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Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267264#msg1267264
« on: August 23, 2017, 07:17:53 am »
Elements Mafia

Started by Mastermind79, Continued by killsdazombies, Implosion, ddevans96, killsdazombies, icedoldbro, Demagog, Purity_Riot, Dragoon1140, killsdazombies, 1world24, RavingRabbid, majofa, TStar, killsdazombies, mesaprotector, Regen2k9, Kuroaitou, whatifidogetcaught?, UnderneathTheLens, RootRanger, killsdazombies, Elbirn, ji412jo, dawn to dusk, eljoemo, Zawadx, killsdazombies, theelkspeaks, iancudorinmarian, DoubleCapitals, Dm, Espithel, killsdazombies, skyironsword, Submachine, Coffeeditto, mathman101, killsdazombies, Naesala, Ginyu, Linkcat, Solaris, Ryli, killsdazombies, fabian771, and Linkcat.

Spoiler for How to Play Mafia:
Mafia is generally played between two teams: Civilians and Mafia. The civilians are the main group, and they enjoy the advantage of being a majority. Every day, the civilians post in the thread to discuss who is likely to be mafia, and place a vote on who they think is being scummy (a.k.a. mafia-like or anti-civilian). One thing to note is that your Voting Total signifies the total of votes placed on you, and Voting Power stands for how many votes you actually place on someone when you vote on them (everyone has a standard Voting Power of 1). At the end of the day the host tallies up all the votes and considers all skills affecting the voting; the person with the most votes on them is killed (termed as lynching), and all their info is revealed. Then Night falls...

That’s when the mafia come in. The Mafia are a minority of players who know each other’s identity. Their job is to eliminate all the other players using deception and Nightkills. They interact with the town during the day, trying to mislead them away from lynching any mafia members. When night falls, Mafia discusses in secret and chooses a person to kill (termed as Nightkill). Also during the night the civilians use their roles. The two most noteworthy roles that are usually included in some form are the cop, who investigates other players to find their allegiance, and the medic, who can protect a specific player from any Nightkills for that night.

The Civilians win when they manage to eliminate all the Mafia members. Mafia wins when their combined Voting Power is enough to control the vote entirely for the rest of the game, i.e. if all Mafia members vote on the same Civilian and all Civilians vote on a Mafia member, the Civilian will be lynched. This is normally achieved by reaching parity, which is when the Mafia have the same number of players as the Civilians. There may also be Third Parties with their own win conditions.

General Mafia Rules

1.   Do not post, chat, OR PM ANY revealing information if you have been killed/removed from this mafia. You are allowed one death post that contains no information or commentary about the players.

2.   You are not allowed to edit or remove your post. Instead, EBWOP will take effect. This means you must post again with the correct fixes.
3.   Directly quoting or providing proof in any way of any PM sent by the host will result in an instant modkill and referral to the FGO.
4.   You are not allowed to directly quote any PM sent by another player, unless you are quoting it to a fellow mafia member confirmed by the host.
5.   You are not allowed to request to be modkilled in the thread. If you PM the host requesting to be modkilled, the host must find a substitute or modkill you at the end of the phase.
6.   All players' actions should be primarily motivated by winning the game. Throwing the game or outing your teammates for no strategic value is not allowed.
7.   The host has the final say in any dispute. Do not impersonate the host.
8.   Any flaming/trolling will not be tolerated.
9.   Players' actions should be motivated by this game's events solely. You may look at past mafias to determine behaviors for better reads, but keep personal affairs out of the game.
10. Anything said within the context of the game, including promises, bets, etc, stays within the game. Players can lie, deceive, and manipulate, (but not cheat) in any way they like. Slander within the context of the game is usually not meant as a personal offense.

Breaking any of the above rules may result in a modkill as determined by the host, or a ban from future mafias or forum games in general as determined by the Forum Game Organizer.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267265#msg1267265
« Reply #1 on: August 23, 2017, 07:18:05 am »
Elements Light Mafia
Based on Mafia 34 by Elbirn. Heavily modified by Linkcat, Coffeeditto, and killsdazombies.

Game Rules

1. The game will start on Night 0, which will be followed by Day 1. Phases will be a minimum of 48 hours.
2. Only the last PM sent from the Mafia stating the Nightkill will be counted. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch.
5. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
6. The Day will not end until both the timer has ended and 5 minutes have passed since the last vote. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling.
7. If you do not post for three consecutive phases, you will be modkilled.
8. Players may communicate anywhere outside of the thread.
9. There is a post limit of 15 posts per player per Day Phase, and 10 posts per Night Phase. The last 15 minutes of each Day Phase are unrestricted. These numbers are subject to change depending on the number of signups and how the first few phases go. If you hit the post limit, you may still make posts that only include your vote.
10. Don't try to loophole by communicating with vote posts, purposely holding back and making 15 huge posts, sending mass PMs, etc. Abide by the spirit of the rules.

11. I reserve the right to make any changes to the roles or rules in order to maintain the integrity and balance of the game.

Primary Roles

False Gods

The False Gods start the game as a team. Their goal is to kill all of the Elementals. Each Night, they perform a Nightkill on an Elemental of their choosing.

Elementals

The Elementals are the townsfolk of the game. Their goal is to kill all of the False Gods through lynching and the use of abilities.

Golden Nymph - EoR
Precognition - Target a player. Reveal their Primary role to you.

Secondary Roles

All Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability other than Mutation. If an EoR ability fails, you may use it again on the next Night.

Key:
ER - Every Round.
EoR - Every Other Round.
OU - One Use.
Passive - Triggers Automatically.

Information Roles

Firefly - EoR
Bioluminescence - Target 3 players. A random Primary Role from those players -- but not the players themselves -- will be publicly revealed from those players if at least two of them survive the Night.

Psion - ER
Psionic Link - Target a player. Their Secondary ability is revealed to you.

Crusader - OU
Endow - Target a player. You gain their secondary ability. Passive abilities trigger immediately. Can be used again if the ability fails.

Dragonfly - ER
Fly on the Wall - Target a player. You see who they target this Night.

Pharoah - ER
Pharoah's Curse - Target a player. If you die in the Night, their roles are publicly revealed. If you are lynched, they die as well. Only affects one player at a time.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they are unaffected by other players' secondary abilities, and you learn the names of any abilities you block.


Offensive Roles

Toadfish - OU
Inflate - Target player dies two Night Phases from now.

Otyugh - OU
Devour - Target player dies and your role is revealed. If you eat a Virus or Toadfish, you die during the next Night unless protected.

Virus - OU
Infect - Target a player by sacrificing yourself. They die during this Night unless protected.

Mind Flayer - ER
Psionic Wave - Target a player. They cannot use their ability this Night.

Pharoah - ER
Pharoah's Curse - Target a player. If you die in the Night, their roles are publicly revealed. If you are lynched, they die as well. Only affects one player at a time.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they are unaffected by other players' secondary abilities, and you learn the names of any abilities you block.


Defensive Roles

Guardian Angel - EoR
Heal - Target another player. If they would die during this Night Phase or the following Day Phase, you save them instead. You must specify whether you will protect them in the Night or Day. If a False God gains this role, they may not protect a fellow False God during the Day.

Schrödinger’s Cat - OU
Dead and Alive - If you are killed during this Night or the next Day, you survive and your secondary role is revealed.

Graboid - OU
Evolve - You cannot be targeted by abilities or vote until you Evolve.

Antlion - EoR
Burrow - Evade targeting by any other player.

Phoenix - Passive
Ash - If you die and you are an Elemental, you can still vote, but you may not talk in the thread.

Ghost of the Past - Passive
Obsession - When you die, you may still talk in the thread, but you may not vote.

Iridium Warden - ER
Guard - Target a player. Their ability fails, they are unaffected by other players' secondary abilities, and you learn the names of any abilities you block.


"Fun" Roles

Voodoo Doll - ER
Voodoo - Target a player. If you are targeted with an ability, a copy of that ability is applied to the player you targeted with Voodoo as if you had targeted them with it. You are notified of any abilities you copy, but not the users. Only effects one player at a time. If you copy Bioluminescence, the other two targets will be randomized.

Armagio - OU
Gravity Pull - All abilities including the Nightkill are redirected to you tonight.

Fallen Elf - ER
Mutation - Randomly change target player’s secondary role to a different role. You may target yourself.

Fate Egg - Passive
Hatch - You receive a random secondary role, and you are disguised as that role if investigated or revealed. You receive your first role at the start of the game, and it changes into a different role at the start of every Day Phase.

Singularity - Passive
Undefined - Each Night, you gain the ability of a random secondary role, including Singularity. These abilities activate with random targets each Night.

Spark - Passive
Fizzle - You die at the end of the Day Phase. You cannot be assigned this role; you can only be given it by Singularity, Fallen Elf, or Fate Egg. This role cannot be given on Night 0.

Role Priority

Singularity/Fate Egg
Antlion
Armagio
Graboid
Voodoo Doll
Mind Flayer
Iridium Warden
Crusader
Schrödinger’s Cat
Guardian Angel
Nightkill
Toadfish
Otyugh
Virus
Golden Nymph/Firefly/Dragonfly/Psion
Fallen Elf

Signup List

1. Espithel
2. CleanOnion
3. iancudorinmarian
4. killsdazombies
5. mathman101
6. worldwideweb3
7. Naii_the_Baf
8. Lunaris
9. dawn to dusk
10. Ryli
11.
12.
13.
14.
15.

Signups have ended.
« Last Edit: September 06, 2017, 09:34:09 am by Linkcat »
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Espithel

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267266#msg1267266
« Reply #2 on: August 23, 2017, 07:38:14 am »
In

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267268#msg1267268
« Reply #3 on: August 23, 2017, 08:11:28 am »
In

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267275#msg1267275
« Reply #4 on: August 23, 2017, 01:50:42 pm »
in

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267276#msg1267276
« Reply #5 on: August 23, 2017, 02:07:12 pm »
Today's installment of Elements Mafia is brought to you by :light Light :light. (according to the title, at least :silly:)



"Phases will be a minimum of 48 hours." - That's still not light enough for me though. :[
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267284#msg1267284
« Reply #6 on: August 23, 2017, 05:58:20 pm »
Didnt read still in

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267285#msg1267285
« Reply #7 on: August 23, 2017, 06:28:42 pm »
MAAAFFFIIIAAAA!!!


I'm in.
something....something....something.....

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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267288#msg1267288
« Reply #8 on: August 23, 2017, 07:41:55 pm »
in.
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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267292#msg1267292
« Reply #9 on: August 23, 2017, 09:12:38 pm »
Hm.

In.
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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267294#msg1267294
« Reply #10 on: August 23, 2017, 10:40:11 pm »
Monitoring.
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  • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Elements Light Mafia - by Linkcat https://elementscommunity.org/forum/index.php?topic=64783.msg1267399#msg1267399
« Reply #11 on: August 27, 2017, 11:16:15 am »
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