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Offline Submachine

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214142#msg1214142
« Reply #36 on: November 08, 2015, 08:32:57 pm »
About Robert 'Sweetrobin' Arryn and Rhaegar Targaryen, when you say that someone "learns roles", do you mean both primary, secondary and tertiary roles?

Also, there's no King Joffrey to kill. Why is that?
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Offline ddevans96

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214155#msg1214155
« Reply #37 on: November 08, 2015, 10:28:36 pm »
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Offline Zawadx

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214164#msg1214164
« Reply #38 on: November 09, 2015, 02:03:55 am »
About Robert 'Sweetrobin' Arryn and Rhaegar Targaryen, when you say that someone "learns roles", do you mean both primary, secondary and tertiary roles?

Also, there's no King Joffrey to kill. Why is that?

Yes, 'roles' refers to all roles.

No King Joffrey because I had a hard time coming up with a mechanic that is as obnoxious :x I may have deviated a bit from the thematic for a few roles, but I wasn't going to do that for Joffrey. Same for Sansa, Brienne, The Hound... the list goes on.
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Offline Submachine

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214178#msg1214178
« Reply #39 on: November 09, 2015, 07:33:13 am »
Ok, in recent mafias i realized that it's a fatal game design flaw not to include plenty protective roles, because mafia has to be afraid every night too when they decide on the nightkill. If they don't need to go around traps and their only job is to stay hidden, then the game becomes unbalanced.

So far I only found 1 protective role, but even that protects only from lynches, so it's more useful for the mafia. And there are some other roles I found too that are very mafia-sided. This could be fixed by decreasing the number of mafia by 1-2.

Until it gets fixed, I'd like to stay out of this, even though it would have been fun to become Jon Snow. :(
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Offline Zawadx

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214185#msg1214185
« Reply #40 on: November 09, 2015, 09:06:19 am »
Ok, in recent mafias i realized that it's a fatal game design flaw not to include plenty protective roles, because mafia has to be afraid every night too when they decide on the nightkill. If they don't need to go around traps and their only job is to stay hidden, then the game becomes unbalanced.

So far I only found 1 protective role, but even that protects only from lynches, so it's more useful for the mafia. And there are some other roles I found too that are very mafia-sided. This could be fixed by decreasing the number of mafia by 1-2.

Until it gets fixed, I'd like to stay out of this, even though it would have been fun to become Jon Snow. :(

Thanks for the feedback; I really appreciate your suggestions before the game begins. 7 new secondary roles have been added, quite a few of them aimed at increasing protection for the civvies. Also, a new mechanical rule has been clarified:

6. The person who sends the last PM stating the Nightkill is considered to have performed the Nightkill as an action. Sign-ups will be extended by 6 hours to give 24 hours after this change,
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Offline Submachine

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214188#msg1214188
« Reply #41 on: November 09, 2015, 10:06:42 am »
Count me in, then. :)
And we keep driving into the night
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Offline Ginyu

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214196#msg1214196
« Reply #42 on: November 09, 2015, 11:31:27 am »
Thumbs up for good feedback and fast usage of it!
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Offline Zawadx

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214197#msg1214197
« Reply #43 on: November 09, 2015, 12:16:26 pm »
Added another clarification in Mechanical rules:
Quote
7. If someone immune to a lynch has the highest Vote total, no person is lynched during that Day phase.
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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214200#msg1214200
« Reply #44 on: November 09, 2015, 12:25:18 pm »
I'll play in this one.
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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214220#msg1214220
« Reply #45 on: November 09, 2015, 04:19:06 pm »
I guess I'll be in for this
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Offline Zawadx

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214324#msg1214324
« Reply #46 on: November 10, 2015, 12:43:39 pm »
NIGHT 0

Slumber. It was the only thing Brynden Rivers used to count the passage of time. His weirwood throne demanded more of him than his frail form could provide, and so he took his rest where he could.

'A thousand eyes and one, perhaps,' he often mused as he dreamed of a forgotten lifetime, 'but now they must all rest.' And so he slept as the flames swept through the land. His turned his red eyes away when the rubies fell, glinting at the ford. And his mind payed no heed to the faint cry of his heir being born, high up in the mountain peaks.

As he slept, his heart crept back to old habits. He saw visions of the red star, glaring through the azure sky. He heard the faint thump of a child falling from a forbidden tower. He smelt the alchemy being hidden behind locked doors, and tasted the frozen blood gorged in the battles of the north.

And then he woke up, as faintly as he had fallen asleep. A new dawn had arrived.




Night 0 has ended




There are 5 Faceless Men and 17 Lords of Westeros. The identities used are as follows:

Bronn the Sellsword
Catelyn Stark
Bran Stark
Arya Stark
Walder Frey
Theon
Petyr Baelish
Varys the Eunuch
Danaerys Targaryen
Jon Snow
Reek
Jojen Reed
Rhaegar Targaryen
Margaery Tyrell
Renly Baratheon
Stannis Baratheon
Robert 'Sweetrobin' Arryn
Barristan Selmy
Oberyn Martell
Thoros of Myr
Tyrion Lannister
Tywin Lannister

Good luck to all, I hope you have a great time!
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Offline Submachine

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Re: Elements Mafia 53 - by Zawadx https://elementscommunity.org/forum/index.php?topic=60332.msg1214333#msg1214333
« Reply #47 on: November 10, 2015, 02:28:32 pm »
So I didn't see any indication in the rules that we couldn't talk during the night, so at the moment I'm not breaking any rules.

GENERAL RULES (Some changes have been made, you should probably re-read these.)

Spoiler for General Rules:
1.   Post in the topic if you want to sign up. No need for any 'role' choosing or whatnot, everything is randomized and assigned. You can also sign-up after official sign-ups are over as a Substitute, by PMing me stating that you want to be a sub.
2.   Do not post, chat, OR PM ANY revealing information if you have been killed/removed from mafia (except for minor 'BLARGH'/murloc TM death noises). This also means that if you withdraw from mafia, you cannot reveal any information after withdrawing from the game.
3.   No player may do the 'No-Vote'/AFK for THREE consecutive days without a viable reason. Holidays, funerals, etc count as viable reasons. Mafia on other sites, just forgetting, etc, do not. If you wish to withdraw, post in this thread; but do NOT reveal any secret information. Players without viable reasons will be modkilled. Breaking this rule repeatedly may result in a ban from future mafias.
4.   Do not quote PMs. Ever.
5.   You are allowed to talk in chat about mafia, but please remember general chat rules.
6.   You are not allowed to edit AND/OR remove your post. Instead, EBWOP will take effect. This means, to edit your post, post again with the correct fixes. Any posts breaking this rule will result in the post being deleted on sight.
7.   Any flaming/trolling/cursing will not be tolerated. Appropriate actions will be taken if any of this occurs.*
8.   The mod/host has the final say in any dispute. Do not argue with the mod/host. Do not impersonate the mod/host.
9.   When PM-ing the Host for anything associated with this Mafia, please include "Mafia 53" in the subject line. Otherwise, your PM may be ignored or overlooked.
10.   Please wait for the Host to announce that the game has ended before declaring it so yourself and/or posting as though it has. If you believe that one team cannot fail to win the game, send a PM to the Host and wait for their response.
11.   Breaking rules 2, 5, 8 or 9 may result in ban from future mafias or forum games in general.**

* Abbreviations of curse words doesn't count. But please do keep it PG-13.
** Banning from future mafias will be on a case by case basis and is entirely in the Forum Games Organizer(s) hands.


MECHANICAL RULES AND ABBREVIATIONS

Spoiler for Mechanical rules and abbreviations:
1. The game will start on Night 0. No kills may be committed on Night 0; so ALL roles capable of killing a player will not be able to do so.
2. Only the last PM sent from the Mafia stating the Nightkill will be counted. So Mafia may change their Nightkill after sending it in.
3. If the lynch is tied (multiple players have the same vote total after adding all modifiers), Civilians will have more priority than Mafia. If it is still tied, a random player among the lynched targets will be lynched.
4. No-lynch i.e. voting for no lynch in a day is NOT an option. These votes will be disregarded in the final count, and be considered No-vote for the casters.
5. All player roles, targeting, and actions will take effect during the Night Phase, unless stated otherwise.
6. The person who sends the last PM stating the Nightkill is considered to have performed the Nightkill as an action.
7. If someone immune to a lynch has the highest Vote total, no person is lynched during that Day phase.

Abbreviations and general terminology:

Lynch: The votes cast during the Day Phase to determine which player should be killed; the activity of killing a player in this way.
VP: Voting Power. The numerical power of your vote cast during the Lynch. So if you have 2 VP, you add 2 votes instead of 1 to the target you vote for.
VT: Vote Total. The sum of the VP of all players voting on you, plus any modifiers.

The following abbreviations specify the countdowns for secondary role uses:
ER: Every Round. These skills may be used once every day/night cycle (so once every Day phase+Night phase).
EoR: Every other Round. If you use this skill on a Day/Night cycle, it may not be used in the next Day/Night cycle.
E3R: Every three rounds. If you use this skill on a Day/Night cycle, it may not be used in the next two Day/Night cycle.
#U: # of uses, where # is a positive number. These skills have a prespecified limited amount of uses; once they're all used up, the skills may no longer be used.
Passive: These skills are always active.
Trigger: These skills become active when a certain condition is met. It may also have a limited number of uses: if the trigger has been activated for those no. of times, then it may not be triggered again.
Day Skill: This skill may only be used during the Day Phase.
Day/Night Skill: This skill may only be used during the Day Phase or the Night Phase.

Though just to be sure. Zawadx, can you confirm this?
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

anything
blarg: