ELEMENTS MAFIA XLIV
A MAFIA DI\ /DED
RULES: (Read these, some modifications are made)
1. No posting during the 'Night Phase' whatsoever. Everyone gets '~1' warning per night phase if they mess this up.
2. Do not post, chat, OR PM ANY revealing information if you have been killed/removed from mafia (except for minor 'BLARGH'/murloc TM death noises). This also means that if you withdraw from mafia, you cannot reveal any information after withdrawing from the game. 1 final post is allowed after announcement of your death, as long as it does not reveal any information.3. All Secondary roles/targeting/actions are to be messaged during the NIGHT phase, unless stated otherwise.
4. No player may do the 'No-Vote'/AFK for two consecutive days without a viable reason. Holidays, funerals, etc count as viable reasons. Mafia on other sites, just forgetting, etc, do not. If you wish to withdraw, post in this thread; but do NOT reveal any secret information.
Players without viable reasons will be modkilled. Breaking this rule repeatedly may result in a ban from future mafias.5. Post in the topic if you want to sign up. No need for any 'role' choosing or whatnot, everything is randomized and assigned.
6. Do not quote PMs. Ever. Furthermore no one is permitted to declare themselves to be a scum, either publicly or through PMs.
7. You are allowed to talk in chat about mafia, but please remember general chat rules.8. You are not allowed to edit AND/OR remove your post. Instead, EBWOP will take effect. This means, to edit your post, post again with the correct fixes. Any posts breaking this rule will result in the post being deleted on sight.9. Any flaming/trolling/cursing will not be tolerated. Appropriate actions will be taken if any of this occurs.*
10. The mod/host has the final say in any dispute. Do not argue with the mod/host. Do not impersonate the mod/host.11. Breaking rules 2, 6, 9 or 10 may result in ban from future mafias or forum games in general.**
12. When PM-ing the Host for anything associated with Mafia, please include "Mafia" in the subject line. Otherwise, your PM may be ignored or overlooked.
13. Public roleclaims are no longer forbidden.
14. If there is a tie after all vote modifications, no one will be lynched.
15. You're not allowed to use information in the host's PM that does not directly relate to the game (Roles/Reports/Notifications)
Case in point.* Abbreviations of curse words doesn't count. But please do keep it PG-13.
** Banning from future mafias will be on a case by case basis and is entirely in the Forum Games Organizer(s) hands.
Spoiler for How to play Elements Mafia:
Mafia is generally played between two teams: Civilians and Mafia. The civilians are the main group, and they enjoy the minor advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. Then Night falls, and NO ONE posts in the thread.
That’s when the mafia come in. The Mafia are a minority of players who know each other’s identity. Their job is to eliminate all the other players using deception and nightkills. They interact with the town during the day, trying to mislead them away from lynching any mafia members. And when night falls, Mafia discusses in secret and chooses a person to kill (termed as nightkill). Also during the night the civilians use their skills. Some of the noteworthy skills include the cop/seer, who investigate other players to find their allegiance, and the doctor (usually called Archangel here) who can protect a specific player from any nightkills for that night.
Does the stupid game ever end, you ask? Well contrary to popular belief, it does. The Civilians win when whenever they manage to lynch all the Mafia members. And Mafia wins when their combined Voting Power is enough to control the vote entirely, i.e. if all Mafia members vote on the same Civilian and all Civilians vote on a Mafia ember, the civilian will be lynched.
This time however, mafia will not know each other before the game commences.
Round- One day/night cycle
ER- It can be used every round
EoR- It can be used every other round, so if you use it round 1, you can't use it round 2.
OU- It can be used only once throughout the entire game.
Passive- It is activated automatically, no PM needed.
ROLES:PRIMARY ROLES:Civilian: Good ol' townies. No special abilities apart from your secondary role. You win when the mafia are all dead.
Mafia: This mafia, all mafia members will receive separate PMs, split up after the botched operation. Nightkills are performed by having each mafia member PM their host of their choice of kill. Only if more than half of the current living mafia members target the same person will their kill be performed successfully. All mafia members who target the same player will be informed of all mafia members who target the same player.
To make up for this disadvantage, the mafia will have a slight numerical advantage compared to previous games (4 mafiaso if players do not exceed 16, 5 mafiaso at 16-21 players and 6 mafiaso at 22 or more players)
In addition, mafia may choose to scout for fellow partners. By using
Search (ER), they would be informed whether this player is a fellow mafiaso. However, members may only be allowed to target 1 town member without penalty. Subsequently, the targetted town player would be informed of the mafia's action.
When mafia players find each other, they may send in nightkill actions together.
Mafia wins when they outnumber the town members. Plain and simple.
SECONDARY ROLES:If the players outnumber the roles such that no role can be given uniquely, some roles will be given out twice.
Investigative:Policeman (ER): Determines primary of a player. Traitor will be seen as town.
Mafia and Civilians will have 1 Policeman each.Detective (ER): Determines secondary role of a player.
Journalist (ER): Receives (if any) target's player's messages sent by the host.
Stalker (EoR): Reveals all players the player has targeted, and has been targeted by.
Sociologist (ER): Determines whether two players are of the same faction. Cannot be used twice ever on the same players.
Diplomat (Passive): Passively gains knowledge of secondary roles that visit him. If targeted by a player with multiple secondary roles, only the role that was used on the Diplomat will be revealed.
Non-Investigative:Bodyguard (ER): Target player will have all actions against him negated (including kills), but all actions the target chose is negated. May not target self.
Lawyer (ER): Target player will have 3 votes deducted from the voting total for this round. This is reduced to 2 after the 3rd round.
Santa Claus (EoR/Passive): Gains an addition random ability at the start of the game. Grant an random additional ability to target player that is not yourself, permanently.
Mayor (OU/Day Use): May override the vote once to lynch a specific player. If no-vote is reached, the ability fails but can be reused.
Influential (Passive): Your votes count as 2.5 votes. This is reduced to 2 after the 5th round.
Thief (EoR): Target player’s vote will be casted along the thief’s vote for this round. The target player will not be informed of your ability use.
Astrologist (ER): Gain .5 voting power next round if target player is killed during the same night, or the next day. Caps at 3 voting power.
Student (EoR): Choose a player to be your Trainer. If your Trainer dies, gain his abilities and lose the Student ability. This ability can be used more than once to change your Trainer (cooldown notwithstanding)
Merchant (EoR): Swap all secondary roles with target player.
Assassin (OU): Kills target player. Unsuccessful kills will not be refunded.
Anarchist (EoR): Target player dies if he is an Investigative role, otherwise his role is disabled starting this round until the Anarchist dies.
Warden (EoR): Target player’s ability is negated this round, and has his voting power set to 0 the next day.
Politician (EoR): Double the voting power of a player other than yourself for the current round.
Ability sequence:1. Bodyguard
2. Assassin
3. Warden
4. Anarchist
5. Nightkill
6. Santa Claus
7. Investigative Roles, except Stalker/Journalist/Diplomat
8. Politician
9. Thief
10. Astrologist
11. Student
12. Merchant
13. Stalker
14. Diplomat
15. Journalist
16. Search