can be seen as decently town in the right light, I dont think hes entirely scum, its only a soft read at the moment.

In addition to this, I'd like to nod to rob, and mention this follows his usually aggro route of dealing with AFKs/low early activity. This, as usual, raises red flags for me that causes me to distrust him a bit. Take it in stride, but I'd like to remind you all that rob is versed enough in this game to know not to change that usually opening move, much like how linkcats standard mildly AFK shitposting is his opening move.

Also, dont worry solaris I'll save you <3 I owe for you crutch last game where I afked significantly :V
Honestly, this is how I tend to deal with afk/low-activity because I have yet to truly find a more effective way. That is, if I could find a convincing approach that lynching them early was town +ev then you better believe I'd do it every game.

Actually, I think when I've been mafia I tend to try to ignore the low-posters in a way that lets them linger so I can LHF (low hanging fruit) push them later when active-ML targets are harder to come by. Also, they make great cop-targets / seer-targets if nothing else.
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Offline Espithel

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258698#msg1258698
« Reply #130 on: March 07, 2017, 11:59:12 pm »
In regards to Link's/Sol's self-voting: I'm unsure quite why people take issue with it. Something about it not really contributing, right? I've always took (early) self-voting as a sort of townie statment saying "Hey, look at me! LOOK AT ME DAMNIT!". That's a brazenness I assume mafia tend not to do. The fact such attention and strangeness leads to you also getting voted on as well as opportunistic mafia snipes also sways my opinion on that end.

Late-game, it really does serve no purpose as we should have leads by then. Early-game, it's worth a shot, though. Kick up as much dust as possible and see where it settles.

Sometimes, self-voting is also used as a method of scum-hunting, as, when someone votes on you, you change your vote to them and say "Aha! I was just baiting you to vote on me! Did you think I'd be an easy vote, scumzor!?"
... Something that isn't that cheesy, mind. You get the gist.

So, as long as someone talks on day 0, they stay alive? that's increadibly stupid and easy for mafia to do and hide.... I haven't seen one vote which acc has any decent reason behind it (maybe kdz's?) and that's to be expected as its day 0.

The more someone talks, the more information people have on them.
The more information people have on them, the easier it is to figure out if they're scum. Mafia tend to want to live a bit more than town.
For mafia, that's lose-lose.

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Re: Elements Mafia 68 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=64236.msg1258699#msg1258699
« Reply #131 on: March 08, 2017, 12:00:29 am »
I kinda agree with sub on a no lynch, on day 0. We have no info whatsoever, and it's basically guesswork. We have a much greater chance of lynching town today. Tell me, how many times have we acc lynched a mafia on day 0?


KURO, CAN WE HAVE TIMERS IN OP PLEASE? THANKS.
Oh come on now www3... if in-thread engagement and activity levels were not on life-support then a first-day lynch of evil faction is not only possible but not so in-frequent with any level of skill present for town or lack-of-it for scum players in the game.

If the player being pushed as a possible D1 (D0? is it really Day 0??) lynch is town they need to get some activity going and post with attempts to solve (this does NOT mean they have to nail the final scum-group on Day 1 - that is just not realistic) or to talk from a perspective that is "just them being them" (i.e. - sound like a town if they're town... if they're not town well then they should be the D1 lynch).

So, as long as someone talks on day 0, they stay alive? that's increadibly stupid and easy for mafia to do and hide.... I haven't seen one vote which acc has any decent reason behind it (maybe kdz's?) and that's to be expected as its day 0.
No. As long as someone talks on Day 0/1 I feel a little bit comfortable reading whether to lynch them or wait on them. That is not "talk day 0 == never lynch day 0" and I suspect you know I didn't mean that.

A key thing to note that may be causing a disconnect in communication here is that what I mean by "active" Day 0/1 (for my own taste in defining it) is barely-if-at-all even being met by ME so far this game's Day 0.
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

 

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