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Purity_Riot

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Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81236#msg81236
« on: June 03, 2010, 07:37:18 pm »
Elements Mafia
by Mastermind79, Continued by killsdazombie

This is a land of Elementals, beings that can command the elements themselves. Within this land (and sea,and air, and time, blah blah blah), there was a village. Only 12 people lived in this village, but the False Gods deemed them a threat. As a test, they decided to send two false gods, within the bodies of villagers, to the little community. Thankfully, a saviour known only as zanzarino limited their power long ago. The villagers decided they would kill one person per day until the false gods were found. Meanwhile, the gods decided to kill one person per night until all were dead.

That's right. It's mafia.

Lord Sho tells us:

Mafia is a game. It is played in real life, and from that, we have derived an internet-friendly version that is playable here on the forums. In the most basic version of mafia, there are two teams [*1], an innocent (the good) side and a mafia (the bad) side. [*2] The two teams kill each other, and the remaining side is the victor.

Of course, you cannot just "kill" everyone too easily. A mafia game will go through two phases each "Day" [*3]; "Day" [*4] and "Night". During the "Day", every member of the game will vote [*5] for someone to be lynched [*6]. That person that is to be lynched will be killed at the end of "Day". In "Night", the mafia side will message the Host of who they want to kill, and that person will die. "Day" lasts the timeframe that the Host has set, and "Night" is instantaneous [*7]. This "Day" and "Night" continue until one side is the only one left, and then that side is declared the winner.

[*1] = Some games have more than two teams. It must have at least two teams, however, or else it is a different game altogether.
[*2] = In many games, the names of the "good" and "bad" side will differ, often based on a theme that the game plays on. However, the term "innocents" and "baddies" can be used across all mafia games.
[*3] = While the term "Day" is used here, it may not necessarily be 24 hours. Dependent on the timeframe that that the Host defines, it may be shorter or longer.
[*4] = This is different from the earlier usage of "Day".
[*5] = How to vote is defined by the Host of the game, however the general usage is to post a "Vote: Lord Sho", and bold your vote.
[*6] =This will be a majority of votes based on how many people voted.
[*7] = Well there's some lag as the host has to post the events of "Day" and "Night". But you can think of it as instantaneous.


12 players: one per element.
     Choose your own, it doesn't affect gameplay.

2 players are false gods.
     These players kill one player every "night". They must eliminate all innocents.

1 player is a seer.
     This player can see what job someone is every 2 "nights".

1 player is a doctor.
     This player can choose to save/protect a person from death every 2 "nights".

8 players are innocents.
     These players are ordinary, and do not have special powers.

Other:
A person not active for 2 consecutive "days" will be modkilled.
Only one mafia kill happens per night.
Roles will be decided through random number generator.

The game will begin on the first Friday, Sunday, or Wednesday after all the signups are filled.

Signups begin now! Choose your element.

Any questions will be answered before the game begins.

Please note the concept is by mastermind, and im just making the next one.



Roles / update.

So I'll take up to 15 or 16 people. If it's 16 it will just be another civilian. Yall decide.

Edit: Ok, so I went ahead and thought up some new roles ahead of schedule. These will replace existing roles (mostly civilians). I tried to make them as neutral as possible for the most part. If yall can come to an agreement on which ones yall would like to add to the game, I'll do so. We could use all of them or none of them, it's up to yall.

Gambler - Chooses two players ever other round. One player's role is revealed to the other. The gambler does not get this information.

Village Idiot - Your vote does not count. Only you know this (unless IDed).

Priest - Gets to see who the FG's are targeting every three days (I think this one may be too powerful)

Con Artist - May switch one player's vote every other round (sent by PM to the host).

Vigilante - Your vote counts twice. No one but you knows this.

The "Witness" - May save one person from being lynched during the game. Your role is revealed when you do this. You can't use this power on yourself.

Supreme Being - Negates one player's ability every turn. This player is an FG, but he gets an extra ability since the innocents have so many, and it's kinda like he/she is the boss :-p

I look forward to hearing yalls thoughts.

Offline killsdazombies

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81237#msg81237
« Reply #1 on: June 03, 2010, 07:37:38 pm »
host post.

people playing:
deksko
demagog
wardead
helios
implosion
icybraker
joshk
decktrya
fixari
sSethia
bigbadbanana
FF
hobnob
xdude
markiller
918273645
amesjay
icecoldbro
purity

4 fgs sending roles.




Im changing this a little, max players are 30 :D
these are the SP roles
Primary roles
Fg - may kill any person every night.
Innocent - no special powers
Seer- may view a persons role
Doctor- may save a person from FG vote VIA pm to host of save

Secondary roles, handed out after primary roles.
Gambler - Chooses two players every other round. One player‘s role is revealed to the other (it‘s random). The gambler does not get this information. This ability MUST be used when available. This ability is used by PMing the host the names of the two target players.

Village Idiot - Your vote doesn’t count.

Priest - May choose a player every other day. If the targeted player is ever targeted by the FG's, this player knows. This ability is used by PMing the host the name of the target player.

Con Artist - May switch one player’s vote every other round. This ability is used by PMing the host the name of the target player.

Vigilante - Your vote counts twice.

The “Witness” - May save one person from being lynched during the game. Your role is revealed when you do this. You can’t use this power on yourself. This ability is used by PMing the host the name of the target player. You may include more than one player's name.

Supreme Being - Negates one player’s ability every other turn. This ability is used by PMing the host the name of the target player.

Tradesman - Switches secondary roles with the target player. This ability is used by PMing the host the name of the target player.

Ghost - If killed with this secondary ability, can still vote.

Fallen Elf = Randomly reassigns a person’s secondary ability. This ability is used by PMing the host the name of the target player. This ability may be used every round.

Immortal = Automatically saved from death once per game.

Vulture = Vote power starts at 0 and increases by a half each time a person dies.

Armagio = Can sacrifice self to save another person from death. Does not target a player, you simply say if you want to save the lynched person or the mafia hit person. If the targeted player was also targeted by the doctor, the armagio still becomes the intended target and dies. If the doctor targeted the armagio instead, the armagio is saved, as well as the person the FG's targeted. However, this ability can not be turned off.

Scared! = Can burrow self to become immune to abilities but loses voting power while burrowed. This ability is activated and deactivated by sending a PM to the host. If activated, it can only be deactivated once the round is over, and vice versa.

Infected - Kills self and target player. The target player always dies unless immortal or burrowed. You still die regardless. This ability is activated by sending a PM to the host.

Dead man- pick a person from all the members, on death there role will be announced

FG only secondary roles
Suicidal- may destroy self in order kill a random player

Supreme being- may cancel an ability

True god- may choose to cancel all abilities for next round * will be stated during fg vote*

Some secondary activated skills notes: This does not apply to primary roles. You may only use one activated skill per round. If you use your activated skill and your skill is changed later during that round into another skill that requires activation, you may not activate that skill until the next round. If your activated skill is changed before you used it, you may use the new one that round. If your activated ability was used in the previous round and you can only use it every other round and your ability is changed, you can use the new ability this round (even if it happens to be the same ability). If you used the priest's ability in a previous round, you still get the information that you would get even if your ability is changed. If you used the armagio's ability and your ability is changed, you still have the "gravity pull" status, because it can not be turned off. Hopefully I covered everything...

dekskose

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81243#msg81243
« Reply #2 on: June 03, 2010, 07:40:43 pm »
ill sign in

Offline Demagog

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81246#msg81246
« Reply #3 on: June 03, 2010, 07:45:51 pm »
Kills, the new roles need to be secondary roles, or it's unfair for the FG's (as was shown in the last game). That means that once everyone has a primary role (FG, seer, doctor, civilian), the secondary roles are randomly distributed between them all. Here's the list of all of the secondary roles.

Gambler - Chooses two players every other round. One player‘s role is revealed to the other (it‘s random). The gambler does not get this information. This ability MUST be used when available. This ability is used by PMing the host the names of the two target players.

Village Idiot - Your vote doesn’t count.

Priest - May choose a player every other day. If the targeted player is ever targeted by the FG's, this player knows. This ability is used by PMing the host the name of the target player.

Con Artist - May switch one player’s vote every other round. This ability is used by PMing the host the name of the target player.

Vigilante - Your vote counts twice.

The “Witness” - May save one person from being lynched during the game. Your role is revealed when you do this. You can’t use this power on yourself. This ability is used by PMing the host the name of the target player. You may include more than one player's name.

Supreme Being - Negates one player’s ability every other turn. This ability is used by PMing the host the name of the target player.

Tradesman - Switches secondary roles with the target player. This ability is used by PMing the host the name of the target player.

Ghost - If killed with this secondary ability, can still vote.

Fallen Elf = Randomly reassigns a person’s secondary ability. This ability is used by PMing the host the name of the target player. This ability may be used every round.

Immortal = Automatically saved from death once per game.

Vulture = Vote power starts at 0 and increases by a half each time a person dies.

Armagio = Can sacrifice self to save another person from death. Does not target a player, you simply say if you want to save the lynched person or the mafia hit person. If the targeted player was also targeted by the doctor, the armagio still becomes the intended target and dies. If the doctor targeted the armagio instead, the armagio is saved, as well as the person the FG's targeted. However, this ability can not be turned off.

Shrieker = Can burrow self to become immune to abilities but loses voting power while burrowed. This ability is activated and deactivated by sending a PM to the host. If activated, it can only be deactivated once the round is over, and vice versa.

Virus - Kills self and target player. The target player always dies unless immortal or burrowed. You still die regardless. This ability is activated by sending a PM to the host.

Remember, secondary roles have nothing to do with primary roles.

Some secondary activated skills notes: This does not apply to primary roles. You may only use one activated skill per round. If you use your activated skill and your skill is changed later during that round into another skill that requires activation, you may not activate that skill until the next round. If your activated skill is changed before you used it, you may use the new one that round. If your activated ability was used in the previous round and you can only use it every other round and your ability is changed, you can use the new ability this round (even if it happens to be the same ability). If you used the priest's ability in a previous round, you still get the information that you would get even if your ability is changed. If you used the armagio's ability and your ability is changed, you still have the "gravity pull" status, because it can not be turned off. Hopefully I covered everything...

And I'll sign up, obviously.

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81248#msg81248
« Reply #4 on: June 03, 2010, 07:47:59 pm »
the standered seer doctor 2 fgs if 10 players
the advanced *2nd* will be the rest if 15+ players.

Offline Wardead

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81251#msg81251
« Reply #5 on: June 03, 2010, 07:50:08 pm »
So...there are 20 players and how many FGS? I'll sign up!

Offline killsdazombies

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81256#msg81256
« Reply #6 on: June 03, 2010, 07:53:22 pm »
depends on amount of fgs right now its 1 for every 5 people.

Offline Demagog

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81257#msg81257
« Reply #7 on: June 03, 2010, 07:54:25 pm »
If there are twenty players there should probably be four FG's.

Kills, if it's advanced, will you be using all of the new roles or just the ones from last game? And you will take my advice on making them secondary roles, right?

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81261#msg81261
« Reply #8 on: June 03, 2010, 07:55:17 pm »
edited host post, now 30 players and yes.

Offline Wardead

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81262#msg81262
« Reply #9 on: June 03, 2010, 07:55:49 pm »
So a person can have a primary and secondary ability?

Wow, I would just luv to be the Virus/FG.  :P

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81265#msg81265
« Reply #10 on: June 03, 2010, 07:57:27 pm »
Im renaming some, virus is now infected, shriker is now Scared!

dekskose

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Re: Elements Mafia 6 https://elementscommunity.org/forum/index.php?topic=7426.msg81267#msg81267
« Reply #11 on: June 03, 2010, 07:57:55 pm »
wow wait if the shrieker is burrowed and fake god we all lost?

 

anything
blarg: