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Offline DoubleCapitals

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165006#msg1165006
« Reply #12 on: November 08, 2014, 12:41:09 pm »
This might run faster than others, it seems. In.
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Offline Submachine

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165008#msg1165008
« Reply #13 on: November 08, 2014, 12:45:27 pm »
Suggestion: if there are more than 1 mafia pairs or half-pairs and you don't tell them who are each other, make sure to give them a rotation, so mafia A can kill first, mafia B can kill second and C can kill third, rinse repeat. Actually I think that all mafia members should know about each other.
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Offline iancudorinmarian

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165012#msg1165012
« Reply #14 on: November 08, 2014, 01:04:18 pm »
Suggestion: if there are more than 1 mafia pairs or half-pairs and you don't tell them who are each other, make sure to give them a rotation, so mafia A can kill first, mafia B can kill second and C can kill third, rinse repeat. Actually I think that all mafia members should know about each other.
Why should mafia know each other? That would give them a major control over civilians, since they'll have 4 abilities to choose from (using 2 per night if 2 couples)
And why give them a rotation? Civilians can kill 2 mafia with 1 lynch, why shouldn't mafia teams kill 2 civilians per night in total? Also, if one mafia kills another mafia (from another mafia team), it will give that lonely mafia an advantage, since it's harder to find.

Note that NK doesn't result in the second person dying as well.

Offline dawn to dusk

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165013#msg1165013
« Reply #15 on: November 08, 2014, 01:25:26 pm »
Probably not the best thing for me to do in my current state of mind but whatever I'll try

Offline Submachine

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165015#msg1165015
« Reply #16 on: November 08, 2014, 01:30:22 pm »
Suggestion: if there are more than 1 mafia pairs or half-pairs and you don't tell them who are each other, make sure to give them a rotation, so mafia A can kill first, mafia B can kill second and C can kill third, rinse repeat. Actually I think that all mafia members should know about each other.
Why should mafia know each other? That would give them a major control over civilians, since they'll have 4 abilities to choose from (using 2 per night if 2 couples)
And why give them a rotation? Civilians can kill 2 mafia with 1 lynch, why shouldn't mafia teams kill 2 civilians per night in total? Also, if one mafia kills another mafia (from another mafia team), it will give that lonely mafia an advantage, since it's harder to find.

Note that NK doesn't result in the second person dying as well.
Ok, now in your rules everything about mafia is confusing. ?_?

I request a complete clarification from A to Z on what will mafia know, who can mafia be, who cannot be mafia, how can different mafia members spread out, how they decide kills, how many kills they do, how many will there be of them, what are the win conditions, what happens when and why.
« Last Edit: November 08, 2014, 01:45:25 pm by Submachine »
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Offline iancudorinmarian

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165021#msg1165021
« Reply #17 on: November 08, 2014, 01:50:41 pm »
Suggestion: if there are more than 1 mafia pairs or half-pairs and you don't tell them who are each other, make sure to give them a rotation, so mafia A can kill first, mafia B can kill second and C can kill third, rinse repeat. Actually I think that all mafia members should know about each other.
Why should mafia know each other? That would give them a major control over civilians, since they'll have 4 abilities to choose from (using 2 per night if 2 couples)
And why give them a rotation? Civilians can kill 2 mafia with 1 lynch, why shouldn't mafia teams kill 2 civilians per night in total? Also, if one mafia kills another mafia (from another mafia team), it will give that lonely mafia an advantage, since it's harder to find.

Note that NK doesn't result in the second person dying as well.
Ok, now in your rules everything about mafia is confusing. ?_?

I request a complete clarification from A to Z on what will mafia know, who can mafia be, who cannot be mafia, how can different mafia members spread out, how they decide kills, how many kills they do, how many will there be of them, what are the win conditions, what happens when and why.
Ok, I'll try:

There will be 2 mafia teams of 2 mafia each (4 mafia in total) (unless very few players) :Team A and Team B.
Team A doesn't know who Team B is, but members of team A know each other, same goes for members of team B.
Anyone can be mafia, that's decided at the start of the game.
If there is an odd number of players, one mafia team will have only one member (i.e. Team A has 2 members who know each other, Team B has on member who knows nothing about anyone)
Each team has 1 kill per night, that means Team A has one kill, Team B has one kill.
The game ends when there is only one mafia team left (that mafia team wins) OR when there are no mafia teams left (civilians win).

Offline Submachine

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165024#msg1165024
« Reply #18 on: November 08, 2014, 02:13:12 pm »
So if there is 1 mafia in a pair, the other member is scripted to be also mafia?
Do every member of a pair get to know the other pair member's alignment? (town or mafia)
Can both mafia teams nightkill at night?
It's still not clear. :( Clarify more please.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline flyingcat

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165025#msg1165025
« Reply #19 on: November 08, 2014, 02:17:02 pm »
Suggestion: if there are more than 1 mafia pairs or half-pairs and you don't tell them who are each other, make sure to give them a rotation, so mafia A can kill first, mafia B can kill second and C can kill third, rinse repeat. Actually I think that all mafia members should know about each other.
Why should mafia know each other? That would give them a major control over civilians, since they'll have 4 abilities to choose from (using 2 per night if 2 couples)
And why give them a rotation? Civilians can kill 2 mafia with 1 lynch, why shouldn't mafia teams kill 2 civilians per night in total? Also, if one mafia kills another mafia (from another mafia team), it will give that lonely mafia an advantage, since it's harder to find.

Note that NK doesn't result in the second person dying as well.
Ok, now in your rules everything about mafia is confusing. ?_?

I request a complete clarification from A to Z on what will mafia know, who can mafia be, who cannot be mafia, how can different mafia members spread out, how they decide kills, how many kills they do, how many will there be of them, what are the win conditions, what happens when and why.
Ok, I'll try:

There will be 2 mafia teams of 2 mafia each (4 mafia in total) (unless very few players) :Team A and Team B.
Team A doesn't know who Team B is, but members of team A know each other, same goes for members of team B.
Anyone can be mafia, that's decided at the start of the game.
If there is an odd number of players, one mafia team will have only one member (i.e. Team A has 2 members who know each other, Team B has on member who knows nothing about anyone)
Each team has 1 kill per night, that means Team A has one kill, Team B has one kill.
The game ends when there is only one mafia team left (that mafia team wins) OR when there are no mafia teams left (civilians win).
From my understanding, a pair will have the same status (no civilian-mafia pairs), so you know what your partner is. Both mafia pairs can NK every night.
The important thing about a low probability is that it's not zero
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Offline iancudorinmarian

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165026#msg1165026
« Reply #20 on: November 08, 2014, 02:35:53 pm »
So if there is 1 mafia in a pair, the other member is scripted to be also mafia?
Do every member of a pair get to know the other pair member's alignment? (town or mafia)
Can both mafia teams nightkill at night?
It's still not clear. :( Clarify more please.
There can't be a civilian-mafia pair. You know for sure that your partner is the same alignment as you, either both town, either both mafia.
Yes, each mafia team has one night kill.

Think like this: every player knows that a certain player is civilian/mafia, same alignment as him. They have to decide each day/night phase which one of them uses his/her ability. If they both use it, I will only count the last used between the two.
« Last Edit: November 08, 2014, 03:01:20 pm by iancudorinmarian »

Offline skyironsword

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165029#msg1165029
« Reply #21 on: November 08, 2014, 03:13:34 pm »
Participating.

Offline pwconfirm

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165031#msg1165031
« Reply #22 on: November 08, 2014, 03:50:14 pm »
I have no idea how this works but I'll join.
Oh hi there, whatcha looking at?

Offline mathman101

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Re: Elements Mafia 43 - by iancudorinmarian https://elementscommunity.org/forum/index.php?topic=56534.msg1165033#msg1165033
« Reply #23 on: November 08, 2014, 04:08:08 pm »
In
something....something....something.....

 

blarg: