READ THE RULES AND ROLES CAREFULLY PLEASE. THIS IS VERY DIFFERENT FROM PAST ELEMENTS MAFIA GAMES.WELCOME TO ELEMENTS MAFIA 31
So, for me, many of the abilities were often too weak to be really effective. It was often just the seer forming an alliance and getting lucky. Thus, I attempted to construct a game that requires slightly more strategy and more thinking, although still pretty luck based. Everyone's ability is quite powerful, so I hope this setup will work! I took some of these roles from an online site I play on, some from past elements' mafias, and some from my brain.
RULES:There are 3 sides: The False Gods, the Elementalists, and the Third Party. The False Gods win if they are able to force a no lynch without any Elementalist or Third Party aid. The Elementalists win if all False Gods + Third Party killing roles are dead. Third party roles have special objectives.
There will be two phases, a day phase and a night phase. Everyone may talk during the day phase, but no one may post in the thread during the night phase.
The game starts on a night phase.
Town may choose to not lynch during the day.
You may not abstain from voting two days in a role. Neither may you no vote.
You may choose not to use your ability.
Targeting abilities cannot be used to target yourself unless specifically allowed.
One of every role is not guaranteed, and there will probably not be more than 1 of a role. It's guaranteed that there will not be more than two of a role.
You may not copy/paste anything from me.
IMPORTANT: When sending PMs, please put your role in the title. This is a PM heavy game, so any message that doesn't have your role in the title will probably be ignored. If I'm in chat, feel free to PM me there though.ER = every round
OU = one use
False Gods (6 people):Chaos Lord - ER - Picks two targets; anyone else targeting one will target the other instead (Note: This may be used to change nightkills from one person to another, if you feel the need to go against your partners/troll; in addition, you may target yourself)
Destiny - ER - Finds out whom the target used his ability on last night. If it's a non-targeting ability, it will return no one.
Dream Catcher - ER - Target's ability is nullified this night; target is not informed of this (OU abilities will not be used)
Eternal Phoenix - OU - Sacrifice yourself at the end of the night; target is converted to Ferox (Note: If you are healed, then you will not die, and the target will become Ferox; however, your ability will be gone)
Ferox - No ability
Incarnate - ER - If you die this round, your role will be revealed as your target's role
Jezebel - ER - May post one anonymous message (through me) on the morning post every round
Morte - OU - If target dies tonight; only you will be informed of his role (the main point of this role is to target your nightkill and be able to false claim as that role)
Obliterator - OU - If used, the nightkill target will die tonight; regardless of anything (unless you are Dream Catcher'd/Delayed)
Paradox - ER - Target appears as an Elementalist in precog reports this round
Elementalist Abillities (17 people):Adrenaline - ER - Target's voting power is set to 2 this round; target will be informed of this
Antimatter - ER - Target's ability is used on himself this round (if he receives a report, it will reveal that he targeted himself); Does not affect a nightkill
Delay - ER - Target's ability is nullified this night; target is not informed of this (OU abilities will not be used)
Divinity - ER - If you die this round, the role of whomever you targeted last will be revealed
Eagle's Eye - ER - Receives the names of the people whom your target targeted last night; If target is a FG, you'll receive the target that he nightkilled as well as the person he targeted for his ability, if he used it.
Endow - OU - Target's ability is now also your ability (Target doesn't lose it); if you target a False God, you will no longer have an ability
Ghost of the Past - Passive - May opt to kill someone when lynched (day role, obviously)
Heal - ER - Target cannot die this night
Holy Light - OU - The next night phase is skipped. Ability cool-downs are not reset. (A double lynch, basically)
Hope - ER - May post one anonymous message (through me) on the morning post every round
Mindgate - ER - Any messages that only the target receives from me tomorrow morning will be given to you as well; target is not informed of this
Momentum - OU - You can override the lynch by PMing me the role of the player you want lynched (day role)
Nightmare - Passive - If you are not targeted by anyone this round; you will receive 3 names the next day, at least one of which is the name of a random False God
Precognition - ER - Finds out the alignment of the target player
Quintessence - OU - Target doesn't die the first time he's killed at night. If lynched, he will still die normally. He will be informed that he was quintessence'd
Singularity - Passive - Has a random ability every day (If you use an OU ability, you will lose your ability)
(Un)cloak - Passive - The names of anyone who targeted you at night is publicly revealed in the next morning; If you were nightkilled, only the name of the False God that sent me the PM is revealed
Unstable Gas - Passive - If killed at night, the player who PMed me the kill dies as well (If either of you are Healed, then only the person not Healed will die)
Third Party Abilities (3 people):Rogue Elementalist - ER - Kills target; Wins if among last two players remaining (Must kill every turn)
Infatuated Elementalist - Choose a target at the beginning of the game; You win if the target is alive at the end of the game; Target is informed that you are Infatuated with him
Sadistic Elementalist - Passive - The name of a random Elementalist is given to you at the beginning of the game; If that player is lynched while you are alive, you win. Game does continue, but you are the biggest winner.
Justaburdic Elementalist - Passive - If you are lynched you win. Game does continue, but you are the biggest winner.
Scared Elementalist - ER - Can choose to hide behind a target every night. This means that if you are targeted by any role, nothing will happen. However, if your target is killed at night, you will die as well. Wins if you're alive at the end.
PLAYERS:majofa09113664593cjustaburd- Kuroaitou
Onizuka- Mort
xsindomanxkillsdazombiesddevans96Russianspy1234RootRanger- mathman101
- 1world24
NepycrosJaymanfuHelstonElbirn- Calindu
dawn to duskLaxadarap- Annele
DemagogPlayerOaTerroking- Fippe94
qwerter
Spoiler for Explanation and Suggested Strategy of Sides and Roles:
False Gods - Your main goal is for the Elementalists not to have a clear, and certainly for them to not be able to claim to someone. You should also be highly organized, as Destiny may give very important data. If you ever find a Third Party Member, it may be a good idea to contact them, since you may joint win. (Ex. 2 Elementalists, 1 Justaburdic Elementalist, and 1 False God remaining. If the False God and the Justaburdic hold the town to a no lynch this round, then the False can kill one of the elementalists that night and then lynch the Justaburdic Elementalist the day afterwards. In that game, both the Justaburdic Elementalist and the Mafia win.) When claiming, think about claiming a Third Party role, as it's highly unlikely that the Justaburdic/Sadistic Elementalist will claim his own role.
- Dream Catcher - Target a confirmed investigative role that is being Healed, so that they won't receive any reports
- Eternal Phoenix - You are quite powerful, and should use your ability when there are already confirmed Elementalists, so that NO ONE is clear anymore, since any of them could've been converted to a False God.
- Incarnate - Usually, you'll want to target an Elementalist, but you can also target, for example, Obliterator, and make Elementalists think that it is safe to claim.
- Jezebel - Try to confuse the crap out of the elementalists
- Morte - You should probably use your ability relatively early on, so even if there is a massclaim, the confirmed Elementalist still won't know if a person is innocent for sure.
Elementalists - Your goal is to get a confirmed Elementalist as soon as possible, and hopefully even get more than 1, so that information is not lost when they are killed by the False Gods. This way, you can find other people who are confirmed, as well as weed out scummy claims from False Gods. Beware of Morte and especially Eternal Phoenix. Most of the time, the Third Party Roles will not be on your side; in fact, they'll be there to confuse you, as Justaburdic Elementalist and Sadistic Elementalist could very easily claim Precog or Eagle's Eye.
- Divinity - Try to get yourself killed early, either by appearing like a powerful Elementalist role or getting lynched. Getting lynched may be harder than you think, b/c of Justaburdic elementalist.
- Nightmare - The reason that you won't receive the names if you are targeted is to make it so that Heal can't just Heal you every night, which means as soon as you claim you are either useless or dead.
- Precognition - Any False God/Third Party report you get is confirmed to be a False God/Third Party, but any Elementalist report has a small chance of not being an elementalist, because of Paradox, so watch out.
- Unstable Gas - You may want to claim for the Elementalists to have a clear, as the False Gods will think twice about killing you.
Third Party - In my opinion, the most fun roles. I put these roles in mainly to nerf the Elementalists a bit, since all the roles are so powerful, and there are only 5-6 False Gods.
- Rogue Elementalist - It's the hardest for you to win, but you get to kill someone everyday. That's worth it, right? Anyway, you have to keep a good balance between the number of False Gods and Elementalists. When the time comes, you may opt to joint win with the False Gods. (If the last two players remaining are you and a False God, both sides win)
- Sadistic Elementalist - Try to seem like an elementalist (but not too much so that you get killed by the False Gods), and make your target seems as scummy as possible. Possibly even claim an investigate role with a false report to get your target lynched.
- Justaburdic Elementalist - Make yourself seem as scummy as possible without it being obvious. In other words, a bad False God. The False Gods probably won't kill you because you seem so aniti-Elementalist. Alternatively, you can claim an investigative role, and get a random person lynched. This will scream your role out to the False Gods, and make the Elementalists dislike you, both of which are good things. At the end game, you may consider joint winning with the False Gods. Refer to the example in that section.
Spoiler for List of Private Reports:
FALSE GOD ROLES' POSSIBLE PRIVATE REPORTS
Destiny - You predicted TARGET's destination tonight! TARGET has targeted PLAYER.
Eternal Phoenix – You feel like you have just been reborn. You are now Ferox! Your partners are: PARTNERS (given to conversion target)
Morte - While disposing of TARGET's remains, you have found that he was a ROLE!
ELEMENTALIST ROLES' POSSIBLE PRIVATE REPORTS
Adrenaline - You feel supercharged, as if someone has given you an extra boost of energy! You somehow have a feeling that your vote will be twice as powerful today. (given to target)
Antimatter – For some reason, it seems that you have targeted yourself! YOUR REPORT HERE (given to target)
Eagle's Eye - Using your sharp eyes, you have seen that TARGET has visited PERSON(S)!
Endow - You have empowered yourself with TARGET's ability! You discover that you can now ABILITY.
Mindgate - After reading TARGET's mind, you have learned REPORT FROM TARGET!
Nightmare - Last night, no one disturbed you, so you slept soundly. Unfortunately, you had a nightmare about a False God! You don't remember it clearly though... but you do vaguely recall that at least one of ONE, TWO, THREE is a False God.
Precognition - After looking deep into his mind, you feel that TARGET is sided with the SIDE!
Quintessence - For some reason, you feel invincible! You don't think you can be killed at night; at least not the first time. (given to target)
Singularity - Your ability has unpredictably and inexplicably changed to ABILITY today!
THIRD PARTY POSSIBLE PRIVATE REPORTS
Infatuated Elementalist - (Infatuated Elementalist's name) has fallen deeply in love with you! (given to target)
Questions/Concerns? PM me or find me in chat!