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Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196359#msg1196359
« on: July 11, 2015, 05:20:12 am »
Elements Mafia: "CarteL"

Spoiler for Lore:

"...are you kidding me? Seriously? THIS of all things! ...THIS IS IT?" A young man in a light blue uniform exclaimed.

An old man of faint complexion responded quietly. "I'm afraid so." His badge reflecting the ceiling light briefly; 'SHERIFF'.

The three men and one woman stood inside the somewhat run-down room underneath several dusty florescent lights. The pale man, the original officer in chief (now sheriff) of the SSPD (San Sarino Police Department) had given the news; everyone was being transferred due to lack of city funds, and anyone else in need of help or breaking the law would have to fend for themselves.

The lone woman who was an old chemical engineer had exposed them the catalyst of their disbanding; Elements, called 'E' {sometimes 'L'} for short, a new drug that had managed to permeate various urban scenes had now infected their town. With a growing, almost insurmountable, number of addicts to deal with, as well as dwindling number of law enforcement agents to curb down crime, the future of the town was seemingly decided on a simple white circle with a star placed on top. A few other pills were beside it: one was pink and covered with various swirls and dots placed in a rotational symmetry that felt hypnotizing to look at, while another had a simple imprint of a dark indigo skull. The majority of them however, were completely gray, and unremarkable.

The woman continued: "At this rate, statistically it's impossible to determine how far or how many of these drugs have already been circulated in your city. You can arrest more people and I can call in more engineers to see what they were given, and then you can interrogate them and figure out the sources and so on... but-"

"Because we're short staffed, and there's ALL these other major cities in the neighboring counties that are afflicted with this, we're given the shaft, told to transfer to help everywhere else BUT here, and every city gets to fight the good fight. They get fixed up, we get f***ed over. Awesome." The rookie cop interrupted.

The veteran man, a dark and muscular man chimed in: "Considering that all of our pleas to the government have failed, we just wait it out again? Do our own individual assignments?" He looked at the sheriff with a solemn pair of eyes.

A long silence passed. Outside of that office, the television flickered on with a news report regarding several random citizens attacking one another over accusations of bringing drugs in. Looking up, then down, the sheriff sighed and said one last thing before revealing a copy of his letter of resignation (the original already sent to the mayor):

"There's less than half a thousand people living in this place. Honestly - we should just leave."

The sound of marbles hitting the floor could be heard outside of the office, swiftly followed by the collapse of a desk. The young officer stormed out, and left the three standing inside, awkwardly looking at floor. Little spheres.



Spoiler for Rules (Please read these) - Specifically: 1, 4, 5, 8:
  • Players are allowed to post during the Night Phase.
  • Players may not post, chat, or PM anything related to this mafia if they have been killed, removed, or withdrawn from this mafia, with the exception of a minor 'death' post containing no game information, upon their death.
  • All player roles, targeting, and actions are to be messaged during the Night Phase, unless stated otherwise.
  • Players may choose to 'No Vote' as many times as they wish. They MUST, however, post at least once every other Day/Night cycle however, or else they will be removed. If you wish to withdraw, post in this thread, but do NOT reveal any game information.
  • Players may not quote PMs under any circumstance. Players can technically, however, state their role (Criminal, Vigilante, etc.) if it provides some sort of strategic advantage for this game of mafia specifically.
  • Players must post in this topic to sign up. All roles are randomly assigned.
  • Players are allowed to talk in chat about mafia, but should remember general chat rules and mafia rules.
  • Ties will be resolved by whoever was voted on first. If all votes on that person is removed, whoever was voted on second will then be prioritized, and so on.
  • Players are not allowed to edit and/or remove posts. Instead, EBWOP (meaning edit by way of post) will be in effect. This means, instead of editing or deleting posts, players may post it again with any necessary changes. Any posts breaking this rule will result in the post being deleted.
  • Any flaming, trolling, or unnecessary cursing, apart from abbreviations containing curse words commonly used in either mafia or real-life slang, will not be tolerated. Appropriate actions will be taken if any of this occurs.[/b]
  • The moderator and host have the final say in any dispute. Players should not argue with, or impersonate, the moderator or host.
  • When PMing the host for anything associated with Mafia, please include "Mafia" in the subject line. Otherwise, the PM may accidentally be ignored or overlooked.
  • Disputes and private questions should be handled via PMs to the host/moderator. If a player notices a simple mistake or if they have a general question, they may address them in the thread.
  • As a guideline, your actions should be primarily motivated by this mafia, whenever possible (the early game, where information is scarce, is a likely exception), and not on previous mafias or other interactions. Using behaviors from previous mafias as a scumtell is encouraged, but revenge and grudge kills for events in past mafias and other events is frowned upon.
  • Breaking any rules, especially those in bold, is subject to punishment at the discretion of the moderator and host, potentially including removal from this mafia, banning from future mafias, or banning from other forum games.

Spoiler for How to Play Mafia:
Mafia is generally played between two teams: Civilians and Mafia. The civilians are the main group, and they enjoy the minor advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. Then Night falls...

That’s when the mafia come in. The Mafia are a minority of players who know each other’s identity. Their job is to eliminate all the other players using deception and nightkills. They interact with the town during the day, trying to mislead them away from lynching any mafia members. And when night falls, Mafia discusses in secret and chooses a person to kill (termed as nightkill). Also during the night the civilians use their skills. Some of the noteworthy skills include the cop/seer, who investigate other players to find their allegiance, and the doctor (usually called Archangel here) who can protect a specific player from any nightkills for that night.

Does the stupid game ever end, you ask? Well contrary to popular belief, it does. The Civilians win when whenever they manage to lynch all the Mafia members. And Mafia wins when their combined Voting Power is enough to control the vote entirely, i.e. if all Mafia members vote on the same Civilian and all Civilians vote on a Mafia ember, the civilian will be lynched.

This time however, there are three major changes:
-There's a third party whose sole purpose is to merely survive.
-The mafia will not know each other before the game commences.
-Pills will be a new 'addition' to the traditional role setup



Roles:

Primary Roles:

Vigilantes (majority rule): The 'Townies' or Civilians of this game. After getting frustrated due to the incompetence of the police force and general apathy of the city you live in, you've taken up your own sense of justice to remove the main sources of crime in the city by finding (and hopefully killing) the criminals associated within the city of San Sarino.

There are no special abilities associated with this role.

Vigilantes win when all Criminal players in the game are eliminated.



Criminals (1 to every 3 Vigilantes): The 'Mafia' of this particular game. With the creation of 'E', the drug cartels have had an increased presence within San Sarino, and despite working alone for so many years, your tangential involvement with the underworld dealings has given you an interesting position within the city. After the news report of people attempting to personally find people (such as yourself) to throw under the so called 'justice-bus' for their misfortunes, you've buckled down and remained covert, hoping to find other members who share the same... 'business' ventures as you.

Similar to a previous mafia, all criminals (except 2) are standalone members who will each receive a separate PM about their primary role. Nightkills are performed by having each mafia member PM their host of their choice of kill. Only if more than half of the current living mafia members target the same person will their kill be performed successfully. However, criminal members who target the same player will be informed of the criminal members who target the same player.

To counter the possibility of all Criminal players never being able to collaborate, criminals may choose to scout for fellow partners. By using Search (ER), they would be informed whether this player is a fellow criminal. Criminals may search 1 person each night; there are no penalties if the target they 'Search' is not a Criminal. As Search is also a 'Primary' ability, it cannot be disabled under any circumstances, and Criminals may search all players without prejudice.

Criminals can find each other via 'Search', by targeting the same person for a night kill, or via other investigative roles. When criminal players find each other, the host will notify them of their new allies, and they may send in nightkill actions together.

Criminals win when their numbers are equal to or outnumber all other non-Criminal players.



Refugees (1 to every 4 Vigilantes): The third party of this game. You remember the first time you entered San Sarino; it seemed like a fresh start to where you came from, but now with the rumors of drug cartels entering and numerous vigilantes trying to take up the fight, you feel that the best option is to try to leave ASAP, but if you only had the funds to do so... hopefully, you'll be able to save enough funds to make it out of here alive.

To increase the chances of survival in a game about eliminating/killing one another, Refugees have a secret Primary ability, called Hide (3U). Hide can be used during the day OR night, and will allow the player to avoid all targeting and deaths (lynches, night kills, and secondary professions). Pill-based deaths will be prolonged until after the Hide ability wears off for that day/night cycle (or until the player stops using 'Hide'). However, using this ability disables both the player's voting power (sets it to '0') as well as disabling their secondary ability.

Refugees only win if they survive to the end of the game.




Secondary Roles (Professions):

LEGEND:
ER: Every Round. The ability can be used every round without cooldown.
EoR: Every Other Round. The ability can only be used every other round (you must wait one night for it to reset).
Passive: Passive abilities are always active.
#U: Limited Use. Abilities that have a certain amount of uses - once all uses are gone, the ability can no longer be used, except for 'drug-related' miracles.

PILLS:
Pills are a minor feature of this mafia; after all secondary skills are used, pills that were offered or 'found' during the night will then be shown to the player. Players then have the entire day cycle about whether to take the pill or not to take it, and depending on what pills they took, will either have an effect on that day or following night cycle. Addicts must consume at least one pill that is offered to them or else face severe withdrawal (death), but may otherwise choose what pills to consume like other players.


All pills will remain unmarked ( :underworld ) when the player is notified of a pill that is being offered to them, minus a few exceptions (see Rehab Expert).



Activist [Passive]: If you are the first, second, or last person to vote on a player, during the night, you can see what their voting total was (and voting power, if they are still alive).

Butcher [Passive]: Your voting total is always "cut" in half (rounded down!).

College Student (Con-Artist) [3U]: Name one player; takes notes from them and copy their original secondary ability until they die; then you regain the Student ability (until you run out of uses).

Deranged Stalker [ER]: Stalk a player; you are notified who they target each night. You will continue to stalk a player until you change targets or they die. You may only stalk one player at a time.

Electrical Engineer [ER]: Destroy a player's workplace and disable their secondary ability for one day/night cycle. If that player has a pill based ability, their primary role (not secondary!) is revealed to you.
Pill based abilities are: Fanatic, Hitman, Nurse, Pharmacist, Rehab Expert, Weightlifter

Fanatic [1U]: Deliver a 'gift' (pill [:aether]) to three different players. If all three players or zero players take the pill, their skills are disabled until you are killed. Otherwise, those who took the pill have their primary and secondary roles revealed to you.

Gas Attendant [Passive]: You remember anyone that visits you during the day or night (you learn the names of those who targeted you).

Hitman [4U]: Attempt to assassinate the target through one of the three methods. (Stranglation [all remaining uses are consumed if you fail to kill the target with this], Gunshot [secondary role is revealed if you attack a Vigilante], or  :death Pill [If they take it during the day, they will die during the lynch tally]) No method can be used more than twice. If the target is saved, your number of uses still decreases.

Insurance Salesman [EoR]: Target a player - if that player dies within 3 days, capitilize on their death and increase your voting power by 1. If they don't die within that time period, decrease your voting total by 1. You can never target anyone more than once.

Janitor [EoR]: Forcing yourself to head home early, you clean quickly and avoid staying overtime. All targeting effects fail against you for the current night only.

Lawyer [EoR]: For every person that fails to make any post during the next day, your voting power increases by 1. Stacks up to a maximum voting power bonus of +5.

Metal Welder [Passive]: Being in the construction field has improved your strength - your voting power starts at 2.

Nurse [ER]: Save the target from death for the current night against -most- threats. You can save and target a player multiple times. Cannot target self.
Nurse [3U]: Grant the target a life-saving pill (:life) to prevent any death (lynch, :darkness or :death pill-based, or otherwise) during the following day if they consume it. [They don't get permanent immunity to pill deaths or lynches]. Cannot target self.
NOTE: Any Nurse comes with both of these abilities. Both may be used at the same time as necessary.

Officer [EoR]:Target a player to learn their secondary role; if you target the same person again, you will learn their primary role.
NOTE: There will be EXACTLY two Officers in the game. Which side they are on is randomly determined.

Pharmacist ['V'U]: Prescribe an 'ambiguous' pill to a target player; most players will not know what the pill does or who gave it to them, but will experience a side-effect if they take it. Below is a list of potential pills. You cannot take your own pills, and you cannot offer more than one pill per night.
  • :air [2U] - Any message that the target sends to the host is also sent to you as well.
  • :darkness [2U] - Target dies in three (3) days unless saved they consume a :life or :water pill.
  • :earth [ER] - Disable a target's profession ability for the following night only.
  • :entropy [ER] - Target's vote is instead redirected to the person you voted on for that day only.
  • :fire [EoR] - Target has their voting total and voting power increased by 5 for that day only.
  • :light [EoR] - Target has their primary role revealed to you, but your secondary role is revealed to them.
  • :time [EoR] - Refreshes their skill cooldowns to the original usage amount/be ready for the following night.
  • :water [2U] - Any pill-based death is negated; the target gains immunity to pill-based deaths permanently.

Rehab Expert [Passive]: You are alerted each day when and what drug has been offered the previous night (what drugs are in circulation); in addition, if any drug is offered to you, you can correctly identify what it will do for you. You will not know who receives/gives which drugs.

Security Guard [EoR]: Protect a player from any non-pill death for the current night/following day/following night, but turn their secondary into a 'Vanilla' role (they are shown to have no secondary skill and their original skill is disabled) and set their voting power to 0. You can switch between players only during the night. Cannot target self.

Tailor [ER]: Target a player and give them fresh clothes; you are notified about their voting power, and are given a warning if that player is an Addict.

Unemployed [Passive]: You have no profession (aka - no secondary skill, aka - you're vanilla). Hard times I guess?
NOTE: This is the 'general term' for Vanilla players.

Weightlifter [ER]: Send a pill (:gravity) to a player; their voting power is permanently increased by 1 if they take the pill and if they have a 'LU' or 'EoR' ability, their cooldown/number of uses is reset.


Ternary Roles {Addicts}:

Because San Sarino is essentially a magnet to drug cartels and users, there are also a number of addicts hiding amongst all three crowds (Criminals, Refugees, and Vigilantes). 1 out of every 5 players will be an "Addict".

Although not having any 'special abilities', Addicts have a unfortunate issue; if at least one pill is given to you, you AUTOMATICALLY consume it; Addicts that are given multiple pills may choose one to consume, but must consume one or else face death due to severe withdrawal.





Role/Action Priority:
Hide
Search
Janitor
Electrical Engineer
Fanatic
Security Guard
Insurance Salesman
Hitman
Nurse (both abilities)

Night Kill

College Student (Con-Artist)
Pharmacist
Officer
Tailor
Deranged Stalker
Weightlifter
Lawyer
Rehab Expert
Activist
Butcher
Metal Wielder
Gas Attendant
'Unemployed' ('Vanilla')

Pill Priority:
First ---------------------------------------- Last
:water :life :death :darkness :time :aether :earth :air :light :gravity :fire :entropy




Sign-ups will continue for no longer. The game will/has started~

Sign-up List




Questions:

Q: What is unemployed exactly? Will there be more than 1 of them?
A: "Unemployed" is basically another term for 'Vanilla'. Essentially, not everyone in this mafia will get a secondary role if there are an abundant amount of players, and thus, they will get Unemployed. If there are less players than there are roles, Unemployed will be the first to go (i.e. - not be used in the setup).

In addition, all roles that are not used when the game begins will be stated as such.

Q: Who gets Secondary Roles?
A: Anyone and everyone in a way - whether you're a townie Vigilante, mafia Criminal, or third party Addict, secondary roles will be given out evenly (and duplicated when necessary), so that, aside from a few secondary professions, the profession you have does not determine what side/Primary role you have.

Q: College Student (Con-Artist) [3U] "gain ability" does only mean you "copy" it, right? The target still keeps it?
A: Correct. The target still keeps their ability; you copy it for the rest of the game (or until the target dies; then your College Student uses goes down by 1, and you can choose another target to copy).

Q: Butcher: The rules say mafia wins when they outnumber the civilians. However, if one of the civilians is the butcher, they still can win if they focus their, let's say 4, votes on the same mafia member, while the remaning 5 mafia members target the butcher.
A: The game will end based on the final numbers, not voting totals/power. (i.e. - Criminal win when equal or outnumbering non-Criminals).

