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Offline Espithel

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231179#msg1231179
« Reply #108 on: April 19, 2016, 06:16:34 pm »


OT:


How did you make the active members show?

Offline CleanOnion

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231180#msg1231180
« Reply #109 on: April 19, 2016, 06:20:16 pm »
Owing to an oversight on the admins' part, I believe it's visible for everyone except ordinary non-staff users..... including Guest. So hit Logout, click your way back to this page, and have a look. Then log back in and poke the admins about it.

Offline CleanOnion

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231181#msg1231181
« Reply #110 on: April 19, 2016, 06:25:01 pm »
MMC has pointed out that there is a little button next to "Author" that opens and closes the box. Don't poke the admins xD

Offline Linkcat

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231206#msg1231206
« Reply #111 on: April 20, 2016, 02:35:51 am »
Kitten has always posted a lot in previous mafias, but she's also always been town. She's been active in chat, so rolling mafia could explain this change. However, I find it strange that she hasn't reacted to Onion's vote at all, so she might just not be paying much attention to this game. Still going to vote though.

kinkykitten624 [2] - CleanOnion, Linkcat
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Offline Lunaris

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231208#msg1231208
« Reply #112 on: April 20, 2016, 02:41:37 am »
Uh whoa whoa.

Just because I'm not talking doesn't make me mafia immediately. Tbh, I'm not talking because I'm a little overwhelmed with this mafia setup, and I'm incredibly confused. I've never had to refer back to the roles list so many times in a mafia game.

And, to refer to Linkcat's post, I've been busy and haven't been paying as much attention to the forums games as I have been in the past.
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Offline CleanOnion

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231234#msg1231234
« Reply #113 on: April 20, 2016, 10:27:27 am »
If nobody votes, Master of Death will die, probably. I'd rather lynch a random then a confirmed innocent.

Offline godisnowonline

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231247#msg1231247
« Reply #114 on: April 20, 2016, 04:03:07 pm »
kinkykitten624 [2] - CleanOnion, Linkcat
Utalan [1] - Godisnowonline

May as well vote for a random player and start hunting amongst the inactives i guess.

Offline godisnowonline

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231248#msg1231248
« Reply #115 on: April 20, 2016, 04:11:12 pm »
Edit by way of post for derp

kinkykitten624 [2] - CleanOnion, Linkcat
Randomperson123 [1] - Godisnowonline

he hasn't posted yet so may as well lynch so he avoids being modkilled- besides at this point we still know nothing

Offline CleanOnion

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231249#msg1231249
« Reply #116 on: April 20, 2016, 04:24:18 pm »
I'd rather an inactive be killed by the mod than waste a lynch on them.

Offline randomperson123

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231263#msg1231263
« Reply #117 on: April 20, 2016, 08:32:19 pm »
kinkykitten624 [2] - CleanOnion, Linkcat
randomperson123 [1] - Godisnowonline
No Lynch [1] - randomperson123

Lynching random people is most likely not going to accomplish much... after all there are still about 9 civvies (I could be wrong about this number) and 2 mods... that makes a 2/11 chance that we'll hit a mod... yeah... those are not very good odds, people. Even if we get one mod, now we've just decreased our odds to  1 in 10 for the next round. And those odds are even worse.
And the reason I'm inactive is because I'm busy with school and other communities and stuff (especially the Kingdom of Loathing... I've played that a lot lately xD)... and I'm a newbie at mafia, too, so I don't really know very much strategy about mafia, so I'd rather just wait for the veterans to vote and give their reasons because I know that they are better at mafia than I am. Just saying.
TL;DR: Lynching random people is most likely not going to kill any mod, just because people are inactive doesn't mean they're a mod. Just saying.

Offline CleanOnion

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231264#msg1231264
« Reply #118 on: April 20, 2016, 08:39:05 pm »
Not killing anyone is worse than having a chance of possibly killing a mod

kinkykitten624 [1] - Linkcat
randomperson123 [2] - Godisnowonline, CleanOnion
No Lynch [1] - randomperson123

Offline randomperson123

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Re: Elements Mafia 58 - by skyironsword https://elementscommunity.org/forum/index.php?topic=61700.msg1231265#msg1231265
« Reply #119 on: April 20, 2016, 09:05:02 pm »
Yes, I just realized that a chance of 0 is worse than a 2/11 chance.
But why does that make ME a culprit all of a sudden? Actually, if you think about it, if you lynch a random person and that person turns out to be a civvy, then the mafia will kill another civvy during the night, so actually we will be WORSE off, because now we have lost 2 civvies, as opposed to losing one if we vote No Lynch. Yes, there is a small chance that we will kill a mod, but then there will be a higher proportion of civvies to mods the next round, making it harder to kill the second mod, and we'll still lose a civvy during the night. So either we kill a civvy, and lose and extra civvy in the process, or, if we're lucky, we kill a mod, lose a civvy, and make the choice of who to lynch even harder. Maybe we should be looking at people who are, you know, acting suspicious before we start murdering random people  who are probably not going to be who youre looking for. Just saying.

TL;DR: No lynch means we lose 1 civvy, lynching a civvy means we lose two civvies, and lynching a mod means it will be harder to find the other mod and we'll still lose a civvy. 

 

anything
blarg: