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Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170096#msg1170096
« on: December 07, 2014, 01:40:00 pm »
May the odds be ever in your favor.

And by that, I mean the host's. Please wait for him to make the first move. ;)

Offline DoubleCapitals

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170209#msg1170209
« Reply #1 on: December 08, 2014, 06:48:53 am »
ELEMENTS MAFIA XLIV

A MAFIA DI\ /DED

RULES: (Read these, some modifications are made)

1.   No posting during the 'Night Phase' whatsoever. Everyone gets '~1' warning per night phase if they mess this up.
2.   Do not post, chat, OR PM ANY revealing information if you have been killed/removed from mafia (except for minor 'BLARGH'/murloc TM death noises). This also means that if you withdraw from mafia, you cannot reveal any information after withdrawing from the game. 1 final post is allowed after announcement of your death, as long as it does not reveal any information.
3.   All Secondary roles/targeting/actions are to be messaged during the NIGHT phase, unless stated otherwise.
4.   No player may do the 'No-Vote'/AFK for two consecutive days without a viable reason. Holidays, funerals, etc count as viable reasons. Mafia on other sites, just forgetting, etc, do not. If you wish to withdraw, post in this thread; but do NOT reveal any secret information. Players without viable reasons will be modkilled. Breaking this rule repeatedly may result in a ban from future mafias.
5.   Post in the topic if you want to sign up. No need for any 'role' choosing or whatnot, everything is randomized and assigned.
6.   Do not quote PMs. Ever. Furthermore no one is permitted to declare themselves to be a scum, either publicly or through PMs.
7.   You are allowed to talk in chat about mafia, but please remember general chat rules.
8.   You are not allowed to edit AND/OR remove your post. Instead, EBWOP will take effect. This means, to edit your post, post again with the correct fixes. Any posts breaking this rule will result in the post being deleted on sight.
9.   Any flaming/trolling/cursing will not be tolerated. Appropriate actions will be taken if any of this occurs.*
10.   The mod/host has the final say in any dispute. Do not argue with the mod/host. Do not impersonate the mod/host.
11.   Breaking rules 2, 6, 9 or 10 may result in ban from future mafias or forum games in general.**
12.   When PM-ing the Host for anything associated with Mafia, please include "Mafia" in the subject line. Otherwise, your PM may be ignored or overlooked.
13.  Public roleclaims are no longer forbidden.
14. If there is a tie after all vote modifications, no one will be lynched.
15. You're not allowed to use information in the host's PM that does not directly relate to the game (Roles/Reports/Notifications)
Case in point.


* Abbreviations of curse words doesn't count. But please do keep it PG-13.
** Banning from future mafias will be on a case by case basis and is entirely in the Forum Games Organizer(s) hands.

Spoiler for How to play Elements Mafia:
Mafia is generally played between two teams: Civilians and Mafia. The civilians are the main group, and they enjoy the minor advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. Then Night falls, and NO ONE posts in the thread.

That’s when the mafia come in. The Mafia are a minority of players who know each other’s identity. Their job is to eliminate all the other players using deception and nightkills. They interact with the town during the day, trying to mislead them away from lynching any mafia members. And when night falls, Mafia discusses in secret and chooses a person to kill (termed as nightkill). Also during the night the civilians use their skills. Some of the noteworthy skills include the cop/seer, who investigate other players to find their allegiance, and the doctor (usually called Archangel here) who can protect a specific player from any nightkills for that night.

Does the stupid game ever end, you ask? Well contrary to popular belief, it does. The Civilians win when whenever they manage to lynch all the Mafia members. And Mafia wins when their combined Voting Power is enough to control the vote entirely, i.e. if all Mafia members vote on the same Civilian and all Civilians vote on a Mafia ember, the civilian will be lynched.

This time however, mafia will not know each other before the game commences.

Spoiler for Lore (I can't write well, pardon me):
“Cops!”
As organized and cohesive as our gang had been in, the sudden police raid had thrown the gang into a frenzy. Our mob boss had been killed while fighting the cops, alongside various other leaders. A few of us managed to flee. But this could spell the end of our hold onto this town. Us remaining gang members had to disguise ourselves to avoid being detected by the town, who are out to find and punish the remainder of us, but this meant we couldn’t coordinate with each other either. I heard one of our members plans to defect to, having plans to run operations on his own…

Round- One day/night cycle
ER- It can be used every round
EoR- It can be used every other round, so if you use it round 1, you can't use it round 2.
OU- It can be used only once throughout the entire game.
Passive- It is activated automatically, no PM needed.

ROLES:

PRIMARY ROLES:

Civilian: Good ol' townies. No special abilities apart from your secondary role. You win when the mafia are all dead.

Mafia: This mafia, all mafia members will receive separate PMs, split up after the botched operation. Nightkills are performed by having each mafia member PM their host of their choice of kill. Only if more than half of the current living mafia members target the same person will their kill be performed successfully. All mafia members who target the same player will be informed of all mafia members who target the same player.

To make up for this disadvantage, the mafia will have a slight numerical advantage compared to previous games (4 mafiaso if players do not exceed 16, 5 mafiaso at 16-21 players and 6 mafiaso at 22 or more players)

In addition, mafia may choose to scout for fellow partners. By using Search (ER), they would be informed whether this player is a fellow mafiaso. However, members may only be allowed to target 1 town member without penalty. Subsequently, the targetted town player would be informed of the mafia's action.

When mafia players find each other, they may send in nightkill actions together.

Mafia wins when they outnumber the town members. Plain and simple.


SECONDARY ROLES:

If the players outnumber the roles such that no role can be given uniquely, some roles will be given out twice.

Investigative:

Policeman (ER): Determines primary of a player. Traitor will be seen as town. Mafia and Civilians will have 1 Policeman each.

Detective (ER): Determines secondary role of a player.

Journalist (ER): Receives (if any) target's player's messages sent by the host.

Spoiler for Explanation:
If the target player is an investigate role, you receive his reports. If the target player is targetted by Bodygaurd, Lawyer, Santa Claus, Merchant, Anarchist, Warden or Politician, you will receive the same notification (you will not get the effect however). The list of roles that trigger the PMs is exhaustive.

Stalker (EoR): Reveals all players the player has targeted, and has been targeted by.

Sociologist (ER): Determines whether two players are of the same faction. Cannot be used twice ever on the same players.

Diplomat (Passive): Passively gains knowledge of secondary roles that visit him. If targeted by a player with multiple secondary roles, only the role that was used on the Diplomat will be revealed.

Non-Investigative:

Bodyguard (ER): Target player will have all actions against him negated (including kills), but all actions the target chose is negated. May not target self.

Lawyer (ER): Target player will have 3 votes deducted from the voting total for this round. This is reduced to 2 after the 3rd round.

Santa Claus (EoR/Passive): Gains an addition random ability at the start of the game. Grant an random additional ability to target player that is not yourself, permanently.

Mayor (OU/Day Use): May override the vote once to lynch a specific player. If no-vote is reached, the ability fails but can be reused.

Influential (Passive): Your votes count as 2.5 votes. This is reduced to 2 after the 5th round.

Thief (EoR): Target player’s vote will be casted along the thief’s vote for this round. The target player will not be informed of your ability use.

Astrologist (ER): Gain .5 voting power next round if target player is killed during the same night, or the next day. Caps at 3 voting power.

Student (EoR): Choose a player to be your Trainer. If your Trainer dies, gain his abilities and lose the Student ability. This ability can be used more than once to change your Trainer (cooldown notwithstanding)

Merchant (EoR): Swap all secondary roles with target player.

Assassin (OU): Kills target player. Unsuccessful kills will not be refunded.

Anarchist (EoR): Target player dies if he is an Investigative role, otherwise his role is disabled starting this round until the Anarchist dies.

Warden (EoR): Target player’s ability is negated this round, and has his voting power set to 0 the next day.

Politician (EoR): Double the voting power of a player other than yourself for the current round.

Ability sequence:

1. Bodyguard
2. Assassin
3. Warden
4. Anarchist
5. Nightkill
6. Santa Claus
7. Investigative Roles, except Stalker/Journalist/Diplomat
8. Politician
9. Thief
10. Astrologist
11. Student
12. Merchant
13. Stalker
14. Diplomat
15. Journalist
16. Search
« Last Edit: January 26, 2015, 03:25:31 pm by qwerter »
L R L R STOP & DASH & UP & TALK B B A B S(tart)

Offline DoubleCapitals

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170210#msg1170210
« Reply #2 on: December 08, 2014, 06:54:23 am »
Happy Birthday, me!

Endgamed (5/19):

2. Zawadx (Civilian Sociologist)
8. flyingcat (Civilian Influential)
11. Coffeeditto (Civilian Student)
13. eljoemo (Mafia Stalker)
16. Kuroaitou (Mafia Mayor/Policeman)

Dead (14/19):

3. RootRanger (Lynched D2, Mafia Politician)
4. Elbirn (Killed N2, Civilian Detective)
17. Submachine (Lynched D3, Mafia Policeman)
1. iancudorinmarian (Killed N3, Civilian Policeman)
9. UTAlan (Killed N4, Civilian Anarchist)
19. kirbylover314 (Lynched D5, Civilian Merchant)
12. CrockettRocket (Killed N5, Civilian Diplomat)
18. Frozengaia (Killed N5, Civilian Bodyguard)
10. Physsion (Lynched D6, Civilian Thief)
5. ddevans96 (Killed N6, Civilian Assassin)
14. Dm (Lynched D7, Mafia Santa Claus/Influential)
7. theelkspeaks (Killed N7, Civilian Astrologist)
15. skyironsword (Lynched D8, Civilian Journalist)
6. bossitron (Killed N8, Civlian Warden)

Status: Game Over (Mafia Win)
« Last Edit: January 26, 2015, 03:27:37 pm by qwerter »
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Offline iancudorinmarian

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170211#msg1170211
« Reply #3 on: December 08, 2014, 07:12:01 am »
First! In, btw.

Offline Zawadx

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170212#msg1170212
« Reply #4 on: December 08, 2014, 07:22:38 am »
In
When you play the game of thrones, you win or you die. There is no middle ground.

Offline iancudorinmarian

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170214#msg1170214
« Reply #5 on: December 08, 2014, 07:31:42 am »
Not sure if I'm allowed to edit even before the game started, but I just wanted to say that I'm happy you added the "final post" thing. All dead people talking was pretty annoying.

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170217#msg1170217
« Reply #6 on: December 08, 2014, 07:36:53 am »
Good rules. In.

However, I do have a few questions, as usual.

1.) Is the Traitor's mark permanent, or removed each night?
2.) What sort of knowledge does the Diplomat gain?
3.) Does the politician permanently double voting power, or only for the following day?
Somehow still around, somewhat

Offline DoubleCapitals

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170218#msg1170218
« Reply #7 on: December 08, 2014, 07:50:33 am »
Good rules. In.

However, I do have a few questions, as usual.

1.) Is the Traitor's mark permanent, or removed each night?
2.) What sort of knowledge does the Diplomat gain?
3.) Does the politician permanently double voting power, or only for the following day?

1. Removed every night. New target every day.
2. The secondary roles of all players who visit him. Players who have additional secondary roles due to Santa Claus will only have the secondary role used on the Diplomat to be revealed. Also fixed the Diplomat's passive in ability order.
3. 1 day only too.

My connection is bad so it might take a while to add in those clarifications.

Not sure if I'm allowed to edit even before the game started, but I just wanted to say that I'm happy you added the "final post" thing. All dead people talking was pretty annoying.
I was sure it was here in there at some point so I added it back :D
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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170223#msg1170223
« Reply #8 on: December 08, 2014, 08:16:17 am »
In.
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Offline ddevans96

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170224#msg1170224
« Reply #9 on: December 08, 2014, 08:17:44 am »
In :3
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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170227#msg1170227
« Reply #10 on: December 08, 2014, 08:44:08 am »
in
CHAOS POWER GO!

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Re: Elements Mafia 44 - by qwerter https://elementscommunity.org/forum/index.php?topic=56988.msg1170228#msg1170228
« Reply #11 on: December 08, 2014, 08:47:12 am »
Can you add the nightkills please to the ability sequence?

I have some more questions about the nightkills.
With all the separate mafia and the traitor, what is the maximum amount of nightkills that can occur during one night?
Is there any scenario where noone dies, even though all mafia members voted during the night and even the traitor marked a person? (don't count civvy vote lynch)

Regarding this: "This player may Mark (ER) a player at night. The target player will die at the end of the day",
Do you mean the end of the night or the end of the next day phase?
And does this marker-kill overwrite vote lynching or do the 2 kills both happen?

Regarding this: "However, members may only be allowed to target 1 town member without penalty. Subsequently, the targetted town player would be informed of the mafia's action."
Does this mean that 1 mafia member can investigate 1 person without penalty or that each person gets notified of subsequent investigations from other mafia members?

These 2 sentences are disproving each other. Please fix:
"Mafia wins when they outnumber the town members, and the traitor is no longer alive."
"The traitor ... wins if he and the mafia outnumbers the town members and is still alive."

Please mention if Santa Claus gains and gives abilities temporarily or permanently.

When you say "after the 3rd round", do you mean that after the 3rd night phase, when the 4th day phase begins?

Is Thief's ability temporary (only 1 phase long) or permanent on the target?

Please give a maximum voting power to Astrologist. The chances are low, but theoretically one can continuously guess correctly.

These 2 sentences in Student's ability are disproving each other. Please fix:
"Gain target’s secondary roles after his death ... and loses Student ability."
"Can be used every other night to switch targets."

Is Merchant EoR to give "summoning sickness" to the new Merchant, or did you accidently think that one person could use the Merchant skill continuously, or because you expected this role to be blocked sometimes?
"Merchant (EoR): Swap all secondary roles with target player."

Same question goes for Student.

"Anarchist (EoR): Target player dies if he is an Investigative role, otherwise his role is disabled starting this round until the Anarchist dies."
Do you mean it's disabled permanently from the next day phase if he targets a non-investigative role? :o

"Politician (EoR): Double the voting power of a player other than yourself for the current round."
Is this a Day skill or does it activate only during the next day phase?
« Last Edit: December 08, 2014, 08:51:05 am by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

anything
blarg: