I don't want to sound resigned, but frankly I would be very,
very upset if
both Purify AND Steal were NOT in this game.The fact that mafia managed to kill Guardian (you misspelled this btw mathman101
![Sad :(](https://elementscommunity.org/forum/Smileys/solosmileys/sad.gif)
) Angel on the first night is crappy luck, and even moreso if we don't have a back-up plan to try to prevent an avalanche of night kills.
If you're a Purify civilian and you still haven't used your damn ability, you need to get your shit together....on another note, if Mafia have Purify, then we're practically screwed.
But I have an idea.
We should state whether or not our element is Fire or not - by doing so, if we have at least one fire player, we might be able to have a leader in the role of Phoenix, who can easily resist a first-time night kill. Alternatively, we could have a Seraph who can find out which elements have a mafia player in them, and go from there. Since abilities cannot be disabled, this is a good way to have a potential Fire team lead the way, instead of this disjointed whatever-the-hell strategy we're employing now.
That being said:
Put my vote on MMC
MeowMeowCat (2) - Anastasia, Naesala
Naesala (1) - MeowMeowCat
dawn to dusk (1) - Kuroaitou
I feel like I was subtly manipulated into voting for Submachine at first by dawn's post (and switched it later when I realized Sub's logic was better), who was later apparently night killed by the mafia (veteran statuses for both players notwithstanding). I see you d2d. :|