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Offline Elbirn

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165067#msg1165067
« Reply #24 on: November 08, 2014, 05:56:10 pm »
I'm in, but I'd like to voice a few comments/concerns.

1. The mafia get to kill 2 players a night, and that's pretty redonkulous. And lynching results in 2 players dead. Last mafia had 18 players, if this game is any similar, we're looking at 4 rounds of gameplay. This is a setup that calls for a lot of players, and War tends to result in less activity/less people willing to join mafia as well; it's what killed that one game I hosted. (aside from a few hosting mishaps of my own but yeah)

2. I'm not really a fan of roles that modify voting totals; they're more complicated than they need to be, require tedious keeping track of, and are pretty much only known to the host. 12 of 24 roles fall under this category. Every day phase is pretty much guaranteed to be a crapshoot. Then again, it's entirely probable that, with this game looking to be only be 3-4 rounds max, maybe it won't matter much.

3. "Note that NK doesn't result in the second person dying as well."

Why not? If the concept behind a "Lovers" mafia is that you suicide when your partner dies, why doesn't that apply to all scenarios?

4. "Virus- Sacrifice yourself to kill target player. Can't target partner. (OU)"

If Virus sacrifices him/herself, does their partner die?
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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165068#msg1165068
« Reply #25 on: November 08, 2014, 05:57:45 pm »
In
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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165071#msg1165071
« Reply #26 on: November 08, 2014, 06:02:09 pm »
Ok. With Mafia teams being decided when the game starts, will everyone know what Mafia teams are decided - their element, not the forum names of course.
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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165074#msg1165074
« Reply #27 on: November 08, 2014, 06:09:18 pm »
Probably no, because then if they use abilities, their identity will be revealed.
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Offline iancudorinmarian

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165078#msg1165078
« Reply #28 on: November 08, 2014, 06:21:03 pm »
I'm in, but I'd like to voice a few comments/concerns.

1. The mafia get to kill 2 players a night, and that's pretty redonkulous. And lynching results in 2 players dead. Last mafia had 18 players, if this game is any similar, we're looking at 4 rounds of gameplay. This is a setup that calls for a lot of players, and War tends to result in less activity/less people willing to join mafia as well; it's what killed that one game I hosted. (aside from a few hosting mishaps of my own but yeah)

2. I'm not really a fan of roles that modify voting totals; they're more complicated than they need to be, require tedious keeping track of, and are pretty much only known to the host. 12 of 24 roles fall under this category. Every day phase is pretty much guaranteed to be a crapshoot. Then again, it's entirely probable that, with this game looking to be only be 3-4 rounds max, maybe it won't matter much.

3. "Note that NK doesn't result in the second person dying as well."

Why not? If the concept behind a "Lovers" mafia is that you suicide when your partner dies, why doesn't that apply to all scenarios?

4. "Virus- Sacrifice yourself to kill target player. Can't target partner. (OU)"

If Virus sacrifices him/herself, does their partner die?
1) I could give up on the suicide part. I still plan on keeping pairs though, I just won't make the player suicide after his partner dies. Tell me what you think about this.

2) I'm open to ability changing, just tell me how would you like a certain ability to be and I'll think about it.

3) I don't know xD

4) No, but applying the logic of 3, it should be yes.

I'm waiting for suggestions on abilities then and if I should scrap the "suicide" part.

Ok. With Mafia teams being decided when the game starts, will everyone know what Mafia teams are decided - their element, not the forum names of course.
Nope. No roleclaims :P

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165089#msg1165089
« Reply #29 on: November 08, 2014, 07:15:57 pm »
1) I suggest giving up on the "pairs share their lives" theme. It's better to replace them with "initial alliances", which is the same, but the death of one doesn't result in the death of both (neither by lynch nor nightkill).
2) I have no problems yet with vote total changing. We'll see how it will turn out.
3) Neither NKs or lynches should result in that imo. Refer to point 1).
4) Virus using its ability shouldn't affect his partner.
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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165094#msg1165094
« Reply #30 on: November 08, 2014, 07:34:19 pm »
MAJOR RULE CHANGE:

When a player dies, his partner doesn't suicide anymore.

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165108#msg1165108
« Reply #31 on: November 08, 2014, 08:15:38 pm »
In

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165123#msg1165123
« Reply #32 on: November 08, 2014, 08:54:51 pm »
MAJOR RULE CHANGE:

When a player dies, his partner doesn't suicide anymore.

Probably for the better. :)

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165144#msg1165144
« Reply #33 on: November 08, 2014, 10:12:26 pm »
Do all night actions activate at the same time? If not, can you make a list showing the order of night actions? (Such as virus sacrificing itself to kill someone and mafia is killing virus. Does virus' target still die? Or does mafia kill first?)
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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165157#msg1165157
« Reply #34 on: November 08, 2014, 10:44:04 pm »
the partner suicide thing kinda makes this play redundant, maybe a player without the partner has half vote?

with exception to forever alone ofc

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165180#msg1165180
« Reply #35 on: November 08, 2014, 11:23:03 pm »
Virus' ability should be changes to "infect: target players voting total automatically goes up by 1 for today. ER" if they dont know whose mafia, if no one by mafia knows who is mafia, then virus current ability is really stupid. Why would they ever have incentive to use their ability on someone who they dont know is mafioso?
A world war? Am I invited?
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anything
blarg: