Elements the Game Forum - Free Online Fantasy Card Game
Other Topics => Forum Games => Off-Topic Discussions => Forum Game Archive => Topic started by: Purity_Riot on September 20, 2010, 08:23:00 am
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Elements Haxxor Puzzles is a game with very simple rules.
If you were an ultimate haxxor, but decided that you would play 'within the rules' of Elements -- ONLY using your haxxor talents to change those things that are chance affairs (i.e. order of cards drawn, results of random effects, etc.), how would you accomplish certain goals?
ALL puzzles are "first turn" puzzles -- it's Turn 1, and you're going first. Assuming you can hax any specific cards into your 7-card hand, how would you...?
For example:
*End your first turn with 1 Airborne creature in play, and your opponent at 88 with 1 Poison counter?
(Nova. Nova. Supernova. Arsenic. Animate Weapon. Eclipse. Rage Elixir.)
*End your turn with a weapon and 3 creatures in play, and your opponent at 74 HP?
(Spark. Cremation. Nova. Lava Destroyer. Lava Destroyer. Gavel. Giant Frog.)
The only 'wrong' answers are answers that don't meet the specifications. Wnner posts the next puzzle. I'll start with an easy one:
End your turn with: a 3-power creature that will be capable of dealing exactly 15 damage at the end of next turn even if your opponent Nightmares you on his turn, a weapon that cannot be stolen, and an opponent at less than 90 HP.
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Hand:
Quantum Tower x1
Supernova x2
(variant : 3x Quantum Tower)
Elite Fate Egg x1
Chaos Power x1
Morning Glory x1
???
Quantum Tower gets 2 entropy and 1 light. (In variant Quantum Towers get 3 time, 5 light, 1 entropy).
Play Glory and Egg.
Chaos Power Egg.
Get a 3|x Egg.
Next turn it will Hatch into a Dragon (except Massive and Phase).
If Ruby Dragon, then ??? is anything
If Arctic/Sky/Silurian, then ??? is Chaos Power
If Jade/Amethyst/Obsidian/Light then ??? is Chaos Power/Blessing
If Ivory then ??? is Chaos Power
If Basalt then ??? is Chaos Power/Rage Pot
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Sorry, Rabid, I obviously wasn't clear: you must end your turn with EXACTLY what is listed in the puzzle, nothing extra. In your case, you end with 1-3 Towers in play which were not listed in the puzzle. :)
Good solution given your understanding of the rules, though!
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Then the ??? in hand is earthquake, and you earthquake your towers. Hatch Ruby Dragon.
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That totally works! Congratulations!
(My intended solution: Nova. Nova. Supernova. Pegasus. Adrenaline. (any low-cost weapon). Protect Artifact.) -w/ :airmark
1 point to RavingRabbid; post your own puzzle, RR! Let's get this rolling! :)
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The problem states that at the end of my next turn I shall have one creature with 3 in attack that shall deal 15 dmg.
The the first part i easy, end your turn with a 3 powered creature and an immaterial weapon and the enemy have to have 90 or less. No towers ie the source for quanta have to be at least 2 novas.
The immaterial weapon have to be either a protected Titan/Gavel/Longbow or M.Star because 3+7 have to be dealt to meet the 90hp clause.
The problem is the second turn, if the creature have to stay at 3 even at the end of this one its impossible.
Why?
The only way to push a creatures damage without changing its power is with adrenaline/epinephrine. Then the next problem crops up. 3 power when epinephrined gives 12dmg, The two exceptions are he other weapons hammer/bow when powered by mark that gives (3+1 / 3+1 / 3+1 / 3+1). for a total of 16. Its 1 dmg too much.
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The other way is with adrenaline but added a chaos power.
Creature at 3 power epinephrine and a 4 power chaos seed for 7 power which deals 15 (7 / 5 / 3)
3 cards for creature epinephrine and chaos power. this leaves 4 cards for quanta and weapon
All 3dmg creatures costs 2 or more ie 2 novas on turn 1 that leaves 2 cards and thats a problem.
With 2 leftover cards you wont have enough life or you wont be able to play a protected weapon.
---------------------Obvious solution but too easy in my mind--------------------
The other solution is of course the chaospower + egg on turn 1 which on turn 2 becomes a ruby dragon but it feels so damn cheap that i hardly think its he answer.
nova nova supernova supernova m.star egg chaospower
all novas on turn 1 for 6 to all (4 cards), play egg+chaospower for a 3/3 creature and morning star(3 cards)
End turn the opponent is at 90 hp you have a 3 powered creature your weapon is protected.
Turn 2 hatches into ruby dragon.
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Essence your solution is wrong adren/epinephrined Pegasus/elite Pegasus does not do 15 dmg, they do 13 or 14 when dived, or they do 12 and 9
Trainer is apparently lying the normal client gives pegasus 15 dmg. Just tested it myself too.
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(http://imageplay.net/img/m7Gbd89381/Adrenasus.jpg) (http://imageplay.net/)
Pwned.
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(http://imageplay.net/img/m7Gbd89381/Adrenasus.jpg) (http://imageplay.net/)
Pwned.
Get out another puzzle.
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Oh me? OK. Technically the winner of each round is supposed to post the next puzzle, but if you prefer me to post another, here goes.
* End your turn with nothing at all in play, and your opponent at 55 HP.
Good luck!
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Idea:
2 nova
3 s. nova
1 fractal
1 Ball Lightning
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Oh me? OK. Technically the winner of each round is supposed to post the next puzzle, but if you prefer me to post another, here goes.
* End your turn with nothing at all in play, and your opponent at 55 HP.
Good luck!
Easier, if possible. (Losing coin toss)
4x Quantum Tower
2x Earthquake
1x Ball Lightning
1x Fractal
Ah, well, I got gl1tch ninja'd
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Gl1tch, your solution ends with your opponent at 95 HP and you have to discard a card.
Just kidding, you won that one pretty handily. My exact solution as well. :)
(And RavingRabbid, the game rules specifically state that you WIN the coin toss and have only 7 cards to play with.)
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Gl1tch, your solution ends with your opponent at 95 HP and you have to discard a card.
Just kidding, you won that one pretty handily. My exact solution as well. :)
Even thought my solution didn't leave anything on your field. Not even quanta.
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Scratch that last puzzle, I think of a better one.
Okay: new puzzle.
Using only six cards, you must end the turn with the following conditions:
Creatures without momentum cannot damage you.Spells cannot hit youYour opponents weapon (if one is played) cannot damage you or use it's ability.You have no pillars in playYou use no upgraded cards
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Impossible. The opponent can play a reflective shield and target their self to have a spell hit you.
Your opponents weapon (if one is played) cannot damage you or use it's ability.
Is Titan excluded?
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Impossible. The opponent can play a reflective shield and target their self to have a spell hit you.
Your opponents weapon (if one is played) cannot damage you or use it's ability.
Is Titan excluded?
First things first: You got me. Double reflective shield /will/ beat your defenses.
And no, titan is not excluded.
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Nova.
Nova.
Voodoo Doll.
Freeze.
Gravity Pull.
Reflective Shield.
Voodoo Doll is frozen (opponent's weapon doesn't work), and Gravity Pulled (first 16 points of non-Momentum creature damage won't hit you.) Reflective Shield takes care of spells.
:)
New puzzle:
*End your turn with 1 pillar and 10 creatures in play.
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*End your turn with 1 pillar and 10 creatures in play.
Huhhhhh
Erm.... uhhh......
Quantum Tower
Nova
Nova
Nova
Photon
Photon
Fractal
...
MY USUAL TACTIC DOES NOT WORK HERE =(
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Yeah, I got MEAN with this one. Just remember, you can control probability utterly, making even infinitely improbable things happen. :)
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...oracle.
The oracle gave you a pet.
Quantum Tower
Nova
Nova
Nova
Photon
Photon
Fractal
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Voodoo Doll is frozen (opponent's weapon doesn't work)
You can't preemptively freeze the weapon slot.
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Voodoo Doll is frozen (opponent's weapon doesn't work)
You can't preemptively freeze the weapon slot.
Don't have to. Weapons can't use their ability first turn. He was right.
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That doesn't give you enough for the fractal, does it?
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Voodoo Doll is frozen (opponent's weapon doesn't work)
You can't preemptively freeze the weapon slot.
Don't have to. Weapons can't use their ability first turn. He was right.
Your opponents weapon (if one is played) cannot damage you
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Voodoo Doll is frozen (opponent's weapon doesn't work)
You can't preemptively freeze the weapon slot.
Don't have to. Weapons can't use their ability first turn. He was right.
Your opponents weapon (if one is played) cannot damage you
Okay. You're right, I'm wrong. Happy now?
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That doesn't give you enough for the fractal, does it?
No, it doesn't. Fractal costs 8, not 6.
:)
And I wasn't counting on the Pet, though that's a perfectly valid way to get a creature and I'll totally allow any solution that uses it.
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New puzzle:
*End your turn with 1 pillar and 10 creatures in play.
Quantum Tower (giving 2 Entropy 1 Aether)
Supernova
Supernova
Supernova
Supernova
Photon
Fractal
With a Photon pet.
Without fractal...
Quantum Tower (3 Entropy)
Photon
Photon
Photon
Photon
Photon
Pandemonium (5 Twin Universes)
New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
I'm sorry... I'm better at solving puzzles and not creating.
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For clarification, a tower = a pillar?
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That's 8 cards, The Owner.
You only have 7 to work with.
Fractal is not the answer. I told you, this one is mean. >:D
And yes, I mean 1 Tower in play, not 1 pillar.
And now I have to go away for a few hours, so good luck while I'm gone. :)
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Fractal is not the answer. I told you, this one is mean. :)
Fractal could be the answer, using TheOwner's answer -1 photon +1 pet...
But disallowing Fractal makes it harder...
Solution?
1 QT (3 :entropy)
5 Photons
1 un-upped Pandemonium (causing the TU effect on all Photons)
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I updated my answer....
[EDIT] I think Smuglapse got the answer too...[EDIT]
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
I'm sorry... I'm better at solving puzzles and not creating.
This is mean.
Quantum Tower
Photon
Spark
Spark
Cremation
Fire Lance
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
I'm sorry... I'm better at solving puzzles and not creating.
This is mean.
Quantum Tower
Supernova
Supernova
Supernova
Photon
Cremation
Fire Bolt
Precognition (Unupped)
Fire Bolt (EXTRA)
Or Immolation and no precognition.
I specifically said...Your opponent hasn't gone yet. Therefore a 7 card setup.
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This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
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This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
no... I didn't hack wrong and it's 12 damage... your post is a little confusing. My puzzle is complicated, but its possible.
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Owner, it isn't a complaint, it is a new puzzle ;)
This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
You start with:
2 time tower
2 precognition
1 earthquake
2 Antlion
The precognitions give you:
2 quantum tower (EXTRA)
The quantum towers create: 6 earth quantums, which are enough to play 2 upped antlions and the earthquake.
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Owner, it isn't a complaint, it is a new puzzle ;)
This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
You start with:
2 time tower
2 precognition
1 earthquake
2 Antlion
The precognitions give you:
2 quantum tower (EXTRA)
The quantum towers create: 6 earth quantums, which are enough to play 2 upped antlions and the earthquake.
Sorry, I worded it bad, I was meant that on first turn you would only get time quanta.
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I really like my idea.
Precognition for the win!!
Starts thinking again
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
Is a pet allowable?
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
Is a pet allowable?
A "classic" pet. If a pet solution is found, I'll let it happen.
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Well, that makes it pretty easy:
This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
Starting hand:
2 time towers
2 deja vu
3 blessing
Pet: Holy cow (now talk of classic pet ;)
But it could be any 4 attack creature, like a cock.
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
Is a pet allowable?
A "classic" pet. If a pet solution is found, I'll let it happen.
I was asking about TheOwner's puzzle--I found a solution using a pet Phoenix.
BTW, does anyone know if the pet list = un-upped hatch list?
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No exactly, because I had a fate egg lately ;)
Yes, that was after it was removed from hatch list
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Well, that makes it pretty easy:
This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
Starting hand:
2 time towers
2 deja vu
3 blessing
Pet: Holy cow (now talk of classic pet ;)
But it could be any 4 attack creature, like a cock.
You... won.
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1 QT (3 :entropy)
5 Photons
1 un-upped Pandemonium (causing the TU effect on all Photons)
That's exactly the answer. Nicely done, both of you. :)
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Well,
After your first turn, you have one creature and 54 quanta, nothing else. You opponent is left with 77 HP's
Yes, you can (and probably might need to) use a pet.
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Owner, it isn't a complaint, it is a new puzzle ;)
This thing is horrible.
You hacked wrong.
You can only get time quanta in your starting hand with your duo deck. You have to pay for every card in your deck, but you still manage to pull out 8 damage in first turn. You end your turn with no quantum towers.
Go for it, it's still possible, I swear.
You start with:
2 time tower
2 precognition
1 earthquake
2 Antlion
The precognitions give you:
2 quantum tower (EXTRA)
The quantum towers create: 6 earth quantums, which are enough to play 2 upped antlions and the earthquake.
You still have to solve my puzzle first. I will restate it...
New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
1 pet (non-immaterial)
1 Immolation 7 :fire, 1 :entropy, 10 other [Total 18]
1 Entropy Tower 1 :entropy [Total 19]
3 Supernovae 6 :fire, 60 other [Total 85]
2 Fire Bolts -6 :fire (12 damage) [Total 79]
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Smuglapse, you have to post a puzzle of your own if you've got a valid solution to a previous puzzle. Even if it's stupid easy, that's the rule. :)
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Smuglapse, you have to post a puzzle of your own if you've got a valid solution to a previous puzzle. Even if it's stupid easy, that's the rule. :)
Ok, I wasn't sure if that was the correct solution to theOwner's puzzle because he never confirmed the pet use.
New Puzzle
No pets allowed.
By the end of the first turn you should have 1 creature that can not be affected by any opposing cards except Sundial and you should have zero permanents (besides your initial Mark). On the second turn you should be able to destroy 2 different permanents leaving yourself with zero quanta. Assume the opponent uses Nightmare but does nothing to disturb your quanta.
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Nevermind, I missed the No Pets rule. :(
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He said no pets allowed....
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My edit got ninja'd! :)
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lol, you still got closer that me, I haven't been able to figure any of these out :)
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New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
Is a pet allowable?
A "classic" pet. If a pet solution is found, I'll let it happen.
I was asking about TheOwner's puzzle--I found a solution using a pet Phoenix.
BTW, does anyone know if the pet list = un-upped hatch list?
I guess a pet is okay, but when I did it I didn't use a pet. Try to solve it without one...New puzzle:
*End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet.
1 pet (non-immaterial)
1 Immolation 7 :fire, 1 :entropy, 10 other [Total 18]
1 Entropy Tower 1 :entropy [Total 19]
3 Supernovae 6 :fire, 60 other [Total 85]
2 Fire Bolts -6 :fire (12 damage) [Total 79]
I see you used all unupped cards, I used all upped cards when I solved mine. That makes a big difference.
Anyone give up yet and just wants the answer?
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Well,
After your first turn, you have one creature and 54 quanta, nothing else. You opponent is left with 77 HP's
Yes, you can (and probably might need to) use a pet.
any mark.
Pet: Mind Flayer. (Any 2-power critter will do.)
Hand:
Photon
Nova
Cremation
Supernova
Ball Lightning
Spark
Spark
- Play Photon
- Play Cremation (9 :fire, 1 of each other)
- Play Nova (10 :fire , 2 of each other, total 32)
- Play Supernova (12 :fire, 2 :entropy, 4 of each other, total 54.)
- Play 1x Ball Lightning, 2x Spark
The creatures deal 13 damage (bringing opponent to 77), and you end with 54 quanta, with no permanents, 1 creature, and no cards in hand.
End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet. No pets, no unupped cards
Quantum Tower. (3 :entropy = 3)
Supernova. (3 :entropy , 2 all = 25)
Supernova. (3 :entropy , 4 all = 47)
Supernova. (3 :entropy , 6 all = 69)
Supernova. (3 :entropy , 8 all = 91)
*
*
So, you have 2 card to deal 12 damage AND use up 12 quantum without leaving any creatures in play. I don't think it's possible without using ANY upped cards.
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Well,
After your first turn, you have one creature and 54 quanta, nothing else. You opponent is left with 77 HP's
Yes, you can (and probably might need to) use a pet.
any mark.
Pet: Mind Flayer. (Any 2-power critter will do.)
Hand:
Photon
Nova
Cremation
Supernova
Ball Lightning
Spark
Spark
- Play Photon
- Play Cremation (9 :fire, 1 of each other)
- Play Nova (10 :fire , 2 of each other, total 32)
- Play Supernova (12 :fire, 2 :entropy, 4 of each other, total 54.)
- Play 1x Ball Lightning, 2x Spark
The creatures deal 13 damage (bringing opponent to 77), and you end with 54 quanta, with no permanents, 1 creature, and no cards in hand.
Miscalculation, 100-13=87, not 77 ;)
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End your first turn with no creatures on the field, one pillar, and you've done 12 damage and still have a total of 79 quantum. Your opponent hasn't gone yet. No pets, no unupped cards
Quantum Tower. (3 :entropy = 3)
Supernova. (3 :entropy , 2 all = 25)
Supernova. (3 :entropy , 4 all = 47)
Supernova. (3 :entropy , 6 all = 69)
Supernova. (3 :entropy , 8 all = 91)
*
*
So, you have 2 card to deal 12 damage AND use up 12 quantum without leaving any creatures in play. I don't think it's possible without using ANY upped cards.
Want a hint?
Heres one using a pet... I think this will give you an idea of what is needed...
(Phoenix as pet)
Cremation
Cremation
Phoenix
Cremation
Cremation
Fire Bolt
This ends you with 77 quantum, so your along the right lines but it aint perfect. It also only uses 6 cards.
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TheDictator: Well, then, change the Sparks to Ball Lightnings and the pet to a...um...Colossal Dragon. :D
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Well, you have to either count the sparks as creatures too, or you will have to count the mark generating one quantum ;)
I meant the last one.
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Well, the Ball Lightnings can't count as creatures at the end of your turn, because they're dead.
But to use the extra 1 Quanta, change one Ball Lightning into a Lightning Bolt, which does the same damage but costs 1 :aether . :)
So, for the record:
:aethermark
Pet: Colossal Dragon
Hand:
Photon
Nova
Cremation
Supernova
Ball Lightning
Ball Lightning
Lightning Bolt
- Play Photon
- Play Cremation (9 , 1 of each other)
- Play Nova (10 , 2 of each other, total 32)
- Play Supernova (12 , 2 , 4 of each other, total 54.)
- Play 2x Ball Lightning, 1x Lightning Bolt (total 53.)
The creatures deal 23 damage (bringing opponent to 77), and your Mark goes off. You end with 54 quanta, with no permanents, 1 creature, and no cards in hand.
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OK, agreed.
My idea:
Pet = Phoenix
Starting hand
Cremation
Cremation
Cremation
Photon
Fahrenheit
Flying weapon
Adrenaline
Mark of Anything ;)
But yours is right too.
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So...Cremation x3 = 27 :fire quanta and 11x3 = 33 of everything else, for a total of 60 quanta. Fahrenheit takes 3 :fire quanta, Flying Weapon take one off of somewhere (who cares), and Adrenaline takes 3 :life quanta, leaving you with 53, plus one from your mark is 54. Check.
Fahrenheit deals 5+ (ROUNDOWN (24/5)), or 5+4, or, or 9 damage. A 9-damage creature with Adrenaline attacks for 9/3, dealing 12 damage, leaving your opponent at 88 HP.
I don't see it.
Screenie for proof of mechanic. I couldn't get exactly 9 ATK, but I got 10, which demonstrates the point perfectly:
(http://imageplay.net/img/m7Gbd89765/FlyingAdrenaline.jpg) (http://imageplay.net/)
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Don't forget the phoenix pet. I don't know what the adrenaline stats are for seven attack, but I'd guess that accounts for this difference.
EDIT: You have to use unupped Fahrenheit, unless I'm mistaken. Then you deal eight damage instead, along with the fifteen from from Adrenalined Phoenix, and it should come out right.
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^phoenix got cremated
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Hmm...forgot about that.
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Yeah, I'm pretty sure he thought it worked like it SHOULD work: with Fahrenheit getting the attacks of a 5-attack critter (5/4/2) and adding it's +4 bonus to each of those attacks (9/8/6, or 23 damage, which would in fact leave the opponent at 77.)
Unfortunately, it doesn't actually work that way.
New Puzzle
* Without drawing a Flying Weapon or Animate Weapon in your opening hand, end your turn with zero quanta, zero permanents, and an Airborne creature that has the ability to scramble enemy quanta.
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New Puzzle
* Without drawing a Flying Weapon or Animate Weapon in your opening hand, end your turn with zero quanta, zero permanents, and an Airborne creature that has the ability to scramble enemy quanta.
3 QTs (3 :entropy, 2 :earth, 2 :time, 1 :fire, 1 other)
1 Discord
1 Explosion
1 Earthquake
1 un-upped Precognition
1 (precog'd) Animate Weapon
What happened to my puzzle?
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No pets allowed.
By the end of the first turn you should have 1 creature that can not be affected by any opposing cards except Sundial and you should have zero permanents (besides your initial Mark). On the second turn you should be able to destroy 2 different permanents leaving yourself with zero quanta. Assume the opponent uses Nightmare but does nothing to disturb your quanta.
2 QT(2 fire 2 entropy 1 gravity 1 earth)
2 explosions
1 imp. momentum
1 mutation
1 photon
mark of fire
put down qt's, summon photon, momentum it, mutate into a burrowed momentumed graboid with destroy for 1 earth. Explode both quantum towers. end turn. next turn, +1 fire from mark, draw explosion. use graboids destroy and explosion.
This should be right.
I have to think of a puzzle :c
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well im pretty sure smuglapse's puzzle was the one from the post above judging from the "what happened to my puzzle" :P
new very bad puzzle
end your first turn with an 8 attack vampire creature controlling no pillars/towers and no quantum
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...
2 QT(2 fire 2 entropy 1 gravity 1 earth)
2 explosions
1 imp. momentum
1 mutation
1 photon
mark of fire
put down qt's, summon photon, momentum it, mutate into a burrowed momentumed graboid with destroy for 1 earth. Explode both quantum towers. end turn. next turn, +1 fire from mark, draw explosion. use graboids destroy and explosion.
This should be right.
I have to think of a puzzle :c
Extremely close. You missed this part, though: "Assume the opponent uses Nightmare", so you are unable to draw an Explosion.
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well im pretty sure smuglapse's puzzle was the one from the post above judging from the "what happened to my puzzle" :P
new very bad puzzle
end your first turn with an 8 attack vampire creature controlling no pillars/towers and no quantum
3 QTs (3 :darkness, 3 :fire, 3 :earth)
1 Minor Vampire -3 :darkness, 2|2
1 Heavy Armor -1 :earth, 2|8
1 Rage Elixir -3 :fire, 8|2
1 Quicksand -2 :earth, no perms or quanta
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Smuglapse:
2 QT
1 Explosion
1 Earthquake
1 Unstoppable
1 Improved Mutation
1 Ray of Light
:firemark
- play QTs (2 :fire 2 :entropy 1 :gravity 1 :earth )
- play Ray of Light
- play Momentum on Ray of Light
- play Improved Mutation on Ray of Light, mutating it into a Graboid with Destroy for 1 :earth .
- play Earthquake on your QTs.
Next turn, you have 1 :earth and 1 :fire with a Destroy mutant in play and an Explosion in your hand.
All credit to Bailey18 for coming up with the 'graboid mutant w/Destroy' ability, that was the missing piece of the puzzle. Brilliant, and +Karma. :)
New Puzzle
*Without using any Gravity cards, and with no Pet, end your turn with a 15 ATK creature and a 7 ATK creature in play and no quanta left in your quanta pool. You can have 1 card in hand, though.
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2 QT
1 Explosion
1 Earthquake
1 Unstoppable
1 Improved Mutation
1 Ray of Light
:firemark
- play QTs (2 :fire 2 :entropy 1 :gravity 1 :earth )
- play Ray of Light
- play Momentum on Ray of Light
- play Improved Mutation on Ray of Light, mutating it into a Graboid with Destroy for 1 :earth .
- play Earthquake on your QTs.
Next turn, you have 1 :earth and 1 :fire with a Destroy mutant in play and an Explosion in your hand.
All credit to Bailey18 for coming up with the 'graboid mutant w/Destroy' ability, that was the missing piece of the puzzle. Brilliant, and +Karma. :)
Yup. Technically, though it is Mutation, not Improved, because of 1 :entropy. Also, with 1337 hax skillz, you don't need the Improved one. :P
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*Without using any Gravity cards, and with no Pet, end your turn with a 15 ATK creature and a 7 ATK creature in play and no quanta left in your quanta pool.
2 (upped) Quantum Tower
3 (upped) Chaos Power
2 (upped) Ball Lightning
1 (unupped) Earthquake
Play first Quantum Tower. Gain :entropy :entropy :entropy
Play second Quantum Tower. Gain :earth :earth :earth
Play first ball lightning. Use two chaos powers resulting in 10 extra attack. 5+10=15
Play second ball lightning. Use last chaos power resulting in 2 extra attack. 5+2=7
Use Earthquake on quantum towers.
Because chaos power always gives at least 1, the two ball lightnings will both live. You will have used all the quanta left in your pool, and after Earthquake, you will gain none at the end.
I hope this is right...:)
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Sorry, ddevans -- that's 8 cards.
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Sorry, ddevans -- that's 8 cards.
Ah, crap. I fail at counting.
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New Puzzle
*Without using any Gravity cards, and with no Pet, end your turn with a 15 ATK creature and a 7 ATK creature in play and no quanta left in your quanta pool.
Quantum Tower (3 Entropy)
Entropy Tower
Photon
Photon
Mutation (Ruby Dragon with 15 attack and Dive*)
Mutation (Phoenix with 7 attack and Deja Vu*)
[Random Card]
New Puzzle
Starting with no creatures, and no damage causing spells in your hand hand, and do 30 damage. End your turn with no quantum, and no pet. You CAN go second if you must.
*I had gotten those exact cards earlier today, right in a row I just had to do that.
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Sorry, TheOwner, refer back to the early posts -- you must have exactly what is listed, nothing extra. That means no pillars in play. ;)
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New Puzzle
*Without using any Gravity cards, and with no Pet, end your turn with a 15 ATK creature and a 7 ATK creature in play and no quanta left in your quanta pool. You can have 1 card in hand, though.
2 QT (4 entropy 2 earth)
2 photons (turned into 15/3 dragon and 7/1 phoenix)
2 mutations (unupped)
1 earthquake (upped)
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New Puzzle
*Without using any Gravity cards, and with no Pet, end your turn with a 15 ATK creature and a 7 ATK creature in play and no quanta left in your quanta pool. You can have 1 card in hand, though.
2 QT (4 entropy 2 earth)
2 photons (turned into 15/3 dragon and 7/1 phoenix)
2 mutations (unupped)
1 earthquake (upped)
I believe this is it, and Appawesome didn't give a new puzzle, so I will use
New Puzzle
Starting with no creatures, and no damage causing spells in your hand hand, and do 30 damage. End your turn with no quantum, and no pet. You CAN go second if you must.
Though no, the OP specifically states you can't go second...?
But supposing you do:
2 quantum tower (6 time quanta)
6 precognition (draw 6 ball lightnings)
ball lightnings hit for 30 damage and uhh
the quantum towers magically disappear o_o
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Solution to Essence's:
2x Quantum Tower ( :entropy :entropy :entropy :entropy :earth :earth)
Photon
Photon
Mutation
Mutation
Quicksand
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New puzzle
No pet.
You generate 6 quanta on your first turn, and play 6 cards other than pillars.
Be happy trying to solve this.
(Oh, yeah, you don't have any photons or sparks).
(and every card you use will take effect).
(Precognition and Dagger not allowed).
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1x Quantum Tower, :fire :earth :air, will produce three more at end of turn
1x Brimstone Eater, will produce one more quanta at end of turn
1x Gnome Gemfinder, will produce one more quanta at end of turn
1x Damselfly, will produce one more quanta at end of turn
3x upgraded Sundial, costs nothing and will produce nothing
This one doesn't take into account for the mark, but if it needs to, please clarify if you want six quanta to be produced at the end of the turn, or if you want the person to have six quanta after the first turn.
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1x Quantum Tower, :fire :earth :air, will produce three more at end of turn
1x Brimstone Eater, will produce one more quanta at end of turn
1x Gnome Gemfinder, will produce one more quanta at end of turn
1x Damselfly, will produce one more quanta at end of turn
3x upgraded Sundial, costs nothing and will produce nothing
This one doesn't take into account for the mark, but if it needs to, please clarify if you want six quanta to be produced at the end of the turn, or if you want the person to have six quanta after the first turn.
Wrong.
You get the six quanta before clicking done.
(And sundial don't count, too. I forgot about them.)
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So, you gain six quanta before you click done, or you have six quanta at the time you click done?
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So, you gain six quanta before you click done, or you have six quanta at the time you click done?
You gain six quanta before you click done.
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Starting with no creatures, and no damage causing spells in your hand, and do 30 damage. End your turn with no quantum, and no pet. You CAN go second if you must.
English question -- the way this is phrased, it could mean "you start with no creatures and also you start with no damage causing spells in your hand", OR it could mean "you start with none of the set of [creatures and damage causing spells] in your hand."
The first means no pets, but yes creatures in your hand -- the second means yes pets, but no creatures in your hand. Which is it? :)
And for RavingRabbid: when you say "play 6 cards other than pillars", do you mean "play" as in "take the card out of your hand and put it into play", or do cards generated by effects other than your hand count?
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Starting with no creatures, and no damage causing spells in your hand, and do 30 damage. End your turn with no quantum, and no pet. You CAN go second if you must.
English question -- the way this is phrased, it could mean "you start with no creatures and also you start with no damage causing spells in your hand", OR it could mean "you start with none of the set of [creatures and damage causing spells] in your hand."
The first means no pets, but yes creatures in your hand -- the second means yes pets, but no creatures in your hand. Which is it? :)
You have no pets
You have no creatures in your hand
You have no damage causing spells in your hand
You must do 30 damage.
End your turn with no quantum
You CAN go second if you must
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Simple enough, I don't even need to go 2nd.
Mark is irrelevant.
Hand is:
Nova
Supernova
Cremation
Precognitionx2
Chaos Seed
Shard (unupped)
- play Nova.
- play Precognition: draw Ray of Light
- play Ray of Light.
- play Cremation on your Ray of Light.
- play Supernova.
- play Precognition: draw Ruby Dragon.
- play Chaos Seed on Ruby Dragon, hax the TU effect.
- play the Shard over and over and over again until your quanta pool is empty. :)
Tah-dah! (What was your solution?)
New Puzzle
Here's a simple one:
*End your first turn with 2 Towers and creatures that cost a combined total of at least 45 quanta to play.
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New puzzle
No pet.
You generate 6 quanta on your first turn, and play 6 cards other than pillars.
Be happy trying to solve this.
(Oh, yeah, you don't have any photons or sparks).
(and every card you use will take effect).
(Precognition and Dagger not allowed).
Starting hand:
Nova
Leaf Dragon
Thunderbolt
Gnome Gemfinder
Shockwave
Brimstone Eater
Siphon Life
Play every card in that order, using spells on the previously played creature. End up with 6 quanta.
a;sldfk;sdl'fsa that's seven non-pillar cards ._.
New Puzzle
Here's a simple one:
*End your first turn with 2 Towers and creatures that cost a combined total of at least 45 quanta to play.
Starting hand:
Quantum Tower
Quantum Tower
Photon
Cremation
Crimson Dragon
Chaos Seed
Pandemonium
Play towers (3 fire, 3 entropy)
Play photon and cremation (total of 12 fire and 4 entropy)
Play dragon, chaos seed TU, pandemonium TU both of those
End with two towers and four crimson dragons (combined total of 48 quanta to play)
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That was exactly my solution, Krahl. Well done. :)
(Of course, you mean Ruby Dragon, not Crimson Dragon, but we get it.)
Now post a new puzzle!
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That was exactly my solution, Krahl. Well done. :)
(Of course, you mean Ruby Dragon, not Crimson Dragon, but we get it.)
Now post a new puzzle!
Let's get mine. I'll repost it.
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Before you clicked done, you produced 6 quanta and consumed it.
Every card you used, had a relevant effect on battle. (Not like playing Holy Flash on yourself at 100 life.)
Sundial, Precog, Photon, Spark and Dagger not allowed.
You played 6 non-pillar card.
No pet.
Won Coin Toss.
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Before you clicked done, you produced 6 quanta and consumed it.
Every card you used, had a relevant effect on battle. (Not like playing Holy Flash on yourself at 100 life.)
Sundial, Precog, Photon, Spark and Dagger not allowed.
You played 6 non-pillar card.
No pet.
Won Coin Toss.
Oh, I thought you meant that we had to have 6 quanta when we pressed done.
Can we produce more than 6 quanta, as long as we use it all?
Otherwise, this seems impossible, as it takes 2 towers to generate 6 quanta, any other non-nova/cremation (which produce too much) source doesn't work until the turn ends, and with 7 cards, only 5 non-pillar cards are left. Without precognition, there's no way to play 6 non-pillar cards.
The obvious answer is that I'm overlooking something, which is completely possible.
Edit: Do pendulums count as pillars?
5 darkness pendulums, a darkness tower, and dusk mantle (unupped)?
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Before you clicked done, you produced 6 quanta and consumed it.
Every card you used, had a relevant effect on battle. (Not like playing Holy Flash on yourself at 100 life.)
Sundial, Precog, Photon, Spark and Dagger not allowed.
You played 6 non-pillar card.
No pet.
Won Coin Toss.
Oh, I thought you meant that we had to have 6 quanta when we pressed done.
Can we produce more than 6 quanta, as long as we use it all?
Otherwise, this seems impossible, as it takes 2 towers to generate 6 quanta, any other non-nova/cremation (which produce too much) source doesn't work until the turn ends, and with 7 cards, only 5 non-pillar cards are left. Without precognition, there's no way to play 6 non-pillar cards.
The obvious answer is that I'm overlooking something, which is completely possible.
Edit: Do pendulums count as pillars?
5 darkness pendulums, a darkness tower, and dusk mantle (unupped)?
Minimum 6 quanta, maximum 6 quanta. And thanks for making me notice. Pendulums count as pillars.
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And for RavingRabbid: when you say "play 6 cards other than pillars", do you mean "play" as in "take the card out of your hand and put it into play", or do cards generated by effects other than your hand count?
Quantum Tower ( :time x3 )
Quantum Tower ( :entropy x1, :light x2 )
Elite Deja Vu x3
Improved Blessing x1
Chaos Seed x1
Play all those cards. The Chaos Seed acts as TU on the Blessed Elite Deja Vu, creating a 7th card.
Honestly, if that doesn't qualify (which means I'm assuming Boneyard wouldn't qualify either), I have no idea. At all.
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And for RavingRabbid: when you say "play 6 cards other than pillars", do you mean "play" as in "take the card out of your hand and put it into play", or do cards generated by effects other than your hand count?
Quantum Tower ( :time x3 )
Quantum Tower ( :entropy x1, :light x2 )
Elite Deja Vu x3
Improved Blessing x1
Chaos Seed x1
Play all those cards. The Chaos Seed acts as TU on the Blessed Elite Deja Vu, creating a 7th card.
Honestly, if that doesn't qualify (which means I'm assuming Boneyard wouldn't qualify either), I have no idea. At all.
Nope.
Chaos seed TU was a nice idea, but you have the 6 card you play in hand at the start.
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2 quantum tower
4 purify
1 shard (unupped)
Play the towers (6 :water)
Play the purifies
Play the shard twice
The shard does have a relevant effect on the battle because it drains quanta, potentially preventing you from playing something else.
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2 quantum tower
4 purify
1 shard (unupped)
Play the towers (6 :water)
Play the purifies
Play the shard twice
The shard does have a relevant effect on the battle because it drains quanta, potentially preventing you from playing something else.
A) you play 5 cards
B) Shard is irrelevant
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i dont see any solution to that :P
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i dont see any solution to that :P
There are various variants.
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No one seems to have any clue, so might you give us the answer?
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QT (3 Darkness)
IMP Steal it
...?
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^ cards need to be played from hand :c
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^ cards need to be played from hand :c
You steal the Tower and then play it again. From hand. But then you have to play 5 cards with 3 quanta... HMM:
Quanta Tower
Improved Steal
3*Virus
2*Holy Flash
Play Tower (3 :darkness)
Steal Tower
Play Tower (3 :death)
Play Viruses
Holy Flash 2 Viruses.
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I think steal might actually be the answer.
But if you play viruses and holy flash them, they won't really have an effect on the game. Then again stealing a tower doesn't really either. But say it does...
1 quantum tower
6 steal
Play the tower (3 :darkness)
Steal the tower (3 :darkness)
Steal the tower (3 :darkness)
Steal the tower (3 :darkness)
Steal the tower (3 :darkness)
Steal the tower (3 :darkness)
Steal the tower
If that does count, xdude got the answer.
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When you Steal a Tower, it doesn't go to your hand, it goes directly into play on your side. I'm afraid that doesn't count as a 6th card being played. :(
And Krahhl, you can't produce more than 6 quanta in the turn. Your suggestion produces 21. :p
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Uhh...you are correct. Let's try
Quanta Tower
Improved Steal
3*Virus
2*Holy Flash
Play Tower (3 :darkness)
Steal Tower (3 :death)
Play Tower (3 :death)
Play Viruses
Holy Flash 2 Viruses.
Edit:
Maybe
Tower (3 darkness)
Steal tower (3 death)
Skeleton
Skeleton
Luciferase
Skeleton
Luciferase
That way every card has an effect on the battle.
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You still don't get the three quanta until the end of your turn.
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o_o Korugar is right. You don't immediately gain three quanta from stealing your own tower like you do when stealing your opponent's. Back to having no solution.
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Aww, man, I really thought we were onto something this time. :)
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People are going to solve this?
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Uhh...you are correct. Let's tryQuanta Tower
Improved Steal
3*Virus
2*Holy Flash
Play Tower (3 :darkness)
Steal Tower (3 :death)
Play Tower (3 :death)
Play Viruses
Holy Flash 2 Viruses.
Edit:
Maybe
Tower (3 darkness)
Steal tower (3 death)
Skeleton
Skeleton
Luciferase
Skeleton
Luciferase
That way every card has an effect on the battle.
This guy got it:
My idea:
Tower (3 darkness)
Steal Tower (Gain 1 aether, 1 entropy, 1 fire)
Play lightning on yourself
Holy Light yourself
Play Ash Eater
Play Microabomination
Play Luciferase.
Congratulations to xdude for solving this puzzle.
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(strange, it doesn't work anymore.)
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(strange, it doesn't work anymore.)
Stealing Towers doesn't give you quanta.
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Yeah, so this is an invalid puzzle. But since xdude got the would-be answer, go ahead and give us another one?
-
I haven't solved anything, but can I post a puzzle anyways? =O
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Well I guess just put something out there so we're not all waiting, if there's a conflict it shouldn't be hard to work out.
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(strange, it doesn't work anymore.)
Stealing Towers doesn't give you quanta.
It worked once.
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OK:
New Puzzle
* In a duo-deck, with no pet and no creatures in your opening hand, end your turn with 2 pillars and more than 35 CC worth of creatures in play.
Oh, and Eva, feel free to post your puzzle as well. :)
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What do you mean by 35 CC worth of creatures?
-
OK:
New Puzzle
* In a duo-deck, with no pet and no creatures in your opening hand, end your turn with 2 pillars and more than 35 CC worth of creatures in play.
Oh, and Eva, feel free to post your puzzle as well. :)
I think you mean total HP is grater then 35, if this is true then answer is
2 QT (5 gravity 1 any)
Titan (play after towers)
Flying weapon. (play after Titan)
3 daggers. (Play after titan become flying.)
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Oh, if that is the case, my answer would be:
2 QT
1 precog
1 improved mutation
3 chaos seed
Play QT (2 :time 4 :entropy)
Precog, draw deja vu
Play deja vu and mutate it into an armagio
Chaos seed TU the armagio
Chaos seed TU it two more times because why not
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OK:
New Puzzle
* In a duo-deck, with no pet and no creatures in your opening hand, end your turn with 2 pillars and more than 35 CC worth of creatures in play.
Oh, and Eva, feel free to post your puzzle as well. :)
Starting hand
Quantum Tower x2 (2: time, 4:gravity)
Precognition x3
Cremation
???
Play two precogs.
Get 1x Photon, 1x Elite Armagio.
Immolate Photon.
Play Elite Armagio, play precog.
Get a Red Nymph.
Play it. Laugh.
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Armagio isn't CC, but since the puzzle isn't clear, we'll just assume someone's answer is right. If no one minds, I have a puzzle.
When you start:
No pet
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Edit:
Also no cards that boost a creature's stats.
And though I haven't said to have pillars at the end of the turn, that doesn't mean you can't.
Wow...now that I look at it, I've disallowed more than half the cards in the game.
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OK:
New Puzzle
* In a duo-deck, with no pet and no creatures in your opening hand, end your turn with 2 pillars and more than 35 CC worth of creatures in play.
Oh, and Eva, feel free to post your puzzle as well. :)
Starting hand
Quantum Tower x2 (2: time, 4:gravity)
Precognition x3
Cremation
???
Play two precogs.
Get 1x Photon, 1x Elite Armagio.
Immolate Photon.
Play Elite Armagio, play precog.
Get a Red Nymph.
Play it. Laugh.
That's a trio. Immolation.
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No, I very definitely meant CC -- casting cost. And none of you succeeded. :)
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Oh, we all assumed CC meant creature control. Easy fix then.
2 QT
1 precog
1 improved mutation
3 chaos seed
Play QT (2 :time 4 :entropy)
Precog, draw deja vu
Play deja vu and mutate it into an armagio light dragon
Chaos seed TU the armagio light dragon
Chaos seed TU it two more times because why not
Yes?
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When you start:
No pet
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Edit:
Also no cards that boost a creature's stats.
And though I haven't said to have pillars at the end of the turn, that doesn't mean you can't.
Wow...now that I look at it, I've disallowed more than half the cards in the game.
I think you need to revise your puzzle a little, because this is trivially easy. 3x Quantum Tower (7 :gravity, 1 :water, 1 :earth) Play a Physalia, a Gnomish Outrider, a Chimera, and a Sundial. One creature (a 3/4 chimera) and one Sundial in play. :)
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2 QT
1 precog
1 improved mutation
3 chaos seed
Play QT (2 :time 4 :entropy)
Precog, draw deja vu
Play deja vu and mutate it into an armagio light dragon
Chaos seed TU the armagio light dragon
Chaos seed TU it two more times because why not
Yes?
Technically that works -- now do it without using Time as one of your elements! :D
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When you start:
No pet
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Edit:
Also no cards that boost a creature's stats.
And though I haven't said to have pillars at the end of the turn, that doesn't mean you can't.
Wow...now that I look at it, I've disallowed more than half the cards in the game.
I think you need to revise your puzzle a little, because this is trivially easy. 3x Quantum Tower (7 :gravity, 1 :water, 1 :earth) Play a Physalia, a Gnomish Outrider, a Chimera, and a Sundial. One creature (a 3/4 chimera) and one Sundial in play. :)
Quantum towers count as other.
Edit: Actually yellow glow also means that sundial isn't allowed, because it means the creature won't attack, and also that makes it 4 elements.
2 QT
1 precog
1 improved mutation
3 chaos seed
Play QT (2 :time 4 :entropy)
Precog, draw deja vu
Play deja vu and mutate it into an armagio light dragon
Chaos seed TU the armagio light dragon
Chaos seed TU it two more times because why not
Yes?
Technically that works -- now do it without using Time as one of your elements! :D
2 QT
1 vampire stiletto
1 animate weapon
1 improved mutation
2 chaos seed
Play QT (2 :darkness 4 :entropy)
Play vampire stiletto and animate it
Mutate it into a light dragon
Chaos seed TU the dragon twice
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Oh, snap. Pwnd!
2 QT
1 vampire stiletto
1 animate weapon
1 improved mutation
2 chaos seed
Play QT (2 4 )
Play vampire stiletto and animate it
Mutate it into a light dragon
Chaos seed TU the dragon twice
That's not a duo deck (Animate Weapon). ;p
I'll give y'all a hint -- Mutation is not the answer.
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Armagio isn't CC, but since the puzzle isn't clear, we'll just assume someone's answer is right. If no one minds, I have a puzzle.
When you start:
No pet
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Edit:
Also no cards that boost a creature's stats.
And though I haven't said to have pillars at the end of the turn, that doesn't mean you can't.
Wow...now that I look at it, I've disallowed more than half the cards in the game.
Starting hand: time tower * 2, precognition * 1, rewind * 1, physalia * 1, ash eater * 1, sapphire tower * 1
Play both time towers. Play precognition. Draw a burning tower. Play burning and sapphire towers. Play physalia and ash eater. Rewind one of them. End turn.
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Oh, snap. Pwnd!
2 QT
1 vampire stiletto
1 animate weapon
1 improved mutation
2 chaos seed
Play QT (2 4 )
Play vampire stiletto and animate it
Mutate it into a light dragon
Chaos seed TU the dragon twice
That's not a duo deck (Animate Weapon). ;p
I'll give y'all a hint -- Mutation is not the answer.
But I got the answer with mutation D:
Armagio isn't CC, but since the puzzle isn't clear, we'll just assume someone's answer is right. If no one minds, I have a puzzle.
When you start:
No pet
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Edit:
Also no cards that boost a creature's stats.
And though I haven't said to have pillars at the end of the turn, that doesn't mean you can't.
Wow...now that I look at it, I've disallowed more than half the cards in the game.
Starting hand: time tower * 2, precognition * 1, rewind * 1, physalia * 1, ash eater * 1, sapphire tower * 1
Play both time towers. Play precognition. Draw a burning tower. Play burning and sapphire towers. Play physalia and ash eater. Rewind one of them. End turn.
Good job :D
Now do it with only the seven cards you start with!
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I'll give y'all a hint -- Mutation is not the answer.
But I got the answer with mutation D:
That's not a duo deck (Animate Weapon). ;p
This.
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I couldn't think of any way to do it without precog. You've forbidden every non-tower card that has 0 cost except immolation and nova, which will inevitably leave leftover quanta. with 4 non-towers and at most 3 towers, I'm stumped on how to do it without precognition.
As for Essence's, no idea as of now.
Anyway, I'm going to pose one.
New puzzle:
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have less than 50 hp left.
3) You must have no cards in hand and six quanta of any kind left (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
I also have a variation on this which I may give afterwards.
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I'll give y'all a hint -- Mutation is not the answer.
But I got the answer with mutation D:
That's not a duo deck (Animate Weapon). ;p
This.
2 QT
1 precog
1 improved mutation
3 chaos seed
Play QT (2 :time 4 :entropy)
Precog, draw deja vu
Play deja vu and mutate it into an armagio light dragon
Chaos seed TU the armagio light dragon
Chaos seed TU it two more times because why not
Yes?
Technically that works -- now do it without using Time as one of your elements! :D
This.
I couldn't think of any way to do it without precog. You've forbidden every non-tower card that has 0 cost except immolation and nova, which will inevitably leave leftover quanta. with 4 non-towers and at most 3 towers, I'm stumped on how to do it without precognition.
As for Essence's, no idea as of now.
Anyway, I'm going to pose one.
New puzzle:
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have less than 50 hp left.
3) You must have no cards in hand and six quanta of any kind left (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
I also have a variation on this which I may give afterwards.
I didn't say you couldn't use precognition o-o.
As for your puzzle,
Fight AI0
Play 2 quantum towers
Play 5 ball lightnings
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Oops. I rephrased the puzzle a couple times. It's meant to be fought against an opponent with 100 hp >_>
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Then I cannot think of a solution.
1) You must have no creatures in play.
2) Your opponent must have less than 50 hp left.
5) All damage done to your opponent must have been dealt through creatures.
This seems to mean the only creatures I can use are sparks/ball lightnings, as they are the only things that die after doing damage. Therefore, the only elements I can use are aether or entropy, neither of which can destroy towers on the first turn.
Combine that with
3) You must have no cards in hand and six quanta of any kind left (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
This means I cannot use any quanta, as two towers can only generate six quanta. I don't see any mono combination that can do 50 damage with sparks and leave 6 quanta if I use cremation or nova.
If you wrote something wrong and mean to say that I can generate and use 6 quanta, then:
2 QT
1 micro abom
1 mutation
3 chaos seed
Play QTs (6 :entropy)
Play micro abom, mutate into 7|0 spark
Chaos seed TU a 11|0, 15|0, and 19|0 spark
Also, I just realized that mutations cost 2 and 3 quanta, not 1, so my solution to Essence's puzzle doesn't work.
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chaos power is the one that increases atk|hp not chaos seed and I think it always gives at least +1hp
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Chaos seed TU = Twin Universe.
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Chaos seed TU = Twin Universe.
Completely skipped over the TU part ignore me in that case, was wondering how a 17|0 spark managed to do 50 damage :P.
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Yes, that's the solution. I did not make a mistake however; notice that these conditions were to be met not at the end of your turn, but at the BEGINNING of your opponent's turn. The 6 quanta mentioned were generated at the end of your turn.
Variant on that same puzzle: same rules, except you may only have at most 3 creatures at once. Also, you only need to do 45 damage - that's the most i can come up with.
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Ah, you are correct, my mistake. It was the "six quanta left" that screwed me up.
The solution is simple. Kill the 7|0 spark before TUing to get the 19|0 one. How? Not so simple. Maybe pandemonium when you have the 7 and 11, killing the 7 and TUing the 11 to the 15, then TUing that for the 19. Quanta is an illusion.
So now that variant on your puzzle, the variant on mine, and Essence's puzzle that no one has given a correct answer to. I will repost them to save some searching.
Puzzle
In a duo-deck, with no pet and no creatures in your opening hand, end your turn with 2 pillars and more than 35 casting cost worth of creatures in play.
No time cards or mutation.
Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Also no cards that boost a creature's stats.
You can only use the 7 cards you started with.
Puzzle
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
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Well... considering I don't know if the mechanic works that way and it would take a pretty arduous test to determine it, I'll just say you don't need pandemonium. The rest of what you said may or may not be on the right track.
Essence's (OMG I THINK I HAVE IT):
Opening hand: 3 quantum towers, one nymphs tears, three chaos seeds.
Play quantum towers (6 water + 3 entropy), play nymph tears on a tower, chaos seed TU the resulting entropy, gravity or life nymph 3 times for 9*4 = 36 total casting cost. I just went through every card in the game, saw nymph tears, and it hit me like a truck :).
Krahhl's:
opening hand: mark of time (upgraded), time tower, physalia, ash eater, sapphire tower, burning tower, reverse time.
Play all three towers and the mark, play the creatures, rewind one. If mark cards count as pillars, I'm still stumped :P.
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o_o I thought nymph tears cost 7 :water, but I guess not. I think your solution is right then. Very nice.
Mark cards count as pillars :/
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Upped=6. I also checked every nymph; :entropy, :gravity and :life are the only ones that cost 9.
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The only solution I can think of is before the chaos power update, when it ranged from +0|+0 to +4|+4, use that on the 7|0 spark instead of chaos seed. But that doesn't work anymore since now it has a minimum of +1|+1, meaning the spark won't die D:<
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Essence's (OMG I THINK I HAVE IT):
Opening hand: 3 quantum towers, one nymphs tears, three chaos seeds.
Play quantum towers (6 water + 3 entropy), play nymph tears on a tower, chaos seed TU the resulting entropy, gravity or life nymph 3 times for 9*4 = 36 total casting cost. I just went through every card in the game, saw nymph tears, and it hit me like a truck :).
that's 3 towers.
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Essence's (OMG I THINK I HAVE IT):
Opening hand: 3 quantum towers, one nymphs tears, three chaos seeds.
Play quantum towers (6 water + 3 entropy), play nymph tears on a tower, chaos seed TU the resulting entropy, gravity or life nymph 3 times for 9*4 = 36 total casting cost. I just went through every card in the game, saw nymph tears, and it hit me like a truck :).
that's 3 towers.
Facepalm. Clearly that's three towers, or he wouldn't have said "3 quantum towers". Nymph tears gets rid of one, ending the turn with two.
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Implosion is correct in his solution to my puzzle. Great job! :D
Here's a new one, just to add to the mess:
New Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
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When you say end your turn, do you mean after creatures attack but before quanta is generated? Or does it all have to be spell damage o-o?
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Good point -- I suppose that should say "no quanta except that created by your pillars", and 'end your turn' means right before your opponent draws his card. :)
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Isn't this kind of the same as implosion's puzzle?
2 QT
1 Micro Abom
1 Mutation
3 Chaos Seed
Play QTs (6 :entropy)
Play abom
Mutate it into a 7|0 spark
TU a 7|0, 8|0, and 11|0 spark
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Bah...didn't notice that option. How's this: do it without using mutiples of any card except QT. :)
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Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Also no cards that boost a creature's stats.
You can only use the 7 cards you started with.
Okay... so only :aether :entropy :fire :gravity :time and :water
I take it 3 pillars, so I have 4 cards to play with 3 pillars
Snova and immo give too much quantum, and i can't use shards to drain them (No other)
Fire Pillar
Gravity Pillar
Ent Pillar
Sundial
Micro Abomination
Deflag
Gravity Pull
Play all 3 pillars ( :entropy :fire :gravity)
Play Micro (- :entropy)
Play Sundial
Blow up sundial ( - :fire)
Grav pull Micro (- :gravity) Technically doesn't "buff" the Micro, it debuffs it.
Alternate:
Fire, Ent, and water pillar
Physilia
Deflag
Sundial
Chaos Power Seed (woops)
Once again, deflag sundial, then chaos power seed lobos the Physilia
EDIT: My puzzle to add to the chaos
Puzzle
30 card deck
End with 16 cards in your deck, and no damage delt to either player
Should be easy... :)
My second edit: Also, end with no pillars or quantum (beside mark) when his turn starts
you win flip, and Oppnent has 100 health when his turn starts
And i have one more idea for a puzzle for later... :)
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I assume you mean chaos seed? (not power)
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kurathedog,
Neither of your solutions work for my puzzle. They both use cards from four elements.
Sundial is not the answer. No sundial :3.
(Hint: Playing four non-pillars in a hand of seven doesn't mean three pillars.)
For your puzzle,
3 quantum towers
1 earthquake (unupped)
3 precognitions
Play towers (3 :earth 6 :time)
Earthquake towers
Play three precogs, draw three precogs
Play three precogs
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Wools, sorry about that. Time to think more.
Got it the wrong way again...
2 entropy and a fire pillar
Play micro, chaos seed lobos it
Blow up sundial again
And your answer leaves you with 30-7(starting hand) -6(precogs) = 17 cards in deck
You need to draw one more :)
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Nuu D: No sundial. </3. Your solution does work, and I figured that out after seeing your other solution with blowing up the sundial. That's not how I intended it. So yeah you are right. But try it without sundial :)
Uhh.
3 quantum towers
1 quicksand (upped)
3 precognitions
Play towers (2 :earth 7 :time)
Earthquake towers
Play three precogs, draw three precogs
Play three precogs, draw a precog and two others
Play precog
The 6-card-rule? Ignore it.
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Problem I see with yours is that snova, nova, and immolation give too diverse quanta, and shards are not allowed. Only other quanta I see is pillars, but with four other cards the only zero cost one is sundial (I think)
Will work on it anyway
For mine, think of ALL ways of drawing cards
The 6 precogs are close
I might have messed up in understanding some of the game mechanics though, as one of the cards in my solution I have never used before, and I have yet to hear of it being used in the situation I have in mind.
Yerp derp
Turns out I was right about being wrong
Idea: Pet golden nymph
5 quantum pillar
1 quicksand (unupped)
precog
23 cards
play pillars (6 :earth,9 :time)
precog, draw and play 5 more precogs (6 :earth 3 :time)
17 cards
looking over this, I realize i can't but: play SoR on nymph, draw quicksand (unupped) (6 :earth, 0 :time)
16 cards
kill pillars.(6 :earth 0 :time)
Then somehow i had a play sundial in my solution... :( I think i missed the fact that i just barely need 5 pillars
But SoR no longer makes you instaplay it, but i think the nymph was still a good idea.
My mistake :-[
So instead, another fun one
New Puzzle
BEFORE ENDING YOUR TURN deal 60 damage to the opponent
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You don't seem to be thinking in the right direction, so I'll say that pillars will be the only zero-cost cards you play.
For yours,
4 QT
1 Fractal
1 Pandemonium
1 Ball Lightning
Play Qts (9 :aether 3 :entropy)
Play ball lightning
Fractal it, play all copies
Pandemonium TU all of them
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For yours,
4 QT
1 Fractal
1 Pandemonium
1 Ball Lightning
Play Qts (9 :aether 3 :entropy)
Play ball lightning
Fractal it, play all copies
Pandemonium TU all of them
This doesn't work, the damage happens after you end the turn.
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Problem I see with yours is that snova, nova, and immolation give too diverse quanta, and shards are not allowed. Only other quanta I see is pillars, but with four other cards the only zero cost one is sundial (I think)
Will work on it anyway
For mine, think of ALL ways of drawing cards
The 6 precogs are close
I might have messed up in understanding some of the game mechanics though, as one of the cards in my solution I have never used before, and I have yet to hear of it being used in the situation I have in mind.
Yerp derp
Turns out I was right about being wrong
Idea: Pet golden nymph
5 quantum pillar
1 quicksand (unupped)
precog
23 cards
play pillars (6 :earth,9 :time)
precog, draw and play 5 more precogs (6 :earth 3 :time)
17 cards
looking over this, I realize i can't but: play SoR on nymph, draw quicksand (unupped) (6 :earth, 0 :time)
16 cards
kill pillars.(6 :earth 0 :time)
Then somehow i had a play sundial in my solution... :( I think i missed the fact that i just barely need 5 pillars
But SoR no longer makes you instaplay it, but i think the nymph was still a good idea.
My mistake :-[
So instead, another fun one
New Puzzle
BEFORE ENDING YOUR TURN deal 60 damage to the opponent
To easy.
I use haxxoring skills to change mark of opponent to darkness.
1 QT (3light)
3 holy lights
3 holy flashes
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^unless i am mistaken, that will heal them even if they have mark of darkness :P
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Yeah...the damage only works on creatures, holy flash will always heal a player regardless of their "element".
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Funnily enough, the holy flashes are in the right direction
:) ;D
Yours still stumps me...
I find the wording of "Play four non-pillar cards" the trick.
I could use process of elimination, 5 elements, probably nothing costing over 2 is played.
EDIT: And i assume this is no stupid trick question (like refresh page or something)
And we win the toss
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You may be headed in the right direction. Actually, it depends on how you interpret that sentence. But there's still something in the cards.
Oh. Voodoo dolls.
2 QT
1 Voodoo Doll
1 Holy flash
2 Chaos Seed
1 Pandmonium
Play towers (2 :darkness 4 :entropy)
Play doll, flash it
Chaos seed TU it twice
Pandemonium TU all three dolls
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Nice, you got my puzzle.
My solution:
Pet doll
Quantum tower :earth :entropy :entropy
Baslisk blood
Flash
Flash
Flash
Chaos seed (pu)
Chaos seed (pu)
So for yours, we win the toss, i take it?
if not, then it should be easy
Fire pillar
Fire pillar
Time pillar
Water pillar
ash eater
explode
reverse time
chrysora
Blow up pillar, reverse the chysora
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Yes, use only the seven cards you start with.
Edit: Reposting the two current puzzles in case anyone else wants to try them. I think everything else has been solved already. Feel free to post a new puzzle too if you have one.
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pendulums are pillars)
Play cards from 3 different elements
Have one creature on the board
Have no quanta or cards left in hand
The first time anything takes damage (creature or player) must be when your creature attacks at the end of this turn.
The follow cards are not allowed (upped and unupped):
Any other, air, darkness, death, earth, life, or light cards
Spark
Mutation
Purify
Zero-cost cards other than pillars*
Also no cards that boost a creature's stats.
You can only use the 7 cards you started with.*
*The addition of these two rules redundantified (there doesn't seem to be a verb form of redundant o_o) the strikethrough'ed rules. This may give hints/things to focus on.
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More to think about, hmmmm...
A few more:
Losing the coin toss, one hit kill a FG (assuming he doesn't play anything besides pillars)
With the board in any state you want, end your turn with everything the same except deck size (17 ;D bigger)
nm, idea was pandemonium a board full of cells, reverse all of yours, pu his, but then i realized it attacked his side first :(
End your turn with 63 cards in your deck
And a fun one, kind of general: die in as few turns as possible (opponent doesn't help), winning coin toss
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Elements Haxxor Puzzles is a game with very simple rules.
If you were an ultimate haxxor, but decided that you would play 'within the rules' of Elements -- ONLY using your haxxor talents to change those things that are chance affairs (i.e. order of cards drawn, results of random effects, etc.), how would you accomplish certain goals?
ALL puzzles are "first turn" puzzles -- it's Turn 1, and you're going first. Assuming you can hax any specific cards into your 7-card hand, how would you...?
I guess it doesn't matter, since this is all just fun anyway. But there should be some sort of specifications.
Losing the coin toss, one hit kill a FG (assuming he doesn't play anything besides pillars)
I see no solution.
End your turn with 63 cards in your deck
Hax your opponent to draw nothing but pillars for a while.
Aflatoxin, FFQ, Pharoah, they'll all create creatures. Eternities for rewinding. I'm too lazy to actually write down a process, but it should be easy since there aren't any specific requirements.
And a fun one, kind of general: die in as few turns as possible (opponent doesn't help), winning coin toss
That's not fun, that's just math ._.
I'd assume the fastest way is to fire lance yourself to death? There has to be some number-working to figure out at what point you have enough towers and should start drawing lances.
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Losing the coin toss, one hit kill a FG (assuming he doesn't play anything besides pillars)
I see no solution.
Think pet.
End your turn with 63 cards in your deck
Hax your opponent to draw nothing but pillars for a while.
Aflatoxin, FFQ, Pharoah, they'll all create creatures. Eternities for rewinding. I'm too lazy to actually write down a process, but it should be easy since there aren't any specific requirements.
End your first turn with 63 cards, winning the toss
Try starting with a 60 card deck
And a fun one, kind of general: die in as few turns as possible (opponent doesn't help), winning coin toss
That's not fun, that's just math ._.
I'd assume the fastest way is to fire lance yourself to death? There has to be some number-working to figure out at what point you have enough towers and should start drawing lances.
It's for math geeks (like me)
And deckouts might be faster (turn 1 6 towers, precog, draw precog, draw HG, play it, for example)
We've already used up a lot of them... trying to get original here.
And yours still stumps me. I seem quanta dry. I can tell that you intend a workaround, 3 quanta, four non-zero cost cards.
What if I say that I view pillars as a cost of -1 :)
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Mine is still out there as well.
Puzzle
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
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Mine is still out there as well.
Puzzle
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
It is either mono aether or mono entropy. It is impossible for the others to deal damage with creatures, and have none alive.
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First puzzle:
Your opponent (Chaos Lord) plays 4 QTs (12 :entropy), amethyst dragon, chaos powers it to 17|7
You have a crimson dragon pet (you can't have upgraded pets, right?)
You play 4 QTs (12 :entropy)
Play 4 pandemoniums, TUing every dragon each time. 464 damage ftw?
Second puzzle:
First turn? As far as I know, following the rules of Elements, you can't produce any cards on the first turn. And if you win the coin toss, you can't TU and rewind your opponent's creatures. So I don't see any solution.
Third puzzle:
Yeah, maybe something like 6 QTs producing 18 :time each turn, maybe some :light. Then 6 hourglasses, 6 precogs, 6 time nymphs, 6 sundials.
implosion's puzzle:
The only solution I can think of is before the chaos power update, when it ranged from +0|+0 to +4|+4, use that on the 7|0 spark instead of chaos seed. But that doesn't work anymore since now it has a minimum of +1|+1, meaning the spark won't die D:<
The underlined part refers to the solution to the previous puzzle,
2 QT
1 micro abom
1 mutation
3 chaos seed
Play QTs (6 :entropy)
Play micro abom, mutate into 7|0 spark
Chaos seed TU a 11|0, 15|0, and 19|0 spark
You never answered to that. If there's another way, I can't think of it.
Though I'm not really up to much thinking about anything right now, I'm so tired .-.
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Got the first one
Now do it where he plays only pillars. I managed to get 204 damage (on paper)
For the second one, I will give it away with fractal pet photon, then mass reverse timeWon't work on implosions until I know it works pre-buff
And yours still stumps me
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But. 464 is so much better than 204 D: Eh lazy right now, will try it tomorrow after I get sleep ._.
For the second one, the best I can get is
4 QT
1 Fractal
1 Chaos Seed
1 Pandemonium
Play QTs (8 :aether 4 :entropy)
Chaos Seed TU the pet (2 photons total)
Fractal the pet (7 more photons)
Pandemonium rewind them all (9 photons total)
That's only 62 cards in deck.
For mine, how do you play 8 cards with 7 cards? If you can get the basic concept for that, finding cards for the job becomes relatively simple.
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The solution to my puzzle works with current Elements rules.
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OK, this is getting chaotic, so we're going to add a tiny bit of structure:
When answering a puzzle, please name the puzzle you're answering in This format, and quote it for everyone, as in:
implosion's puzzleNo pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Your solution here
Can we do that?
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That sounds good, Essence.
Except I don't have a solution to implosion's puzzle, so I can't fill the Your solution here section.
I looked through every entropy and other card, and saw no combination that could meet all the requirements. Aether can't stack enough damage, and no other element can deal damage with creatures and have them die on the first turn.
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Thinking, perhaps you could poisen a creature enough for it to die...
But only LS can do that.
Thought about voodoo doll, but there are no big damage spells in darkness
eclipse + LS stacking? nah
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Chaos seed can poison. I still can't think of an answer with that, but I'm putting it out there, 1 health + poison = dead after attack.
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This probably has something to do with pandemonium.
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Well... considering I don't know if the mechanic works that way and it would take a pretty arduous test to determine it, I'll just say you don't need pandemonium. The rest of what you said may or may not be on the right track.
Also, there just doesn't seem to be enough quanta to fit in pandemonium with only 2 towers.
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hmm...
2 towers for 6 :entropy
mutate abomination into ?lava golem? 5/1 4 :entropy
double seed to 3 golems 2 :entropy
hmm... nowhere near enough
remember, mutate and pet are ALWAYS unupped
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implosion's puzzle
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Well, OK, let's work backwards.
If the opponent has taken 45 damage, and only 3 creatures are allowed at once, then each creature has to deal 15 damage.
You have to put down 2 QTs, so you have 6 quanta and 5 cards to create 3 15|0 creatures and/or 3 15|1 poisoned creatures.
....30 minutes later, I give up. I don't think it can be done.
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Nope. A 11|0, 15|0, and 19|0 will do it. Easily enough achieved by TUing a mutant spark, since its attack can increase by 4 each time. The problem is how to get rid of the original 7|0 spark within the 6 quanta/7 card limit.
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implosion's puzzle
No pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Ah, forgot about tu mutant
hmm....
pillar 3 :entropy
pillar 6 :entropy
abomination 5 :entropy
mutate into (7+4)/1 phoinex with random ability 4 :entropy
chaos seed poisons it 3 :entropy
chaos seed tu's it (11+4)/1 2 :entropy
chaos seed tu's it (15+4)/1 1 :entropy
All three die at the end, for 11+15+19 damage ftw
Woot.
My puzzles still stand:
Lose coin toss against fg, fg plays nothing, one hit kill.
End your first turn with 63 cards (win toss)
Lose in as few turns as possible (opponent doesn't help)
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edit: nvm i fail :P
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implosion's puzzleNo pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Ah, forgot about tu mutant
hmm....
pillar 3 :entropy
pillar 6 :entropy
abomination 5 :entropy
mutate into (7+4)/1 phoinex with random ability 4 :entropy
chaos seed poisons it 3 :entropy
chaos seed tu's it (11+4)/1 2 :entropy
chaos seed tu's it (15+4)/1 1 :entropy
All three die at the end, for 11+15+19 damage ftw
Woot.
This is my exact solution. Good job :).
Working on yours.
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implosion's puzzleNo pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Ah, forgot about tu mutant
hmm....
pillar 3 :entropy
pillar 6 :entropy
abomination 5 :entropy
mutate into (7+4)/1 phoinex with random ability 4 :entropy
chaos seed poisons it 3 :entropy
chaos seed tu's it (11+4)/1 2 :entropy
chaos seed tu's it (15+4)/1 1 :entropy
All three die at the end, for 11+15+19 damage ftw
Woot.
My puzzles still stand:
Lose coin toss against fg, fg plays nothing, one hit kill.
End your first turn with 63 cards (win toss)
Lose in as few turns as possible (opponent doesn't help)
When Phoenix dies, ash comes. Ash is a creature.
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implosion's puzzleNo pets.
Your deck must be a mono.
At the beginning of your opponent's first turn, the following conditions must be satisfied:
1) You must have no creatures in play.
2) Your opponent must have taken 45 damage.
3) You must have no cards in hand and six quanta of any kind (they should be generated by your quantum towers).
4) The only cards left on your side of the field in any way are two quantum towers.
5) All damage done to your opponent must have been dealt through creatures.
6) You may only have up to 3 creatures at once.
Ah, forgot about tu mutant
hmm....
pillar 3 :entropy
pillar 6 :entropy
abomination 5 :entropy
mutate into (7+4)/1 phoinex with random ability 4 :entropy
chaos seed poisons it 3 :entropy
chaos seed tu's it (11+4)/1 2 :entropy
chaos seed tu's it (15+4)/1 1 :entropy
All three die at the end, for 11+15+19 damage ftw
Woot.
My puzzles still stand:
Lose coin toss against fg, fg plays nothing, one hit kill.
End your first turn with 63 cards (win toss)
Lose in as few turns as possible (opponent doesn't help)
When Phoenix dies, ash comes. Ash is a creature.
But Phoenix doesn't have the ability Phoenix anymore.
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kura's puzzle number one
Lose coin toss against fg, fg plays nothing, one hit kill.
Pet = anything. Hand = 4 quantum towers, 3 pandemoniums, 1 mutation. Play towers (getting 11 :entropy and 1 :fire ), mutate pet into a 16 attack crimson dragon. It has deja vu; use that, and get a 21 attack dragon.
You now have creatures with: 16, 21
All pandemoniums TU all creatures.
Pandemonium number one. You now have creatures with: 16, 21, 21, 26
Pandemonium number two. You now have creatures with: 16, 21, 21, 26, 21, 26, 26, 31
Pandemonium number three. You now have creatures with: 16, 21, 21, 26, 21, 26, 26, 31, 21, 26, 26, 31, 26, 31, 31, 36.
Added together, this becomes 416. More than enough.
I don't feel like doing the other ones at the moment.
And I believe ash is an active ability of phoenix; mutant phoenixes do not turn into ash when killed.
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You can't use any creature ability on the first turn o_o? I may be wrong, but I remember not being able to poison on the first turn with a Chrysaora pet, despite having the required quanta. And Deja Vu or TU on a mutant can only add +4|+4 max.
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@adding 5, that was an accident. I don't feel like redoing the math >.> you should still do over 200.
And since you get to go second, I think you should be able to use your pet's ability.
Currently making a new puzzle.
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kura's puzzle number one
Lose coin toss against fg, fg plays nothing, one hit kill.
Pet = anything. Hand = 4 quantum towers, 3 pandemoniums, 1 mutation. Play towers (getting 11 :entropy and 1 :fire ), mutate pet into a 16 attack crimson dragon. It has deja vu; use that, and get a 21 attack dragon.
You now have creatures with: 16, 21
All pandemoniums TU all creatures.
Pandemonium number one. You now have creatures with: 16, 21, 21, 26
Pandemonium number two. You now have creatures with: 16, 21, 21, 26, 21, 26, 26, 31
Pandemonium number three. You now have creatures with: 16, 21, 21, 26, 21, 26, 26, 31, 21, 26, 26, 31, 26, 31, 31, 36.
Added together, this becomes 416. More than enough.
I don't feel like doing the other ones at the moment.
And I believe ash is an active ability of phoenix; mutant phoenixes do not turn into ash when killed.
Solution with no pet:
5 QT
1 Ball Lightning
1 Mutation
Play QT (1 entropy 14 time)
Mutate Ball Lighning into photon 1|1 (for the lulz) with deja vu.
5|1 creature with deja vu
Use deja vu.
Get 9|1 creature with deja vu...
use dejav vu...
Repetitive.
You end with 1,5,9,13,17,21,25,29,33, 37, 41, 45, 49, 53 attack creatures. I think it's over 200... Not sure.
-
^ yours doesnt work because of summoning sickness
-
^ Also a photon will use :light for its ability, not :time
kurathedog's puzzle
Lose in as few turns as possible (opponent doesn't help)
I can't find a 3 turn kill, so a 4 turn kill becomes relatively simple.
Deck
18 Quantum towers
6 Hourglasses
6 Sundial (unupped)
6 Precognition
o_o that's 36 cards.
Starting hand
4 towers, 3 hourglasses
First turn
Play towers 12 :time
Play hourglasses
Towers produce 12 :time
Second turn
Draw tower
Play tower 3 :time
Use hourglasses, draw 3 hourglasses
Play hourglasses
Towers produce 15 :time
Third turn
Draw precognition
Use hourglasses, draw 6 sundials
Use precognition, draw precognition
Use precognition, draw precognition
Play sundials
Towers produce 9 :time 6 :light
Fourth turn
Draw precognition
Use precognition, draw precognition
Use precognition, draw precognition
Use 2 precognitions, 6 hourglasses, 6 sundials
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New puzzle
-Play exactly one creature during your turn. When you play that creature, it will have stats of M|N - M attack, N hit points. When you end your turn, it should be at M|N-1 - M attack, N-1 hit points.
-Pillars, pendulums, towers, and mark cards are prohibited.
-You are only allowed to use one card from each element (some elements will go unused). "Other" counts as an element.
In other words: every card you play must be from a different element. You cannot use towers of any kind. You can only play one creature, and at the end of the turn that creature should have one less hit point than when you played it, but the same attack.
Happy puzzling :)
-
Does the creature still have to be alive at the end of your turn?
-
Easy.
1 Nova
1 Physalia
1 Plate armor
1 Shockwave
Play those cards in order. The other 3 don't matter.
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Feh. I forgot plate armor. It's easy with it. Try doing it without it :P.
-
1 Nova
1 Physalia
1 Heavy armor
1 Shockwave
1 Fire lance
Or do you mean no heavy armor either?
1 Nova
1 Elite skeleton
1 Basilisk blood
1 Thunderbolt
1 Shockwave
1 Siphon life
1 Holy flash
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Lol. Yeah, the second one was my solution. I thought that one would take a bit longer tbh. There's also technically an alternate solution, but it's so similar that I'll just say it (replace siphon with ice lance).
Hrm... what else could be in a puzzle...
end your turn with exactly 15.5 :entropy quanta and a creature with one million attack I'm gonna think some more.
-
There are enough already out there o_o
kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pillar means any quanta-producing permanent)
Play cards from 3 different elements
Have no quanta or cards left in hand
The following cards are not allowed:
Any other element cards
Zero-cost cards other than pillars
You can only use the 7 cards you started with.
Edit: Another puzzle in case the above ones aren't hard enough
New Puzzle
Using a trio deck, end your turn* with nothing in your hand or on the board but one pillar and the quanta produced by it, and your opponent at 70 health.
No pet.
*meaning right before your opponent starts his turn
Solved
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The trio one is too easy
Q pillar :darkness :darkness :earth
Voodoo doll :earth
BB
Holy light 90
Holy light 80
Holy light 70
Holy light kills doll
-
Oh. Didn't think of that. No voodoo doll.
-
Aether pillar
Blight x 5
Lightning ;D
You never said the hand had to consist of cards from 3 different elements. (and no, I have not considered a career In politics)
Hmmm...
Qpillar :entropy :entropy :entropy
Spark
Mutate 7/0 spark :entropy :entropy
Seed (tu) 7+11 :entropy
Seed (tu) 7+11+13 for 30 DMV
Holy light
Holy light
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Yes, I was thinking quantum tower, 3 thunderbolt, 3 ball lightning, but aether tower with 1 thunderbolt and 5 ball lightning works too. Trio deck doesn't mean trio starting hand ;D
-
I have a puzzle all set up, but I'm no good at solving them :(
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Yes, I was thinking quantum tower, 3 thunderbolt, 3 ball lightning, but aether tower with 1 thunderbolt and 5 ball lightning works too. Trio deck doesn't mean trio starting hand ;D
Funnily enough, my other solution used 3 different elements
-
Yeah, well, that's how good I am at making puzzles XD
-
For Krahll's puzzle:
-Entropy Tower
-Entropy Tower
-Supernova
-Micro Abomination
-Micro Abomination
-Ash Eater
-Damselfly.
-
^does not work, you need to have no quantum left :P
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Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pillar means any quanta-producing permanent)
Play cards from 3 different elements
Have no quanta or cards left in hand
The following cards are not allowed:
Any other element cards
Zero-cost cards other than pillars
You can only use the 7 cards you started with.
Impossible. I can't gain any quanta. (towers/pillars are free)
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Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pillar means any quanta-producing permanent)
Play cards from 3 different elements
Have no quanta or cards left in hand
The following cards are not allowed:
Any other element cards
Zero-cost cards other than pillars
You can only use the 7 cards you started with.
Impossible. I can't gain any quanta. (towers/pillars are free)
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Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pillar means any quanta-producing permanent)
Play cards from 3 different elements
Have no quanta or cards left in hand
The following cards are not allowed:
Any other element cards
Zero-cost cards other than pillars
You can only use the 7 cards you started with.
Play 2 Amethyst Towers
Play 1 (Wind, Amethyst, or Bone) pillar
Play 1 Supernova
Play 1 Dragonfly or Firefly
Play 1 Animate Weapon until only 2 :death and 1 other remain
Play 1 Arsenic and then play Animate Weapon one more time
ddevans96 can have my turn if this is the correct answer.
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Nope. Sorry.
I count each time you click a card as playing it. Though animate isn't really the same since the card doesn't disappear. (hint?) But I'll still say your solution plays 28 cards because it's not how I want you to solve it.
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Khraaallls
Time Tower x2
Fire Tower x2
Ash eater
Rewind
Precognition
Play Ash Eater
Play Rewind
Play Precog
Play that Ash Eater again
E__E
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NIIICCCEEE...
there was another solution that used precogs (but no rt) so krahl said only starting hand...
never thought of still using precogs
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Krahhl's Puzzle
No pet.
Before you end:
Play 4 non-pillar cards (pillar means any quanta-producing permanent)
Play cards from 3 different elements
Have no quanta or cards left in hand
The following cards are not allowed:
Any other element cards
Zero-cost cards other than pillars
You can only use the 7 cards you started with.
...Sorry.
Getting closer I guess?
-
I KNOW
Krahhl's puzzle
2x burning towers
1x amethyst tower
1x time tower
1x ash eater
1x chaos seed
1x precognition
Ash Eater
Chaos Seed Reverse Time
Precog
Replay Ash Eater.
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^ Win.
Really, I didn't think it would be that hard. The whole point was just to get the reverse time on chaos seed, but I didn't think I had to go as far as to specifically limit it to seven cards when I originally posted, because people kept finding other holes in my limitations.
Puzzles still out there:
kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
-
kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
I use False God Mode Hack and start with 70 cards.
-
I KNOW
Krahhl's puzzle
2x burning towers
1x amethyst tower
1x time tower
1x ash eater
1x chaos seed
1x precognition
Ash Eater
Chaos Seed Reverse Time
Precog
Replay Ash Eater.
I didn't remember about Chaos Seed...
Heh, at least I gave a first solution.
Kurathedog's puzzle
So, I think this gets around Pandemonium. Only trouble is how to get 10 creatures to reverse. Even with a fractal, it'd require 3 creatures in starting hand.
That would mean.
2xTower
1xFractal
3xSpark
1xPandemonium
Obviously, Tower couldn't produce enough... Mh...
-
Yes, the trick is to pandemonium rewind, but you need to start with a pet to get 10 creatures. But even so, I can't think of a way to do it.
Pet photon
4 QT
1 Fractal
1 Pandemonium
1 Photon
Fractal only gives you 7 since the last card needs to be pandemonium, so the total is only 9.
Pet photon
3 QT
3 Pandemonium
1 Photon
With two pandemonium TUs, you still only get 8 to rewind.
There's no way to fit two pandemoniums and a fractal and still have enough quanta for it all, while there are no other ways to create creatures other than chaos seed/TU, for which you might as well just play a photon, and queen/scarab/deja vu, which can't be used on the first turn because of summoning sickness.
I have a
New Puzzle
Have as much damage output as you can before the end of your first turn, losing the coin toss. No pet.
If your number ≥ mine and the solution follows all current rules of Elements (i.e. it is possible, no matter how unlikely), you get it right.
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Ah... I haven't been on trainer since pandemonium upped became enemy-only :)
Okay, I'm gonna calculate this:
-Photon
-Regular mutation (less expensive)
-3x quantum tower
-chaos seed
-2x pandemonium
First mutant: 17
chaos seed copy: 22
first generation of pandemoniums: 22 and 27
second generation: 22, 27, 27, 32
Total: 17 + 3*22 + 3*27 + 32 = 196 damage on turn 1. You are left with 2 unused quanta, + 9 from towers and 1 from mark. This give 12 quanta for round 2, enough to use deja vu 8 times and pandemonium with some left over.
No life for your puzzle.
Please, let's try to solve the two remaining puzzles, before.
-
Kurathedog's puzzle
Various illegal solutions.
Pet = Photon
5xQuantum Tower
1xFractal
2xPandemonium
This has 8 cards, but it works pretty well.
Pet = Photon
2x Quantum Tower
4x Photon
2x Pandemonium
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Those aren't illegal, they just aren't solutions. An illegal solution might have a deja vu pet and use its ability on the first turn.
In other words, an illegal solution doesn't follow the rules of Elements; a non-solution doesn't follow the rules of the puzzle.
-
I forgot my exact solution, but that looks close.
All the good ideas are slowly fading away. We need more "no mutation/chaos seed/pandemonium" puzzles
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EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.
End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
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EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.
End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
Fairly easy. First/most convoluted solution to pop into my head:
2 quantum towers
1 quicksand
1 photon
1 improved blessing
2 fire bolts
Play quantum towers (2 :earth 2 :light 2 :fire). Play quicksand on towers. Play photon. Bless photon. Bolt photon with both bolts.
The puzzle is quite open-ended - a variant with more restrictions could prove difficult.
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EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.
End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
Superduper easy.
1 QT
1 earth quake
3 Fire Towers
1 Rage elixir
1 photon
Play 1 QT (3 earth)
Play earthquake on QT.
Play 3 fire towers.
Play photon.
Rage elixir on photon.
Alternate:
2 QT (3 earth 3 time)
1 EarthQuake
2 Photons
1 rewind
1 reverse time.
AppAwesome's Puzzle
Finish your turn with 6 cards in hand, and no leftover quanta. Win cointoss.
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EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.
End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
You should be sure your puzzles are solvable before posting them.
AppAwesome's Puzzle
Finish your turn with 6 cards in hand, and no leftover quanta. Win cointoss.
6 any card
1 holy flash
Holy flash yourself.
-
Okay. Post serious puzzles. There's only one standing, and the person who solves it first, and has an "approved solution", can post their puzzle.
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
2x Quantum Tower ( :entropy x6)
1x Entropy Tower
1x Micro Abomination
1x Mutation
1x Pandemonium
1x Chaos Seed
This is the closest solution I could come up with.
Only other solution I thought requires the old SoR.
1xQuantum Tower
1xEntropy Tower
1xNova
1xMicro Abom
1xShard of Readiness
1xMutation
1xChaos Seed
Get 4 :entropy.
Play nova.
Play SoR, cancel, play Sor, cancel, play Sor, cancel.
Play Microabom. Mutate it into 7|0 spark
chaos seed 7|0 into 11|0.
Play SoR on 11|0, use its dejavu ability, get 15|0.
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Okay. Post serious puzzles. There's only one standing, and the person who solves it first, and has an "approved solution", can post their puzzle.
We are posting serious puzzles. Just because they don't exactly follow the original format doesn't mean they aren't legitimate. This is all for fun anyway; it's not like people get prizes for solving a puzzle. Having more puzzles floating around gives people more options. If they can't figure out one, they just try a different one. Again, the point is just to have fun solving the puzzles.
The one thing about puzzles should be that they are in fact solvable though. Make sure your intended solution follows the rules, keeping in mind things such as summoning sickness, always-unupgraded mutants, correct casting costs, etc.
There are currently three unsolved puzzles I think. If the majority thinks that we should only have one at a time and/or they should be set up the same way as in the OP, then changes can easily be made.
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Krahhl's Puzzle
Have as much damage output as you can before the end of your first turn, losing the coin toss. No pet.
If your number ≥ mine, you get it right.
kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
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Krahhl's Puzzle
Have as much damage output as you can before the end of your first turn, losing the coin toss. No pet.
If your number ≥ mine, you get it right.
Hmm... pet whatever
Qpillar :entropy :entropy :entropy
mutate into crimson dragon 16
Chaos power on dragon 21
Chaos seed TU 21+25
Chaos seed TU 21+25+29
Qpillar :entropy :entropy :entropy
Pandemonion super TU 21+25+29+25+29+33=162
(TU mutant applies the mutant buff of +4/+4 each time)
What about you? Woops
Hmm...
And I missed losing toss.
So are we assuming opponent doesn't play anything?
Otherwise: Play chaos lord.
RoL
Qtower 3 :entropy
Qtower 6 :entropy
Mutate 16 3 :entropy (he only has upped :( )
Buff 21 2 :entropy
Buff 26 1 :entropy
Buff 31 0 :entropy
Your turn:
Qpillar 3 :entropy
Qpillar 6 :entropy
Qpillar 9 :entropy
TU 35 8 :entropy
TU 35+39 7 :entropy
TU 35+39+43 6 :entropy
Pandemonium (35+39+43)+(39+43+47)+35(his dragon too) +39 (pandemonium targets the enemy first, so you TU the dragon again) 3 :entropy
Pandemonium (35+39+43+39+43+47+35+39)+(39+43+47+43+47+51+39+43)+35+39
For a whopping 625 damage 0 :entropy
:entropy ftw!
Dang, that would have made a great puzzle
-
o_o. Well.
1. I said no pet.
2. You can't play mutation, chaos power, chaos seed, and chaos seed with :entropy :entropy :entropy?
3. My number's still higher.
-
Also, Pandemonium won't target any creature that is the result of an earlier PU. You can even PU a creature with an actual PU, and then cast Pandemonium, and Pandemonium will skip that creature.
Wierd, but it's how Zanz avoided the rare but possible several-PUs-of-the-same-creature-over-and-over problem that Pandemonium's very first version had.
-
Ah well. Still got a lot of damage. :)
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EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Throwing another one out there =P.
-
Do pendulums count as pillars? (we need to clarify this once and for all)
-
In my puzzle, yes.
I would say so for other puzzles as well, but I don't have the right.
-
EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Throwing another one out there =P.
Nova
Nova
Photon
Photon
Mutate
Mutate
Upgraded relic ;D
Play photon
Play novae :)
Play other photon
Mutate first photon into crimson dragon with +3 mutation buff and hatch
Mutate second into golden nymph with +1 mutation buff and burrow
Drain quanta with relic
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EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Throwing another one out there =P.
Nova
Nova
Photon
Photon
Mutate
Mutate
Upgraded relic ;D
Play photon
Play novae :)
Play other photon
Mutate first photon into crimson dragon with +3 mutation buff and hatch
Mutate second into golden nymph with +1 mutation buff and burrow
Drain quanta with relic
Mutation is 2...
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EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Photon
Nova
Nova
Nova
Mutation
Nova
Upgraded Relic
Play Photon
use 4 novas
Play mutation get a golden nymph with +1 mutation boost and deja vu for 2 :time
USe deja vu and get a Golden nymph with 10|9 and Lycanthrope for 2 :time
Use lycan
use an upped relic to drain quanta.
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EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Throwing another one out there =P.
Photon
Photon
Cremation
Cremation
Ruby Dragon
Lava Destroyer
Relic
-
RavingRabbid got it.
Unupped shards also work, btw.
-
RavingRabbid got it.
Unupped shards also work, btw.
But there were multiple solutions :-\
-
Yes, there were... I guess.
Keep in mind that this is first turn though and you can't use skills yet.
-
Yes, there were... I guess.
Keep in mind that this is first turn though and you can't use skills yet.
Oh yah, your right.
-
Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Kurathedog's puzzle
End your first turn with 63 cards in deck (win coin toss)
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Kurathedog's puzzle
There's no way you could rewind 10 creatures with 7 cards, unless I'm an idiot.
Essence's puzzle
2xQuantum Tower
1xMicro Abom
1xChaos Seed
1xMutation
1xPandemonium
1xHoly Flash
Mutate Abom into 7|0 spark
Pandemonium 11|0
Chaos Seed 15|0
Holy Flash yourself.
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Essence's puzzle
2xQuantum Tower
1xMicro Abom
1xChaos Seed
1xMutation
1xPandemonium
1xHoly Flash
Mutate Abom into 7|0 spark
Pandemonium 11|0
Chaos Seed 15|0
Holy Flash yourself.
Fail. You ended your turn with 3 creatures.
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Essence's puzzle
2xQuantum Tower
1xMicro Abom
1xChaos Seed
1xMutation
1xPandemonium
1xHoly Flash
Mutate Abom into 7|0 spark
Pandemonium 11|0
Chaos Seed 15|0
Holy Flash yourself.
Fail. You ended your turn with 3 creatures.
Well... they all died. The real fail is that he used a duo deck (:entropy and :light).
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Essence's puzzle
2xQuantum Tower
1xMicro Abom
1xChaos Seed
1xMutation
1xPandemonium
1xHoly Flash
Mutate Abom into 7|0 spark
Pandemonium 11|0
Chaos Seed 15|0
Holy Flash yourself.
Fail. You ended your turn with 3 creatures.
Well... they all died. The real fail is that he used a duo deck (:entropy and :light).
Gaah! The only problem is that entropy doesn't have free-to-play cards.
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New puzzle
In a duo deck, losing the coin flip (you will have 8 cards to work with), end your turn with no quanta (except for the one generated from your mark), no cards in hand, and a single creature that attacks for over 50 damage and does not die after attacking.
:entropy is forbidden.
There *might* be multiple solutions, but I can only think of one. Any valid solution will be accepted.
-
Pet crimson dragon
5 quantum towers
1 twin universe
1 chimera
1 blessing
Opponent is Chaos Lord.
He plays:
2 quantum towers (6 :entropy)
RoL
Mutate to 16 attack crimson dragon
3 chaos power to 31 attack
You play:
5 towers (6 :aether 7 :gravity 2 :light)
Twin universe a 35 attack dragon
Chimera it with the pet for 47 attack
Bless it to 50 attack
If by over 50 you mean just that, I don't see any solution without using entropy.
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^ not a duo
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Do pendulums count as pillars? (we need to clarify this once and for all)
Yes.
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Agh, missed the duo part. Oh well ._.
I have another puzzle. If people think there are already enough unsolved ones out there, just ignore this one.
New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
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Oh, and in my puzzle you can have quanta from pillars/towers generated as well (not just the one from the mark) but when you click the "end turn" button you must have 0 quanta.
And over 50 means attack > 50, not attack ≥ 50.
There is also no need to use what your opponent plays.
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Referring to Implosion's puzzle: I've figured out how to do it with ten cards, but not eight. The cards would be(everything upgraded) Graviton Firemaster(costs one :gravity), Chimera (costs seven :gravity), one Ball Lighting(costs nothing), and one Fractal(costs eight :aether). That adds up to sixteen quanta, requiring at least six quantum pillars. Just thought I'd post this in case it gave someone else an idea.
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New puzzle
In a duo deck, losing the coin flip (you will have 8 cards to work with), end your turn with no quanta (except for the one generated from your mark), no cards in hand, and a single creature that attacks for over 50 damage and does not die after attacking.
:entropy is forbidden.
There *might* be multiple solutions, but I can only think of one. Any valid solution will be accepted.
Pet crimson dragon
5 QT
1 fractal
1 BL
1 Chimera
Opponent plays nothing. (12 damage on field)
Play 5 QT (8 :aether 7 :gravity)
Play BL. (17 Damage on field)
Fractal BL. (17 Damage on field)
Play 7 BL's (52 Damage on field)
Play Chimera (52|2 creature)
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Krahhl's Puzzle
3xQuantum Tower
2xSpark
1xFractal
1xLightning
Let's solve Essence's puzzle. Who gets it right, is the only person allowed to post a puzzle.
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to Essence...
is there a limit to mutation? is it possible for you to have a 32 atk? Also, is there a limit for chaos seed and pandemonium? can it have poison?
Anyways...
3 QT
1 Micro Abomination
1 chaos seed/chaos power(mutate into a 32 atk creature with 1 hp(can that even work?)and 1 entropy destroy that can use on first turn)
1 Pandemonium(Upgraded)(poison everything)
1 Lycanthrope/Werewolf
Summon 3 QT( :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy)
Summon 1 Micro Abomination( :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy)
Use Chaos Seed/Chaos Power) and get a 32 atk creature with 1 hp and 1 entropy destroy with 1st turn use)( :entropy :entropy :entropy :entropy :entropy :entropy :entropy)
Use destroy on your own QT( :entropy :entropy :entropy :entropy :entropy :entropy)
Summon Lycanthrope( :entropy :entropy :entropy :entropy)
Use Pandemonium and poison everything(no more entropy quanta)
32atk(awesome mutant) + 1 (Lycanthrope)=33
100-33=67:)
After turn-Everything dies because of poison.
YAY (FAIL) winner
NEW
Using only 1 quantum tower and weapons and pillars and spells and everything except another quantum tower and creatures,without using the same card twice and no mutation of any form and no pet,
End your turn, playing only one card that does damage(and quanta producing things if you want). In the enemy's turn, terror strikes! He deflags all your quanta producing things! also, he nightmares with creatures you cant play!(basically, he he stops your quanta production and you can't draw extra cards. You must play at least 1 damage-doing card a turn and after 4 turns(including your first turn), (assuming that the opponent doesn't do anything except deflags all your quanta producing things and nightmaring you)end with no quanta(except the quanta produced by your mark) and the opponent's health reduced to 77. And you cant use quanta from your mark. No enchant artifact.
oh yeah. your quantum tower's produced quanta must not be the same. sorry no super awesome QT hacks on this one.
Thats a lot of conditions.
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***long post***
That's not a solution.
Khraal's Puzzle (before I was wrong)
It's harder than it looks.
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New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
3 QT
3 Aether tower
1 fractal
1 lightning
Opponent plays 1 Basilik blood(Yeah, i know, very unlikely :P) Ball Lightning. 3 QT+2 Aether tower(11 aether ) Fractal opponent BL for 30 Damage. Aether Tower. 1 aether quantum. Lightning for 5 damage to opponent. 35 Damage done.
This should be correct.
I will post another puzzle after we solve other ones.
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New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
3 QT
3 Aether tower
1 fractal
1 lightning
Opponent plays 1 Basilik blood(Yeah, i know, very unlikely :P) Ball Lightning. 3 QT+2 Aether tower(11 aether ) Fractal opponent BL for 30 Damage. Aether Tower. 1 aether quantum. Lightning for 5 damage to opponent. 35 Damage done.
This should be correct.
I will post another puzzle after we solve other ones.
You've ended your turn with 6 creatures.
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^they all died.
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^they all died.
The moment you click end turn, is when you end your turn. When you clicked end turn, you had 6 creatures on the field.
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^dont see how you could solve it otherwise.
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EvaRia's Puzzle
Using a pillarless/pendulumless duo deck, end you turn with 1 15 attack creature, 1 7 attack creature, and no quanta, save one from your mark.
Throwing another one out there =P.
Nova
Nova
Photon
Photon
Mutate
Mutate
Upgraded relic ;D
Play photon
Play novae :)
Play other photon
Mutate first photon into crimson dragon with +3 mutation buff and hatch
Mutate second into golden nymph with +1 mutation buff and burrow
Drain quanta with relic
Mutation is 2...
I though unupped mutation is one...
Woa, lots of stuff happened while I was doing schoolwork.
Time to start reading.
And for my long forgotten puzzle, you start with a pet photon.
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
I thought we solved this already...
Ah well
Qtower
Qtower
Mirco
Mutates it into 10/1 phoinex with random ability
Seed poisons it
Seed TU's it (10+11)
ANOTHER Seed TU's it again (10+11+12)
Or does that not count?
eh...
Otherwise only spell damage allowed
Best I can think of is lightning or fire bolt spamming.
Hmm... can chaos seed holy flash? Still unanswered.
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
I thought we solved this already...
Ah well
Qtower
Qtower
Mirco
Mutates it into 10/1 phoinex with random ability
Seed poisons it
Seed TU's it (10+11)
Seed TU's it again (10+11+12)
Or does that not count?
eh...
Otherwise only spell damage allowed
Best I can think of is lightning or fire bolt spamming.
Hmm... can chaos seed holy flash?
You can't use a seed twice.
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New puzzle
In a duo deck, losing the coin flip (you will have 8 cards to work with), end your turn with no quanta (except for the one generated from your mark), no cards in hand, and a single creature that attacks for over 50 damage and does not die after attacking.
:entropy is forbidden.
There *might* be multiple solutions, but I can only think of one. Any valid solution will be accepted.
Pet crimson dragon
5 quantum towers
1 fractal
1 chimera
1 ball lightning
Play towers (8 :aether 7 :gravity)
Play ball lightning, fractal it and play all copies
Create a 52|3 chimera
New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
3 QT
3 Aether tower
1 fractal
1 lightning
Opponent plays 1 Basilik blood(Yeah, i know, very unlikely :P) Ball Lightning. 3 QT+2 Aether tower(11 aether ) Fractal opponent BL for 30 Damage. Aether Tower. 1 aether quantum. Lightning for 5 damage to opponent. 35 Damage done.
This should be correct.
I will post another puzzle after we solve other ones.
Neither side can have creatures. You aren't at full health.
Edit: Didn't see that implosion's puzzle had already been solved. Sorry.
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The moment you click end turn, is when you end your turn. When you clicked end turn, you had 6 creatures on the field.
Ehh I mean right before your opponent draws his card, after you produce quanta and everything. Not literally when you hit the end turn button.
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That was indeed my solution (Krahhl's solution).
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New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
My solution:
Opponent's hand 1 QT 1 thunder
Opponent plays 1 QT and 1 thunder on his self.
Hand:
2 QT 6 thunder
I play 2 QT (6 aether) and play 6 thunder on opponent.
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...No. The opponent does not hurt himself.
We'll say your opponent has to be AI..therefore he is not going to follow your wish.
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New Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board, and no quanta except those produced by pillars/mark. Deal 35 damage to your opponent; have yourself at full health.
Opponent is the Rainbow AI3.
His first turn:
Nova
Rustler
Your first turn:
QT x2 (6:entropy)
Chaos Seed his Rustler for TU.
Mutate your Rustler into an 11|1 Lava Golem with Vampire as an ability.
Chaos Power your Lava Golem into a 16|2 Lava Golem.
Chaos Seed to Infect your Lava Golem.
Chaos Seed to Infect your Lava Golem again.
Chaos Seed to TU your 16|2 infected Golem, creating a 19|2 infected Golem.
Spacebar.
Lava Golems deal 35 damage, healing you of the 1 you took from the Rustler, and they both die. You used entirely Entropy cards and Quantum Towers (which I'm assuming are allowed in a mono deck).
AmIRite?
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Um..three errors.
Neither side can have creatures when you end. He has a rustler.
Mutate costs 2 :entropy, so you've used a total of 7 while only producing 6.
Mutants cannot have the vampire ability.
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Doh! I know Mutate costs 2, but somehow I forgot that you don't get a Mark quanta for going 2nd. :D
Didn't figure 'no creatures on board" meant him, too.
And mutants can't be vampires?!? ....wow, sure enough. My bad. Damn, I thought I was onto it with that one, too.
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
I thought we solved this already...
Ah well
Qtower
Qtower
Mirco
Mutates it into 10/1 phoinex with random ability
Seed poisons it
Seed TU's it (10+11)
Seed TU's it again (10+11+12)
Or does that not count?
eh...
Otherwise only spell damage allowed
Best I can think of is lightning or fire bolt spamming.
Hmm... can chaos seed holy flash?
You can't use a seed twice.
You play another seed.
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No, he means one of the rules is no duplicate cards. :)
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Khrall's
Opponent plays a mutant vulture 0|1.
2xQuantum Tower
6xChaos Seed
TU it into 5|1
Poison it
Kill the vulture
TU
TU
TU
The creatures can vary, but the sum of their stats is 35|4
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Is it that hard to get my name right? Or are you just not trying?
Kidding, of course.
Your solution works. But I had something..harder..in mind. So same puzzle, with a tiny change.
You can't TU a 5|1 from a 0|1. Only 4|1. You still get enough damage though. Speaking of damage, I made a mistake adding (..fail), so you only have to do 30.
Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
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No, he means one of the rules is no duplicate cards. :)
His puzzle doesn't say that.
I think he thought I played one card twice.
What's wrong with my solution?
Edit. He posted that ^ the same time I posted this.
Weeee, more blowing up my brain.
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Um, but it does?
For my guess, I'll assume mark doesn't count as a permanent or pillar? Since it..stacks on your mark.
2 quantum towers
1 entropy mark
1 micro abomination
1 mutate
1 pandemonium
1 chaos seed
7 :entropy
Mutate the abomination into a 7|0 spark; pandemonium and chaos TU 11|0 and 15|0.
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
Sorry for the name...
2xQuantum T
2XEntropy T
1xImpro Mutation
1xPandemonium
2xChaos Seed
Opponent plays a chrysaora.
You mutate it. 7|0 spark.
Chaos Seed it. 11|0
Chaos Seed it. 15|0
Pandemonium. Kill opponent's, Tu both yers. Deal 11+15+19+23
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Nah it's cool about the name. I was just poking some fun.
Hmm. Pandemonium and chaos seed are too versatile. I really should think of all possibilities before posting my puzzle...
Try it without them.
I know it seems like I'm being kind of picky with answers, but what I had in mind is so completely different that it could be entirely another puzzle with more limitations. Like no entropy.
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
Your opponent does not have enough quanta / towers to summon a creature. You play six Ball Lightnings and two Aether Pillars. Amirite?
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^No, you need to start with no creature cards.
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If it was that easy, ... . I don't even know.
But yeah. What Baily said.
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Ah. :c
I misread it.
What about Holy Flashes x 5, Light Pillars x 3, while your opponent has a death mark, with a death creature?
Holy Flash x 3 to do 30 damage, another Holy Flash to kill the creature, yet another one to heal you, and the light pillars because nothing else is needed. I believe this would fit the bill?
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Holy flashes don't damage players. Ever. Regardless of their mark.
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Hm.
Feeling noobish right now. :x
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Ah it's okay, we all make silly errors. If you read through the thread a bit, people have tried to holy flash players expecting it to damage them before.
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Well, I'm out of ideas now anyway.
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
Starting hand:
3 QT
1 fractal
3 Aether Towers
Opponent plays nothing
Draw card: Ball Lightning.
Play all QTs. Play Ball Lightning. Fractal Ball Lightning. You should get 5. Play all of the ball lightnings.
(I didn't start with a Ball Lightning; I drew one.)
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Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
Starting hand:
3 QT
1 fractal
3 Aether Towers
Opponent plays nothing
Draw card: Ball Lightning.
Play all QTs. Play Ball Lightning. Fractal Ball Lightning. You should get 5. Play all of the ball lightnings.
(I didn't start with a Ball Lightning; I drew one.)
Unless I'm mistaken, you still have those aether towers in your hand, unless you missed a step :)
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
Fine...
6 Thunderbolts
2 QT
Play 2 Qt's get 6 aether quantum, play 6 thunderbolts.
You said pillars not towers.
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Mr. Loophole guy, are you trying to get on my bad side?
Towers count as pillars.
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Uhm. This probably won't work, but it is worth a try.
Opponent plays an Unstable Gas.
You:
Quantum Tower x 2 + Obsidian Tower x 1.
Result: 1 :fire, 6 :darkness
Use Steal on his Unstable Gas, and ignite it.
Play Long Sword and Drain Life x 2.
I'm not sure if Unstable Gas can be played on that turn, so, yeah. :/
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Theoretically you can play it, but you can't ignite it.
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I feel like chucking stuff at you now.
:x
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Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health.
One of your pillars must be non-quantum. I feel like I'm giving you too much quanta to work with here.
Also, your opponent must be AI. No one's playing the "Your opponent casts thunderbolt on himself" card.
I missed that :(
alright, here we go.
um...
back to entropy yay.
he plays fate egg.
Qtower
Qtower
ent tower
mutate his egg into 8/1 phoinex
seed poisens
seed TU 9/1 phoinex (poisoned)
pandemonium to get 2 more phoinexes, 10 and 11 attack.
and oh look I even have an extra card :)
:entropy ftw
now without them...
gravity mark
Qtower
Qtower
randomtower
Gavel
animate
Gavel
animate
Short sword
I WIN GIVE ME MY COOKIE
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Your first solution..eh. It's been done with entropy. No more entropy. Too much versatility when you can control its randomness.
Your second solution. Flying weapons count as creatures. And you've only got 20 damage.
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how is flying weapon a creature? it is a spell. and I miscounted. I thought 21-1=30. woops. And i missed the creatures left on the board. Silly, silly me.
Eh.
pet photon
Starting hand:
fractal
2 Qtower
4 aether towers
Opponent sneezes
Draw Blighting
play all towers 10 :aether
lightning pet
Play blightning and fractal it
Play 7 blightnings
lightning a blightning :)
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^*Ignores that I said you can't draw a creature either.*
<*Rolls eyes.*
And no, the spell isn't a creature. The creature created by the spell is.
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I think we need a hint.
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The loophole gang notices that you said "No creatures in hand" And I missed earlier posts
Anyways...
Eh...
4x Qtower 12 :fire
Fire tower 13 :fire
3x fire bolt for 18 damage 10 :fire
dang.
And I assume you can't mindgate a creature?
Nymph tears is too expensive, poison is too slow. Bolts take too long to build up. Short sword is best weapon. No creatures allowed whatsoever, meaning spells and permanents only. The best damage/cost weapon is shortsword. possibly gavel.
24 damage left.
Lighning has failed. Even if he plays voodoo doll, you can only hurt yourself.
Antimatter LS?
opponent plays Crimson dragon and 2 LS somehow.
It still hits you, and entropy has no healing.
blarg.
opponent nightmares Blightning?
Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
Opponent won't tear your pillars either. and you don't even have any. Gravity, life, light, air, entropy, creatures, earth, and time all don't work under these rules.
I'm out of ideas
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Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
Heh, I might have been a bit determined to shut him down there. And..gone over a bit.
But when I say starting hand, I mean all eight cards. So you can't draw creatures and your opponent can't nightmare creatures. Yeah. Not disallowing precogs or anything though (:
You want a hint? How much of a hint? Read the above carefully and you might extract something (I don't say it directly). If more people want a hint, I'll give one.
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Um, but it does?
For my guess, I'll assume mark doesn't count as a permanent or pillar? Since it..stacks on your mark.
2 quantum towers
1 entropy mark
1 micro abomination
1 mutate
1 pandemonium
1 chaos seed
7 :entropy
Mutate the abomination into a 7|0 spark; pandemonium and chaos TU 11|0 and 15|0.
No, sorry, not counting Marks either. Clever though. :)
I'll give you a hint: you shouldn't ever have a creature with 0 HP.
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Uh.
cremations
2 fire lance
1 fahrenheit
1 animate weapon
Get frustrated from not being able to solve your puzzle.
Rage spam cremations to 108 :fire.
Fire lance opponent for 33 damage.
Spam animate weapon til 5 :fire is left.
Play fahrenheit.
Animate it.
Fire lance it.
Rage. Fire. It works.
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Except that Fire Lance won't kill the Fahrenheit. :D :D :D
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Essence's Puzzle
Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.
No multiple copies of any card except towers.
Um, but it does?
For my guess, I'll assume mark doesn't count as a permanent or pillar? Since it..stacks on your mark.
2 quantum towers
1 entropy mark
1 micro abomination
1 mutate
1 pandemonium
1 chaos seed
7 :entropy
Mutate the abomination into a 7|0 spark; pandemonium and chaos TU 11|0 and 15|0.
I just found out that I'm stupid. This is actually the only correct solution to my puzzle.
Credit to Krahhl!
Sorry, all. 8)
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Oh. UGH. Toss in another fire lance and leave an extra fire quanta. =__=
Not to mention animate weapon makes it a duo.
I really don't know how to do it with only one chaos seed and one pandemonium. Maybe entropy isn't even the right element at all. But the only other elements that can kill their creatures after they attack are aether, death, and darkness. Aether is out because you gave us that creatures won't have 0 hp and death/darkness can't get enough damage with two pillars. Fire maybe create more quanta than most, as well as explode pillars, but it still can't get enough damage, it has no way to kill its creatures after they attack, and there's no way to get rid of the excess quanta from cremation and still end with an empty hand in a mono deck. None of the other elements can even come close. So it has to be entropy. But then a mutant poisoned phoenix is the best I can think of, and again with only one chaos seed and pandemonium I can't get enough damage and still have everything die. The other option is to not use creatures and go for direct damage, but there's no way to get 33. I even considered voodoos, but there's no way to get rid of them.
Sorry for such a long paragraph; I kind of went on ranting. Don't read it if you don't want to.
I think we could use another hint to set us in the right direction though. If there's a way to do that without being specific enough to give the answer away too easily.
EDIT: Okay..typed all that for nothing. LOL. *Sigh*, Essence.
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I shall take a break from this thread. My brain is not very pleased with it. :x
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My puzzle still stands
Krahhl's puzzle:
Hmmmm
Time has no damage spells
No other element can draw
And chaos seed and pandemonium are still banned.
Yet it appears as though creatures are involved
I think I can do it without mono
Opponent gets phoinex+heavy armor+rage (in general massive X/1 creature)
Qtowers
Tu his creature
Rt his creature
Ls yours (will heal youth full)
Arbitrarily damage opponent to satisfy conditions
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I'll toss a puzzle, after solving some, I think I deserve it.
RavingRabbid's Puzzle
Without using :entropy , :other, :time, :aether, :fire quanta generators, have a crimson dragon in play at turn 3.
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Pet crimson dragon
Turn 1: crimson dragon in play
Turn 2: crimson dragon in play
Turn 3: crimson dragon in play
^win, yes?
What do you mean by :entropy, :other, :time, :aether, :fire quanta generators? Does that mean any card that creates quanta of those types? Meaning no cremation or time pillars or brimstone eaters?
If so, does mark count?
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Pet crimson dragon
Turn 1: crimson dragon in play
Turn 2: crimson dragon in play
Turn 3: crimson dragon in play
^win, yes?
What do you mean by :entropy, :other, :time, :aether, :fire quanta generators? Does that mean any card that creates quanta of those types? Meaning no cremation or time pillars or brimstone eaters?
If so, does mark count?
No pet. Heh. And no quanta generation means: no marks, no pillars, towers, novas, supernovas, immos, cremations, brimstones...
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This solution probably won't be accepted, but meh.
Opponent mutates your one Photon into a Crimson Dragon.
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This solution probably won't be accepted, but meh.
Opponent mutates your one Photon into a Crimson Dragon.
Opponent isn't smart enough.
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I'll change it. It requires too much rules.
Have a 20|4 creature in play, without using entropy or aether, at turn 2. Opponent has no creatures in play.
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Starting hand: Quantum Tower x 2, Momentum x 2, Improved Blessing, Fire Lance, Elite Fate Egg
Turn 1: Place Quantum Tower x 2, creating 4 :time and 2 :gravity. Place Elite Fate Egg.
- turn ends-
Opponent cannot play creature card.
Turn 2: Quantum Towers generates 2 :gravity, 3 :light and 1 :fire
Hatch Elite Fate Egg, ends up as a 15/2 Ruby Dragon. Momentum it twice, Improve Blessing it, and Fire Lance it.
You do have spare quanta and cards.
What was your original solution for your original puzzle?
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Have a 20|4 creature in play, without using entropy or aether, at turn 2. Opponent has no creatures in play.
Without time too:
3 Qtower 5 :air, 1 :earth, 3 :fire
Play elite worm (5/3)
Play heavy armor (5/9)
Play unupped rage pot (10/4)
Next turn dive it.
not sure if that counts.
-
Starting hand: Quantum Tower x 2, Momentum x 2, Improved Blessing, Fire Lance, Elite Fate Egg
Turn 1: Place Quantum Tower x 2, creating 4 :time and 2 :gravity. Place Elite Fate Egg.
- turn ends-
Opponent cannot play creature card.
Turn 2: Quantum Towers generates 2 :gravity, 3 :light and 1 :fire
Hatch Elite Fate Egg, ends up as a 15/2 Ruby Dragon. Momentum it twice, Improve Blessing it, and Fire Lance it.
You do have spare quanta and cards.
What was your original solution for your original puzzle?
Heh, I had:
-3xQuantum Tower (9 :gravity + 6 :gravity 3 :fire)
-1xGravity Tower
-2xSapphire Charger
-1xRage Pot
The turn after, you draw A chimera
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Ah. Yey for three different answers.
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I think there are still two puzzles out there. If I missed one, just mention it. Also feel free to post another one, as no one seems to be coming up with solutions to these two.
Kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No entropy.
^Read carefully, someone always seems to just completely miss something.
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I'll post mine now.
Win coin toss. End turn with three creatures on the board and the both players at full health, in a duo deck.
-
Isn't that too easy?
1 quantum tower
3 chrysaora
-
Win coin toss. End turn with three creatures on the board and the both players at full health, in a duo deck.
Light and Time
-3xRay of Lights
-1xSundial
Since the above are free and fill the requirements, it doesn't matter what else you play. Pillars or whatever.
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Win coin toss. End turn with three creatures on the board and the both players at full health, in a duo deck.
Light and Time
-3xRay of Lights
-1xSundial
Since the above are free and fill the requirements, it doesn't matter what else you play. Pillars or whatever.
Well crap....I never thought of sundial.
Can you do it with no quanta left?
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..Doesn't my solution do it without sundial or quanta left over?
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Well, Pillars don't produce quanta on the first turn ;)
EDIT: @Krahhl, I imagine he just went to the last page and missed yours...
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No quanta left after the pillars produce theirs, obviously.....
Never mind, just forget it. If I can't fill in all the loopholes to my own puzzles, I may as well not post here.
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Impossible, since you can't get rid of your mark, which produces at the same time as pillars.
And Korugar's solution doesn't even require any pillars to be played.
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Upped Sundial does not use quanta.
Quantum Tower + Chrysaora isn't a duo deck.
Edit: Ee, sniped.
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It is a duo deck if my deck contains an element other than water. Decks are defined by all of their cards, not the ones you draw.
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Impossible, since you can't get rid of your mark, which produces at the same time as pillars.
And Korugar's solution doesn't even require any pillars to be played.
He's right. If needed you could just play a second, third, and fourth Sundial.
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I knew I should have given you the more complicated version.
Now I feel like an idiot.
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@Krahhl: I thought it meant that you had to use cards of more than one type. What's the use of saying that it has to be a duo deck otherwise?
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To limit it to two elements, so you can't use three or more.
ddevans, give us the complicated version anyway (:
-
And feel free to ban Sundial this time :)
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Alright, here's what I was going to post:
Win coin toss. End turn with three creatures on the board and the both players at full health. Must have no cards in your hand and no quanta besides your mark at the end of the turn. Must not use more than three elements and must not use :time
I thought that would make it too hard though, but it looks like I'm just not thinking of obvious solutions :)
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2 quanta towers
3 chrysaora
2 explosions (one unupped)
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It still doesn't feel right that you just used one element.
Anyhow, nice solution.
-
2 quanta towers
3 chrysaora
2 explosions (one unupped)
That works
Also, the original allowed 3 elements, but I changed it to 2 after simplifying it. Should say three on my last post.
-
Alternate:
3 quantum tower
3 pests
1 earthquake (unupped)
-
EDIT: Was not thinking -.-
-
If you get rid of your original post when you edit, no one will know what you're talking about. But it seems you made a fail, so I guess we don't need to see it.
This got lost a few pages back, so I'll post it again:
I think there are still two puzzles out there. If I missed one, just mention it. Also feel free to post another one, as no one seems to be coming up with solutions to these two.
Kurathedog's Puzzle
End your first turn with 63 cards in deck (win coin toss)
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No entropy.
^Read carefully, someone always seems to just completely miss something.
-
How would you gain cards in your deck on the first turn?
It doesn't seem possible.
-
Reverse time. Pandemonium + pet and stuffs. Maybe fractal or TU. No one's been able to get a solution, closest is 62 cards.
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That brings stuff to your hand, not deck.
Reverse time might work on a pet, I guess.
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That brings stuff to your hand, not deck.
Reverse time might work on a pet, I guess.
Pandemonium can send cards back to your deck.
-
I need to double check my solution (once I find it again). Seems like lots of dispute...
-
I need to double check my solution (once I find it again). Seems like lots of dispute...
Edit: EPIC FAIL
I can't find my old solution. I thought it had mutliple pandemoniums, but i can't get it to work. Best I got with double pandemonium is 61 (same with triple)
best I got was 62. I think I missed that the pandemonium still in your hand takes away from fractal.
woops.
Whoever had 62 wins.
pet photon, 4qtower, seed TU, fractal, pandemonium.
Stupid me. Time to go lose to destiny.
-
...Fail. Anyone got another puzzle? More brain-pain for the win :D
In the meantime, mine's still unsolved.
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No entropy.
-
Must... solve...
stupid mono restriction.
Otherwise voodoo doll + BB + holy flash
I don't even see how to do it without the pillar restricion.
Hmm...
opponent plays spark, sundial, nightmare. It would do that, i think. which is the same as drawing a spark...
Qtower
Qtower
Qtower
Aether tower
Fractal
lightning
lightning
blightning.
eh...
Play towers 9 :aether
lightning opponent 5.
Play Blightning
Fractal Blightning. You have 2 cards left in hand, so play 7 blightnings.
Play aether pillar
Lightning the blightning.
GAH, 35 damage... Doip.
Wait.... again
Opponent plays photon, immo, phoinex, immo, immo, ruby dragon, LS on dragon. You take 15 damage, dragon is now 15/1
Play Qtower
Play Qtower
Play Qtower
Play Qtower
Play aether tower
TU his dragon
TU his dragon again.
Lightning his dragon.
Both your dragons die, dealing 30, and healing for 30
IWIN
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There is no AI that has photons, immolations, phoenixes, ruby dragons, and liquid shadows. No win ):
You can't draw/get nightmared any creatures.
-
T50 deck?
Or AI5, where he plays Qtower ( :fire :fire :darkness), Mphoinex, Immox2, Dragon, LS
Can you give hint?
and what i meant was that if AI nightmared a creature, it would be the same as instead you drew it.
And I can't think of any good creatues he can nightmare besides spark.
-
Hint..no TU.
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Edit: EPIC FAIL
I can't find my old solution. I thought it had mutliple pandemoniums, but i can't get it to work. Best I got with double pandemonium is 61 (same with triple)
best I got was 62. I think I missed that the pandemonium still in your hand takes away from fractal.
woops.
Whoever had 62 wins.
pet photon, 4qtower, seed TU, fractal, pandemonium.
Stupid me. Time to go lose to destiny.
Ironically, I think I just figured it out.
-1 Photon from pet
-2 Pandemoniums
-1 Fractal(upgraded)
-4 Quantum Towers
Play Quantum Towers, get four :entropy and eight :aether
Play Fractal on Photon, with both Pandemoniums still in hand, in should result in seven photons on the field(counting the original).
Play Pandemonium number one. Parallel Universe every Photon, resulting in fourteen Photons.
Play second Pandemonium, AKA the last card. It Reverse Time's every Photon, actually resulting in more than 63 cards in deck(67, I think).
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Except pandemonium costs 3 :entropy, not 2.
-
Ah, I was looking at the(incorrect) wiki. Nuts.
-
...Fail. Anyone got another puzzle? More brain-pain for the win :D
In the meantime, mine's still unsolved.
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No entropy.
Here's a puzzle:
In two turns you must do the following:
> Deal one damage
> Creatures are not allowed. (including pets, TwinUniverse, graveyard, etc.)
If you're stuck there's a hint on my profile ;)
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Turn 1:
You play fire lance for 3 damage
Your opponent plays purify
Turn 2:
Your opponent heals 2 damage
-
You are slightly off. His purify heals him on your turn. (like poison)
He plays purify. You bolt. At end of your turn, purify heals him.
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Yeah, he heals when you end your second turn. Or if you meant by the start of your second turn, then what you said.
-
since no one posted a puzzle, i will.
Chase's Puzzle
in 3 turns, you must do the following;
leave your opponent with EXACTLY 28 hp
use no zero cost creatures or Fractal or TU
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since no one posted a puzzle, i will.
Chase's Puzzle
in 3 turns, you must do the following;
leave your opponent with EXACTLY 28 hp
use no zero cost cards or Fractal or TU
My approach:
10 cards. Do 72 damage. No Zero cost cards. Playable cards:NOTHING
I calls impossible on this.
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oops sorry dude no zero cost CREATURES
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lol, all three of you have the same avatar :P
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Turn 1:
Quantum Tower (3 :fire)
Minor Phoenix
Cremation
Cremation
Fire Tower
Crimson Dragon
Crimson Dragon
Turn 2:
Laugh at opponent for being unable to play anything
Turn 3:
Laugh at opponent for being unable to play anything
-
Turn 1:
Quantum Tower (3 :fire)
Minor Phoenix
Cremation
Cremation
Fire Tower
Crimson Dragon
Crimson Dragon
Turn 2:
Laugh at opponent for being unable to play anything
Turn 3:
Laugh at opponent for being unable to play anything
yes, that works i guess but here was my solution
QT (3 :fire)
Minor Phoenix (1 :fire)
Cremation
Cremation (19 :fire)
Minor Phoenix (17 :fire)
Cremation
Cremation (33 :fire)
Crimson Dragon
turn 2 draw dragon
turn 3 draw dragon
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But you used eight cards on the first turn. That's fine if you lost the coin toss though. But my solution's more chill :).
Still nothing for my puzzle.
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No mutant or vampiric creatures.
-
Appearently, people do not know that they can post puzzles only after solving them.
Khrall's.
Opponent Nightmares you with a Ball Lightning
4xQuantumTower
1xAetherTower
1xFractal
1xHoly Flash
Profit.
Gah, holy flash is light. Ignore this.
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I've said so many times that you can't draw or get nightmared a ball lightning. But no one ever reads previous posts. I just forgot to include it when I repost the puzzle ::).
And you got my name wrong again :P. Really, a lot of people do; I'm not annoyed or anything, just pointing it out.
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But you used eight cards on the first turn. That's fine if you lost the coin toss though. But my solution's more chill :).
Still nothing for my puzzle.
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No mutant or vampiric creatures.
Is using TU or fractal on an opponent's creature allowed?
-
As long as it's not a mutant or vampire..
-
As long as it's not a mutant or vampire..
3xQT
1xAmetyst Tower
1xChaos Seed
3xPandemonium
Opponent has: Lava Golem, Fire Buckler
Chaos Seed TU. 5|1
Pandemonium. 5|1, 5|1, 5|1,
Pandemonium. 5|1, 5|1, 5|1, 5|1, 5|1, 5|1,
Pandemonium. Drain Life at opponents, drain life at three of yours, while TUing other three.
Profit.
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o_o I thought I had banned entropy too. Stop giving me invalid stuffs D:<
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You "debanned" it in last version.
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Ah I meant to add no mutant/vampire TU'ed creatures, not replace entropy with it. Entropy is still banned ._.
Maybe I'll just ban TU too.
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How about instead of banning entropy, make puzzles that can't be solved with it?
Like... er...
um...
Using cards from 6 different elements, end your turn with your opponent at 81hp and no creatures or quanta left over (besides end of turn production). You win toss.
It's kinda hard acutally.
-
Quantum Tower (3 :entropy)
Supernova
Voodoo Doll
Holy flash the doll
Shockwave the doll
Thunderbolt the doll
Fire Lance the doll
-
I meant to add no quanta or cards left over
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Mark of Air
Pet photon
Cremate the photon
Thunderbolt the opponent's health
Play ball lightning
Ice lance the opponent's health
Play precognition, draw chaos seed
Play animate weapon until :fire :entropy :earth :death :life is left
Play long bow with :earth :death
Animate it with :life
Chaos seed poison it
Fire lance it
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RavingRabbid's Puzzle
End your turn with both you and your opponent at full health, using a mono deck, and with no permanents (except mark and pillar) and no creatures. You get card different from quanta generators. You play this deck as an enough intelligent AI would.
(No pet, won coin toss.) (No cards left in hand.)(Other cards (except Quantum Towers) not allowed.)
(No Purify.)
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These are puzzles for haxxors, not AI. We can do whatever we want within haxxing limits. And since there isn't a specific list of what the AI would/wouldn't do, this is not a good puzzle.
But my guess is:
6 quantum towers
1 purify
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I think the point is that the AI wouldn't destroy it's own permanents or creatures.
-
Korugar got it.
I forgot about purify.
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An enough intelligent does not: play holy flash on itself at full health, or on its :darkness :death creatures.
Does not damage itself.
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Korugar got it.
I forgot about purify.
Korugar didn't give a solution. Did you mean to say Krahhl got it? Or did you mean Korugar was right about the AI and you forgot about purify, so purify isn't the solution?
If RavingRabbid's puzzle is solved, there's still mine:
Krahhl's Puzzle
Lose coin toss. Start with no pet or creature cards in hand and use a mono deck. End with no cards in hand, no creatures on the board for both sides, and no quanta except those produced by pillars/mark. Deal 30 damage to your opponent; have yourself at full health. One of your pillars must be non-quantum. Your opponent must be AI. No entropy or TU.
And:
kurathedog's puzzle
Using cards from 6 different elements, end your turn with your opponent at 81hp and no creatures or quanta left over (besides end of turn production). You win toss.
Unless kurathedog doesn't have a problem with my solution on the previous page.
-
I think he was saying that I was correct about the AI, and you got it but didn't do his intended solution.
-
RavingRabbid's Puzzle
End your turn with both you and your opponent at full health, using a mono deck, and with no permanents (except mark and pillar) and no creatures. You get card different from quanta generators. You play this deck as an enough intelligent AI would.
(No pet, won coin toss.) (No cards left in hand.)(Other cards (except Quantum Towers) not allowed.)
(No Purify.)
Okay..then.
5 Quantum Tower
Brimstone Eater
Cremation
The AI will do that o_o
Or
6 Quantum Tower
Supernova
6 Quantum Tower
Precognition
If none of these are what you're looking for, I think I misunderstand the puzzle.
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Scrap my puzzle. It looks like I think about too complex things.
-
Mark of Air
Pet photon
Cremate the photon
Thunderbolt the opponent's health
Play ball lightning
Ice lance the opponent's health
Play precognition, draw chaos seed
Play animate weapon until :fire :entropy :earth :death :life is left
Play long bow with :earth :death
Animate it with :life
Chaos seed poison it
Fire lance it
As far as I know, animate is not like relic or shards. Will have to test it out. It gets used up.
-
Animate drains quanta without using the card if you do not have a weapon equipped. If no pet is allowed, simply replace the cremation with a nova.
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Derp...
I can has a confused burger.
Until the trainer stops crashing my brower, i will take your word on it.
Now time to find another restriction, like you have, that limits it to one obscure solution.
Perhaps limit of one per element?
Try that.
-
2 Quantum Tower
1 Precognition
1 Vodoo Doll
1 Holy Flash
1 Thunderbolt
1 Shockwave
Play towers ( :time :darkness :darkness :aether :air :water)
Play precog, draw ice lance
Play voodoo doll
Holy flash, thunderbolt, shockwave, ice lance
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... And that was my exact solution, in that order...
creepy.
Now for yours... DERP.
Any other hints, like which elements to try out?
-
Turn 1:
You play fire lance for 3 damage
Your opponent plays purify
Turn 2:
Your opponent heals 2 damage
I was thinking along the lines of poison.
Turn 1:
You play 3 quantum towers (each generate 3 :death when played), 3 deadly poison, 1 poison (11 poison counter)
Turn 2:
You play Holy flash (no cost) on your opponent.
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Sure, that's good too. I guess the point is that the only way to have the damage total equal 1 without creatures is with healing.
kurathedog, process of elimination.
Gravity, life, light, earth, air: no creatures, no direct damage
Time: precognition, but no way to kill creatures
Entropy: banned
Fire, aether, water, darkness, death: possible
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I already got that far.
I was looking for an actual hint...
And another view of the other puzzle opponenet plays purify, you go poison. (Either both upped or unupped)
Krahhl's puzzle.
Fire: fire bolt
Aether: thunder bolt
water: ice bolt
Death: poison (most promising)
Darness: drain life.
And unfortunately the AI won't use pandemonium unless you have more creatures than him.
You have banned every possible way to get a creature, so spells and permanents are all that are left. (and your No creatures In Hand part includes teh 8th card, and mono-time won't lose it's creatures) He nightmares a creature is also banned, so I am stumped.
Weapons are the only "useful" permanents, the best being gavel/shortsword, unless the solution includes teh opponent doing something, in which case vampiric dagger.
Perhaps your Idea of animating weapon spamming to waste quanta...
But air fails in this case.
I guess you can fractal his creature, but spark dies, photon lives (unless you thunderbolt it and he also has a fire shield) and lacks damage, phase recluse also lives, and anything else is non-aether.
fire bolt > ice bolt in all cases.
Fire > drain life unless you need that health.
Cremation fails. 12 different quanta to waste, and you don't even have a target.
Thunder bolt seems best, but you can't play 6 in an 8 card hand unless you have 2 Qtowers, but that is also not allowed.
The opponent can never damage himself.
-
Hint..basically tells you what to do. Your job to figure out how to do it.
I guess you can fractal his creature, but spark dies
But does it die?
-
He plays spark, plate armor
Play 3Qtower, lightning his spark, fractal, play all 5 blight
Qtower, lightning him, SoG
I forgot about sog
-
Not quite, you don't have a non-quantum pillar. Also you can't lightning his spark and then fractal it; it'd be dead already. ..And you can't play a lightning and SoG with only one quantum tower. But you're close enough so I'll give it to you.
The correct solution was
4 quantum tower
SoG
Fractal his ball lightning
Play all 6 copies
Aether tower
Lightning his ball lightning (not sure why that would kill it though o_o)
-
Finally, we are done with that puzzle
And he does plate armor on it, not heavy
5/3 blight
Funny, I think that is the only thing hat works
-
New Puzzle!
You're fighting another, even more 13373|2 haxxor! He has haxxored so that he starts with 999 :entropy , :time , and :darkness quanta and and his hand is:
Nova
Nova
Protect Artifact x2
A special haxxed Photon that casts Black Hole every time it comes into play.
A special haxxed Eternity that has Momentum and inflicts damage that cannot be healed (i.e. reduces MaxHP).
A special haxxed Nightmare that returns to his hand every time he casts it.
A special haxxed Dissipation Shield that also acts as a Thorn Carapace.
He goes first, and casts everything but the Photon. You get to draw this turn, but every turn thereafter, he plays Photon, Nightmares it, and returns it to his hand with his protected Eternity. You'll never be able to draw another card in the entire game. Find a set of 8 cards that will win the game for you.
This might end up being easier than I think, it's a pretty open puzzle. :)
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Three aether pillars. Quintessence. Three gravity pillars. Elite Charger.
Mark of gravity.
Wait.
Same puzzle, but this time, you can't get quanta from your mark.
-
New Puzzle!
You're fighting another, even more 13373|2 haxxor! He has haxxored so that he starts with 999 :entropy , :time , and :darkness quanta and and his hand is:
Nova
Nova
Protect Artifact x2
A special haxxed Photon that casts Black Hole every time it comes into play.
A special haxxed Eternity that has Momentum and inflicts damage that cannot be healed (i.e. reduces MaxHP).
A special haxxed Nightmare that returns to his hand every time he casts it.
A special haxxed Dissipation Shield that also acts as a Thorn Carapace.
He goes first, and casts everything but the Photon. You get to draw this turn, but every turn thereafter, he plays Photon, Nightmares it, and returns it to his hand with his protected Eternity. You'll never be able to draw another card in the entire game. Find a set of 8 cards that will win the game for you.
This might end up being easier than I think, it's a pretty open puzzle. :)
Starting hand
Haxxed photon (same as opponent)
Haxxed Nightmare (same as opponent)
6 QT: Enough for nightmare each turn, rest fire.
Some combo of QT's and firebolts to kill opponent.
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No, App -- he's a leeter haxxor than you, you don't get to use his tricks.
And Gl1tch, your solution fails -- the Black Hole effect will heal him of 6 out of the 7 damage the Charger deals each turn, so you'll still die long before he does. :)
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New Puzzle!
You're fighting another, even more 13373|2 haxxor! He has haxxored so that he starts with 999 :entropy , :time , and :darkness quanta and and his hand is:
Nova
Nova
Protect Artifact x2
A special haxxed Photon that casts Black Hole every time it comes into play.
A special haxxed Eternity that has Momentum and inflicts damage that cannot be healed (i.e. reduces MaxHP).
A special haxxed Nightmare that returns to his hand every time he casts it.
A special haxxed Dissipation Shield that also acts as a Thorn Carapace.
He goes first, and casts everything but the Photon. You get to draw this turn, but every turn thereafter, he plays Photon, Nightmares it, and returns it to his hand with his protected Eternity. You'll never be able to draw another card in the entire game. Find a set of 8 cards that will win the game for you.
This might end up being easier than I think, it's a pretty open puzzle. :)
Uhh...
5 QT
1 Crimson Dragon
1 Momentum
1 Quint
1st turn: Play crimson dragon, end turn.
2nd turn: Momentum and Quint dragon.
The correct solution was
4 quantum tower
SoG
Fractal his ball lightning
Play all 6 copies
Aether tower
Lightning his ball lightning (not sure why that would kill it though o_o)
Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
Invalid solution.
When you fractal a creature, creature card goes into hand.
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New Puzzle!
You're fighting another, even more 13373|2 haxxor! He has haxxored so that he starts with 999 :entropy , :time , and :darkness quanta and and his hand is:
Nova
Nova
Protect Artifact x2
A special haxxed Photon that casts Black Hole every time it comes into play.
A special haxxed Eternity that has Momentum and inflicts damage that cannot be healed (i.e. reduces MaxHP).
A special haxxed Nightmare that returns to his hand every time he casts it.
A special haxxed Dissipation Shield that also acts as a Thorn Carapace.
He goes first, and casts everything but the Photon. You get to draw this turn, but every turn thereafter, he plays Photon, Nightmares it, and returns it to his hand with his protected Eternity. You'll never be able to draw another card in the entire game. Find a set of 8 cards that will win the game for you.
This might end up being easier than I think, it's a pretty open puzzle. :)
2xEntropy Tower
3xAether Tower
1xPhoton
1xMutation
1xQuint.
No way he can stop a 16|7 unstoppable quintdragon
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Yeah, OK, so that was easier than I thought. That's cool, though. :) Good job, you two!
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Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
Invalid solution.
When you fractal a creature, creature card goes into hand.
Okay, Mr. Loophole guy. No creatures in your hand ever. Ever. BAHAHAHA. No.
Heh, I might have been a bit determined to shut him down there. And..gone over a bit.
But when I say starting hand, I mean all eight cards. So you can't draw creatures and your opponent can't nightmare creatures. Yeah. Not disallowing precogs or anything though (:
My solution isn't invalid. Your argument is.
New Puzzle
Win the coin toss, start with no pet, use a duo deck with only upgraded cards. Begin your second turn with one card (that you just drew) and the ability to kill any non-immortal creature the opponent plays. No arctic octopus, fire buckler, or poisoning the opponent's creatures. Rewinding is not killing.
-
New Puzzle
Win the coin toss, start with no pet, use a duo deck with only upgraded cards. Begin your second turn with one card (that you just drew) and the ability to kill any non-immortal creature the opponent plays. No arctic octopus, fire buckler, or poisoning the opponent's creatures. Rewinding is not killing.
er
6 quantum towers
1 electrum hourglass
Play quantum towers, play hourglass. On turn two you can kill anything by using those two pandemoniums from your draw and the hourglass (the first one mass freezes, the second one mass shockwaves).
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Hm o_o.
No pandemonium D:<
Geez I thought I had covered everything in entropy by disallowing chaos seed ._.
-
if your opponent plays multiple creatures, do you have to be able to kill all of them?
Also you didn't disallow chaos seed :p.
-
I did. Read the puzzle again.
You just have to kill any one creature on the second turn, but be able to kill them all eventually? Or just haxx your opponent to only draw one creature :D.
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Can you hack a permafrost shield.
Nm, photons, etc. won't get frozen...
Rage + paradox won't kill flying titans...
Eh...
Qtower
Photon
Mutate into 16 crimson dragon with dive
Qtower
Pandemonium TU
Qtower
Pandemonium TUs
You now have four dragons, 16, 20, 20, 24. All have dive
Your towers produce 4 :fire, :gravity
He plays creature.
Draw and play Grav pull, dive all dragons, dealing 160 damage to the creature.
Try surviving that!
Or do you still hate entropy?
Then
Qtower
Qtower
Photon
Photon
Mutate 16
Mutate 16
Dirk :)
similar Idea. Dive both dragons for 64 damage, play grav pull. Dirk is just for fun.
