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Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1238080#msg1238080
« on: July 19, 2016, 07:26:57 am »
Code Crash
by fabian771

Code Crash Document

Read the whole thing, or at least this before signing up.

In order to sign up, you must:
Post in the corresponding thread.
Tell which team you would like to be part of(I will decide where you go, however).

Players will be divided into two teams:

The coders, who can fix code,
And the hackers, who can damage code.

Each team will have their separate spreadsheet.

Depending on where you are, is what you can see.
You will be told your position via coordinates.
Your vision range is 4-tiles long, but can be improved via certain items.
You will always see tiles belonging to your team, and your teammates, but will be unable to see enemies amongst them unless they enter your vision range.
When moving on enemy territory, watch out-- enemies have more vision range(+1) in their territory, but cannot see you as long as you avoid their vision range.

To move, you must PM me or post in the thread your movement’s coordinates, and, if you want to, a path.
You can perform 2 actions per turn, however, you cannot use the same ability twice in the same action, to those that are allowed to be used alongside another action.

Every 5 phases a “server refresh” will be done, and tiles may return to “unowned” status. It can affect Encryption tiles, even. Player-set effects will be removed. On the good side, viruses may be removed.

When moving across the map, you may find some enemies, and one of them might be blocking your path. If this is the case, both players will not be able to do anything during the next phase; instead, they will “decode”.

Decoding is the “battle” term here. Certain items will help, but each player must at least use bare decoding.
A 10-sided dice will be rolled and, depending on what the decoding players use, is their chances. Their chances also improve by how many territory their team has(T): T/(P/2). This is deemed “decode points”. The difference between decode points of both players will tell the chances. Whoever wins will capture the tile their enemy stands on, plus send the enemy to a random tile of their ownership.

*P means players(in total).

Players have abilities(spoiler):
Spoiler for Hidden:
Coders(14)
    -Code
Deem a tile your team’s. Must be adjacent to current position. This action can be done alongside any other action. Using it with move ends your turn.
    -Implement
If you own a module, you can place a special code on an “I” tile.
    -Move
Move up to 3 tiles. This action can be done alongside any other action. Using it with code ends your turn.
    -Exchange
Give an item to a teammate who is near(2-tile radius).
    -Antivirus
Requires 2 phases to set up. Hackers who pass nearby(2-tile radius) will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 3 uses. Invisible to hackers.
    -Incognito mode
Once used, it will be active for 2 phases. If a hacker passes nearby(3-tile radius), steal one item from them. Your vision range is nullified, however. 3-phase cooldown.
    -Debug
Any tile in a radius of 2 will be deprived of property or special effects. Cannot affect Encryption tiles nor Virus tiles.
    -If()
Set a certain condition and an effect. If approved, current tile becomes an if tile, and will have the effect set and activated upon condition completion.
    -Else()
On an existent “If()” tile, you can set this tile to have an effect if the condition is not met. However, the effect must be inferior to that of the “If()” effect.
    -Create
Sacrifice an item; you can create a module, or add an effect to an adjacent tile(Except binary, encryption or virus).
    -Null();
Target a nearby tile(4-tile radius):
This tile will lose all effects. Cannot affect encryption or virus tiles.
    -GPS location
In an ethernet modus: virus, ethernet, binary tiles, and a random enemy’s position are revealed for two phases. 2-phase cooldown.
    -Server cooldown
Any hacker vision range outside their territory is nullified. Any allies near(3x3-tile radius) or in an unowned tile can move 1 extra tile. If an item is sacrificed, all tiles hackers are standing on become coder tiles, and have a 3x3 sight radius.

Hackers(14)
    -Hack
Deem a tile your team’s. Must be adjacent to current position. This action can be done alongside any other action.
-Fake
Needs two phases to be performed. If you own a module, the phases required to perform this action is reduced to one. You can place a trap in an “I” tile.
    -Implement
If you own a module, you can place a special code on an “I” tile.
    -Move
Move up to 3 tiles. This action can be done alongside any other action. Using it with hack ends your turn.
-Hijack
Once used, it will be active for two phases. If you pass a player while this is active, steal one random item from them. However, your vision radius is nullified until the end of this ability. 3-phase cooldown.
    -Exchange
Give an item to a teammate who is near(3x3-tile radius).
    -Bluescreen
Requires 2 phases to perform. Coders who pass nearby(3x3-tile radius) will be unable to use their items and unable to do anything else than move for 1 phase. Wears out after 3 uses. Coders cannot see this tile.
-Create
Sacrifice an item; you can create a module.
    -Virus
Plant a virus. You need 3 phases to complete this action.
    -Format
Any enemy players in a 2-tile radius will be moved somewhere on their territory, and all their items will be put in an Encryption modus, hidden somewhere in the map. Cannot move if used.
    -Viral
Install a fake ethernet modus.
If another player uses it, reveal his/her location, what they see, and their items. Steal one random item.
    -Tracking cookie
In an ethernet modus, target one player: you can learn his/her location and items, plus what they see. This will be revealed on your map. Can only be used once every 2 phases.
    -Server cannon
When adjacent to hacker’s server, 3 random enemy tiles will turn into hacker view tiles. If you sacrifice an item, install a trap. 3-phase cooldown.
    -Implant
Drop an item you own. If a coder grabs and uses this item, he/she will be reset completely after two turns unless he/she reaches an antivirus, firewall, or their server.

The map will be a 24x24 grid, unless more than 20 players join, in which case will turn into a 30x30 grid.

Tile rules and types:
Spoiler for Hidden:
The symbology of the map:

    (Bluefont): Coder tile
Tile belonging to the coders. A hacker can claim this tile, and have certain special effects, or hide on it.
    (Purplefont): Hacker tile
Tile belonging to the hackers. A coder can claim this tile, and have certain special effects, or hide on it.
    (Greyfont): Unowned tile
These tiles’ information will be unknown to both teams. However, nobody owns it, so you might want to recode/damage it.
    (Blackfont): Unknown tile
What lurks in this tile is unknown to your team.

These are the three main types of tiles. These letters will be adjacent to special types of tiles, depending on if it is one or not.

    C: Coder Server
The hackers’ main objective. This tile is a 2x2 cube. The location of this tile is revealed to both teams, however, it can be moved under certain conditions:
Two or more coders are near(2-tile radius)
At least one of them has a MOVE code
No hackers are near(4-tile radius)
If all these conditions are met, the server IP address can be changed, or rather, moved.

H: Hacker Server
The coders’ main objective. This tile is a 2x2 cube. The location of this tile is revealed to both teams, however, it can be moved under certain conditions:
Two or more hackers are near(2-tile radius)
At least one of them has a MOVE code
No coders are near(4-tile radius)
If all these conditions are met, the server IP address can be changed, or rather, moved.

I: Implement tile
Coders can implement a module they might find laying around. Hackers can use these tiles to lay traps, however.

V: Virus tile
Any coder or hacker who finds this tile will lose everything they have, and will be unable to do anything for one phase. These tiles are hidden. If you cross through this tile, you will stop there. Randomized every phase.

    W: Firewall tile
Firewall tiles will block the path of players of a team, depending on who controls it. However, who is owner of this tile will NOT be shown, even if in your vision range. Certain items can move this tile.

    E: Encryption tile
Encryption tiles are useful to give items to your teammates. A password must be entered, which you will create, but can be revealed to the opponents via an Encryption Keypass. If this happens, any items in the Encryption Server will be accessible to the opposing team. Requires two phases to capture.

    B: Binary tile
These special tiles contain a certain module item, which can be implemented for special effects you cannot implement/fake. In some cases, these modules will give you access to an ability that the other team has! They are hidden, and will be randomized every phase. However, they are encrypted and you must get a Binary Code Decryption module from an internet modus before being able to collect Binary Modules.

    N: Ethernet modus
Each team has a special ability which they can use with these moduses. You can get Binary Code Decryption from here. Hidden unless player is adjacent.

Use all these tiles wisely.

Team-specific tiles
Team-specific tiles will be only seen by one team, and mean the use of an ability in that tile.
Coders:
    A: Antivirus
    M: Module active
    F: If() tile
    O: Else() tile
    G: Coder view tile

Hackers:
    S: Bluescreen
    T: Trap active
    F: Fake ethernet modus
    G: Hacker view tile
    M: Module active

Items are artifacts you may find in your path. However, they’ll vanish after one use, unless stated otherwise.
*Rarity levels, from lowest to highest, are: Common, Rare, Epic, Legendary, Mythical.
Spoiler for Hidden:
(Can be seen in document)
Sometimes, items are crippled. You’ll have to repair them via the Repair code of the modules, or the repair item. To get items, you just need to pass over them-- not be on the same tile as them.

Continue reading further in the document, then you may sign up.
Code Crash Document

There is a 12 minimum participant requirement.
People who are in:
1-Linkcat
2-Kuroaitou
3-DoubleCapitals
4-ProBacon
5-
6-
7-
8-
9-
10-
11-
12-
More?

Signing up has ceased.

The player requirement has not been met, and therefore the game cannot resolve.
« Last Edit: September 08, 2016, 02:29:47 am by fabian771 »
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Offline Linkcat

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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1238083#msg1238083
« Reply #1 on: July 19, 2016, 07:57:17 am »
In.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Kuroaitou

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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1238088#msg1238088
« Reply #2 on: July 19, 2016, 09:30:00 am »
In.

(If this game doesn't game enough participants, I will try to see if this game can be implemented at a later date, with permission from the host)

Offline DoubleCapitals

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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1238316#msg1238316
« Reply #3 on: July 20, 2016, 01:47:46 pm »
in I'll read the rules later
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Offline Naii_the_BafTopic starter

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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1238900#msg1238900
« Reply #4 on: July 25, 2016, 05:55:25 pm »
3 players, and only ONE day remaining?!

Increasing sign-up time by 3 days.
« Last Edit: September 24, 2016, 07:17:09 pm by fabian771 »
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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1239107#msg1239107
« Reply #5 on: July 27, 2016, 05:09:48 pm »
In
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The mind is your only true companion

Offline Naii_the_BafTopic starter

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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1239254#msg1239254
« Reply #6 on: July 29, 2016, 12:05:35 am »
24 hours left for signups!
If the player requirement is not met, the game will be canceled and perhaps implemented at a later date, maybe with some changes.
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Re: Code Crash - by fabian771 https://elementscommunity.org/forum/index.php?topic=62455.msg1239661#msg1239661
« Reply #7 on: July 31, 2016, 03:36:29 pm »
Due to logistics and scheduling issues, this game will be postponed for a future date where/when/if more players are interested. Thank you to all those who were willing to participate.

 

anything
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