RULES:
Objectives: There are two sides: the False Gods (FGs) and the Civilians. The Civilians win by lynching the FGs and the FGs win by killing the Civilians.
Process: This game consists of rounds. I will post a countdown timer when the round ends. There are two parts to a round: the Day Phase and the Night Phase. The Day Phase lasts the entirety of the round in the online version. The Night Phase is instant and consists of the host declaring who was lynched and who was killed, along with any other events that need mentioning. During the day phase, players vote on who will be lynched that round. There will always be someone chosen for lynching. Ties will be broken by a random number generator. Also, if a player has a special ability that requires them to PM the host in order to use it, they do this during the day phase.
PMing: Players are free to PM whoever they want. However, quoting another player's PM is not allowed (unless you are sending it to the Host), nor can you ask another player about what the host PM'd them (you can ask them what their identity is, but nothing about the PM sent to them). Also, when you are killed in the game, you may no longer PM or post in the thread.
Mod-Killing: Any player in violation of the rules will be mod-killed. Also, any player inactive for two rounds in a row will be mod-killed. I will do this.
Players: Each player has a primary role and a secondary role. Both roles are only known to you at the start of the game (except for the FGs, who know each other's primary roles).
ROLES:
Every Round (ER)
Every Other Round (EoR)
One-Time Use (OTU)
Primary Roles: The game has four primary roles.
Civilian - The ordinary, everyday player. This role has no special ability. You simply get to vote.
False God - Evil. At the start of the game all the FGs receive PMs that inform them of all the other FGs. Each round they agree upon who to target an PM this to the Host. Their target will be killed during the round's Night Phase.
Seer - (EoR) - Target a player. The Host will PM you what that player's primary and secondary abilities are.
Doctor - (EoR) Target a player. If that player is targeted by the FGs, that player does not die. If that player is Virus'd, they will live for one more round.
Secondary Roles: The game has (x number of) secondary roles. These are randomly distributed between each player at the start of the game. To target a player with an ability, PM the Host with the abilty and player.
Chimera - (ER) - At the start of each round the Host will will PM the player with Chimera a random ability that they can use for that round.
Con Artist - (EoR) - Target a player and a voting target. That player's vote is switched to the voting target. Not permanent.
Crusader - (OTU) - Target a player. Gain ability of target player. They are not contacted. Permanent. (Ability cannot be used until next round)
Fallen Elf - (ER) - Target a player. That player gains a random ability. Permanent. (Ability cannot be used until next round)
Gambler - (EoR) - Target 2 players. One player's role is revealed to the other at random. The Gambler does not get this information.
Ghost - (ER) - When killed can still vote for the remainder of the game. This is done by sending a PM to the Host.
Immortal - (OTU) - Automatically saved from death once per game. This ability is not restored even if Tradesman'd or Crusader'd.
Mind Flayer - (EoR) - Target a player. That player's ability is unusable for the remainder of the round.
Mindgate - (EoR) - Target a player. The Host will PM you what that player's secondary ability is.
Precog - (EoR) - Target a player. If the target player is ever targeted by the FGs, then the Precog is informed. Permanent.
Purple Nymph - (ER) - Target a player. That player's vote is inverted. Not permanent. (+1 vote now is -1)
Seraph - (EoR) - Self Use. You cannot be the target of any secondary effects until the next round.
Tradesman - (OTU) - Target a player. Gain ability of that target player. Target player's ability is now Tradesman. (Must wait a turn before use)
Virus - (OTU) - Target a player. You die instantly. Target player is PM'd that they are Virus'd and that they will die at the end of the round. If targeted by the Doctor, target player will live for one more round.
Vulture - (ER) - Vote power starts at 0 and increases by 0.5 votes each time a person dies.
Warden - (EoR) - Target a player. Your vote and that players votes are 0.
Witness - (OTU) - Target any players. If any of those players would be lynched, they are not lynched this round. The Witness' role is revealed.
Wyrm - (ER) - Target a player. That player's vote is doubled. Not permanent.
There are a few new roles... let me know what you think? Sign ups begin now..!
If an immortal's life is lost I WILL NOT tell you, it just ends the voting.
There may be multiples of certain secondaries, I will not tell you which ones there are duplicates of.
Sign ups will end when we have either 25 players, or on the 28th of august. (time may be extended to the 30th if there are very few sign ups)
THEACCUSO
Elbirn
qwerter
Whatif (Your name is too long.)
terroking
rootranger
beefsupreme
09113664593c (Too many numbers >:C)
annele
demagog
mathman101
fippe94
majofa
helston
1world24
ddevans96
calindu
xyan