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Offline Solaris

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251230#msg1251230
« Reply #24 on: November 11, 2016, 07:51:15 pm »
Is this where someone makes a NK priority list? :silly:

Any thoughts on strategy here? I'm thinking that moving may not keep us any safer, but should lower chances of mafia hitting their intended target. Open to other views on this, though.
Regardless, any kill benefits mafia, unless they hit an inactive. I do agree that moving is best in the long run.

Offline LinkcatTopic starter

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251231#msg1251231
« Reply #25 on: November 11, 2016, 09:18:41 pm »
Is this where someone makes a NK priority list? :silly:

Right, good idea.

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Offline Naii_the_Baf

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251251#msg1251251
« Reply #26 on: November 12, 2016, 02:21:34 am »
Just so all of you are warned, I might not be active(or even log into forums at all) during this mafia, reference to my Farewell topic.
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Offline Demagog

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251259#msg1251259
« Reply #27 on: November 12, 2016, 03:27:37 am »
Well if you're highly unlikely to even log on, we'll see if we can find a sub for you.

Offline Demagog

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251264#msg1251264
« Reply #28 on: November 12, 2016, 03:43:01 am »
Fabian has stated that no sub will be necessary, so no need for anyone to take it on themselves to find a sub.

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251280#msg1251280
« Reply #29 on: November 12, 2016, 10:41:22 am »
I believe that with 10 players, having 3 mafias and starting with a night phase is a moderate imbalance, since unless two mafias magically manage to screw up and vote on the same 3rd mafia, we'll be starting day phases at 1 mafia to 2 civilians, and after a single mislynch the situation becomes basically lynch/lose.

Let's see how it goes.
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Offline Demagog

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251288#msg1251288
« Reply #30 on: November 12, 2016, 03:36:59 pm »
There is a 30% chance that mafia dies this round. Mafia does not know each other so they can't coordinate. They also can't get rid of the detective or nurse abilities the whole game, they can only try to prevent civs from getting them.

I agree that 3 mafia to start is iffy, but I think 2 is perhaps in favor of civs in this format.

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251294#msg1251294
« Reply #31 on: November 12, 2016, 08:28:02 pm »
Let's settle this with 2.5 mafia!

For real, though, I could see it either way. It was either going to be in favor of mafia or in favor of civvies. Given the other balances, 3 does seem to make sense. We'll see how it goes, though.

Offline worldwideweb3

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251295#msg1251295
« Reply #32 on: November 12, 2016, 08:47:37 pm »

Quote
The percentage of posts you make in a round decide your chance of gaining a perk for the following round's night phase. There is a hard cap of six posts per player per round (you can post more than this but additional posts won't contribute). Spam posts do not count, and vote posts without discussion do not count (because no voting counts in the thread). Your own posts made back-to-back count as one post. Again, just try to keep on the topic of the game and it will likely count towards your posts for that round.

An example would be if there are 11 players in the game and 5 made 6 posts and the other 6 made 3. There would be 48 posts total in the round. Each player that made 6 posts would have a 12.5% chance to be the one selected to identify someone else. Those that only posted 3 times would have a 6.25% chance. A separate roll would then be made to see who would win the perk to potentially save themselves, but everyone would have the same chance as the identify perk roll.

Clarify?
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Offline Demagog

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251298#msg1251298
« Reply #33 on: November 12, 2016, 09:30:00 pm »
Only you and one person made posts during a round's night+day phase, you made 8 and they made 3. Only 6 of your posts can count towards your total (to prevent someone from making 50 posts a round to ensure they get the perks). The total number of posts that count that round would be 9 (your 6 + their 3). You'd have a 2/3 chance on each perk roll, and they would have a 33% chance.

Offline worldwideweb3

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251299#msg1251299
« Reply #34 on: November 12, 2016, 09:38:45 pm »
for some reason, i read the first para as must be minimum of 6. Got it now, cheers.
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Offline Demagog

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Re: Elements Mafia 64 - by Demagog https://elementscommunity.org/forum/index.php?topic=63520.msg1251301#msg1251301
« Reply #35 on: November 12, 2016, 09:39:54 pm »
Let's settle this with 2.5 mafia!

For real, though, I could see it either way. It was either going to be in favor of mafia or in favor of civvies. Given the other balances, 3 does seem to make sense. We'll see how it goes, though.

Originally I was going to make this a bastard game and tell everyone they were mafia. After 2 or 3 rounds I'd reveal this and 2-3 people each round would start to learn their actual roles via the Perk system. The goal was to make people more interested in participating while playing and to see what crazy shenanigans occurred. I realized that the Perk system should be enough to keep people interested, and with so few players this game, the game likely won't last long enough for it to end up being fun for anyone. I wanted to weave in a thematic element of "the mafia this game are reluctant participants and want to die so that the civs can live," but I was never really ever to come up with a good way to do that.

 

anything
blarg: