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Offline Espithel

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192747#msg1192747
« Reply #60 on: June 12, 2015, 04:52:18 am »
Kill all the experienced players before the zombies get them
You're making an assumption that the zombies WILL target the experienced. But this will delve into WIFOM but honestly you can't just say that.

Why wouldn't they target the experienced?

Mafia always nightkill the experienced, so why wouldn't the cult convert the experienced?

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192748#msg1192748
« Reply #61 on: June 12, 2015, 04:59:13 am »
If we follow what you say, all the experienced players will soon be dead or Zombies. This is counterproductive to town winning.

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192749#msg1192749
« Reply #62 on: June 12, 2015, 05:03:47 am »
Zombies are definitely the most dangerous. If there is a lynch every day and a night kill every night, the game will take about 12-14 rounds. That's 6-7 conversions for the Zombies, which gives them a total of 9-10 players over the course of the game. Furthermore, they can infiltrate alliances without us even knowing. The Zombies are probably more than twice as powerful as the Government, unless we can stop them in time.

Honestly I think the Government needs to work with the Civilians in order to win. There are a lot of powerful Civilian roles that are necessary for taking down the Zombies. If the Government kills these powerful civilians, they will not be able to win against the Zombies.
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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192750#msg1192750
« Reply #63 on: June 12, 2015, 05:09:54 am »
*Assassination [EoR]: As a group, the Government may target one player. This player is killed, and their death is revealed at the end of the Night Phase.
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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192761#msg1192761
« Reply #64 on: June 12, 2015, 08:07:20 am »
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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192766#msg1192766
« Reply #65 on: June 12, 2015, 10:15:46 am »
I like how everyone gives clear reasons for their vote... except for godisnowonline who just wants me dead lol.
And Ian.
Using behaviors from previous mafias as a scumtell is encouraged, but revenge and grudge kills for events in past mafias and other events is highly discouraged.
#JustSaying :P

Now... I really disagree with this culture of killing the good players because they are good. Eventually the good players won't play anymore and won't be around to impart their wisdom to the rest of us in order for us to become good. Lynch them all you like, but have a reason to.
Sorry Frozen, but I need to spread the death risk away from me :P

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Offline Espithel

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192770#msg1192770
« Reply #66 on: June 12, 2015, 10:41:09 am »
Now... I really disagree with this culture of killing the good players because they are good. Eventually the good players won't play anymore and won't be around to impart their wisdom to the rest of us in order for us to become good. Lynch them all you like, but have a reason to.

Too good, you end up nightkilled day one.
Too bad, you end up hated and killed.
Mediocrity is the key to a good life.

Normally, I would switch my vote to jonathan to save my hide right now, but I am very firm in my belief that, if we don't take as many precautions as possible to mitigate the cult, then it'll simply stampede over everyone, civ or otherwise.

If that means risking myself and looking like the scummiest scumbag to ever scum, then fine. They're all going to die to the mafia anyway; The less that get zombified, the better. That is my reason.

We need to prevent, or heavily punish the conversion of the wise. The best way to do that, unfortunately, is to kill them.
Unless you have a better way of preventing them from being converted, which I'll be very happy to hear if any of you do and will fervently follow, this is the only thing we can do.

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192772#msg1192772
« Reply #67 on: June 12, 2015, 10:52:59 am »
@jcj

14) As a guideline, your actions should be primarily motivated by this mafia, whenever possible (the early game, where information is scarce, is a likely exception), and not on previous mafias or other interactions. Using behaviors from previous mafias as a scumtell is encouraged, but revenge and grudge kills for events in past mafias and other events is highly discouraged.

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192777#msg1192777
« Reply #68 on: June 12, 2015, 11:35:35 am »
Kill all the experienced players before the zombies get them
You're making an assumption that the zombies WILL target the experienced. But this will delve into WIFOM but honestly you can't just say that.

Why wouldn't they target the experienced?

Mafia always nightkill the experienced, so why wouldn't the cult convert the experienced?

Really. I personally don't think we should use the "experienced" label to mark our lynches/nightkills/conversions. An experienced player has the same completely random chance of being good or evil. And seems like you already refuted your own statement: Zombies won't convert the experienced because by your notion, the mafia will kill the same person and waste their conversions.
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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192779#msg1192779
« Reply #69 on: June 12, 2015, 11:37:33 am »
Anyway, my opinion is: Early game focus on cult, late game finish off mafia. Because cult either implodes early or becomes a nightmare in the end game. Mafia got EoR kills, so we have time.

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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192780#msg1192780
« Reply #70 on: June 12, 2015, 11:42:04 am »
Good day, everyone.

Such a racket already occurring? How tense!

Anyway, Frozengaia took himself to the limelight. Though I understand his notions of killing the experienced players of this game, I disagree with it.

We have to concern the fact that
Sky is good
Sky must die
Kill all the experienced players before the zombies get them
This is basically his argument.
Let's go to his best case scenario
Spoiler for Best case:
Everyone experienced is DEAD, whatever faction it is.
This is very detrimental for town. While we know that zombie faction is the biggest threat here, government can easily take over once they're taken care of. IF we lynch skyironsword, the zombie's will just get another veteran. Then this goes both ways
  • We got the "converted" veteran, hooray!
  • Oh yey a veteran government guy!
  • We didn't, kek
First choice scenario? Good for government. Bad for town. Basically if this happens every time, we slowly dwindle our numbers while keeping Gov't in minimal risk.
Second choice, okay. This is more likely to happen, they're a lot. THOUGH this is more power to zombies.
Last choice, bad for town basically. Common sense.

Just hope that government and zombies target each other. And of course, villy roles to do their job well.
Now that I think of it, town's in a really bad situation  ?_?

I just think that Government is a bit overlooked.

But should a lynch occur and sky's the first of the wise veterans to die, I'd like to hear his plea first. I think a random lynch would be okay until more info gathers but... on veterans? Not all veterans are bad guys already, it takes 1 veteran to get converted every night(zombies might just get a lowlier if this is such a commotion) and more chances that they are NK'ed by the gov't.

I got my eyes on Frozengaia though,


Spoiler for Hidden:
Forgive me if I get #senseoflogicfail

Really. I personally don't think we should use the "experienced" label to mark our lynches/nightkills/conversions. An experienced player has the same completely random chance of being good or evil. And seems like you already refuted your own statement: Zombies won't convert the experienced because by your notion, the mafia will kill the same person and waste their conversions.

Good point! Hear hear!
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Re: Elements Mafia 49 - by ddevans96 https://elementscommunity.org/forum/index.php?topic=58517.msg1192783#msg1192783
« Reply #71 on: June 12, 2015, 11:55:37 am »
Please add my vote on Frozen.
Reason: Extremely bad game plan and lynch reasoning.

 

anything
blarg: