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Offline RavingRabbid

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173673#msg173673
« Reply #228 on: October 09, 2010, 10:31:51 pm »
Ah... I haven't been on trainer since pandemonium upped became enemy-only :)

Okay, I'm gonna calculate this:

-Photon
-Regular mutation (less expensive)
-3x quantum tower
-chaos seed
-2x pandemonium

First mutant: 17
chaos seed copy: 22
first generation of pandemoniums: 22 and 27
second generation: 22, 27, 27, 32
Total: 17 + 3*22 + 3*27 + 32 = 196 damage on turn 1. You are left with 2 unused quanta, + 9 from towers and 1 from mark. This give 12 quanta for round 2, enough to use deja vu 8 times and pandemonium with some left over.

No life for your puzzle.

Please, let's try to solve the two remaining puzzles, before.
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Offline RavingRabbid

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173678#msg173678
« Reply #229 on: October 09, 2010, 10:38:39 pm »
Kurathedog's puzzle


Various illegal solutions.
Pet = Photon

5xQuantum Tower
1xFractal
2xPandemonium

This has 8 cards, but it works pretty well.
Pet = Photon

2x Quantum Tower
4x Photon
2x Pandemonium
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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173687#msg173687
« Reply #230 on: October 09, 2010, 10:53:26 pm »
Those aren't illegal, they just aren't solutions. An illegal solution might have a deja vu pet and use its ability on the first turn.

In other words, an illegal solution doesn't follow the rules of Elements; a non-solution doesn't follow the rules of the puzzle.

Offline kurathedog

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173822#msg173822
« Reply #231 on: October 10, 2010, 03:22:57 am »
I forgot my exact solution, but that looks close.
All the good ideas are slowly fading away. We need more "no mutation/chaos seed/pandemonium" puzzles

Offline EvaRia

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173861#msg173861
« Reply #232 on: October 10, 2010, 04:50:12 am »
EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.

End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.

implosion

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173866#msg173866
« Reply #233 on: October 10, 2010, 05:07:32 am »
EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.

End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
Fairly easy. First/most convoluted solution to pop into my head:

2 quantum towers
1 quicksand
1 photon
1 improved blessing
2 fire bolts

Play quantum towers (2 :earth 2 :light 2 :fire). Play quicksand on towers. Play photon. Bless photon. Bolt photon with both bolts.

The puzzle is quite open-ended - a variant with more restrictions could prove difficult.

Offline Appawesome

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173873#msg173873
« Reply #234 on: October 10, 2010, 05:27:24 am »
EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.

End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
Superduper easy.
1 QT
1 earth quake
3 Fire Towers
1 Rage elixir
1 photon

Play 1 QT (3 earth)
Play earthquake on QT.
Play 3 fire towers.
Play photon.
Rage elixir on photon.

Alternate:
2 QT (3 earth 3 time)
1 EarthQuake
2 Photons
1 rewind
1 reverse time.

 AppAwesome's Puzzle
Finish your turn with 6 cards in hand, and no leftover quanta. Win cointoss.

Krahhl

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173902#msg173902
« Reply #235 on: October 10, 2010, 07:18:31 am »

EvaRia's Puzzle
No idea if this is solvable, or how difficult/easy, but here's one.

End your turn with absolutely nothing.
No cards in hand, no quanta, no permanents.
No damage dealt.
You should generate one quanta from your mark, but that's it.
You should be sure your puzzles are solvable before posting them.

AppAwesome's Puzzle
Finish your turn with 6 cards in hand, and no leftover quanta. Win cointoss.
6 any card
1 holy flash

Holy flash yourself.

Offline RavingRabbid

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg173959#msg173959
« Reply #236 on: October 10, 2010, 12:52:41 pm »
Okay. Post serious puzzles. There's only one standing, and the person who solves it first, and has an "approved solution", can post their puzzle.





Essence's Puzzle

Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.

No multiple copies of any card except towers.



2x Quantum Tower ( :entropy x6)
1x Entropy Tower
1x Micro Abomination
1x Mutation
1x Pandemonium
1x Chaos Seed

This is the closest solution I could come up with.


Only other solution I thought requires the old SoR.

1xQuantum Tower
1xEntropy Tower
1xNova
1xMicro Abom
1xShard of Readiness
1xMutation
1xChaos Seed

Get 4 :entropy.
Play nova.
Play SoR, cancel, play Sor, cancel, play Sor, cancel.
Play Microabom. Mutate it into 7|0 spark
chaos seed 7|0 into 11|0.
Play SoR on 11|0, use its dejavu ability, get 15|0.
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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg174047#msg174047
« Reply #237 on: October 10, 2010, 04:53:57 pm »
Okay. Post serious puzzles. There's only one standing, and the person who solves it first, and has an "approved solution", can post their puzzle.
We are posting serious puzzles. Just because they don't exactly follow the original format doesn't mean they aren't legitimate. This is all for fun anyway; it's not like people get prizes for solving a puzzle. Having more puzzles floating around gives people more options. If they can't figure out one, they just try a different one. Again, the point is just to have fun solving the puzzles.

The one thing about puzzles should be that they are in fact solvable though. Make sure your intended solution follows the rules, keeping in mind things such as summoning sickness, always-unupgraded mutants, correct casting costs, etc.

There are currently three unsolved puzzles I think. If the majority thinks that we should only have one at a time and/or they should be set up the same way as in the OP, then changes can easily be made.


Essence's Puzzle

Using a mono deck and starting with no pet and no zero-cost creatures in your hand, end your turn with 2 pillars and nothing else -- no creatures, cards in hand, permanents, or quanta -- and your opponent at 67 HP.

No multiple copies of any card except towers.


Krahhl's Puzzle

Have as much damage output as you can before the end of your first turn, losing the coin toss. No pet.

If your number ≥ mine, you get it right.


kurathedog's Puzzle

End your first turn with 63 cards in deck (win coin toss)

Offline kurathedog

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg174053#msg174053
« Reply #238 on: October 10, 2010, 05:02:02 pm »
Krahhl's Puzzle

Have as much damage output as you can before the end of your first turn, losing the coin toss. No pet.

If your number ≥ mine, you get it right.
Hmm... pet whatever
Qpillar  :entropy :entropy :entropy
mutate into crimson dragon 16
Chaos power on dragon 21
Chaos seed TU 21+25
Chaos seed TU 21+25+29
Qpillar  :entropy :entropy :entropy
Pandemonion super TU 21+25+29+25+29+33=162
(TU mutant applies the mutant buff of +4/+4 each time)
What about you?
Woops
Hmm...
And I missed losing toss.
So are we assuming opponent doesn't play anything?


Otherwise: Play chaos lord.
RoL
Qtower 3 :entropy
Qtower 6 :entropy
Mutate 16 3 :entropy (he only has upped :(  )
Buff 21 2 :entropy
Buff 26 1 :entropy
Buff 31 0 :entropy

Your turn:
Qpillar 3 :entropy
Qpillar 6 :entropy
Qpillar 9 :entropy
TU 35 8 :entropy
TU 35+39 7 :entropy
TU 35+39+43 6 :entropy
Pandemonium (35+39+43)+(39+43+47)+35(his dragon too) +39 (pandemonium targets the enemy first, so you TU the dragon again) 3 :entropy
Pandemonium (35+39+43+39+43+47+35+39)+(39+43+47+43+47+51+39+43)+35+39
For a whopping 625 damage 0 :entropy
 :entropy ftw!

Dang, that would have made a great puzzle

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Re: Elements Haxxor Puzzles by Essence https://elementscommunity.org/forum/index.php?topic=12764.msg174057#msg174057
« Reply #239 on: October 10, 2010, 05:07:30 pm »
o_o. Well.

1. I said no pet.
2. You can't play mutation, chaos power, chaos seed, and chaos seed with :entropy :entropy :entropy?
3. My number's still higher.

 

anything
blarg: