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Offline Submachine

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170694#msg1170694
« Reply #36 on: December 11, 2014, 09:15:25 am »
How about -1 mafia +1 traitor? That way the 3rd party would be more solid.
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Offline Espithel

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170700#msg1170700
« Reply #37 on: December 11, 2014, 12:54:10 pm »
This is one of the most confusing mafia's and practically everyone will get a role. >.> Your not wanting to participate in previous mafias for them being too confusing and having too many roles seems ridiculously inconsistent in my perspective.

Complexity isn't the issue.
Complexity is fine as long as the complexity is hidden or easy to understand, which I feel it is in this one.
Every role in this mafia makes enough sense. To me.

The roles in ian's mafia, coupled with the pairs and all of the randomness with steal and stuff... confused me. To me.
But, mweh. That's ian's perogative.

-

If we are going to buff the traitor, I'd give it some NK immunity of some description.
Or Theelk's suggestion.

Offline iancudorinmarian

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170726#msg1170726
« Reply #38 on: December 11, 2014, 05:59:05 pm »
The roles in ian's mafia, coupled with the pairs and all of the randomness with steal and stuff... confused me. To me.
But, mweh. That's ian's perogative.
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Offline DoubleCapitals

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170826#msg1170826
« Reply #39 on: December 12, 2014, 11:14:46 am »
How about -1 mafia +1 traitor? That way the 3rd party would be more solid.
Outside now but perhaps I would
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Offline Submachine

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170829#msg1170829
« Reply #40 on: December 12, 2014, 12:04:44 pm »
How about -1 mafia +1 traitor? That way the 3rd party would be more solid.
Outside now but perhaps I would
Oh, but make sure if you have more than 1 traitors, only one of them has an ability to mark people. :o It would be OP otherwise.
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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170837#msg1170837
« Reply #41 on: December 12, 2014, 05:31:10 pm »
How about -1 mafia +1 traitor? That way the 3rd party would be more solid.
Outside now but perhaps I would
Oh, but make sure if you have more than 1 traitors, only one of them has an ability to mark people. :o It would be OP otherwise.
Assuming the traitors know eachother, I'd recommend that both of them have the ability, but the ability can be used only once per night phase (or once per every other night phase) so that the 2nd traitor doesn't become a vanilla after the real traitor dies.
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Offline DoubleCapitals

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170949#msg1170949
« Reply #42 on: December 13, 2014, 02:14:36 pm »
Thinking it though with the mafia odds and traitor odds, I've decided to scrap the 3rd-party aspect of the traitor role. One mafia member will get the Mark Ability rather than Search, and mafia numbers remain the same.

And yeah, sorry for short notice ><
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Offline Espithel

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170951#msg1170951
« Reply #43 on: December 13, 2014, 02:39:02 pm »
Looking at the sign-ups, it seems you forgot to add me.

So I'll restate my In-ness.

Offline CrockettRocket

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170971#msg1170971
« Reply #44 on: December 13, 2014, 05:05:02 pm »
fix OP too. I'll often reread that if i have a question, and I dont need the OP giving me false answers.
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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1171001#msg1171001
« Reply #45 on: December 13, 2014, 10:24:49 pm »
Thinking it though with the mafia odds and traitor odds, I've decided to scrap the 3rd-party aspect of the traitor role. One mafia member will get the Mark Ability rather than Search, and mafia numbers remain the same.

And yeah, sorry for short notice ><

So the mafia essentially get 2 night kills, with no drawbacks.
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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1171003#msg1171003
« Reply #46 on: December 13, 2014, 10:32:37 pm »
Well, the mark doesn't guarantee a kill, because someone other than you has to vote on the person you marked. And it's gonna look pretty fishy if the guy X keeps voting on dies.
The important thing about a low probability is that it's not zero
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Offline Submachine

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1171009#msg1171009
« Reply #47 on: December 13, 2014, 10:58:31 pm »
Thinking it though with the mafia odds and traitor odds, I've decided to scrap the 3rd-party aspect of the traitor role. One mafia member will get the Mark Ability rather than Search, and mafia numbers remain the same.

And yeah, sorry for short notice ><

So the mafia essentially get 2 night kills, with no drawbacks.
As I understood, the drawback is that only 1 person in mafia will have the ability to mark people. If that person dies, the threat ceases.
Otherwise it would be OP.

Also, that person won't be able to search for other mafia members.
And we keep driving into the night
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