I'll assign roles tomorrow if the game is full. Also, if yall are willing we can add three more people... Another FG, a nurse, and a lowly civilian. That will liven things up a bit... The nurses can save separate people. I was going to make it another seer instead, but since there is PMing, that would be too much of an advantage, I think.
I'm also trying to come up with another role entirely... If I think of one and you guys like it, I'll make that the new good position. I may think of a few and let yall pick... We'll see. And we don't actually have to do anything different, but I think a slight change could be fun.
So I'll take up to 15 or 16 people. If it's 16 it will just be another civilian. Yall decide.
Edit: Ok, so I went ahead and thought up some new roles ahead of schedule. These will replace existing roles (mostly civilians). I tried to make them as neutral as possible for the most part. If yall can come to an agreement on which ones yall would like to add to the game, I'll do so. We could use all of them or none of them, it's up to yall.
Gambler - Chooses two players ever other round. One player's role is revealed to the other. The gambler does not get this information.
Village Idiot - Your vote does not count. Only you know this (unless IDed).
Priest - Gets to see who the FG's are targeting every three days (I think this one may be too powerful)
Con Artist - May switch one player's vote every other round (sent by PM to the host).
Vigilante - Your vote counts twice. No one but you knows this.
The "Witness" - May save one person from being lynched during the game. Your role is revealed when you do this. You can't use this power on yourself.
Supreme Being - Negates one player's ability every turn. This player is an FG, but he gets an extra ability since the innocents have so many, and it's kinda like he/she is the boss :-p
I look forward to hearing yalls thoughts.