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That's not a duo deck.
-
Missed that
Qtower
Qtower
Qtower 2 :gravity, 6 :entropy, any other
Graviton Mercenary
Graviton Mercenary
Mutate 16 dragon w/ dive
Mutate 16 dragon w/ dive
produce 2 fire, 1 grave, other stuff
Grav pull his creature
It's a habit to use photons
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Graviton Mercenaries cost 4 :gravity and aren't allowed, so I assume you meant Graviton Guards, which still cost 2 :gravity, so you didn't produce enough quanta, and even if you used micro abominations or something, you would still only get 64 damage with both dragons diving, and that wouldn't be enough to kill a basilisk blooded flying titan, so your solution fails, and in case you didn't read previous posts, pandemonium is banned too, and wow I just wrote a huge run on sentence that I'm too lazy to go back and add periods to.
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I have gotten worse here
I don't normally use gravity, and you didn't say instakill
Eh...
Qtower
Qtower
Ee
Qtower
Qtower
Ice shield
Hax his creatures to get frozen, draw shockwave. Ee kills small stuff
But that fails too, sundial
Paradox won't work
Nor will devouring
There is no shockwave on a stick, and freeze on stick is banned
Oty can't get 91hp quickly enough
No other instakill I can think of
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Freeze + Shockwave = Combo that can instakill anything. Except there's no way to use this combo.
-
Uhhh...
5QT
1Mutation...
1Cheapest Air creature.
Get creature with freeze skills for air
Draw shockwave
I suppose I have enough quanta
-
Since no one's getting the hint, let's just go with no freeze + shockwave.
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5QT (1 darkness. 1 death. Rest entropy)
1 Bloodsucker
1 Maxwells demon
Infect whatever creature he plays, and pardox it eventually
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New Puzzle
Win the coin toss, start with no pet, use a duo deck with only upgraded cards. Begin your second turn with one card (that you just drew) and the ability to kill any non-immortal creature the opponent plays. No arctic octopus, fire buckler, or poisoning the opponent's creatures. Rewinding is not killing.
5QT (1 darkness. 1 death. Rest entropy)
1 Bloodsucker
1 Maxwells demon
Infect whatever creature he plays, and pardox it eventually
Read the puzzle again for me please... ^-^
-
Hmm I'm actually going to change that to
Krahhl's Puzzle
Win the coin toss, start with no pet, use a duo deck with only upgraded cards. Begin your second turn with one card (that you just drew) and the ability to kill any non-immortal creature the opponent plays in a single turn. No freezing. Rewinding is not killing.
-
5 quantum towers
1 :light tower (can be any element)
1 maxwell's demon
Play everything, draw mutation, mutate enemy into something with attack>defense, paradox. Also works with otyugh.
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Wow... without no poison is a tad easier :)
Then the single turn makes it harder. That suggests poison is key.
Stupid solution:
Qtower, Qtower, micro, mutate into (insert unupped aether/entropy creature here besides spark) with ability mutate.
Qtower, quint it. Random card
Next turn you mutate his creature and hax the 10% chance of killing it.
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Implosion got it.
Well, my solution played a fallen druid and an otyugh on the first turn, but same idea.
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Yes, he posted first. Hence he gets credit. Though is anything wrong with mine? I guess there is the lower probablity, but it is all for Hax anyway. Plus I added the quint so that he can't stop it short of his own quint, though that is easy to add to implosion's puzzle.
Puzzle, Implosion?
-
Nothing wrong with yours. Implosion posted first.
-
Whoops, that's me isn't it.
-You must use a duo deck.
-You must use a pillarless deck.
-You must have your mark match one of the elements of your duo deck.
-You must deal 28 damage to your opponent on your first turn, losing the coin toss.
-You must not play mutation or chaos seed, or their upped forms.
-You must end your turn with 0 quanta.
-You must not use any cards that do nothing (playing shard of readiness on something with no ability counts as doing nothing, as do relic/animate weapon with no weapon/unupped shards).
-Thou shalt You must play no creatures.
May be multiple solutions, but I'm way too lazy to check. this should be pretty easy btw.
-
Whoops, that's me isn't it.
-You must use a duo deck.
-You must use a pillarless deck.
-You must have your mark match one of the elements of your duo deck.
-You must deal 28 damage to your opponent on your first turn, losing the coin toss.
-You must not play mutation or chaos seed, or their upped forms.
-You must end your turn with 0 quanta.
-You must not use any cards that do nothing (playing shard of readiness on something with no ability counts as doing nothing, as do relic/animate weapon with no weapon/unupped shards).
-Thou shalt You must play no creatures.
May be multiple solutions, but I'm way too lazy to check. this should be pretty easy btw.
x2 Quantum Tower
x6 Lightning.
Deck is still duo, I end turn with 0 quanta.
-
I guess that counts as pillarless, it has towers :)
If towers don't count, then Pendulums :))
-
tower=pendulum=mark=pillar.
Also, you will use cards from two elements.
-
Whoops, that's me isn't it.
-You must use a duo deck.
-You must use a pillarless deck.
-You must have your mark match one of the elements of your duo deck.
-You must deal 28 damage to your opponent on your first turn, losing the coin toss.
-You must not play mutation or chaos seed, or their upped forms.
-You must end your turn with 0 quanta.
-You must not use any cards that do nothing (playing shard of readiness on something with no ability counts as doing nothing, as do relic/animate weapon with no weapon/unupped shards).
-Thou shalt You must play no creatures.
May be multiple solutions, but I'm way too lazy to check. this should be pretty easy btw.
Eh...
Pet voodoo doll
Nova +12
Holy flash
BB 11
Holy flash
Holy flash
Sog 8
Sog 5
Sog 2
Bleh still quanta left. I could do without duo restriction...
Btw the mark statement means nothing... with damage first turn your mark won't matter.
Also, Shard does not override "summoning sickness", which includes pets.
Only ways to get quanta instant speed is towers, nova, and cremation. You banned towers, and It appears to be impossible under your rules to get rid of spare quanta, while remianing duo... Entropy only has nova, Cremation produces too much fire.
-
You don't need a pet either.
-
I don't see how this is possible. Since you banned creatures and pillars, the only way of getting quanta is cremation and nova. Cremation can't work since it requires a creature. There isn't any way to deal 28 damage with a duo deck using the quanta from nova and end your turn with 0 quanta.
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I don't see how this is possible. Since you banned creatures and pillars, the only way of getting quanta is cremation and nova. Cremation can't work since it requires a creature. There isn't any way to deal 28 damage with a duo deck using the quanta from nova and end your turn with 0 quanta.
Oh yes there is.
-
Nova 12
Long bow 10
Animate 9
Long bow 7
Animate 6
Long bow 4
Animate 3
Long bow 1
Mark of Air
DANG! 1 quanta left...
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Nova 12
Long bow 10
Animate 9
Long bow 7
Animate 6
Long bow 4
Animate 3
Long bow 1
Mark of Air
DANG! 1 quanta left...
Close enough. I'll just tell you the part you're missing. It's a precognition.
...and I just realized it isn't a duo anymore.
YAY I FAIL
But yeah, the damage was intended to be done through 4 longbows. I thought what I said about the mark would be a dead giveaway :).
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There isn't any way to deal 28 damage with a duo deck using the quanta from nova and end your turn with 0 quanta.
Oh yes there is.
Pfft. You lie.
Alright Appawesome, waiting for a new puzzle :D
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I don't want to make a puzzle. >:D
-
Alright, I got one then.
New Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button).
-
Alright, I got one then.
New Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button).
2xQuantum Tower
Opponent's hand:
1xVoodoo Doll
1xFractal
6xQT
He gets out a nice amount of Voodools.
5.
You plague them 6 times. PROFIT.
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^wouldn't you poison yourself 30? unless im missing something..
Edit: ew ninja'd
-
3*quantum tower (18 :entropy)
4*pandemonium (you draw a fifth on your turn)
Turn one: play towers. Opponent's turn, they play fractal'd dolls like Raving said, which should allow them to play um... 5 dolls with quanta restrictions.
Pandemonium TUs everything (5 dolls)
Pandemonium TUs everything (5 + 10 = 15 dolls)
Pandemonium TUs your opponent's 5 dolls as well as 3 of yours, while poisoning the other 12 (12 poison, 23 dolls)
Double pandemoniums poison every voodoo doll on your side (12+23+23=58 poison).
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Wowsh. Uhh. Forgot that pandemonium could poison. Bans pandemonium.
Bleh. Implosion, post a new puzzle if you want. Else try to solve mine without pandemonium.
-
I don't really feel like making up a new puzzle either. Someone else can :).
-
New Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button). No pandemonium.
... :3
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New Puzzle
Lose the coin toss. At the end of your second turn, have exactly 25 more life than your opponent and no quanta other than from your mark, with a mono deck.
-
New Puzzle
Lose the coin toss. At the end of your second turn, have exactly 25 more life than your opponent and no quanta other than from your mark, with a mono deck.
Hand:
2 Quantum towers (6 :earth)
2 un-upped graboids
1 Pulvy
1 EQ
First turn:
Play 2 towers get 6 :earth
Play both graboids and deal 2+2=4 damage.
End turn and get 4: earth 2: time
Evolve both graboids and play the pulvy.
Draw a QT (3 :earth)
Play un-upped EQ and EQ your towers.
2 (Un-evolved Graboid) + 2 (Un-evolved graboid) + 8 (Shrieker) + 8 (Shrieker) + 5 (Pulvy.)
And 0 quanta left. :P
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New Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button). No pandemonium.
... :3
Your hand:
2xQuantum Towers
1xDune Scorp
1xMonumentum
3xChaos Seed
Opponent gets out a Voodoo Doll, x2 Precogs, an Adrenaline, a Thorn and a CP(+1/+N) (Cost: 3xQT, 1xN)
You Chaos Seed that Voodoo Doll x4, TUing it (you draw another Chaos Seed). Profit, unless I miscalculated.
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New Puzzle
Lose the coin toss. At the end of your second turn, have exactly 25 more life than your opponent and no quanta other than from your mark, with a mono deck.
Hand:
2 Quantum towers (6 :earth)
2 un-upped graboids
1 Pulvy
1 EQ
First turn:
Play 2 towers get 6 :earth
Play both graboids and deal 2+2=4 damage.
End turn and get 4: earth 2: time
Evolve both graboids and play the pulvy.
Draw a QT (3 :earth)
Play un-upped EQ and EQ your towers.
2 (Un-evolved Graboid) + 2 (Un-evolved graboid) + 8 (Shrieker) + 8 (Shrieker) + 5 (Pulvy.)
And 0 quanta left. :P
Lose the coin toss, after two turns. That's 9 cards.
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First turn:
3 quantum tower
1 gnome gemfinder
2 elite graboid
1 diamond shield
1 quicksand
Play quantum towers (9 :earth)
Play gnome gemfinder and graboids (2 :earth)
Towers produce 7 :earth 2 :time
Gemfinder produces 1 :earth (total 10 :earth 2 :time)
Second turn:
Draw basilisk blood
Evolve graboids (10 :earth)
Play diamond shield (3 :earth)
Play quicksand on towers (1 :earth)
Play basilisk blood on gnome gemfinder
Opponent does nothing, you do 25 damage, you have 25 more life than your opponent.
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New Puzzle
Lose the coin toss. At the end of your second turn, have exactly 25 more life than your opponent and no quanta other than from your mark, with a mono deck.
Mark of Aether
Starting hand:
5 Ball Lightning
3 aether cards, that you can't play.
Play all BL's.
Draw: Aether card that you can't play
25 damage done; got 2 aether quanta from mark, mono deck.
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New Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button). No pandemonium.
... :3
Your hand:
2xQuantum Towers
1xDune Scorp
1xMonumentum
3xChaos Seed
Opponent gets out a Voodoo Doll, x2 Precogs, an Adrenaline, a Thorn and a CP(+1/+N) (Cost: 3xQT, 1xN)
You Chaos Seed that Voodoo Doll x4, TUing it (you draw another Chaos Seed). Profit, unless I miscalculated.
Fail.
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Both solutions correct. Here's what I had.
Opponent plays 3 emerald towers and elite cockatrice for 5 damage(95-100)
(95-100) Gains 3 :life
Play 3 QT (9 :earth)
Play Pulverizer for 5 damage (5 :earth left)
Play Quicksand on opponent (3 :earth left)
(95-95) Gains 9 :earth (12 :earth total)
Opponent plays giant frog and leaf dragon for 6 damage (95-84)
(no quanta left)
Play Granite Skin twice for +21 health (10 :earth left)
Play Shrieker for 10 damage (2 :earth left)
Play Quicksand on yourself *no quanta left)
(105-80)
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New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
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New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
Immo
Immo
Immo
Ruby Dragon
Minor Phoenix.
Quintessence
Mirror shield
Photon
Immo the photon
Double Immo the pheonix
Play the dragon
Quint it.
Play mirror shield
Profit.
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New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
methinks nova is considered entropy
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New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
methinks nova is considered entropy
I fixed it :D
-
My PA'd fire shield laughs at your pathetic dragon.
-
New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
Immo
Immo
Immo
Phoenix
Minor Phoenix.
Quintessence
Mirror shield
Photon
Immo the photon
Double Immo the pheonix
Play the phoenix
Quint it.
Play mirror shield
A fire shield or thorn shield may kill it, but I just rebirth and keep going.
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New Puzzle:
Lose the coin flip. Using no Entropy or Gravity cards and no pillars or pillar-variants, end your turn with a creature that your opponent can't do anything about, that will eventually kill him no matter what he does (assuming neither of you deck out.) Also, a shield he cannot remove.
You can end the turn with extras of anything except pillar-variants.
Immo
Immo
Immo
Phoenix
Minor Phoenix.
Quintessence
Mirror shield
Photon
Immo the photon
Double Immo the pheonix
Play the phoenix
Quint it.
Play mirror shield
A fire shield or thorn shield may kill it, but I just rebirth and keep going.
I respect your HOPES and all, but that's not gonna work :P
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Well that dragon's hopes were pretty sad too. :|.
Hmm.
Pet phoenix
4 immolation
1 minor phoenix
1 fate egg
1 quint
1 pineapple
Immo phoenix twice
Play phoenix
Immo it twice
Play and quint fate egg
Next turn, hatch it into a charger :D
Not sure if that counts.
-
1 RoL 1Pheonix 3 immolation 1 mirror shield 1 graboid
play RoL. immolate. play pheonix. immolate twice. play upgraded mirror shield and graboid.
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Well that dragon's hopes were pretty sad too. :|.
Hmm.
Pet phoenix
4 immolation
1 minor phoenix
1 fate egg
1 quint
1 pineapple
Immo phoenix twice
Play phoenix
Immo it twice
Play and quint fate egg
Next turn, hatch it into a charger :D
Not sure if that counts.
What card is pineapple xD
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It doesn't exist. But I just remembered the shield part. So change pineapple to mirror shield and play it :3
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Pet: Charger
3 immos,
1 photon (to immolate)
1 phoenix (to immolate *2, ash)
1 quint
1 mirror shield.
Quint charger.
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Both the Fate Egg solution and the Charger solution lose to an opponent that plays AflaBond. Gotta create a creature that will eventually deal enough damage to overcome 23x6 healing per round. :)
-
pet: lava golem
hand:
x1 photon
x3 cremation
x1 Minor pheonix
x1 unstoppable
x1 mirror shield
x1 quint
earth mark
cremate photn, cremate mp twice, unstoppable golem, play shield, quint golem. Growth every turn = win.
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pet: lava golem
hand:
x1 photon
x3 cremation
x1 Minor pheonix
x1 unstoppable
x1 mirror shield
x1 quint
earth mark
cremate photn, cremate mp twice, unstoppable golem, play shield, quint golem. Growth every turn = win.
No gravity ;)
But that does still work...
Hand:
1x Photon
3 Cremation
1 Minor Phoenix
1 Quintessence
1 Mirror shield
I Fire Spectre
Mark of Fire
Cream Photon
Double cream Phoenix
Play Spectre
Quint it
Play mirror shield
Haxx the opponents Carapace (If he gets one) to never Poison golem.
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pet: lava golem
hand:
x1 photon
x3 cremation
x1 Minor pheonix
x1 unstoppable
x1 mirror shield
x1 quint
earth mark
cremate photn, cremate mp twice, unstoppable golem, play shield, quint golem. Growth every turn = win.
No gravity ;)
Crap :p
-
Hand:
1x Photon
3 Cremation
1 Minor Phoenix
1 Quintessence
1 Mirror shield
I Fire Spectre
Mark of Fire
Cream Photon
Double cream Phoenix
Play Spectre
Quint it
Play mirror shield
Haxx the opponents Carapace (If he gets one) to never Poison golem.
You fail against fire buckler.
1 Photon
3 Immolation
1 Minor Phoenix
1 Quintessence
1 Mirror shield
1 Lava Destroyer
Mark of Earth
Immo Photon
Double immo Phoenix
Play Destroyer
Quint it
Play mirror shield
Haxx thorn carapace to never poison.
Or same thing but with Forest Spectre and water mark instead of Lava Destroyer, in case the enemy gets a first turn fire buckler.
But couldn't you just haxx your opponent to never draw anything other than pillars and just go pwn with whatever creature you want?
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Hand:
1x Photon
3 Cremation
1 Minor Phoenix
1 Quintessence
1 Mirror shield
I Fire Spectre
Mark of Fire
Cream Photon
Double cream Phoenix
Play Spectre
Quint it
Play mirror shield
Haxx the opponents Carapace (If he gets one) to never Poison golem.
You fail against fire buckler.
1 Photon
3 Immolation
1 Minor Phoenix
1 Quintessence
1 Mirror shield
1 Lava Destroyer
Mark of Earth
Immo Photon
Double immo Phoenix
Play Destroyer
Quint it
Play mirror shield
Haxx thorn carapace to never poison.
Or same thing but with Forest Spectre and water mark instead of Lava Destroyer, in case the enemy gets a first turn fire buckler.
But couldn't you just haxx your opponent to never draw anything other than pillars and just go pwn with whatever creature you want?
either way gravity shield destroys you, with max healing also.
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Hmm.. anything without growth or ablaze would fail against healing. Growth would fail against gravity shield; ablaze would fail against fire shield. The answer would be a poisoned growth creature, but the only spells you can poison your own creatures with are aflatoxin and liquid shadow. Afla costs too much, while LS would remove growth. Creature skills won't work due to summoning sickness.
I'm stumped.. unless your opponent can do something to help you out on his first turn. Mutate a pet twice, first time giving momentum and second time giving growth/ablaze. Or poison a pet forest spirit/lava golem.
-
Uhh...
3*immolation
1 photon
1 quint
1 phoenix
1 (water thing that poisons, that has 0 attack, forgot name)
1 mirror shield
Mark death.
Quint the water thingy...
-
3 immolation
1 photon
1 quint
1 phoenix
1 physalia
1 mirror shield
Mark death.
Immo photon
Double immo phoenix
Play and quint physalia
Play mirror shield
:D
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3 immolation
1 photon
1 quint
1 phoenix
1 physalia
1 mirror shield
Mark death.
Immo photon
Double immo phoenix
Play and quint physalia
Play mirror shield
:D
fire shield kills physalia since it is 2/2 unless you mean chrysora with 0/2 :)
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Toadfish? or is that the upped version? I can never tell.
Mark of death.
My version:
photon
immo
minor phoinex
immo
immo
chrysora (unupped)
quint.
Mirror shield
Immo photon. Double immo phoinex. Quint chrysora. Shield
Edit: Ninja'd.
Although now i realize:
I pull out a gravity nymph. Good luck getting the poison in the first place
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fire shield kills physalia since it is 2/2 unless you mean chrysora with 0/2 :)
Oh. Yeah. That.
3 immolation
1 photon
1 quint
1 phoenix
1 chrysaora
1 mirror shield
Mark death.
Immo photon
Double immo phoenix
Play and quint chrysaora
Play mirror shield
:3
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Not sure if this is legal, but your opponent could play a discord that denies you of all :death quanta forever.
-
With 1 devourer locks your quantum, so basically this can fail any way you want to put it, there will always be a counter. Just throwing that out there.
-
As a haxxor? No, nothing physically possible can fail. Haxx the opponent to never draw that discord or devourer. And even if they do get one out, haxx yourself to draw pillars to keep giving quanta. And this is just a puzzle; while we can think outside the box, we shouldn't expand the box with all these technicalities.
-
Not sure if this is legal, but your opponent could play a discord that denies you of all :death quanta forever.
This, but you guys are So_ close. :D
-
My next guess would be an antimattered creature that inflicts poison on hit, but there'sn't enough quanta for antimatter. And poison suddenly seems not so awesome because the opponent could just play purify with his 23 creatures and 2438056873 feral bonds. Though I guess he's limited to 6, so still assuming neither side can deck out, that would work eventually o_o.
But..
Pet phoenix
3 Immo
1 Minor phoenix
1 Quint
1 Chrysaora
1 SoR
1 Mirror shield
Double immo pet and immo minor phoenix
Chrysaora, SoR haxx to not use aether or light quanta
Quint chrysaora
Mirror shield
WINN :D
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YAY!!! Did the clue in my post help?
:D
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Oh no, I just realized what it meant. Before, I thought you were just emphasizing how close we were. Ahh that was a great puzzle though. So many thought processes going on o_o.
I guess we can go back to my puzzle then.
Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button). No pandemonium.
-
Oh no, I just realized what it meant. Before, I thought you were just emphasizing how close we were. Ahh that was a great puzzle though. So many thought processes going on o_o.
I guess we can go back to my puzzle then.
Puzzle
Using a mono deck and winning the coin toss, end your second turn with 30 poison counters on your opponent (i.e. before your opponent starts his second turn, not literally when you hit the end turn button). No pandemonium.
Pet: Dune Scorp
Hand:
2 QT
4 Chaos Seeds
1 Micro Abom
Mutate (chaos seed) pet into DuneScorp with 1 attack.
Mutate (chaos seed) Micro abom into the death scorpion with 1 attack.
PU (chaos seed) death scorpion
PU (chaos seed) death scorpion
Poison at the end: 7
Opponent plays: 2 QT (6 time) 6 Precogs 6 QT's
Poison:21
Draw Chaos seed.
TU death scorpion.
End turn.
Poison: 30.
Did I do it right?
Puzzle
In a duo deck with no weapons, have an unstoppable (can't be stopped by ANYTHING) 3 damage, that will stop after 5 turns.
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No, if you mutate a deathstalker, it won't have the poison skill.
Edit: And wait, what? You're trying to mutate with a chaos seed? Really?
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The only thing i have is:
Pet = voodoo
starting hand 3 QT = 9 :darkness
4 voodoo
play all voodoo's end turn
Opponent's hand:
3 QTs = 9 :death
4 plagues
Play all plagues voodoo's now have 20 poison
Now i'm stumped, should be a decent starting place for others tho. Gratz on making one tough puzzle
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Well, with opponent hax it should be easy
Pet vodoo doll
Qtower
6x seed
Turn 1: play tower, triple infect doll. 3 :death
Opponent: Qtower, Qtower, 6x chaos seed (all infect) YARG KILL DOLL. 9 :death
Turn 2: 3x seeds are TU, 27 :death+9 :death original = 36 :death on him.
If you want exactly 30 then your first TU is instead another infect.
Without opponent hax I need more thinking...
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Twinning a doll with poison doesn't add poison counters to your opponent.
Stop doing illegal maneuvers here D:<
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Flash is hating me, hard to test things out.
Pet dune scorp
Qtower
Chaos power
Chaos seed TU
Chaos seed TU
Qtower
Chaos seed TU
Chaos seed TU
5 poison.
He plays 7 Qtowers, 6 precogs, and a deja vu. +14 poison, 19 total
Chaos seed TU, +6, 25 total....
Pet forest scorp
Qtower
Qtower
Qtower
forest scorp
forest scorp
adrenaline
adrenaline
Play and adrenaline a scorp, adrenaline pet. One scorp left in hand. 8 poison
He idles...
Draw adrenaline, adrenaline scorp in hand. 3 4x hit scorps, 20 poison total... not enough
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Pet Voodoo Doll
QTx2
Chaos Seed x5 == all are TU.
Opponent:
3x QT
4x Improved Plague
=6x4 = 24 poison counters.
Now to figure out how to add 6 more in one turn with only one card drawn. :D
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Who says you need to draw another card?
-
Pet Voodoo Doll
QTx2
Chaos Seed x5 == all are TU.
Opponent:
3x QT
4x Improved Plague
=6x4 = 24 poison counters.
Now to figure out how to add 6 more in one turn with only one card drawn. :D
So close. Your opponent draws another card, totaling eight cards in their hand. That last card is another Chaos Seed.
Basically your first move is everything Essence said.
Opponent: The 3 QTs give you 8 :death + 1 :entropy. Chaos Seed a Doll, causing it to TU. Play all 4 Plague.
7 x 4 = 28.
On your next turn you draw a Poison (unupped in this case I guess) and add 2 more Poison damage.
28+2 = 30 poison damage before your opponent starts his second turn.
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So.. you as the opponent want to TU a doll, which creates it on your side, and then plague it, when plague only affects enemy creatures?
There's a difference between not knowing what to do and trying to do something you can't do...
Not to mention you're not using a mono deck anymore.
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So.. you as the opponent want to TU a doll, which creates it on your side, and then plague it, when plague only affects enemy creatures?
There's a difference between not knowing what to do and trying to do something you can't do...
Not to mention you're not using a mono deck anymore.
Oh wow I fail at reading x)
Yes, that was completely wrong, I won't try another one of those puzzles ever again :(
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There's nothing wrong with trying; my point was just that you should make sure your solution works before posting it. If you can't keep all the restrictions specific to the puzzle in mind, I can point those out, but at least basic game rules should be easy enough to check for yourself.
Sorry if I sounded harsh; I just wanted to add a little more emphasis than simply "you can't do that".
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Yeah, it sounded completely plausible when I thought about it but then I really had to facepalm myself for missing vital details like that...and for the record, does using a mono deck mean your opponent has to do the same?
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No, only you. In my puzzle, pandemonium is banned for both sides though.
-
You: 1 Chaos Power, 6 QT; Pet: Dune Scorpion. QT generates 1 :entropy and at least 16 :death (all other quanta is negligible). Play Chaos Power on Dune Scorpion. Neurotoxin: 1 Poison damage.
Opponent: 1 Death Stalker, 1 Nightmare, 1 Eclipse, 4 QT, 1 Precognition (+4 Precognition and 1 Ivory Dragon Drawn). QT gives 2 :death, 5 :darkness, 5 :time. Play Death Stalker, play Eclipse, Nightmare the Death Stalker (adds 8 to your hand), activate the chain of Precognition. The last card drawn with Precognition is an Ivory Dragon which cannot be played. 13 Poison total.
You: Drop all 8 Death Stalkers. This adds 16 to the poison total. Your pet Dune Scorpion adds the final one, bringing your total to 30 poison damage.
This takes hacking to the extreme and requires that your opponent is a complete moron...but it works. I do hope I did my calculations right this time ::)
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Wow. I thought deathstalkers cost 3 :death, but guess not. So your solution works.
I would tell you to try it without a dune scorpion now, but your solution is epic enough that.. yeah.
Mine was a bit simpler.. (don't look at it if you do want to try the above, applies to every else too)
You:
Pet voodoo doll
6 QT
1 fractal
Play 3 towers (8 :aether 1 :darkness)
Fractal 5 voodoos
Player other 3 towers (9 :darkness)
Play all voodoos (total 6)
Towers produce 18 :life
Opponent:
Pet forest scorpion
3 QT
4 improved plague
1 nightmare
Play all towers (8 :death 1 :darkness)
Play all plagues (24 poison)
Nightmare the forest scorpion
You:
Play 6 forest scorpions (30 poison total)
Hmm.. wonder how the upcoming nerf to fractal is going to affect some puzzles o_o.
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Very nice puzzle Krahhl, it almost took me 3 hours to figure it out -.-
I'd like to see me devise one just as difficult...
Puzzle
Inflict exactly 100 damage to your opponent at the end of your first turn with no creatures on your opponent's side of the field. You lose the coin toss, meaning your opponent goes first. Your opponent is using a mono deck. Pandemonium cannot be used.
EDIT: No Pets as well :D
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Ummm..there is never a situation in which both you and your opponent have a pet.
Pets only exist vs. AI, and AI don't have pets.
So your own solution to your puzzle fails.
Sorry, Krahhl. :(
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Very nice puzzle Krahhl, it almost took me 3 hours to figure it out -.-
I'd like to see me devise one just as difficult...
Puzzle
Inflict exactly 100 damage to your opponent at the end of your first turn with no creatures on your opponent's side of the field. You lose the coin toss, meaning your opponent goes first. Your opponent is using a mono deck. Pandemonium cannot be used.
EDIT: No Pets as well :D
1xRol
2xQT
1xMutation
4xChaos Seed
Do I really have to explain?
16+20+24+16+24
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Ummm..there is never a situation in which both you and your opponent have a pet.
Pets only exist vs. AI, and AI don't have pets.
So your own solution to your puzzle fails.
Sorry, Krahhl. :(
Are you telling me there are no pets in pvp matches D: ?
Well. This is depressing news. I'm gonna have to go and revise the next 8 puzzles I have lined up that all use pets on both sides...
Jusst kidding.
Puzzle
Inflict exactly 100 damage to your opponent at the end of your first turn with no creatures on your opponent's side of the field. You lose the coin toss, meaning your opponent goes first. Your opponent is using a mono deck. Pandemonium cannot be used.
EDIT: No Pets as well :D
Are you sure you mean no creatures on your opponent's side of the field? If so, then.. yeah, what RavingRabbid said.
Mutant 16 attack crimson dragon, chaos seed TU'ed a few times.
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Very nice puzzle Krahhl, it almost took me 3 hours to figure it out -.-
I'd like to see me devise one just as difficult...
Puzzle
Inflict exactly 100 damage to your opponent at the end of your first turn with no creatures on your opponent's side of the field. You lose the coin toss, meaning your opponent goes first. Your opponent is using a mono deck. Pandemonium cannot be used.
EDIT: No Pets as well :D
1xRol
2xQT
1xMutation
4xChaos Seed
Do I really have to explain?
16+20+24+16+24
Mmm yes this does give you a total of 100...it would have been more helpful if you had explained exactly what had happened in more detail though...
I doubted this puzzle would have been much of a challenge, but this is how I did it:
Opponent: 2 QT, 1 Mutation, 1 Micro Abomination, 3 Chaos Powers. Play the 2 QT, giving you 6 :entropy. Play Micro Abomination. Mutate into Crimson Dragon with 16|3. 3 Chaos Powers are played buffing it for +5|+1, +5|+1, and +4|+1 respectively. Total is 30 attack|6 HP End turn.
You: 2 QT, 4 Chaos Seed, 2 BL. Play the 2 QT, giving you 6 :entropy. Play the first 3 Chaos Seed on Crimson Dragon, TUing each of them. The Dragons magically gain 0 attack each time, giving you 90 total. Play the two BL for a total of 100 damage. Play Chaos Seed on the opponent's Crimson Dragon, Rewinding it. Solved.
Looking back I should have added more restrictions/rules but hey, I gave it a try and it just isn't my thing. Good job RR.
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New Puzzle
Not using :entropy or immolation, deal at least 30 damage on your first turn
-
New Puzzle
Not using :entropy or immolation, deal at least 30 damage on your first turn
Answer is voodoos+ basilik blood+ holy lights, I guess...
2 QT
1 voodoo
1 basilik blood
3 holy lights
New Puzzle
In a duo deck with no weapons, have an unstoppable (can't be stopped by ANYTHING) 3 damage, that will stop after 5 turns.
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You:
3 QTs
3 BL
1 Fractal (before nerf) :P
play QT 9 :aether
play 3 BL
fractal 8 BL's
Play all BL's
5*11=55 damage first turn :P
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New Puzzle
36 :fire quanta in 1 turn (really easy)
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New Puzzle
36 :fire quanta in 1 turn (really easy)
You didn't solve the other puzzle :/
-
...Sorry ;D
My solution (I guess)
Poisoned unstoppable micro abomination(3|5, after unstoppable)
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...Sorry ;D
My solution (I guess)
Poisoned unstoppable micro abomination(3|5, after unstoppable)
You will die from any CC.
New Puzzle
In a duo deck with no weapons, have an unstoppable (can't be stopped by ANYTHING) 3 damage, that will stop after 5 turns.
2 QT
1 spark
1 mutation
1 chaos seed
1 quint
last card can be another tower or whatever
Play towers (3 :entropy 3 :aether)
Mutate spark into 3|5 otyugh with skill momentum
Chaos seed poison it
Quint it
New Puzzle
36 :fire quanta in 1 turn (really easy)
That's not a puzzle, that's just double immolating a pet phoenix and immolating two photons.
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What about sundials they would stop you
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New Puzzle
In a duo deck with no weapons, have an unstoppable (can't be stopped by ANYTHING) 3 damage, that will stop after 5 turns.
2 QTs
1 Deadly Poison
4 Silences
2 QTs give you 2 :death, 2 :aether
play poison, play silence
gain 2 :aether each turn and draw another silence
continue until 5 turns have elapsed
Cheating, I know :P
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Sundials.. suck. But there's no way to add BE without removing momentum, so let's say your opponent just doesn't play any.
New Puzzle
In a duo deck with no weapons, have an unstoppable (can't be stopped by ANYTHING) 3 damage, that will stop after 5 turns.
2 QTs
1 Deadly Poison
4 Silences
2 QTs give you 2 :death, 2 :aether
play poison, play silence
gain 2 :aether each turn and draw another silence
continue until 5 turns have elapsed
Cheating, I know :P
Since there's no way to guarantee that your opponent will play purify, I believe this fail explains itself.
Edit: Unless Appawesome has something to say about sundials in his puzzle, I am going to post one.
New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No pillars also means no pendulums, towers, or mark cards.
This might be a bit confusing; let me know if I should explain it more clearly.
-
It can't be stopped by sundials either.
-
A flying fahrenheit??
-
Qtower
Qtower
Micro abomination
Momentum
mutate into grabloid with 3 damage and hatch.
After 5 turns hatch it into some 0 damage creature.
Creativity for the win.
For the sundial issue:
Qtower
horned frog (the unupped 3/3)
Qtower
4 silences.
Play frog and silence. Hit for 3
Draw and play silence. Hit for 3
Draw and play silence. Hit for 3
Draw lightning, play silence. Hit for 3
Draw cowbell, play silence. Hit for 3
Lightning your frog.
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:3
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Krahhl, have you even read Silence?
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Yes, I have. Reading and remembering are different things, however, it seems.
My mistake, sorry.
-
There is no silence.
You can only use the 7 cards you start with and you pet.
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Pet sapphire charger
3 QT
1 mutate
1 chaos seed
1 SoR
1 quint
Towers 3 :entropy 6 :aether
Mutate charger into 3|5 oty with destroy
Chaos seed poison it
SoR and quint it
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Pet sapphire charger
3 QT
1 mutate
1 chaos seed
1 SoR
1 quint
Towers 3 :entropy 6 :aether
Mutate charger into 3|5 oty with destroy
Chaos seed poison it
SoR and quint it
YOU WIN!!!
My solution was
Pet Voodoo Doll
2 QT
3 Chaos seed
1 Quint
Poison voodoo*3 with chaos seed, then quint it.
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Annnnddd... your voodoo solution fails.
Poisoning a voodoo doll ALSO poisons the opponent. A doll with one poision means a player with one poison.
So your opponent would be taking 6 damage for the first 5 turns, then 3 the rest.
Now what about PA sundial? how you gonna stop that? I don't think it is possible to get past that, unless you use poison or silence.
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Annnnddd... your voodoo solution fails.
Poisoning a voodoo doll ALSO poisons the opponent. A doll with one poision means a player with one poison.
So your opponent would be taking 6 damage for the first 5 turns, then 3 the rest.
Now what about PA sundial? how you gonna stop that? I don't think it is possible to get past that, unless you use poison or silence.
Only 3 damage is unstoppable. The poison from the opponent can be Purified.
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Sundials can't be protected. Appawesome doesn't allow it.
These new cards are going to have a lot of effects on puzzles once they are released I think. More versatility, but also more room for loopholes.
Anyways.
New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No pillars also means no pendulums, towers, or mark cards.
This might be a bit confusing; let me know if I should explain it more clearly.
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(uh i dont know how to explain it so sorry if i am wrong/mixed u up)
uh mark = fire
2X nova= 1 card so denial will mix the quanta up and most probably give u fire quanta in the end
4X ash eater = 4 creatures of 1 quanta source
3X deflag/explosion to destroy the pillars
???
* ???=sundial cause of nova to prevent denial
I think thats the answer
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No pillars also means no pendulums, towers, or mark cards.
This might be a bit confusing; let me know if I should explain it more clearly.
You violated everything in yellow. You have cards of multiple elements, have quanta left over, can only destroy three pillars, and will fail if the opponent plays black hole.
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New Puzzle
the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does.
No pillars also means no pendulums, towers, or mark cards.
This might be a bit confusing; let me know if I should explain it more clearly.
What if they PA their pillars?
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and No matter what your opponent does...
He has a quinted Gravity nymph. Good luck getting any quanta whatsoever. Hence You must use SoR on a creature. You can't give it destroy with Butterfly, so It must be a flying pulvy or trident. Which means it can't be mono. Fail#2
What if he plays both a pillar and a pendulum at the same time? How would you kill them all at once? he could play as many as 8 different ones (more if he has hourglasses).
And I found a slight problem with the quinted voodoo dolls, though I don't know if it counts. He plays eclipse and protects, giving your doll attack, then a fire shield. Now he is taking 6 unstoppable damage (5 if he plays another shield) and your doll is going to die faster than 5 turns. (unless he plays another shield)
-
What if they PA their pillars?
Okay, assuming they don't PA their pillars ::)
What if he plays both a pillar and a pendulum at the same time? How would you kill them all at once? he could play as many as 8 different ones (more if he has hourglasses).
You don't have to kill them in the same turn. Just eventually.
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And what if he continually denies you of quanta? I guess you could hax all your draws...
Turn 1: Qtowerx2
4x gnome riders. (the unupped one)
Turn 2:
Pulverizer
PA the pulverizer.
Turn 3: EQ your towers, Stone skin
Meanwhile, your quanta has conveniently left you with exactly 4 earth quanta. He black holes, leaving you with one quanta, matching your mark.
For the rest of the game you draw Qtowers which give you 3 gravity. You are blowing up a pillar each turn, and he can never stop you. The end.
Alternate solution, without details:
He flies a trident and uses SoR on it, and nightmares a chrysora when you have 4 cards in hand, giving you 4. You play them, TU and quint the trident. He earthquakes and blackholes, leaving you with 1 aether.
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
-
This is impossible. The only reusable permanent destruction is Trident, BE, and Pulverizer. Unless you get a mutant with a destroy skill, this is not possible. (you can't mutate anyways, no entropy)
-
unless what?
your opponent use dissipation shield upped and destroy it with the creature????
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This is impossible. The only reusable permanent destruction is Trident, BE, and Pulverizer. Unless you get a mutant with a destroy skill, this is not possible. (you can't mutate anyways, no entropy)
Well, someone's clearly given up.
It's not impossible.
-
So can we use entropy cards and just not use the mark?
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No.
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My solution:
Your hand:
No pillars/pendulums and some gnome riders
Opponents hand:
4 BHs
4 :gravity pillars
1st turn:
you play no cards
your opponent plays 4 pillars
2nd turn:
after this you have 2 :earth and again, you play no cards
your opponent plays a BH
3rd turn:
you have 1 :earth after this turn
your opponent doesn't play any cards
4th turn:
before you play anything, you have 1 :earth soo....I guess PUZZLE SOLVED :P
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No.
The last line includes starting hand.
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
No pillars also means no pendulums, towers, or mark cards.
This might be a bit confusing; let me know if I should explain it more clearly.
Using a combo of QTs, Nymph's Tears and the Nymphs' abilities obtain:
-SoR'd AM'd Quint'd Water Nymph
-4 Physalia for 1 cost creatures
No idea how to put it into three turns.
-
Finally, intelligence.
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Brilliant... didn't think of tears
Are we assuming your opponent helps?
With opponent hax:
Mark of aether
Qtower
Qtower
Dirk
keep in hand: Sor, TU, Qint, dirk
End of turn: 4 :entropy, 9 :aether
Opponent:
Qtower
Micro
nightmares the micro (giving you 4)
Give micro momentum
Qtower
Qtower
butterfly effect the micro
Eqs your pillars
Turn 2: Draw and play another dirk. Play the 4 micros, TU his micro, play SoR . You are now out of quanta
End of turn: 1 aether
Opponent: black hole.
turn 3: Qtower, quint your supermicro, use your micro to blow up your pillar. Play your last dirk. You have no quanta left
Eot: produce one quanta from mark
Opponent does nothing.
You have played 4 one cost creatures, using a mono aether deck. Your supermicro has momentum and quint and destroy for 0.
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New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns, including the starting hand.
Why must I repeat myself repeat myself repeat myself so many times ._.
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I meant can you make your opponent play anything within the first 3 turns (yes, including pillars).
Problem with queen is that you need to protect it (aether), make it avoid shields (gravity/entropy), and make it (water)
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Oh. You want to play nymph tears on your opponent's pillars and have them quint your nymph for you.
No.
Your opponent draws only ivory dragons for the first three turns.
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Mark of water, SoR, Water Nymph/Nymph Tear, 4 QT's
Play all QT's, play Water Nymph or Nymph Tears(get water nymph) (1st turn) Draw water thing that cost 1 quanta
Use water nymphs skill, get aether nymph. (2nd turn) Draw water thing that cost 1 quanta
Quint water nymph. (3rd turn) Draw water thing that cost 1 quanta
Now how do I get it to get momentum????
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Entropy nymph.
Analysis: Cards needed: 4 chrysora, at least 3 Qtowers, Nymph tears, Sor. You have 9 cards to work with (7 hand, draw on turns 2 and 3). Hence those are all the cards you can use.
Aether and entropy nymphs must be made by turn two. Because you only have one tears to work with, You must make the queen on TURN ONE, then use it's ability twice before turn 2 ends (summoning sickness). I see no solution, unless I have the summoning sickness wrong.
Turn 1: Nymph queen, Sor it
Turn 2: Turn pillar into entropy nymph, some chrysoras
Turn 3: Antimatter your nymph, Turn pillar into aether nymph, remaining chrysoras.
Turn 4: Quint nymph.
Turn 5: conditions met.
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^ You didn't mention any quanta usage. Since part of the puzzle requires you to
have only 1 quanta from your mark
, you need to be sure to achieve that.
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I was claiming it is impossible (from this angle), and now I still do.
Reasoning:
You have a 7 card hand, and draw on turns 2 and 3 (can't play card from turn 4). You have 9 cards to work with.
To use both the entropy and aether nymph, You must make them both by turn 2.
Your queen must make the other two nymphs, and hence must come a turn earlier, namely turn 1.
Turn 1: Nymph queen, Sor it
Turn 2: Turn pillar into entropy nymph, some chrysoras
Turn 3: Antimatter your nymph, Turn pillar into aether nymph, remaining chrysoras.
Turn 4: Quint nymph.
Turn 5: conditions met.
This is one turn AFTER your requirements. I don't care about quanta.
Hence you must have 2 nymph tears, or a tears and a queen.
2 tears is impossible, as that takes 10 cards (4 chrysora, 3 pillar, sor, 2 tears)
So you must use queen, tears, and ONLY 2 towers.
With 2 towers, you can't play your queen turn 1. Hence you must play it turn 2 earliest. Hence one of the three nymphs comes out on turn 3, earliest. It can use it's abilites on turn 4, one turn too late.
No solution, Q.E.D.
Of course, i could be missing someting obvious
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Um, you are missing something, though I might not call it obvious.
New Puzzle
Win the coin toss, use a mono deck and matching mark that’s not entropy, start with no pet. Before playing any cards on your fourth turn, have only 1 quanta from your mark, 1 card you just drew, no pillars, played four creatures of 1 quanta cost, and the ability to destroy your opponent’s pillars for the rest of the game without drawing any more pillars yourself no matter what your opponent does. Your opponent draws only pillars for his first three turns.
Go use the ability.
This is just my wording fail, not part of the puzzle I want you to solve, so.
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New cards, new puzzles.
Go first, no pets.
At the start of your 4th turn, before you draw, be able to lock down a False God (i.e. keep him from drawing any more cards.)
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New cards, new puzzles.
Go first, no pets.
At the start of your 4th turn, before you draw, be able to lock down a False God (i.e. keep him from drawing any more cards.)
10 cards...
3 QT, 2 nightmares, 1 eternity, 1 photon, 1 card FG won't be able to play, 2 PA
starting hand: 3 QT, photon, nightmare, a low cost card FG can't play, PA.
1st turn, play 3 QT's, and PA them.
False god plays all his cards. (Draw: nightmare) (Hand: Photon. 2*nightmare, a low cost card FG can't play, PA.
Play *low cost card FG can't play*. Nightmare it. (Hand: Photon, nightmare, PA)
False God discards one of those. (draw:eternity)
Play photon. Nightmare it. Play eternity, PA it. (Hand: PA, Eternity)
Not sure if this counts, but you keep rewinding the photon that he plays. If AI knows not to play nightmared Photons, then change photon to a low cost creature that AI will have the quanta to always play (via mark).
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You mean RoL right?? Cause FGs play upped only. And btw, when you play nightmare, the AI plays creatures after 2nd turn. But still, your solution counts ;)
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You mean RoL right?? Cause FGs play upped only. And btw, when you play nightmare, the AI plays creatures after 2nd turn. But still, your solution counts ;)
You can nightmare an unupped photon to the false god and he will play it.
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Oh yeah...that ;D
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Actually...
I tried nightmare photon with upped reflective shield against decay, to see if he fractals it.
He didn't even play them when i have my shield out.
So you need to have healing too, or does that not matter?
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Topic Locked! Continued here (http://elementscommunity.org/forum/index.php/topic,17933.new.html#new)
blarg: