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RUNAWAY - Game 1 https://elementscommunity.org/forum/index.php?topic=62554.msg1236888#msg1236888
« on: July 04, 2016, 08:46:25 pm »
Here is the currently visible part of the map for the first 4 players. You can navigate the map by using coordinates: the columns are labelled A, B, C and D, while the rows are labelled with numbers, starting from -3. The players start at Row 0. The empty tiles behind the players show how far they are from the boulder currently (the boulder is right below the last visible row).


6
5
4
3
2
1
0
-1
-2
-3
A
B
C
D


HOW TO INTERPRET TILES:

- The icons in Row 0 are the player icons. Each player has to choose an Icon and a placement before the start.

- The E=x values in the upper right corner show the Elevation Level.

- The upper left corner shows whether you can pick up weapons or not in the specific tile. The colors in the Weapon Ring show what type of weapons can you pick up: BLUE means Meelee, YELLOW means Ranged and RED means Magic. (Random.org was in a funny mood today and generated all 6 weapon tiles to have all weapon types available.)

- Finally, the bottom rectangle contains the tile's Hazard Type:
  • SAFE means that the tile has no hazards on it.
  • OBS means that the tile has one of 3 Natural Obstacles on it:
    • Boulder: nullifies movement towards it.
    • Spiky Boulder: negates movement towards it. (not only stops you from moving on it, but also pushes you back)
    • Lava Rock: deals 2 damage if stepped on.
  • TR means that a Trap can be triggered on that tile:
    • A means Arrow Trap: Deals 2 damage to all players in:
      • T : the row above the trigger.
      • = : the trigger's row.
      • _ : the row below the trigger.
    • S means Spike Trap: Deals 1 damage to every second tile, in a checker-board fashion,
      • X : including the trigger tile.
      • O : not including the trigger tile.
    • Z means Zone Trap (Pitfall). Damages all players within its range if activated. The ranges are the following (centered around the trigger tile):
      • 1 has 1x1 Zone: 3 damage. (basically only affects the trigger tile)
      • 2 has 3x3 Zone: 2 damage.
      • 3 has 5x5 Zone: 1 damage.
  • SANC (Sanctuary) means that the tile not only has no hazards on it, but any damage and unwanted effects can be prevented for players standing on this tile.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

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