Q: Pharmacist's :air-pill (Any message that the target sends to the host is also sent to you as well.): Does this pill work until the target dies, or does it only work that day/night-cycle?
A: Lasts until the target dies.

Q: If Pharmacist uses :time pill on a Hitman with only 1 use left, and has used one of the abilities twice (i.e. - used 2 gunshot attacks and 1 stranglation), are those skills also reset in the number of uses? [i.e. - can he use 2 more gunshot attacks for his new set of 4?]
A: Yes, yes he can. If a Hitman is targeted with the :time pill, his limited use ability is refreshed in all aspects, both in number of uses as well as what skills he can choose to do the following time around.

Q: Can :time pill refresh 'Hide'? (Primary Refugee ability)
A: Yes it can.

Q: What are the number of roles for each section?
A: There are:

6 Crminals (Mafia)
5 Refugees (Third party)
16 Vigilantes (Civilians)

5 Addicts (Tertiary role)

All secondary roles are included in the set up. The following are duplicates:
Hitman
Janitor
Nurse
Officer
Pharmacist
Rehab Expert
Security Guard



Edits:
-Activist, Lawyer, and Tailor changed.
-Role Prioritization made clearer.
-No Primary Role is associated with any Secondary role (i.e. - There is no 'guaranteed' Criminal officer or Criminal Pharmacist).
-"Addict" is now a third/ternary role (like a 'status' effect), while Refugees are the new third -party-
-Two criminals now know each other in the beginning; all other criminals are still standalone
-Criminals (just for emphasis) can find each other by targeting the same person for a nightkill
-Hitman's "Stranglation" ability now has a drawback. Questions answered.
-Role prioritization made even more clear. Nurse abilities/Rehab Expert/Electrical Engineer more clearly worded.
-More wording edits.
-Final addition of the ability 'Hide' to make the game more balanced for Refugee players. Security guard works only during the night as stated.
-Hitman ability clarified (pill ONLY WORKS if the target chooses to take it, Addict or otherwise).
-Security Guard ability clarified (works as a '2-day' protection effect, since it's technically an 'EoR' ability, the ability lasts until the cooldown is completely reset).
« Last Edit: August 18, 2015, 01:30:08 pm by Kuroaitou »

Offline Linkcat

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196360#msg1196360
« Reply #1 on: July 11, 2015, 05:20:20 am »
In.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Naesala

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196362#msg1196362
« Reply #2 on: July 11, 2015, 06:10:49 am »
Cool cool

In
Your favorite Hotyugh

Offline Rutarete

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196364#msg1196364
« Reply #3 on: July 11, 2015, 07:11:54 am »
In please
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline dawn to dusk

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196366#msg1196366
« Reply #4 on: July 11, 2015, 07:23:18 am »
snine

Offline Submachine

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  • Who needs a Sub?
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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196368#msg1196368
« Reply #5 on: July 11, 2015, 08:00:03 am »
Even if my perfect 4-0 score can be broken after this, I have to take this pill. It's just... callling for me.

Doctor, sign me up!
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline iancudorinmarian

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196370#msg1196370
« Reply #6 on: July 11, 2015, 09:02:20 am »
inb4 reading rules

It's Kuro mafia, how could I refuse? :D

Offline DoubleCapitals

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196379#msg1196379
« Reply #7 on: July 11, 2015, 10:21:40 am »
Tis a Kurofia. You do not turn down a Kurofia. That said, I'm sorry for not joining your previous mafias :P
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline ZephyrPhantom

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196381#msg1196381
« Reply #8 on: July 11, 2015, 10:55:31 am »
Quote
[06:54:13] ‹Kuroaitou› If you get at least 10. people in the thread to change the name from merely 'Unemployed' to 'Unemployed Bunchie', I'll do it for you Z.
Please, guys? :D

Offline Linkcat

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196382#msg1196382
« Reply #9 on: July 11, 2015, 11:05:04 am »
I support Unemployed Bunchies.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline gusxz

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196391#msg1196391
« Reply #10 on: July 11, 2015, 01:37:56 pm »
In.

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Re: Elements Mafia 50 - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=58865.msg1196392#msg1196392
« Reply #11 on: July 11, 2015, 01:48:51 pm »
in in in!
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